mirror of
https://github.com/izzy2lost/Diddy-Kong-Racing.git
synced 2026-06-19 01:16:26 -07:00
Document shadows a bit after learning some stuff about them (#513)
This commit is contained in:
+11
-4
@@ -152,6 +152,13 @@ typedef struct DrawTexture {
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s16 yOffset; // Offset from the center of the screen.
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} DrawTexture;
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// Probably not unique to the boot menu.
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typedef struct ShadowHeapProperties {
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TextureHeader *texture; // Pointer to texture to draw.
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s16 triCount; // Offset from the center of the screen.
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s16 vtxCount; // Offset from the center of the screen.
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} ShadowHeapProperties;
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typedef struct Sprite {
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/* 0x00 */ s16 baseTextureId;
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/* 0x02 */ s16 numberOfFrames; // 1 means static texture
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@@ -791,10 +798,10 @@ typedef struct ObjectHeader {
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/* 0x40 */ s16 shadeAngleZ;
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/* 0x42 */ s16 unk42;
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/* 0x44 */ s16 unk44;
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/* 0x48 */ s16 unk46;
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/* 0x48 */ s16 unk48;
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/* 0x4A */ s16 unk4A;
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/* 0x4C */ s16 unk4C;
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/* 0x48 */ s16 shadowBottom; // Lower bounds for shadow
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/* 0x48 */ s16 shadowTop; // Upper bounds for shadow
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/* 0x4A */ s16 shadowFadeMin; // Close reference distance for shadow opacity
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/* 0x4C */ s16 shadowFadeMax; // Far reference distance for shadow opacity
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/* 0x4E */ s16 drawDistance;
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/* 0x50 */ s16 unk50;
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/* 0x52 */ s8 unk52;
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+4
-2
@@ -5610,9 +5610,11 @@ void pakmenu_render(UNUSED s32 updateRate) {
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set_dialogue_font(6, ASSET_FONTS_FUNFONT);
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set_current_text_colour(6, 255, 255, 255, 0, 255);
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set_current_text_background_colour(6, 0, 0, 0, 0);
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render_dialogue_text(6, POS_CENTRED, 2 - PAKMENU_JP_OFFSET, gMenuText[ASSET_MENU_TEXT_CONTPAK1 + gMenuOption], 1,
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render_dialogue_text(6, POS_CENTRED, 2 - PAKMENU_JP_OFFSET, gMenuText[ASSET_MENU_TEXT_CONTPAK1 + gMenuOption],
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1,
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HORZ_ALIGN_CENTER); // CONTROLLER PAK 1 / 2 / 3 / 4
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render_dialogue_text(6, POS_CENTRED, 16 - PAKMENU_JP_OFFSET, gMenuText[ASSET_MENU_TEXT_FREEPAGESX], sCurrentControllerPakFreePages,
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render_dialogue_text(6, POS_CENTRED, 16 - PAKMENU_JP_OFFSET, gMenuText[ASSET_MENU_TEXT_FREEPAGESX],
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sCurrentControllerPakFreePages,
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HORZ_ALIGN_CENTER); // FREE PAGES: ~
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render_dialogue_box(&sMenuCurrDisplayList, NULL, NULL, 6);
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@@ -95,6 +95,15 @@ typedef enum TransFlags {
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OBJ_FLAGS_DEACTIVATED = (1 << 15) // Object is invisible and inactive.
