73 Commits
Author SHA1 Message Date
Unnunu 1112b84a4d Merge branch 'master' into particles 2025-04-19 10:20:45 +03:00
Bl00D4NGEL 70d87574dd fix: rename D_8012A0E0 to gNumberOfLevelSegments in symbol_addrs.txt 2025-04-19 00:37:39 +02:00
Unnunu 6b198fa80d Merge branch 'master' into particles 2025-04-18 15:54:12 +03:00
Unnunu 491b2d8a01 particle.c fully documented 2025-04-18 15:42:18 +03:00
Unnunu 38ee60fa15 document more in particle.c 2025-04-18 12:19:57 +03:00
Unnunu 88bfcc6d22 wip 2025-04-17 17:24:32 +03:00
Unnunu b5022dc9fa simplify Particle struct 2025-04-17 09:16:41 +03:00
FazanaandGitHub a2636b9708 Document shadows a bit after learning some stuff about them (#513) 2025-04-16 13:09:08 -04:00
Unnunu 30cfc0e604 document particle.c 2025-04-16 10:52:08 +03:00
Unnunu 7dfb824ec8 more documentation of particle.c 2025-04-16 10:51:49 +03:00
Ryan MyersandGitHub dc28cc2d2b 100 funcs remaining! (#510)
* Run formatter

* Small documenting task

* Fix some formatting

* Fix size of sCorruptDataMenuText

* Update requirements and subrepos to make sure we stay up to date

* Do some JP font work

* Small naming of things for jp font stuff

* Small cleanup and documenting of debug_render_audio_effects

* Match audioline_reverb

* formatting

* 100 funcs remaining

* Match JP pakmenu_render
2025-04-14 21:13:21 -04:00
Unnunu 2e39255093 save progress 2025-04-14 17:07:39 +03:00
Unnunu 0ad08ed3bd wip 2025-04-12 01:37:29 +03:00
Bl00D4NGEL c303c90ef6 match: debug_render_audio_effects 2025-04-11 23:40:59 +02:00
UnnunuandGitHub 0ec84a519b match 3 object functions (#507)
* match func_8001CC48

* match decrypt_magic_codes

* comment

* update score

* update score once again

* match func_80014814

* run formatter

* rename function
2025-04-11 08:59:00 -04:00
UnnunuandGitHub 59cc857f2a matched func_80078190 and render_rain_overlay (#506)
* matched func_80078190

* renamed the function

* match render_rain_overlay

* update score

* update symbol files

* use DKR_TRIANGLE
2025-04-10 12:22:34 -04:00
Ryan MyersandGitHub c0228a75b2 Move over (Match func_80009968 as audioline_reverb_create), this one is build_tex_display_list! (#504)
* Match audioline_reverb_create

* Update score and run formatter

* Update audioline_distance to be more explicit

* Fix ifdef name

* Get build_tex_display_list to NON_MATCHING, with some documentation

* Match build_tex_display_list!

* Update score

* Woops, extra line break

* Add some of the names to the math_util.c file itself.

* Match func_80004520

* Update score
2025-04-09 15:17:50 -04:00
Ryan MyersandGitHub 8bd6f4248c Fix BSS for audio_spatial (#503)
* Do a little work to determine potential issues for assets in the future.

* Format and fix warnings

* Test move the bss to a new file.

* Add missing line end in new bss file

* Properly migrate the audio_spatial bss

* Properly migrate the audio_spatial bss for all versions

* Fix more bss stuff and rematch the other funcs

* formatter

* MAke func_80009968 NON_MATCHING again
2025-04-08 13:04:50 -04:00
Ryan MyersandGitHub 34508976cd Match audioline_init (#497)
* Fix some AVOID_UB stuff, and some small documenting.

* Fix m2ctx.py and add NON_EQUIV func_80045C48

* Minor issue cleanups

* Clean up audioline_ambient_create match

* Match func_80008040 as audioline_init, fix the generate ctx script, and some small warning stuff.

* Minor work on func_80008174 so it can be NON_EQUIVALENT again

* redefine asm abs

* Hackishly fix the ctx file when generated.

* Use some more constants and got rid of some start: auto stuff which is not recommended in splat anymore for BSS

* Do some documenting, and slightly better matches using JFG source.

* Formatting

* Clean up some more audio stuff

* Further cleanup and naming of things
2025-04-05 16:00:13 -04:00
79654e9e59 game_ui.c rework (#493)
* got overzealous with the alignments

* small knowledge improvement on models

* true

* add enum size entries for easy ref

* bgload names I forgot to merge in

* transition memes

* absinthe

* brug

* anguish

* hell

* getting there

* misery

* Update README.md

* Update include/structs.h

Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>

* format moment

* Delete object_animate.s

* Update obj_animate.s

* remembered to rename this

---------

Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
2025-03-29 14:05:09 -04:00
Ryan MyersandGitHub d494d5dcf7 Audio struct fixes, and other random documenting things (#491)
* Migrade rodata for thread3_main, fix game.c not having a defined rodata in the splat yaml files, and run the formatter.

