a051672fd6
bg_haka_curtain OK ( #25 )
...
* bg_haka_curtain OK
* Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com >
2020-09-23 21:04:29 -04:00
fullgrowngaming and GitHub
d612cc7196
Empty actors (Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05) OK ( #24 )
...
* Finished two empty actors
* Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05 OK and formatted
* en_zl1 OK (also an empty actor)
2020-09-23 20:56:23 -04:00
d1d578043b
obj_dinner OK ( #26 )
...
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com >
2020-09-23 20:44:17 -04:00
fullgrowngaming and GitHub
a45af872a2
en_torch OK ( #22 )
...
* en_torch OK
* Ran format script
* Fixed init vars formatting
* Fixed spaces at end of lines in InitVars
2020-09-23 20:16:09 -04:00
fullgrowngaming and GitHub
79544c9093
bg_mbar_chair OK ( #28 )
2020-09-23 20:02:50 -04:00
Rozelette and GitHub
10f9460b3b
Fix several issues with the makefile ( #30 )
...
* Fix several issues with the makefile
* Make ROM_NAME conditionally set to allow custom names
2020-09-23 19:47:05 -04:00
fullgrowngaming and GitHub
a241f57e60
obj_hana OK ( #20 )
2020-09-19 21:55:06 -05:00
Rozelette and GitHub
dc7b8cc5b4
Add some OOT tools ( #17 )
...
* Add first_diff.py and sym_info.py
* Add c tools from OOT. Replace yaz0 tool
2020-09-17 17:11:59 -04:00
Rozelette and GitHub
88e5dbbb7a
Add .data and .rodata sections to generated assembly. Add Overlay .rodata splits. ( #18 )
2020-09-16 20:33:34 -05:00
Rozelette and GitHub
ec912054da
Update tools ( #16 )
...
* Clean up .gitignore
* Set exec bit on all python and shell scripts
* Delete unused files
* Add decomp-permuter repo
* Update submodules
2020-09-13 21:09:13 -04:00
Rozelette and GitHub
189d0d6c30
Bootstrap actors ( #14 )
...
* Bootstrap actors
* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
Rozelette and GitHub
b930732494
Makefile rework. Add init and uncompressed targets. ( #15 )
...
* Makefile rework. Add init and uncompressed targets
* Update file_setup.sh for new makefile
* Change CFLAGS
2020-09-11 19:00:17 -04:00
Rozelette and GitHub
0844c24773
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
Rozelette and GitHub
de7a521857
Decompile z_snap ( #11 )
2020-08-29 01:10:24 -04:00
f4936cc471
Delete function type information ( #12 )
...
* Remove ability to generate headers when disassembling
* Remove type information from function table
Co-authored-by: Rozelette <users.noreply.github.com>
2020-08-28 20:55:33 -04:00
Rozelette and GitHub
b4b8044d38
Make the disasm target when appropiate instead of needing to do it manually ( #10 )
2020-08-28 20:55:08 -04:00
Rozelette and GitHub
125b16cb17
Add object enum ( #9 )
2020-08-07 18:12:03 -04:00
Rozelette and GitHub
12e258561e
Cleanup some function identifications. ( #7 )
...
* Add missed functions, remove not functions
* Fix typo
2020-08-06 18:11:32 -04:00
Rozelette and GitHub
f37da749f6
Add actor and scene enums ( #8 )
2020-08-06 18:06:38 -04:00
Kenix3
e80336d4a8
Initial code format
2020-07-24 20:00:52 -04:00
Kenix3
7323c17eaf
Adds clang-format script to MM
...
Same as OOT for consistency.
2020-07-24 19:57:54 -04:00
mmb70 and Kenix3
ac685a8161
updated functions.txt for func_800968B0
2020-07-24 19:26:37 -04:00
mmb70 and Kenix3
ae6b5c6aa1
fix local var names
2020-07-24 19:26:37 -04:00
mmb70 and Kenix3
b93b6f0389
fix improper spacing
2020-07-24 19:26:37 -04:00
mmb70 and Kenix3
522ccdbb95
func_0x800968B0 PR review
2020-07-24 19:26:37 -04:00