Commit Graph
368 Commits
Author SHA1 Message Date
UnnunuandGitHub b88bd4366e match and document audiosfx.c (#550)
* match func_80004668 and adjust types

* match _handleEvent

* documentation WIP

* wip

* document audiosfx.c

* fix build

* a few type renames

* update score

* remove comment

* fix type

* fix typo
2025-05-05 15:47:26 +03:00
Dominik PetersandGitHub 4aa7b9a8c1 match: hud_element_render, hud_init_element, inline rodata strings (#547)
* match: hud_element_render, inline rodata strings

* match: hud_init_element

* chore: remove Non Matching comment in game_ui.h
2025-05-05 00:28:17 +02:00
Dominik PetersandGitHub 45208555b8 match: func_800BCC70 (#539)
* match: func_800BCC70

* refac: replace magic value with constant
2025-05-01 16:35:49 +02:00
Dominik PetersandGitHub 93413ebb03 match: func_800BE654 (#537)
* match: func_800BE654

* lint: run format.sh

* refac: replace 0xFFFFFFF with COLOUR_TAG_CYAN
2025-04-29 20:42:08 -04:00
UnnunuandGitHub 57aa448faa match audioline_reset and func_80009D6C in audio_spatial.c (#536)
* wip

* match audioline_reset

* match func_80009D6C

* move ABS to macros.h
2025-04-28 17:28:18 +03:00
UnnunuandGitHub 9c00d3f75b match func_80025510, partial match of other functions in tracks.c (#532)
* match func_80025510

* two function done

* update score

* some non matchings

* update score

* format and update score
2025-04-28 15:07:18 +03:00
Ryan MyersandGitHub c136b34b61 Match func_800BA8E4 (#528)
* First pass at func_800BA8E4

* Merge D_800E3078 into D_800E3070 and do func_800BA8E4 a better deal

* Update D_800E3070 to be like D_800E3080

* Match func_800BA4B8

* Update score

* Minor documenting changes

* func_8002CC30 minimum compilable code.

* func_800BA8E4 NON_MATCHING

* Match func_800BA8E4

* Update score

* Format
2025-04-23 15:24:11 -04:00
Dominik PetersandGitHub 197cb7eab2 document: waves.c related structs / variables (#526)
* partial waves.c matches

* match: func_800BBF78 & fix formatting

* chore. update score

* document: waves.c, cleanup some matches, add early returns where possible

* document: waves.c related things

* document: unk80129FC8 struct

* refac: cast constants to correct pointer types instead of u32
2025-04-23 19:23:53 +02:00
FazanaandGitHub e980d79bc1 document textures_sprites.c (#523) 2025-04-20 19:41:04 +01:00
Unnunu 6b198fa80d Merge branch 'master' into particles 2025-04-18 15:54:12 +03:00
Unnunu 88bfcc6d22 wip 2025-04-17 17:24:32 +03:00
Unnunu b5022dc9fa simplify Particle struct 2025-04-17 09:16:41 +03:00
Ryan MyersandGitHub a298ec5b5f Match func_80026430 and fix UB in func_80026070 (#516)
* Score and formatting

* Fix UB for func_80026070, and get func_80026430 to NON_EQ

* func_80026430 near match

* documenting

* Single diff for func_80026430

* Match func_80026430

* Update score and merge master

* Rework func_80026430 to have an AVOID_UB.
2025-04-16 15:27:28 -04:00
FazanaandGitHub a2636b9708 Document shadows a bit after learning some stuff about them (#513) 2025-04-16 13:09:08 -04:00
Unnunu 30cfc0e604 document particle.c 2025-04-16 10:52:08 +03:00
Unnunu 2e39255093 save progress 2025-04-14 17:07:39 +03:00
Unnunu fabec5a79f fixed almost all types in particles.c 2025-04-12 23:47:30 +03:00
Unnunu 0ad08ed3bd wip 2025-04-12 01:37:29 +03:00
Bl00D4NGEL c303c90ef6 match: debug_render_audio_effects 2025-04-11 23:40:59 +02:00
UnnunuandGitHub 59cc857f2a matched func_80078190 and render_rain_overlay (#506)
* matched func_80078190

* renamed the function

* match render_rain_overlay

* update score

* update symbol files

* use DKR_TRIANGLE
2025-04-10 12:22:34 -04:00
Ryan MyersandGitHub c0228a75b2 Move over (Match func_80009968 as audioline_reverb_create), this one is build_tex_display_list! (#504)
* Match audioline_reverb_create

* Update score and run formatter

* Update audioline_distance to be more explicit

* Fix ifdef name

* Get build_tex_display_list to NON_MATCHING, with some documentation

* Match build_tex_display_list!

