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Fix 3ds clock fill texture position (#772)
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@@ -112,7 +112,8 @@ void Register3DSClock() {
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HudEditor_SetActiveElement(HUD_EDITOR_ELEMENT_CLOCK);
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OVERLAY_DISP =
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Gfx_DrawTexRectIA8(OVERLAY_DISP, (TexturePtr)gThreeDayClock3DSFillTex, CLOCK_SECTION_WIDTH, 12,
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posX - CLOCK_SECTION_WIDTH, posY, CLOCK_SECTION_WIDTH, 12, 1 << 10, 1 << 10);
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posX - CLOCK_SECTION_HALFWIDTH - CLOCK_SECTION_WIDTH, posY,
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CLOCK_SECTION_WIDTH, 12, 1 << 10, 1 << 10);
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fillalpha = 64;
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if (gSaveContext.save.day == 2) {
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