Fix 3ds clock fill texture position (#772)

This commit is contained in:
Archez
2024-09-19 18:47:28 -07:00
committed by GitHub
parent 25887952c9
commit 1475e6af7b
+2 -1
View File
@@ -112,7 +112,8 @@ void Register3DSClock() {
HudEditor_SetActiveElement(HUD_EDITOR_ELEMENT_CLOCK);
OVERLAY_DISP =
Gfx_DrawTexRectIA8(OVERLAY_DISP, (TexturePtr)gThreeDayClock3DSFillTex, CLOCK_SECTION_WIDTH, 12,
posX - CLOCK_SECTION_WIDTH, posY, CLOCK_SECTION_WIDTH, 12, 1 << 10, 1 << 10);
posX - CLOCK_SECTION_HALFWIDTH - CLOCK_SECTION_WIDTH, posY,
CLOCK_SECTION_WIDTH, 12, 1 << 10, 1 << 10);
fillalpha = 64;
if (gSaveContext.save.day == 2) {