3145 Commits
Author SHA1 Message Date
0e2738b81a bg_ikana_shutter OK (#56)
* Initial shutter work

* Fixed types.h

* bg_ikana_shutter OK

* Reverted errant change to ultratypes

* Adjusted to use new actor field names

* fixed submodules

* Cleaned up a comment I left by accident

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-03-20 22:45:22 -04:00
kyleburnetteandGitHub 61fd3e0282 en_scopecoin OK (#67)
* Initial scopecoin work

* Scopecoin OK

* Updated submodules

* Fixed newline on macros.h, fixed a few minor details in scopecoin.c

* Made requested minor adjustments

* merge
2021-03-17 00:22:23 -04:00
Kenix3andGitHub 22cb3c4b27 Fixes -include in makefile. (#74) 2021-03-16 22:48:54 -05:00
RozeletteandGitHub 8342329538 yaz0.c OK (#71) 2021-03-16 21:49:27 -04:00
Kenix3andGitHub a53626049f Decompiles z_vr_box (from zel) (#73) 2021-03-16 21:27:14 -04:00
RozeletteandGitHub 3a91922e89 Generate dependencies for C files with GLOBAL_ASM (#70) 2021-03-14 22:12:14 -04:00
kyleburnetteandGitHub 8b812cdf8e Fixed incorrect actionfunc declarations caused by bad copy/paste (#61)
* Fixed incorrect actionfunc declarations caused by bad copy/paste

* Fixed accidental submodule changes
2021-03-11 20:39:08 -05:00
TharoandGitHub a983d14081 functions and variables headers cleanup (#63) 2021-03-11 20:27:39 -05:00
RozeletteandGitHub 72f2b6aa4d Fix incorrect .data start for En_Door (#68) 2021-03-11 20:04:59 -05:00
Kenix3andGitHub e788bfecbf Jenkinsfile no longer builds master with qemu (#66) 2021-03-10 23:03:58 -05:00
Kenix3andGitHub a858d26e10 Updates jenkinsfile to give the name of the progress.csv files based on the MM version (#65) 2021-03-10 22:38:56 -05:00
Kenix3 8468e83786 Updates file_setup.sh script to split based on the asm files being in different sub directories 2021-03-10 22:28:06 -05:00
Kenix3 fcdfa28d66 Uses new articulated name for baserom 2021-03-10 22:28:06 -05:00
Kenix3 b942b4ba9a Updates file setup script to place the non_matchings in the new location 2021-03-10 22:28:06 -05:00
Kenix3 daca195583 Comments out debugging print statements 2021-03-10 22:28:06 -05:00
Kenix3 1f7ad229c5 Updates progress.py to use the git module for outputting commit hash 2021-03-10 22:28:06 -05:00
Kenix3 375f99f2b4 Fixes matching and non-matching counts in progress.py 2021-03-10 22:28:06 -05:00
Kenix3 710c3d17b0 Fixes path to progress.py in Jenkinsfile 2021-03-10 22:28:06 -05:00
Kenix3 a23213c08c Jenkinsfile now builds master with qemu IDO 2021-03-10 22:28:06 -05:00
Kenix3 c8e9e78e78 Fixes issue that causes split rodata to be read as code decomp progress 2021-03-10 22:28:06 -05:00
Kenix3 037ba9a22e Initial support of tracking progress per code/boot/overlay, and outputs the stats to csv. 2021-03-10 22:28:06 -05:00
ZelllllandGitHub fb1ed529ad Add OoT actor structs and enums (#55)
* add oot structs

* revert formatting

* fix comment thing

* fix accidental renames

* slight fix

* naviEnemyId -> hintId

* fix headers
2021-02-28 22:52:12 -05:00
Kenix3andGitHub 5c761c33f0 Updates asm-differ (#53) 2021-02-25 19:36:55 -05:00
7ef48e193b Make defaults to uncompressed (#52)
* PoC automatic rodata split Total split: 585 Failed / Troublesome: 61 (10,42735042735043%) Successfull rodata split: 524 (89,57264957264957%) Failed due to Script issues: 51 Failed due to object boundary issues or unreferenced .rodata: 10 Build OK?: :feelsokman:

