3145 Commits
Author SHA1 Message Date
mmb70andKenix3 7b45043c97 Matched boot_0x800968B0.c
Matched func_800968B1
2020-07-24 19:26:37 -04:00
Kenix3 07cfe5b43f Merge branch 'master' of https://github.com/zeldaret/mm 2020-06-23 17:38:34 -04:00
Rafael MouraandKenix3 c9dc82cbe5 func_800B72F8 decompiled 2020-06-23 17:35:29 -04:00
MMDecompandKenix3 7d61d4e6ff Decompile game.c 2020-06-23 10:55:11 -04:00
Kenix3 2d191e301a Adds TODO comments to remove implementation defined pointer manipulation. 2020-06-06 19:27:28 -04:00
Kenix3 cb8b9a2020 z_lib now uses SEGMENTED_TO_VIRTUAL macro
Additionally removed some TODO comments in z_scene and defining gRspSegmentPhysAddrs array size as NUM_SEGMENTS
2020-06-04 23:25:57 -04:00
Kenix3 5c97d35841 Added macros header
Additionally, updated code to use PHYSICAL_TO_VIRTUAL and ALIGN16 macros.
Additionally, retyped gRspSegmentPhysAddrs back to u32 as in OOT. These get the straight return value of PHYSICAL_TO_VIRTUAL, so they are u32.
2020-06-04 23:07:09 -04:00
Kenix3 664182c289 Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather than void* 2020-06-04 21:41:44 -04:00
Kenix3 dfbcac539e All z_scene functions now OK 2020-06-04 20:41:16 -04:00
Kenix 6046720adc Allows make process to identify bin utils prefix (from OOT makefile) 2020-05-12 17:08:58 -04:00
MMDecompandM4xw 730b1ae46b Add helper script to generate mips2c C-Context
- This script is based on it's OoT decomp variant
2020-05-04 22:51:31 +02:00
MMDecompandM4xw 8e8d99e6fd Improve Drag & Drop support for IDO Tools
- Add optional default for QEMU_IRIX to Makefile
- Add tools/qemu-mips to .gitignore
-  `make clean` should not fail if rom.z64 doesnt exist
2020-05-04 22:51:31 +02:00
rozlette f9149c93a9 Merge branch 'master' of https://github.com/zeldaret/mm 2020-05-01 16:50:01 -05:00
rozlette df921ce024 Automatically find and create src directories when building 2020-05-01 16:49:27 -05:00
rozlette a5eed624ed Add ZAP2 module 2020-05-01 16:48:21 -05:00
f230898dfe z_scene functions now use the same structs as OOT (#3)
* z_scene now uses OOT structs where available

Additionally commits a decompiled z_actor function.

* Fixes audio_setBGM function call in Scene_HeaderCommand15

* Update structs.h

Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
2020-04-29 22:14:29 -05:00
rozlette 5687f3741a Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
rozlette 01c86ec621 Decompile z_prenmi.c 2020-04-23 01:11:25 -05:00
rozlette c1bb5f00d6 Decompile z_rpc.c 2020-04-22 15:38:09 -05:00
rozlette 639df45a03 Some work on z_view 2020-04-21 11:49:16 -05:00
rozlette e3a064dbcc Merge branch 'master' of https://github.com/zeldaret/mm 2020-04-21 00:46:08 -05:00
rozlette ec3ccda941 Fix build issue 2020-04-21 00:45:00 -05:00
rozlette 2b50a1eab8 Update to latest ghidra project 2020-04-19 13:15:10 -05:00
RozeletteandGitHub 9c85eaea92 Move installation to wiki and update readme 2020-04-18 18:04:03 -05:00
rozlette 57587fa612 Add file_setup.sh to streamline first-time setup for each file 2020-04-18 14:42:28 -05:00