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} TransFlags;
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typedef enum HeaderFlags {
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HEADER_FLAGS_NONE,
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HEADER_FLAGS_UNK_0001 = (1 << 0),
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HEADER_FLAGS_UNK_0002 = (1 << 1),
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HEADER_FLAGS_UNK_0004 = (1 << 2),
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HEADER_FLAGS_UNK_0008 = (1 << 3),
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HEADER_FLAGS_WATER_EFFECT = (1 << 4),
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} HeaderFlags;
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#define TEX_TABLE_2D 0
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#define TEX_TABLE_3D 1
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+163
-154
File diff suppressed because it is too large
Load Diff
+4
-4
@@ -169,13 +169,13 @@ s32 check_if_inside_segment(Object *obj, s32 segmentIndex);
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s32 get_level_segment_index_from_position(f32 xPos, f32 yPos, f32 zPos);
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void traverse_segments_bsp_tree(s32 nodeIndex, s32 segmentIndex, s32 segmentIndex2, u8 *segmentsOrder, s32 *segmentsOrderIndex);
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void render_level_geometry_and_objects(void);
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void render_object_water_effects(Object *obj, WaterEffect *effect);
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void render_object_shadow(Object *obj, ShadowData *shadow);
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void watereffect_render(Object *obj, WaterEffect *effect);
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void shadow_render(Object *obj, ShadowData *shadow);
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s32 should_segment_be_visible(LevelModelSegmentBoundingBox *bb);
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s32 check_if_in_draw_range(Object *obj);
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void func_8002C954(LevelModelSegment *segment, LevelModelSegmentBoundingBox *bbox, s32 arg2);
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void draw_gradient_background(void);
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void update_shadows(s32 group, s32 waterGroup, s32 updateRate);
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void shadow_update(s32 group, s32 waterGroup, s32 updateRate);
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void obj_loop_fogchanger(Object* obj);
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void initialise_player_viewport_vars(s32 updateRate);
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s32 get_wave_properties(f32 yPos, f32 *waterHeight, Vec3f *rotation);
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@@ -200,7 +200,7 @@ void update_colour_cycle(LevelHeader_70 *arg0, s32 updateRate);
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void func_800B9C18(s32);
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void func_800BA8E4(Gfx**, MatrixS**, s32);
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void func_8002DE30(Object*);
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void func_8002E234(Object*, s32);
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void shadow_generate(Object*, s32);
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void func_8002E904(LevelModelSegment *, s32, s32 bool);
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void func_8002EEEC(s32 arg0);
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void func_8002F2AC(void);
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@@ -450,11 +450,11 @@ free_track = 0x8002C7D4;
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func_8002C954 = 0x8002C954;
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func_8002CC30 = 0x8002CC30;
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trackMakeAbsolute = 0x8002D30C;
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render_object_shadow = 0x8002D384;
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render_object_water_effects = 0x8002D670;
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update_shadows = 0x8002D8DC;
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shadow_render = 0x8002D384;
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watereffect_render = 0x8002D670;
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shadow_update = 0x8002D8DC;
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func_8002DE30 = 0x8002DE30;
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func_8002E234 = 0x8002E234;
