DKR Assets Tool v0.5 (#577)

* Saving files before attempting to integrate custom crash screen

* Put code under DkrAssetsTool namespace

* More progress

* Lots of work done.

* Forgot to revert back to v77 in the makefile

* Included cstdint in bytes_view.hpp

* Hopefully fixed issue with CEnum::tostring(), removed asset_enums from tracking, and modified gitignore to allow obj files from the mods folder

* .mtl file and the textures should now check if the path is absolute or relative.

* Fixed compile_all.sh

* Doing a thing that is technically not valid.

* Removed 'make assets', now assets are built in the normal 'make' setting.
This commit is contained in:
David Benepe
2025-05-16 17:51:40 -04:00
committed by GitHub
parent 49dbc77482
commit c8a755a5c9
210 changed files with 43254 additions and 32077 deletions
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