* Add a WIP attempt of func_8004447C, and add some scratch links
* match func_8002F440 and run formatter
* Cleanup some comments
* Update score, fix warnings, and run formatter again
* Remove some bad comments
* part one of wave pain
* 2
* littel bit more
* m
* h
* l
* aagghh
* yeah
* :)
* bruh
* b
* m
* faith
* z
* b
* rename batch flags
* Update waves.c
* fix conflicts
* Some amount of documenting in printf.c
* Formatter, and do some mild cleanup and documentation in menu.c
* Fix gSaveMenuObjectIndices
* Use ObjectTransform in MenuAsset as it's what's being passed to cam_push_model_mtx
* Fix warnings and format
* Cleanup some objects.c code and it's usage of casting.
* Add Object to Object_64
* Much better score for func_8000B750
* Match func_8000B750
* Update score
* Do some naming
* Sorry one more better documenting!
* Saving files before attempting to integrate custom crash screen
* Put code under DkrAssetsTool namespace
* More progress
* Lots of work done.
* Forgot to revert back to v77 in the makefile
* Included cstdint in bytes_view.hpp
* Hopefully fixed issue with CEnum::tostring(), removed asset_enums from tracking, and modified gitignore to allow obj files from the mods folder
* .mtl file and the textures should now check if the path is absolute or relative.
* Fixed compile_all.sh
* Doing a thing that is technically not valid.
* Removed 'make assets', now assets are built in the normal 'make' setting.
* Convert Asset20 to Object_Boost and convert unk80068514_arg4 to Sprite
* clean up some SoundHandle warnings
* Fix many warnings
* Rename racer_sound_init
* Fix last warning and format
* Fix name of verify all versions job
* Create a script to run m2c on all remaining unmatched functions.
* Update some functions with updated versions from scratches.
* Minor func_800135B8 documenting
* formatting
* remove yaml patch file
* Add better bug comments to more standardize them
* Fix and document various small issues
* Add objStatusString to the symbols list
* Some work trying to see if I can fix thread0 code some.
* test
* near match for render_epc_lock_up_display
* Rematch render_epc_lock_up_display without the static bs
* Remove the stacks.c file
* Do some cleanup for thread0_epc.
* format
* update score
* Fix spelling mistakes and format
* lights
* formatting
* Small documenting
* Small documenting
* Fix hud_main_time_trial for JP, and start trying to match it.
* Match v80 again
* documenting
* Match all versions and do some cleanup of some parts of existing matches.
* Format
* Update score
* Fix some warnings
* Start work on func_80008438
* Further work on func_80008438, still HEAVILY WIP