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shadow_generate = 0x8002E234;
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func_8002E904 = 0x8002E904;
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func_8002EEEC = 0x8002EEEC;
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func_8002F2AC = 0x8002F2AC;
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@@ -3714,8 +3714,8 @@ gIsNearCurrBBox = 0x8011CB2C;
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D_8011B0C0 = 0x8011CB30;
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gDisableShadows = 0x8011CB34;
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gShadowHeapFlip = 0x8011CB38;
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D_8011B0CC = 0x8011CB3C;
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gShadowIndex = 0x8011CB40;
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gShadowIndex = 0x8011CB3C;
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gWaterEffectIndex = 0x8011CB40;
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gSceneStartSegment = 0x8011CB44;
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D_8011B0D8 = 0x8011CB48;
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gSceneRenderSkyDome = 0x8011CB4C;
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@@ -3748,16 +3748,16 @@ D_8011C3B8 = 0x8011DE28;
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D_8011C8B8 = 0x8011E328;
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D_8011D0B8 = 0x8011EB28;
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D_8011D0BC = 0x8011EB2C;
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D_8011D0C0 = 0x8011EB30;
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D_8011D0C4 = 0x8011EB34;
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gNewShadowTexture = 0x8011EB30;
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gNewShadowObj = 0x8011EB34;
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D_8011D0C8 = 0x8011EB38;
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D_8011D0CC = 0x8011EB3C;
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D_8011D0CE = 0x8011EB3E;
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gNewShadowY1 = 0x8011EB3C;
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gNewShadowY2 = 0x8011EB3E;
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D_8011D0D0 = 0x8011EB40;
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gShadowOpacity = 0x8011EB44;
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D_8011D0D8 = 0x8011EB48;
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D_8011D0DC = 0x8011EB4C;
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D_8011D0E0 = 0x8011EB50;
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gNewShadowScale = 0x8011EB48;
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gNewShadowWidth = 0x8011EB4C;
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gNewShadowLength = 0x8011EB50;
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D_8011D0E4 = 0x8011EB54;
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D_8011D0E8 = 0x8011EB58;
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D_8011D0EC = 0x8011EB5C;
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@@ -3776,16 +3776,16 @@ gPrevCameraX = 0x8011ED84;
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gPrevCameraY = 0x8011ED88;
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gPrevCameraZ = 0x8011ED8C;
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gShadowHeapTris = 0x8011ED90;
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gCurrentShadowTris = 0x8011EDA0;
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gCurrShadowTris = 0x8011EDA0;
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D_8011D334 = 0x8011EDA4;
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gShadowHeapVerts = 0x8011EDA8;
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gCurrentShadowVerts = 0x8011EDB8;
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gCurrShadowVerts = 0x8011EDB8;
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D_8011D34C = 0x8011EDBC;
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gShadowHeapTextures = 0x8011EDC0;
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gCurrentShadowTexture = 0x8011EDD0;
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D_8011D364 = 0x8011EDD4;
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D_8011D368 = 0x8011EDD8;
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D_8011D36C = 0x8011EDDC;
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gShadowHeapData = 0x8011EDC0;
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gCurrShadowHeapData = 0x8011EDD0;
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gShadowTail = 0x8011EDD4;
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gNewShadowTriCount = 0x8011EDD8;