* func_80066CDC NON_MATCHING

* Minor stuff

* Small docs

* Fix some audio stuff

* Undo some var moving.
2025-03-26 20:43:33 -04:00
50ae503e3b Some attempt at making the save buffer human readable, and renamed joypad.c funcs (#490)
* First pass

* Fix n64crc and add submodules properly

* Fix other versions

* Match func_8005B818 for v80 code.

* Formatting

* Fix build for JPN in last commit. Still broken in post v77 roms though.

* Fix builds for other versions.

* Match load_menu_text for other versions.

* Fix progress script

* update m2c

* Modify asset tools to remove the LD script code.

* Fix asm file macro inclue

* Get a working splat version for us_1.0 to build from the assets tool.

* update asm differ

* Update tools again

* Fix the makefile to only compile assets when requested. This will build all versions successfully, and compile assets for us_1.0 when requested.

* First round of suggestions

* Small cleanup

* Fix the gcc_generate.py path.

* Make entrypointThreadStack

* Small addition to the last commit

* "Fix" score script. Still need to fix the score values themselves, but at least it runs and is kind of close.

* Much closer matching score script

* Fix the splat version due to a breaking change in 0.33.0 for this repo for now.

* Fix the main function name

* Add gitignore entries

* Fix the padding problem to be handled by objcopy instead of a binary pad from splat.

* Update the README and change dependencies to setup.

* Have a hasm header that can be tweaked.

* Still calculate the checksum on no_verify builds or they won't work.

* Add support for boot_custom.bin

* Fix custom boot ld code.

* Fix score script

* Fix gcc building.

* Update m2c

* Fix warning, stop ignoring mod assets, and add some handy make rules.

* Uggh, serves me right for not testing.

* First stab at modifiable entrypoint.

* Fix typo, and small README change

* Stop n64crd from defaulting to returning 6105, so we can properly fail if the CIC checksum fails. Also, fix the

* fix a whole heaping spaghetti pile of warnings

* stack sizes and header depdendancies

* more warns

* fix bug oops

* t

* Update Makefile

Create extract_boot.py

* Update extract_custom_boot.py

* somehow this blew up again in the merge

* Update Makefile

* fix these

* Delete extract_boot.py

* simplification

* Sage is stoopid

* Update controller.c

* permissions

* Update get-binutils.sh

* automatically determine the CIC type at build time

* input renames

* ok pretty happy with the save macros now

* Update save_data.c

* b

* d

* ah

* rename this macro

* yeah

* Update Makefile

---------

Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
2025-03-26 14:52:23 +00:00
Ryan MyersandGitHub 6db9a8d6ea Splat merge (#470)
* First pass

* Fix n64crc and add submodules properly

* Fix other versions

* Match func_8005B818 for v80 code.

* Formatting

* Fix build for JPN in last commit. Still broken in post v77 roms though.

* Fix builds for other versions.

* Match load_menu_text for other versions.

* Fix progress script

* update m2c

* Modify asset tools to remove the LD script code.

* Fix asm file macro inclue

* Get a working splat version for us_1.0 to build from the assets tool.

* update asm differ

* Update tools again

* Fix the makefile to only compile assets when requested. This will build all versions successfully, and compile assets for us_1.0 when requested.

* First round of suggestions

* Small cleanup

* Fix the gcc_generate.py path.

* Make entrypointThreadStack

* Small addition to the last commit

* "Fix" score script. Still need to fix the score values themselves, but at least it runs and is kind of close.

* Much closer matching score script

* Fix the splat version due to a breaking change in 0.33.0 for this repo for now.

* Fix the main function name

* Add gitignore entries

* Fix the padding problem to be handled by objcopy instead of a binary pad from splat.

* Update the README and change dependencies to setup.

* Have a hasm header that can be tweaked.

* Still calculate the checksum on no_verify builds or they won't work.

* Add support for boot_custom.bin

* Fix custom boot ld code.

* Fix score script

* Fix gcc building.

* Update m2c

* Fix warning, stop ignoring mod assets, and add some handy make rules.

* Uggh, serves me right for not testing.

* First stab at modifiable entrypoint.

* Fix typo, and small README change

* Stop n64crd from defaulting to returning 6105, so we can properly fail if the CIC checksum fails. Also, fix the

* Extract custom boot script

* Update automated scripts.

* Woops, fixed the MAXCONTROLLERS thing now.

* Add the method for building binutils back. Sorry!

* Only use -m32 when the longbit says we're on a 64 bit platform.

* Woops....

* Hopefully fix arm detection for raspi ido downloads.
2025-03-25 09:07:00 -04:00