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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
widescreen particles and effects (#241)
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@@ -522,8 +522,17 @@ void DemoKakyo_DrawLostWoodsSparkle(Actor* thisx, PlayState* play2) {
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Play_GetScreenPos(play, &worldPos, &screenPos);
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// #region 2S2H [Cosmetic] Increase particle render area for widescreen
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f32 xMin = 0.0f;
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f32 xMax = SCREEN_WIDTH;
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if (OTRGetAspectRatio() > 4.0f / 3.0f) {
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xMin = OTRGetDimensionFromLeftEdge(xMin);
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xMax = OTRGetDimensionFromRightEdge(xMax);
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}
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// #pragma endregion
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// checking if particle is on screen
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if ((screenPos.x >= 0.0f) && (screenPos.x < SCREEN_WIDTH) && (screenPos.y >= 0.0f) &&
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if ((screenPos.x >= xMin) && (screenPos.x < xMax) && (screenPos.y >= 0.0f) &&
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(screenPos.y < SCREEN_HEIGHT)) {
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Matrix_Translate(worldPos.x, worldPos.y, worldPos.z, MTXMODE_NEW);
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scaleAlpha = this->effects[i].alpha / 50.0f;
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@@ -614,8 +623,17 @@ void DemoKankyo_DrawMoonAndGiant(Actor* thisx, PlayState* play2) {
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Play_GetScreenPos(play, &worldPos, &screenPos);
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// #region 2S2H [Cosmetic] Increase effect render area for widescreen
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f32 xMin = 0.0f;
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f32 xMax = SCREEN_WIDTH;
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if (OTRGetAspectRatio() > 4.0f / 3.0f) {
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xMin = OTRGetDimensionFromLeftEdge(xMin);
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xMax = OTRGetDimensionFromRightEdge(xMax);
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}
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// #pragma endregion
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// checking if effect is on screen
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if ((screenPos.x >= 0.0f) && (screenPos.x < SCREEN_WIDTH) && (screenPos.y >= 0.0f) &&
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if ((screenPos.x >= xMin) && (screenPos.x < xMax) && (screenPos.y >= 0.0f) &&
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(screenPos.y < SCREEN_HEIGHT)) {
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Matrix_Translate(worldPos.x, worldPos.y, worldPos.z, MTXMODE_NEW);
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alphaScale = this->effects[i].alpha / 50.0f;
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@@ -543,8 +543,16 @@ void func_808DD3C8(Actor* thisx, PlayState* play2) {
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FrameInterpolation_RecordOpenChild(this, i);
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Play_GetScreenPos(play, &worldPos, &screenPos);
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// #region 2S2H [Cosmetic] Increase snow render area for widescreen
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f32 xMin = 0.0f;
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f32 xMax = SCREEN_WIDTH;
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if (OTRGetAspectRatio() > 4.0f / 3.0f) {
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xMin = OTRGetDimensionFromLeftEdge(xMin);
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xMax = OTRGetDimensionFromRightEdge(xMax);
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}
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// #pragma endregion
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if ((screenPos.x >= 0.0f) && (screenPos.x < SCREEN_WIDTH) && (screenPos.y >= 0.0f) &&
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if ((screenPos.x >= xMin) && (screenPos.x < xMax) && (screenPos.y >= 0.0f) &&
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(screenPos.y < SCREEN_HEIGHT)) {
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if (!spB4) {
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spB4 = true;
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@@ -619,7 +627,16 @@ void func_808DD970(Actor* thisx, PlayState* play2) {
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FrameInterpolation_RecordOpenChild(this, i);
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Play_GetScreenPos(play, &worldPos, &screenPos);
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if ((screenPos.x >= 0.0f) && (screenPos.x < SCREEN_WIDTH) && (screenPos.y >= 0.0f) &&
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// #region 2S2H [Cosmetic] Increase deep underwater dust render area for widescreen
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f32 xMin = 0.0f;
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f32 xMax = SCREEN_WIDTH;
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if (OTRGetAspectRatio() > 4.0f / 3.0f) {
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xMin = OTRGetDimensionFromLeftEdge(xMin);
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xMax = OTRGetDimensionFromRightEdge(xMax);
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}
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// #pragma endregion
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if ((screenPos.x >= xMin) && (screenPos.x < xMax) && (screenPos.y >= 0.0f) &&
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(screenPos.y < SCREEN_HEIGHT)) {
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Matrix_Translate(worldPos.x, worldPos.y, worldPos.z, MTXMODE_NEW);
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Matrix_Scale(0.03f, 0.03f, 0.03f, MTXMODE_APPLY);
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