rom_uncompressed.z64: OK
2a0a8acb61538235bc1094d297fb6556  rom.z64
rom.z64: OK

List Of Troublesome (mostly simliar edge cases, some are strings that we dont catch right / data without references):
 -    ovl_Arrow_Ice
 -    ovl_Arrow_Light
 -    ovl_Bg_Dkjail_Ivy
 -    ovl_Bg_Ikana_Mirror
 -    ovl_Boss_02
 -    ovl_Boss_07
 -    ovl_Boss_Hakugin
 -    ovl_Elf_Msg
 -    ovl_Elf_Msg2
 -    ovl_Elf_Msg3
 -    ovl_Elf_Msg4
 -    ovl_Elf_Msg5
 -    ovl_En_Az
 -    ovl_En_Bigokuta
 -    ovl_En_Bigpamet
 -    ovl_En_Bigpo
 -    ovl_En_Bigslime
 -    ovl_En_Box
 -    ovl_En_Butte
 -    ovl_En_Col_Man
 -    ovl_En_Crow
 -    ovl_En_Death
 -    ovl_En_Elf
 -    ovl_En_Elforg
 -    ovl_En_Encount3
 -    ovl_En_Encount4
 -    ovl_En_Fish
 -    ovl_En_Fish2
 -    ovl_En_Fsn
 -    ovl_En_Honotrap
 -    ovl_En_Horse
 -    ovl_En_Horse_Game
 -    ovl_En_Invadepoh
 -    ovl_En_Ishi
 -    ovl_En_Kame
 -    ovl_En_Kanban
 -    ovl_En_Kusa2
 -    ovl_En_M_Thunder
 -    ovl_En_Maruta
 -    ovl_En_Mushi2
 -    ovl_En_Okuta
 -    ovl_En_Ossan
 -    ovl_En_Pametfrog
 -    ovl_En_Peehat
 -    ovl_En_Rg
 -    ovl_En_Ruppecrow
 -    ovl_En_Slime
 -    ovl_En_Sob1
 -    ovl_En_Syateki_Man
 -    ovl_En_Test7
 -    ovl_En_Trt
 -    ovl_En_Wiz_Fire
 -    ovl_Mir_Ray
 -    ovl_Obj_Bombiwa
 -    ovl_Obj_Driftice
 -    ovl_Obj_Hariko
 -    ovl_Obj_Iceblock
 -    ovl_Obj_Mure
 -    ovl_Obj_Snowball2
 -    ovl_Obj_Toudai
 -    ovl_select

* Make now defaults to only build the uncompressed rom. This fixes permuter import errors, and makes building quicker since most of the time people only need to test one rom. Uncompressed was chosen because it's easier to debug with the first_diff script.

Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2021-02-25 19:12:48 -05:00
7955a59194 PoC automatic rodata split Total split: 585 Failed / Troublesome: 61 (10,42735042735043%) Successfull rodata split: 524 (89,57264957264957%) Failed due to Script issues: 51 Failed due to object boundary issues or unreferenced .rodata: 10 Build OK?: :feelsokman: (#51)
rom_uncompressed.z64: OK
2a0a8acb61538235bc1094d297fb6556  rom.z64
rom.z64: OK

List Of Troublesome (mostly simliar edge cases, some are strings that we dont catch right / data without references):
 -    ovl_Arrow_Ice
 -    ovl_Arrow_Light
 -    ovl_Bg_Dkjail_Ivy
 -    ovl_Bg_Ikana_Mirror
 -    ovl_Boss_02
 -    ovl_Boss_07
 -    ovl_Boss_Hakugin
 -    ovl_Elf_Msg
 -    ovl_Elf_Msg2
 -    ovl_Elf_Msg3
 -    ovl_Elf_Msg4
 -    ovl_Elf_Msg5
 -    ovl_En_Az
 -    ovl_En_Bigokuta
 -    ovl_En_Bigpamet
 -    ovl_En_Bigpo
 -    ovl_En_Bigslime
 -    ovl_En_Box
 -    ovl_En_Butte
 -    ovl_En_Col_Man
 -    ovl_En_Crow
 -    ovl_En_Death
 -    ovl_En_Elf
 -    ovl_En_Elforg
 -    ovl_En_Encount3
 -    ovl_En_Encount4
 -    ovl_En_Fish
 -    ovl_En_Fish2
 -    ovl_En_Fsn
 -    ovl_En_Honotrap
 -    ovl_En_Horse
 -    ovl_En_Horse_Game
 -    ovl_En_Invadepoh
 -    ovl_En_Ishi
 -    ovl_En_Kame
 -    ovl_En_Kanban
 -    ovl_En_Kusa2
 -    ovl_En_M_Thunder
 -    ovl_En_Maruta
 -    ovl_En_Mushi2
 -    ovl_En_Okuta
 -    ovl_En_Ossan
 -    ovl_En_Pametfrog
 -    ovl_En_Peehat
 -    ovl_En_Rg
 -    ovl_En_Ruppecrow
 -    ovl_En_Slime
 -    ovl_En_Sob1
 -    ovl_En_Syateki_Man
 -    ovl_En_Test7
 -    ovl_En_Trt
 -    ovl_En_Wiz_Fire
 -    ovl_Mir_Ray
 -    ovl_Obj_Bombiwa
 -    ovl_Obj_Driftice
 -    ovl_Obj_Hariko
 -    ovl_Obj_Iceblock
 -    ovl_Obj_Mure
 -    ovl_Obj_Snowball2
 -    ovl_Obj_Toudai
 -    ovl_select

Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2021-02-25 19:05:33 -05:00