* Update score

* Woops, extra line break

* Add some of the names to the math_util.c file itself.

* Match func_80004520

* Update score
2025-04-09 15:17:50 -04:00
Ryan MyersandGitHub 34508976cd Match audioline_init (#497)
* Fix some AVOID_UB stuff, and some small documenting.

* Fix m2ctx.py and add NON_EQUIV func_80045C48

* Minor issue cleanups

* Clean up audioline_ambient_create match

* Match func_80008040 as audioline_init, fix the generate ctx script, and some small warning stuff.

* Minor work on func_80008174 so it can be NON_EQUIVALENT again

* redefine asm abs

* Hackishly fix the ctx file when generated.

* Use some more constants and got rid of some start: auto stuff which is not recommended in splat anymore for BSS

* Do some documenting, and slightly better matches using JFG source.

* Formatting

* Clean up some more audio stuff

* Further cleanup and naming of things
2025-04-05 16:00:13 -04:00
79654e9e59 game_ui.c rework (#493)
* got overzealous with the alignments

* small knowledge improvement on models

* true

* add enum size entries for easy ref

* bgload names I forgot to merge in

* transition memes

* absinthe

* brug

* anguish

* hell

* getting there

* misery

* Update README.md

* Update include/structs.h

Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>

* format moment

* Delete object_animate.s

* Update obj_animate.s

* remembered to rename this

---------

Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
2025-03-29 14:05:09 -04:00
Ryan MyersandGitHub d494d5dcf7 Audio struct fixes, and other random documenting things (#491)
* Migrade rodata for thread3_main, fix game.c not having a defined rodata in the splat yaml files, and run the formatter.

* func_80066CDC NON_MATCHING

* Minor stuff

* Small docs

* Fix some audio stuff

* Undo some var moving.
2025-03-26 20:43:33 -04:00
50ae503e3b Some attempt at making the save buffer human readable, and renamed joypad.c funcs (#490)
* First pass

* Fix n64crc and add submodules properly

* Fix other versions

* Match func_8005B818 for v80 code.

* Formatting

* Fix build for JPN in last commit. Still broken in post v77 roms though.

* Fix builds for other versions.

* Match load_menu_text for other versions.

* Fix progress script

* update m2c

* Modify asset tools to remove the LD script code.

* Fix asm file macro inclue

* Get a working splat version for us_1.0 to build from the assets tool.

* update asm differ

* Update tools again

* Fix the makefile to only compile assets when requested. This will build all versions successfully, and compile assets for us_1.0 when requested.

* First round of suggestions

* Small cleanup

* Fix the gcc_generate.py path.

* Make entrypointThreadStack

* Small addition to the last commit

* "Fix" score script. Still need to fix the score values themselves, but at least it runs and is kind of close.

* Much closer matching score script

* Fix the splat version due to a breaking change in 0.33.0 for this repo for now.

* Fix the main function name

* Add gitignore entries

* Fix the padding problem to be handled by objcopy instead of a binary pad from splat.

* Update the README and change dependencies to setup.

* Have a hasm header that can be tweaked.

* Still calculate the checksum on no_verify builds or they won't work.

* Add support for boot_custom.bin

* Fix custom boot ld code.

* Fix score script

* Fix gcc building.

* Update m2c

* Fix warning, stop ignoring mod assets, and add some handy make rules.

* Uggh, serves me right for not testing.

* First stab at modifiable entrypoint.

* Fix typo, and small README change

* Stop n64crd from defaulting to returning 6105, so we can properly fail if the CIC checksum fails. Also, fix the

* fix a whole heaping spaghetti pile of warnings

* stack sizes and header depdendancies

* more warns

* fix bug oops

* t

* Update Makefile

Create extract_boot.py

* Update extract_custom_boot.py

* somehow this blew up again in the merge

* Update Makefile

* fix these

* Delete extract_boot.py

* simplification

* Sage is stoopid

* Update controller.c

* permissions

* Update get-binutils.sh

* automatically determine the CIC type at build time

* input renames

* ok pretty happy with the save macros now

* Update save_data.c

* b

* d

* ah

* rename this macro

* yeah

* Update Makefile

---------

Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
2025-03-26 14:52:23 +00:00