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gNewShadowVtxCount = 0x8011EDDC;
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D_8011D370 = 0x8011EDE0;
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D_8011D374 = 0x8011EDE4;
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D_8011D378 = 0x8011EDE8;
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@@ -450,11 +450,11 @@ free_track = 0x8002C7D4;
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func_8002C954 = 0x8002C954;
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func_8002CC30 = 0x8002CC30;
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trackMakeAbsolute = 0x8002D30C;
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render_object_shadow = 0x8002D384;
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render_object_water_effects = 0x8002D670;
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update_shadows = 0x8002D8DC;
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shadow_render = 0x8002D384;
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watereffect_render = 0x8002D670;
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shadow_update = 0x8002D8DC;
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func_8002DE30 = 0x8002DE30;
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func_8002E234 = 0x8002E234;
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shadow_generate = 0x8002E234;
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func_8002E904 = 0x8002E904;
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func_8002EEEC = 0x8002EEEC;
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func_8002F2AC = 0x8002F2AC;
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@@ -3459,8 +3459,8 @@ gIsNearCurrBBox = 0x8011B14C;
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D_8011B0C0 = 0x8011B150;
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gDisableShadows = 0x8011B154;
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gShadowHeapFlip = 0x8011B158;
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D_8011B0CC = 0x8011B15C;
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gShadowIndex = 0x8011B160;
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gShadowIndex = 0x8011B15C;
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gWaterEffectIndex = 0x8011B160;
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gSceneStartSegment = 0x8011B164;
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D_8011B0D8 = 0x8011B168;
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gSceneRenderSkyDome = 0x8011B16C;
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@@ -3493,16 +3493,16 @@ D_8011C3B8 = 0x8011C448;
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D_8011C8B8 = 0x8011C948;
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D_8011D0B8 = 0x8011D148;
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D_8011D0BC = 0x8011D14C;
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D_8011D0C0 = 0x8011D150;
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D_8011D0C4 = 0x8011D154;
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gNewShadowTexture = 0x8011D150;
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gNewShadowObj = 0x8011D154;
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D_8011D0C8 = 0x8011D158;
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D_8011D0CC = 0x8011D15C;
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D_8011D0CE = 0x8011D15E;
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gNewShadowY1 = 0x8011D15C;
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gNewShadowY2 = 0x8011D15E;
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D_8011D0D0 = 0x8011D160;
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gShadowOpacity = 0x8011D164;
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D_8011D0D8 = 0x8011D168;
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D_8011D0DC = 0x8011D16C;
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D_8011D0E0 = 0x8011D170;
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gNewShadowScale = 0x8011D168;
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gNewShadowWidth = 0x8011D16C;
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gNewShadowLength = 0x8011D170;
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D_8011D0E4 = 0x8011D174;
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D_8011D0E8 = 0x8011D178;
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D_8011D0EC = 0x8011D17C;
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@@ -3521,16 +3521,16 @@ gPrevCameraX = 0x8011D3A4;
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gPrevCameraY = 0x8011D3A8;
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gPrevCameraZ = 0x8011D3AC;
