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https://github.com/izzy2lost/Diddy-Kong-Racing.git
synced 2026-06-19 01:16:26 -07:00
match and document audiosfx.c (#550)
* match func_80004668 and adjust types * match _handleEvent * documentation WIP * wip * document audiosfx.c * fix build * a few type renames * update score * remove comment * fix type * fix typo
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@@ -592,28 +592,6 @@ typedef struct {
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u8 chan;
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} ALOscEvent;
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typedef struct ALSoundState {
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/* 0x00 */ struct ALSoundState *next;
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/* 0x04 */ struct ALSoundState *prev;
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/* 0x08 */ struct ALSoundState *unk8;
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/* 0x0C */ ALVoice voice;
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/* 0x28 */ ALSound *sound; /* sound referenced here */
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/* 0x2C */ s16 priority;
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/* 0x30 */ struct ALSoundState *unk30;
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/* 0x34 */ u8 pad34[0x2];
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/* 0x34 */ u8 soundPriority;
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/* 0x38 */ s16 vol; /* volume - combined with volume from bank */
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/* 0x3A */ ALPan pan; /* pan - 0 = left, 127 = right */
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/* 0x3C */ u8 fxMix; /* wet/dry mix - 0 = dry, 127 = wet */
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/* 0x3C */ u8 pad3C[2];
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/* 0x3E */ u8 flags;
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/* 0x3F */ u8 soundState;
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} ALSoundState;
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typedef struct {
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ALSoundState *soundState;
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} ALSoundEvent;
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typedef struct {
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s16 type;
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union {
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@@ -628,7 +606,6 @@ typedef struct {
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ALSeqpSeqEvent spseq;
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ALSeqpBankEvent spbank;
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ALOscEvent osc;
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ALSoundEvent sndpevent;
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} msg;
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} ALEvent;
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@@ -81,4 +81,7 @@
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// A few systems in the game use an array as a cache table. This gives you the pointer to the asset
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#define ASSETCACHE_PTR(x) ((x << 1) + 1)
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
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#endif
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+16
-15
@@ -9,6 +9,7 @@
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#include "object_properties.h"
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#include "gbi.h"
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#include "PR/libaudio.h"
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#include "audio.h"
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typedef struct Vec4f {
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union {
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@@ -109,7 +110,7 @@ typedef struct SoundMask {
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/* 0x11 */ u8 unk11;
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/* 0x12 */ u8 unk12;
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/* 0x14 */ s32 distance;
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/* 0x18 */ ALSoundState *soundPtr;
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/* 0x18 */ SoundHandle soundPtr;
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/* 0x1C */ struct SoundMask **soundMask;
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/* 0x20 */ u8 unk20;
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/* 0x21 */ u8 unk21;
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@@ -964,7 +965,7 @@ typedef struct Object_Animation {
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/* 0x0C */ f32 x;
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/* 0x10 */ f32 y;
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/* 0x14 */ f32 z;
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/* 0x18 */ u8 *unk18;
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/* 0x18 */ SoundHandle unk18;
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/* 0x1C */ struct Object *unk1C;
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/* 0x20 */ s32 unk20;
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/* 0x24 */ s16 unk24;
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@@ -1031,7 +1032,7 @@ typedef struct Object_Weapon {
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/* 0x18 */ u8 weaponID;
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/* 0x19 */ s8 checkpoint;
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/* 0x19 */ s16 unk1A;
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/* 0x19 */ SoundMask *soundMask;
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/* 0x19 */ SoundHandle soundMask;
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} Object_Weapon;
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typedef struct Object_Butterfly {
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@@ -1225,11 +1226,11 @@ typedef struct Object_Racer {
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/* 0x004 */ s32 unk4;
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/* 0x008 */ f32 forwardVel;
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/* 0x00C */ f32 animationSpeed;
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/* 0x010 */ s32 unk10;
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/* 0x014 */ s32 unk14;
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/* 0x018 */ s32 unk18;
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/* 0x01C */ s32 unk1C;
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/* 0x020 */ s32 unk20;
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/* 0x010 */ SoundHandle unk10;
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/* 0x014 */ SoundHandle unk14;
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/* 0x018 */ SoundHandle unk18;
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/* 0x01C */ SoundHandle unk1C;
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/* 0x020 */ SoundHandle unk20;
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/* 0x024 */ SoundMask *soundMask;
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/* 0x028 */ u16 lastSoundID;
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/* 0x02A */ u16 unk2A;
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@@ -1312,7 +1313,7 @@ typedef struct Object_Racer {
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/* 0x174 */ s8 balloon_level;
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/* 0x175 */ s8 magnetTimer;
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/* 0x176 */ s16 unk176;
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/* 0x178 */ void *magnetSoundMask;
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/* 0x178 */ SoundHandle magnetSoundMask;
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/* 0x17C */ SoundMask *shieldSoundMask;
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/* 0x180 */ SoundMask *bananaSoundMask;
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/* 0x184 */ s8 magnetModelID;
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@@ -1427,14 +1428,14 @@ typedef struct Object_Racer {
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/* 0x215 */ s8 unk215;
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/* 0x216 */ u8 unk216;
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/* 0x217 */ u8 unk217;
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/* 0x218 */ s32 weaponSoundMask;
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/* 0x21C */ SoundMask *unk21C;
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/* 0x220 */ s32 unk220;
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/* 0x218 */ SoundHandle weaponSoundMask;
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/* 0x21C */ SoundHandle unk21C;
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/* 0x220 */ SoundHandle unk220;
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} Object_Racer;
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typedef struct Object_Door {
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/* 0x00 */ f32 homeY;
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/* 0x04 */ SoundMask *soundMask;
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/* 0x04 */ SoundHandle soundMask;
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/* 0x08 */ s32 jingleTimer;
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/* 0x0A */ s16 jingleCooldown;
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/* 0x0E */ s8 doorID;
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@@ -1551,7 +1552,7 @@ typedef struct Object_TT {
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typedef struct Object_Bridge_WhaleRamp {
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/* 0x0 */ f32 homeY;
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/* 0x4 */ SoundMask *soundMask;
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/* 0x4 */ SoundHandle soundMask;
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} Object_Bridge_WhaleRamp;
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typedef struct Object_64_80021400 {
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@@ -1578,7 +1579,7 @@ typedef struct Object_Log {
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typedef struct Object_Fireball_Octoweapon {
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u8 pad0[0x1C];
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s32 soundMask;
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SoundHandle soundMask;
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} Object_Fireball_Octoweapon;
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typedef struct Object_AnimatedObject {
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