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fix beaver race rings not resetting (#251)
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@@ -251,4 +251,9 @@ void EnTwig_Draw(Actor* thisx, PlayState* play) {
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void EnTwig_Reset(void) {
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sRingsHaveSpawned = false;
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sCurrentRing = 0;
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for (size_t i = 0; i < ARRAY_COUNT(sRingNotCollected); i++) {
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sRingNotCollected[i] = false;
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}
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}
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