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gShadowHeapTris = 0x8011D3B0;
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gCurrentShadowTris = 0x8011D3C0;
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gCurrShadowTris = 0x8011D3C0;
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D_8011D334 = 0x8011D3C4;
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gShadowHeapVerts = 0x8011D3C8;
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gCurrentShadowVerts = 0x8011D3D8;
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gCurrShadowVerts = 0x8011D3D8;
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D_8011D34C = 0x8011D3DC;
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gShadowHeapTextures = 0x8011D3E0;
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gCurrentShadowTexture = 0x8011D3F0;
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D_8011D364 = 0x8011D3F4;
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D_8011D368 = 0x8011D3F8;
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D_8011D36C = 0x8011D3FC;
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gShadowHeapData = 0x8011D3E0;
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gCurrShadowHeapData = 0x8011D3F0;
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gShadowTail = 0x8011D3F4;
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gNewShadowTriCount = 0x8011D3F8;
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gNewShadowVtxCount = 0x8011D3FC;
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D_8011D370 = 0x8011D400;
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D_8011D374 = 0x8011D404;
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D_8011D378 = 0x8011D408;
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@@ -446,11 +446,11 @@ free_track = 0x8002C814;
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func_8002C954 = 0x8002C994;
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func_8002CC30 = 0x8002CC70;
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trackMakeAbsolute = 0x8002D34C;
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render_object_shadow = 0x8002D3C4;
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render_object_water_effects = 0x8002D6B0;
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update_shadows = 0x8002D91C;
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shadow_render = 0x8002D3C4;
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watereffect_render = 0x8002D6B0;
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shadow_update = 0x8002D91C;
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func_8002DE30 = 0x8002DE70;
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func_8002E234 = 0x8002E274;
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shadow_generate = 0x8002E274;
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func_8002E904 = 0x8002E944;
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func_8002EEEC = 0x8002EF2C;
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func_8002F2AC = 0x8002F2EC;
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@@ -3389,8 +3389,8 @@ gIsNearCurrBBox = 0x8011B6CC;
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D_8011B0C0 = 0x8011B6D0;
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gDisableShadows = 0x8011B6D4;
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gShadowHeapFlip = 0x8011B6D8;
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D_8011B0CC = 0x8011B6DC;
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gShadowIndex = 0x8011B6E0;
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gShadowIndex = 0x8011B6DC;
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gWaterEffectIndex = 0x8011B6E0;
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gSceneStartSegment = 0x8011B6E4;
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D_8011B0D8 = 0x8011B6E8;
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gSceneRenderSkyDome = 0x8011B6EC;
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@@ -3423,16 +3423,16 @@ D_8011C3B8 = 0x8011C9C8;
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D_8011C8B8 = 0x8011CEC8;
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D_8011D0B8 = 0x8011D6C8;
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D_8011D0BC = 0x8011D6CC;
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D_8011D0C0 = 0x8011D6D0;
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D_8011D0C4 = 0x8011D6D4;
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gNewShadowTexture = 0x8011D6D0;
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gNewShadowObj = 0x8011D6D4;
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D_8011D0C8 = 0x8011D6D8;
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D_8011D0CC = 0x8011D6DC;
