Rematch render_epc_lock_up_display to remove local static! (#561)

* Fix name of verify all versions job

* Create a script to run m2c on all remaining unmatched functions.

* Update some functions with updated versions from scratches.

* Minor func_800135B8 documenting

* formatting

* remove yaml patch file

* Add better bug comments to more standardize them

* Fix and document various small issues

* Add objStatusString to the symbols list

* Some work trying to see if I can fix thread0 code some.

* test

* near match for render_epc_lock_up_display

* Rematch render_epc_lock_up_display without the static bs

* Remove the stacks.c file

* Do some cleanup for thread0_epc.

* format

* update score
This commit is contained in:
Ryan Myers
2025-05-09 09:37:13 -04:00
committed by GitHub
parent 8d61409a66
commit 5304ed697b
44 changed files with 349 additions and 290 deletions
+3 -5
View File
@@ -4,11 +4,9 @@
/* Note: Structs are not complete, take them with a grain of salt. */
#include "types.h"
#include "enums.h"
#include "level_object_entries.h"
#include "object_properties.h"
#include "gbi.h"
#include "PR/libaudio.h"
#include "audio.h"
typedef struct Vec4f {
@@ -491,7 +489,8 @@ typedef struct LevelHeader {
/* 0x9D */ u8 bgColorRed;
/* 0x9E */ u8 bgColorGreen;
/* 0x9F */ u8 bgColorBlue;
/* 0xA0 */ s16 unkA0;
/* 0xA0 */ u8 unkA0;
/* 0xA1 */ u8 unkA1;
/* 0xA2 */ s8 unkA2;
/* 0xA3 */ s8 unkA3;
/* 0xA4 */ TextureHeader *unkA4;
@@ -1701,8 +1700,7 @@ typedef struct Object_68 {
ObjectModel *objModel;
TextureHeader *texHeader;
};
/* 0x04 */ Vertex *vertices[2];
/* 0x0C */ s32 *unkC;
/* 0x04 */ Vertex *vertices[3];
/* 0x10 */ s16 animationID;
/* 0x12 */ s16 animationFrame;
/* 0x14 */ s16 animationFrameCount;