* PoC of using variadic arguments with GameInteractor_Should
* va_list boilerplate in SHOULD macro
* drop opt arg in favor of variadic arg changes
* account for default type promotion
* remove demo code
* Initial 3D Item Drops Toggle
* Use generic hooks and other tweaks
* 3d drop fixes and changes
* move slime item draw to VB hook; fix arrow GID
* whitespacing
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: Archez <archez39@me.com>
* Black Bars be gone
* Move it to draw/apply functions
Updates in real time now
* Added return instead
* added space
* Update mm/2s2h/Enhancements/Enhancements.cpp
* Update mm/2s2h/Enhancements/Enhancements.cpp
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* add linux clang format script
* first shot at powershell
* whoops
* webrequest is slow, try webclient
* just get the one file
* simplify and maybe make it work?
* whoops again
* try a different suggestion
* why is it always windows
* again
* try again
* bit of path stuff
* chmod +x
* add action to check
* fix workflow name
* run clang format
* ADD: dirty simplier clock enhancement
* ADD: Crash timer + combobox
* ADD: Hook (not working yet)
* TWEAK: z_parameter formatting like original
* TWEAK: z_parameter formatting like original again
* TWEAK: z_parameter formatting like original part3
* TWEAK: Add back the gi in z_parameter
* TWEAK: recommendation + missing include
* Pointer to .
* Tweak include
* TWEAK: better naming for 24 hours texture name
* Tweak: line space
* TWEAK: Adressed review
* TWEAK: TwentyFourHours
* comma
* TWEAK: Accounted Reviews
* TWEAK: review enums
* ADD: Macro
* whitespace
* move macros and center clock text
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Co-authored-by: Adam Bird <archez39@me.com>