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D_8011D0CE = 0x8011D6DE;
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gNewShadowY1 = 0x8011D6DC;
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gNewShadowY2 = 0x8011D6DE;
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D_8011D0D0 = 0x8011D6E0;
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gShadowOpacity = 0x8011D6E4;
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D_8011D0D8 = 0x8011D6E8;
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D_8011D0DC = 0x8011D6EC;
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D_8011D0E0 = 0x8011D6F0;
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gNewShadowScale = 0x8011D6E8;
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gNewShadowWidth = 0x8011D6EC;
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gNewShadowLength = 0x8011D6F0;
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D_8011D0E4 = 0x8011D6F4;
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D_8011D0E8 = 0x8011D6F8;
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D_8011D0EC = 0x8011D6FC;
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@@ -3451,16 +3451,16 @@ gPrevCameraX = 0x8011D924;
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gPrevCameraY = 0x8011D928;
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gPrevCameraZ = 0x8011D92C;
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gShadowHeapTris = 0x8011D930;
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gCurrentShadowTris = 0x8011D940;
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gCurrShadowTris = 0x8011D940;
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D_8011D334 = 0x8011D944;
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gShadowHeapVerts = 0x8011D948;
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gCurrentShadowVerts = 0x8011D958;
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gCurrShadowVerts = 0x8011D958;
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D_8011D34C = 0x8011D95C;
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gShadowHeapTextures = 0x8011D960;
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gCurrentShadowTexture = 0x8011D970;
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D_8011D364 = 0x8011D974;
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D_8011D368 = 0x8011D978;
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D_8011D36C = 0x8011D97C;
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gShadowHeapData = 0x8011D960;
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gCurrShadowHeapData = 0x8011D970;
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gShadowTail = 0x8011D974;
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gNewShadowTriCount = 0x8011D978;
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gNewShadowVtxCount = 0x8011D97C;
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D_8011D370 = 0x8011D980;
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D_8011D374 = 0x8011D984;
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D_8011D378 = 0x8011D988;
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@@ -450,11 +450,11 @@ free_track = 0x8002C7D4;
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func_8002C954 = 0x8002C954;
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func_8002CC30 = 0x8002CC30;
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trackMakeAbsolute = 0x8002D30C;
|
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render_object_shadow = 0x8002D384;
|
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render_object_water_effects = 0x8002D670;
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update_shadows = 0x8002D8DC;
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shadow_render = 0x8002D384;
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watereffect_render = 0x8002D670;
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shadow_update = 0x8002D8DC;
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func_8002DE30 = 0x8002DE30;
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func_8002E234 = 0x8002E234;
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||||
shadow_generate = 0x8002E234;
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func_8002E904 = 0x8002E904;
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func_8002EEEC = 0x8002EEEC;
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func_8002F2AC = 0x8002F2AC;
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@@ -3838,8 +3838,8 @@ gIsNearCurrBBox = 0x8011B0BC;
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||||
D_8011B0C0 = 0x8011B0C0;
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gDisableShadows = 0x8011B0C4;
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gShadowHeapFlip = 0x8011B0C8;
