mmb70 and Kenix3
7b45043c97
Matched boot_0x800968B0.c
...
Matched func_800968B1
2020-07-24 19:26:37 -04:00
Kenix3
07cfe5b43f
Merge branch 'master' of https://github.com/zeldaret/mm
2020-06-23 17:38:34 -04:00
Rafael Moura and Kenix3
c9dc82cbe5
func_800B72F8 decompiled
2020-06-23 17:35:29 -04:00
MMDecomp and Kenix3
7d61d4e6ff
Decompile game.c
2020-06-23 10:55:11 -04:00
Kenix3
2d191e301a
Adds TODO comments to remove implementation defined pointer manipulation.
2020-06-06 19:27:28 -04:00
Kenix3
cb8b9a2020
z_lib now uses SEGMENTED_TO_VIRTUAL macro
...
Additionally removed some TODO comments in z_scene and defining gRspSegmentPhysAddrs array size as NUM_SEGMENTS
2020-06-04 23:25:57 -04:00
Kenix3
5c97d35841
Added macros header
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Additionally, updated code to use PHYSICAL_TO_VIRTUAL and ALIGN16 macros.
Additionally, retyped gRspSegmentPhysAddrs back to u32 as in OOT. These get the straight return value of PHYSICAL_TO_VIRTUAL, so they are u32.
2020-06-04 23:07:09 -04:00
Kenix3
664182c289
Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather than void*
2020-06-04 21:41:44 -04:00
Kenix3
dfbcac539e
All z_scene functions now OK
2020-06-04 20:41:16 -04:00
Kenix
6046720adc
Allows make process to identify bin utils prefix (from OOT makefile)
2020-05-12 17:08:58 -04:00
MMDecomp and M4xw
730b1ae46b
Add helper script to generate mips2c C-Context
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- This script is based on it's OoT decomp variant
2020-05-04 22:51:31 +02:00
MMDecomp and M4xw
8e8d99e6fd
Improve Drag & Drop support for IDO Tools
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- Add optional default for QEMU_IRIX to Makefile
- Add tools/qemu-mips to .gitignore
- `make clean` should not fail if rom.z64 doesnt exist
2020-05-04 22:51:31 +02:00
rozlette
f9149c93a9
Merge branch 'master' of https://github.com/zeldaret/mm
2020-05-01 16:50:01 -05:00
rozlette
df921ce024
Automatically find and create src directories when building
2020-05-01 16:49:27 -05:00
rozlette
a5eed624ed
Add ZAP2 module
2020-05-01 16:48:21 -05:00
f230898dfe
z_scene functions now use the same structs as OOT ( #3 )
...
* z_scene now uses OOT structs where available
Additionally commits a decompiled z_actor function.
* Fixes audio_setBGM function call in Scene_HeaderCommand15
* Update structs.h
Co-authored-by: rozlette <uberpanzermensch@gmail.com >
Co-authored-by: Egor Ananyin <ananinegor@gmail.com >
2020-04-29 22:14:29 -05:00
rozlette
5687f3741a
Fix variadic function typedef to be legal C
2020-04-28 15:11:14 -05:00
rozlette
01c86ec621
Decompile z_prenmi.c
2020-04-23 01:11:25 -05:00
rozlette
c1bb5f00d6
Decompile z_rpc.c
2020-04-22 15:38:09 -05:00
rozlette
639df45a03
Some work on z_view
2020-04-21 11:49:16 -05:00
rozlette
e3a064dbcc
Merge branch 'master' of https://github.com/zeldaret/mm
2020-04-21 00:46:08 -05:00
rozlette
ec3ccda941
Fix build issue
2020-04-21 00:45:00 -05:00
rozlette
2b50a1eab8
Update to latest ghidra project
2020-04-19 13:15:10 -05:00
Rozelette and GitHub
9c85eaea92
Move installation to wiki and update readme
2020-04-18 18:04:03 -05:00
rozlette
57587fa612
Add file_setup.sh to streamline first-time setup for each file
2020-04-18 14:42:28 -05:00