Archez and Garrett Cox
5860f829db
reset func for kafei ( #255 )
2024-05-22 09:05:02 -05:00
Archez and Garrett Cox
bbb0e2a4e0
Fix interpolation crashes due to unclosed records ( #263 )
...
* Fix interpolation crashes due to unclosed records
* rework en_mnk drawface to avoid return in open/close disps pair [still matching]
* fix placement of close_disps in en_osn draw
* replace returns with goto to follow other decomp patterns
2024-05-22 09:05:02 -05:00
Garrett Cox
8f2d856519
Add ability to configure motion blur ( #266 )
2024-05-22 09:05:02 -05:00
aMannus and Garrett Cox
9311b51f46
Add missing reset to dograce ( #258 )
2024-05-22 09:05:02 -05:00
Archez and Garrett Cox
f81dc4f82e
widescreen particles and effects ( #241 )
2024-05-22 09:05:02 -05:00
Archez and Garrett Cox
5a6027d0e0
fix beaver race rings not resetting ( #251 )
2024-05-22 09:05:02 -05:00
Garrett Cox
16e4ccf9af
Add Event Log and more hooks ( #247 )
2024-05-22 09:05:02 -05:00
Archez and Garrett Cox
0da645e7e6
Fix actor inits happening too early ( #248 )
2024-05-22 09:05:02 -05:00
inspectredc and Garrett Cox
5eb543bfdf
Revert Branching DisplayLists Exporter Change And Add JP FileList ( #245 )
...
* Update OTRExporter
* Update OTRExporter
2024-05-22 09:05:02 -05:00
Garrett Cox
fc8f02a599
Small additions to save editor ( #239 )
2024-05-22 09:05:02 -05:00
louist103 and Garrett Cox
e3c1d6672c
Fix bug with object "loading" ( #240 )
2024-05-22 09:05:02 -05:00
inspectredc and Garrett Cox
c897fc2399
Gamecube NTSC US Support ( #155 )
...
* initial asset xml split
* move otrexporter back
* update exporter
* update xml progress
* update xmls -- todo: rename actor.xml
* use latest otrexporter
* cherry pick over gc support changes
* zapdtr gc support
* fix title screen
* fix jumpslash
* add gc file list
* add additional asset header
* Update OTRExporter
* Update ZAPDTR
* Update libultraship
* Update OTRExporter
* submodule
* attempt 3 at submodules
* add gPowderKegFuseVtx to gc xml
* lus main
* for pr
* zapdtr rebased
* move game versions to benport
* update xml for PRs
* move audio, todo: add to GC
* gc audio
* explain commented assets
* zapdtr
* pull and update zapdtr
* Update OTRExporter
2024-05-22 09:05:02 -05:00
louist103 and Garrett Cox
3ad053807e
Fix cremia text crash. ( #235 )
2024-05-22 09:05:01 -05:00
PurpleHato and Garrett Cox
aac00dd71a
ADD: 24 Hours Clock + .gitignore on the 2s2h.h ( #229 )
...
* ADD: 24 Hours Clock
* TWEAK: gitignore
2024-05-22 09:05:01 -05:00
louist103 and Garrett Cox
f2a61a22b5
Update main.yml
...
Add Windows tag to build-windows work flow so the builds aren't RNG.
2024-05-22 09:05:01 -05:00
Archez and Garrett Cox
ab19d6417d
Fix save corruption from non null-terminated cstrings (variation) ( #230 )
...
* verify save slots better; allow global.sav to work again
* fix save corruption and restore global.sav
* add comments
2024-05-22 09:05:01 -05:00
90cb488263
fd anywhere using hooks (plus splitting enhancements out into files) ( #226 )
...
* fd anywhere using hooks (plus splitting enhancements out into files)
Co-authored-by: aMannus <mannusmenting@gmail.com >
Co-authored-by: Archez <Archez@users.noreply.github.com >
* add guards to headers
* Update mm/src/code/z_parameter.c
Co-authored-by: Garrett Cox <garrettjcox@gmail.com >
* clean
* macro magic
* Apply suggestions from code review
---------
Co-authored-by: aMannus <mannusmenting@gmail.com >
Co-authored-by: Archez <Archez@users.noreply.github.com >
Co-authored-by: Garrett Cox <garrettjcox@gmail.com >
2024-05-22 09:05:01 -05:00
Garrett Cox
dfe0e1d6c2
Actor hooks ( #135 )
2024-05-22 09:05:01 -05:00
9aca449eb9
ADD: Widescreen compatible sandstorm ( #223 )
...
Co-authored-by: Archez <Archez@users.noreply.github.com >
2024-05-22 09:05:01 -05:00
Archez and Garrett Cox
1415a71378
Add more time options to save editor ( #198 )
...
* Add more time options to save editor
* todo the todo
2024-05-22 09:05:01 -05:00
PurpleHato and Garrett Cox
33861d532f
ADD: Transition widescre ( #221 )
2024-05-22 09:05:01 -05:00
PurpleHato and Garrett Cox
60982e5300
ADD: Widescreen Ocarina Effects ( #219 )
...
* ADD: Widescreen Ocarina Effect
* TWEAK: remove unecessary reassignment
* TWEAK: better assignments
* TWEAK: forgot some vanilla value
2024-05-22 09:05:01 -05:00
e0a1a430ae
Collision viewer UI Pass ( #212 )
...
* Initial Collision Viewer
Issues:
- UIWidget stuff was copied in to colViewer.cpp
- Pause screen still renders collision.
- Colour CVars are not working correctly.
* Move collision viewer files and small adjustments
* Redo collision viewer UI
* use identity mtx
* prevent draw collision on pause
---------
Co-authored-by: Kenix <kenixwhisperwind@gmail.com >
Co-authored-by: Adam Bird <archez39@me.com >
2024-05-22 09:05:01 -05:00
louist103 and Garrett Cox
17b698667f
Fix order of gQuestItems ( #224 )
2024-05-22 09:05:01 -05:00
louist103 and Garrett Cox
691c97f893
Implement self hosted actions on linux
2024-05-22 09:05:01 -05:00