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D_8011B0CC = 0x8011B0CC;
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gShadowIndex = 0x8011B0D0;
|
||||
gShadowIndex = 0x8011B0CC;
|
||||
gWaterEffectIndex = 0x8011B0D0;
|
||||
gSceneStartSegment = 0x8011B0D4;
|
||||
D_8011B0D8 = 0x8011B0D8;
|
||||
gSceneRenderSkyDome = 0x8011B0DC;
|
||||
@@ -3872,16 +3872,16 @@ D_8011C3B8 = 0x8011C3B8;
|
||||
D_8011C8B8 = 0x8011C8B8;
|
||||
D_8011D0B8 = 0x8011D0B8;
|
||||
D_8011D0BC = 0x8011D0BC;
|
||||
D_8011D0C0 = 0x8011D0C0;
|
||||
D_8011D0C4 = 0x8011D0C4;
|
||||
gNewShadowTexture = 0x8011D0C0;
|
||||
gNewShadowObj = 0x8011D0C4;
|
||||
D_8011D0C8 = 0x8011D0C8;
|
||||
D_8011D0CC = 0x8011D0CC;
|
||||
D_8011D0CE = 0x8011D0CE;
|
||||
gNewShadowY1 = 0x8011D0CC;
|
||||
gNewShadowY2 = 0x8011D0CE;
|
||||
D_8011D0D0 = 0x8011D0D0;
|
||||
gShadowOpacity = 0x8011D0D4;
|
||||
D_8011D0D8 = 0x8011D0D8;
|
||||
D_8011D0DC = 0x8011D0DC;
|
||||
D_8011D0E0 = 0x8011D0E0;
|
||||
gNewShadowScale = 0x8011D0D8;
|
||||
gNewShadowWidth = 0x8011D0DC;
|
||||
gNewShadowLength = 0x8011D0E0;
|
||||
D_8011D0E4 = 0x8011D0E4;
|
||||
D_8011D0E8 = 0x8011D0E8;
|
||||
D_8011D0EC = 0x8011D0EC;
|
||||
@@ -3900,16 +3900,16 @@ gPrevCameraX = 0x8011D314;
|
||||
gPrevCameraY = 0x8011D318;
|
||||
gPrevCameraZ = 0x8011D31C;
|
||||
gShadowHeapTris = 0x8011D320;
|
||||
gCurrentShadowTris = 0x8011D330;
|
||||
gCurrShadowTris = 0x8011D330;
|
||||
D_8011D334 = 0x8011D334;
|
||||
gShadowHeapVerts = 0x8011D338;
|
||||
gCurrentShadowVerts = 0x8011D348;
|
||||
gCurrShadowVerts = 0x8011D348;
|
||||
D_8011D34C = 0x8011D34C;
|
||||
gShadowHeapTextures = 0x8011D350;
|
||||
gCurrentShadowTexture = 0x8011D360;
|
||||
D_8011D364 = 0x8011D364;
|
||||
D_8011D368 = 0x8011D368;
|
||||
D_8011D36C = 0x8011D36C;
|
||||
gShadowHeapData = 0x8011D350;
|
||||
gCurrShadowHeapData = 0x8011D360;
|
||||
gShadowTail = 0x8011D364;
|
||||
gNewShadowTriCount = 0x8011D368;
|
||||
gNewShadowVtxCount = 0x8011D36C;
|
||||
D_8011D370 = 0x8011D370;
|
||||
D_8011D374 = 0x8011D374;
|
||||
D_8011D378 = 0x8011D378;
|
||||
|
||||
@@ -446,11 +446,11 @@ free_track = 0x8002C814;
|
||||
func_8002C954 = 0x8002C994;
|
||||
func_8002CC30 = 0x8002CC70;
|
||||
trackMakeAbsolute = 0x8002D34C;
|
||||
render_object_shadow = 0x8002D3C4;
|
||||
render_object_water_effects = 0x8002D6B0;
|
||||
update_shadows = 0x8002D91C;
|
||||
shadow_render = 0x8002D3C4;
|
||||
watereffect_render = 0x8002D6B0;
|
||||
shadow_update = 0x8002D91C;
|
||||
func_8002DE30 = 0x8002DE70;
|
||||
func_8002E234 = 0x8002E274;
|
||||
shadow_generate = 0x8002E274;
|
||||
func_8002E904 = 0x8002E944;
|
||||
func_8002EEEC = 0x8002EF2C;
|
||||
func_8002F2AC = 0x8002F2EC;
|
||||
@@ -3385,8 +3385,8 @@ gIsNearCurrBBox = 0x8011B63C;
|
||||
D_8011B0C0 = 0x8011B640;
|
||||
gDisableShadows = 0x8011B644;
|
||||
gShadowHeapFlip = 0x8011B648;
|
||||
D_8011B0CC = 0x8011B64C;
|
||||
gShadowIndex = 0x8011B650;
|
||||
gShadowIndex = 0x8011B64C;
|
||||
gWaterEffectIndex = 0x8011B650;
|
||||
gSceneStartSegment = 0x8011B654;
|
||||
D_8011B0D8 = 0x8011B658;
|
||||
gSceneRenderSkyDome = 0x8011B65C;
|
||||
@@ -3419,16 +3419,16 @@ D_8011C3B8 = 0x8011C938;
|
||||
D_8011C8B8 = 0x8011CE38;
|
||||
D_8011D0B8 = 0x8011D638;
|
||||
D_8011D0BC = 0x8011D63C;
|
||||
D_8011D0C0 = 0x8011D640;
|
||||
D_8011D0C4 = 0x8011D644;
|
||||
gNewShadowTexture = 0x8011D640;
|
||||
gNewShadowObj = 0x8011D644;
|
||||
D_8011D0C8 = 0x8011D648;
|
||||
D_8011D0CC = 0x8011D64C;
|
||||
D_8011D0CE = 0x8011D64E;
|
||||
gNewShadowY1 = 0x8011D64C;
|
||||
gNewShadowY2 = 0x8011D64E;
|
||||
D_8011D0D0 = 0x8011D650;
|
||||
gShadowOpacity = 0x8011D654;
|
||||
D_8011D0D8 = 0x8011D658;
|
||||
D_8011D0DC = 0x8011D65C;
|
||||
D_8011D0E0 = 0x8011D660;
|
||||
gNewShadowScale = 0x8011D658;
|
||||
gNewShadowWidth = 0x8011D65C;
|
||||
gNewShadowLength = 0x8011D660;
|
||||
D_8011D0E4 = 0x8011D664;
|
||||
D_8011D0E8 = 0x8011D668;
|
||||
D_8011D0EC = 0x8011D66C;
|
||||
@@ -3447,16 +3447,16 @@ gPrevCameraX = 0x8011D894;
|
||||
gPrevCameraY = 0x8011D898;
|
||||
gPrevCameraZ = 0x8011D89C;
|
||||
gShadowHeapTris = 0x8011D8A0;
|
||||
gCurrentShadowTris = 0x8011D8B0;
|
||||
gCurrShadowTris = 0x8011D8B0;
|
||||
D_8011D334 = 0x8011D8B4;
|
||||
gShadowHeapVerts = 0x8011D8B8;
|
||||
gCurrentShadowVerts = 0x8011D8C8;
|
||||
gCurrShadowVerts = 0x8011D8C8;
|
||||
D_8011D34C = 0x8011D8CC;
|
||||
gShadowHeapTextures = 0x8011D8D0;
|
||||
gCurrentShadowTexture = 0x8011D8E0;
|
||||
D_8011D364 = 0x8011D8E4;
|
||||
D_8011D368 = 0x8011D8E8;
|
||||
D_8011D36C = 0x8011D8EC;
|
||||
gShadowHeapData = 0x8011D8D0;
|
||||
gCurrShadowHeapData = 0x8011D8E0;
|
||||
gShadowTail = 0x8011D8E4;
|
||||
gNewShadowTriCount = 0x8011D8E8;
|
||||
gNewShadowVtxCount = 0x8011D8EC;
|
||||
D_8011D370 = 0x8011D8F0;
|
||||
D_8011D374 = 0x8011D8F4;
|
||||
D_8011D378 = 0x8011D8F8;
|
||||
|
||||
Reference in New Issue
Block a user