3145 Commits
Author SHA1 Message Date
Kenix3andGitHub 73eed5a0b3 Fixes IDO recomp and allows git to detect binary files. (#50) 2021-02-25 18:21:51 -05:00
Kenix3 48aa632eb6 Flags ido_recomp as binary. 2021-02-24 01:06:20 -05:00
36557611ce Added IDO recomp support (#45)
* Added recomp

* Fix .exes not being included maybe

* Fixed now?

* OK this should add IDO

* Re recompile in -O2

* Updates asm-processor to point to current HEAD.

* Uses the exact same ido_recomp binaries as OOT.

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-02-24 00:50:57 -05:00
TharoandGitHub c55e9eeee5 pragma variant for GLOBAL_ASM (#49)
* pragma GLOBAL_ASM

* Revert split_asm.py arg description change
2021-02-23 23:15:58 -05:00
kyleburnetteandGitHub e0164dba14 Fixed ultratypes.h (#48)
* fixed ultratypes.h

* fixed ultratypes.h
2021-02-23 23:08:16 -05:00
kyleburnetteandGitHub 0481c23e75 en_okarina_effect OK (#47)
* en_okarina_effect OK

* Changed setupaction name
2021-02-23 22:46:35 -05:00
55c558852f en_rsn OK (#41)
* en_rsn OK

* Fixed build error caused by collisioncheck

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:26:05 -05:00
08e964972f en_nnh OK (#42)
* Matching (last thing to figure out is ColliderInit)

* nnh work

* Working on collider

* formatting

* Fixing en_nnh

* Fixed build error. The issue was a collider init, not sure what made me think it was OK before

* Removed overlay helper stuff

* Removed weird qemu file

* Fixed collider once and for all.

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:25:48 -05:00
ee0ab1cbc9 en_hs2 OK (#46)
* en_hs2 OK

* Formatted files

* Renamed the DoNothing func.

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-11 22:12:54 -05:00
6ac8ea373c Decompile ovl_TG_Sw (#44)
Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2020-12-09 19:35:40 -05:00
fullgrowngamingandGitHub 96f680d1d1 en_ending_hero OK (#36)
* Initial work

* en_ending_hero OK

* Converted array of UNKPTRs to symbols

* Moved texture arrays back outside function
2020-10-26 19:01:01 -04:00
fullgrowngamingandGitHub a9138a7c0f ending_hero5 OK (#40)
* ending_hero5 OK

* Formatting

* Fixed formatting and changed colors to decimal
2020-10-26 19:00:02 -04:00
c4f4dcebc7 en_ending_hero4 OK (#39)
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12 22:33:42 -05:00
98992c25b4 ending_hero3 OK (#38)
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12 22:33:02 -05:00
f3fbb6474c ending_hero2 OK (#37)
* ending_hero2 OK

* Formatting

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12 22:32:19 -05:00
fullgrowngamingandGitHub e997a0b67f en_dy_extra OK (#35)
* dy_extra decomped, but not ok

* Formatting

* Fixed data, en_dy_extra now OK

* Formatting

* Removed unnecessary color struct

* added newlines
2020-10-12 22:30:22 -05:00
fullgrowngamingandGitHub f927730418 Arms_Hook OK (#33)
* All but 2 functions matched

* More work on hookshot

* hookshot work

* 2 functions left (and one is almost done)

* sp issues with draw, but matching otherwise

* hookshot matching

* Changed rodata inclusion for armshook

* Hookshot OK

* Resolve script conflicts

* Rename unk variables to match MM standard

* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngamingandGitHub 1c4a3047de z_skelanime OK (#34)
* initial skelanime commit

* Skelanime OK

* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
fullgrowngamingandGitHub 96d05d4e7d en_tanron6 OK (#27)
* en_tanron6 OK

* Fixed name of SetupDoNothing

* Fixed initvars name

* Fixed initvars name

* Fixed initvars name
2020-09-28 19:27:21 -04:00
fullgrowngamingandGitHub 378684152c bg_market_step OK (#21)
* bg_market_step OK

* Ran formatting script

* Converted arrays to Gfx* arrays and formatted init vars properly

* Propery formed display lists and arrays
2020-09-28 19:26:33 -04:00
Rozelette 31a5f1e4ba Use MAKE in Makefile 2020-09-28 17:42:16 -05:00
BonfamandGitHub 280d7b7eea GlobalContext: unwrap CameraContext (#31)
* GlobalContext: unwrap CameraContext

Makes ACTIVE_CAM macro usable.
func_8013A530 changes to use new GlobalContext struct.

* z64.h: remove CameraContext
2020-09-27 20:38:43 -04:00
RozeletteandGitHub 07efebe2ff z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) 2020-09-27 20:19:06 -04:00
RozeletteandGitHub a672633c3b Fix ordering of relocations in overlay (#32) 2020-09-27 20:18:45 -04:00
Rozelette c725249389 Fix removal of bg_mbar object symbols 2020-09-23 20:28:05 -05:00