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Remove unnecessary headers in favor of directory headers (#800)
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@@ -8,13 +8,7 @@
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#include <unordered_map>
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#include <string>
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#include "2s2h/Enhancements/Enhancements.h"
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#include "2s2h/Enhancements/Graphics/3DItemDrops.h"
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#include "2s2h/Enhancements/Graphics/MotionBlur.h"
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#include "2s2h/Enhancements/Graphics/PlayAsKafei.h"
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#include "2s2h/Enhancements/Modes/TimeMovesWhenYouMove.h"
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#include "2s2h/DeveloperTools/DeveloperTools.h"
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#include "2s2h/Enhancements/Cheats/Cheats.h"
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#include "2s2h/Enhancements/Player/Player.h"
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#include "HudEditor.h"
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extern "C" {
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@@ -4,8 +4,6 @@
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#include "UIWidgets.hpp"
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#include "graphic/Fast3D/gfx_rendering_api.h"
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#include "2s2h/Enhancements/Enhancements.h"
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#include "2s2h/Enhancements/Graphics/MotionBlur.h"
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#include "2s2h/Enhancements/Graphics/PlayAsKafei.h"
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#include "2s2h/DeveloperTools/DeveloperTools.h"
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#include "window/gui/GuiMenuBar.h"
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#include "window/gui/GuiElement.h"
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@@ -1,6 +1,5 @@
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#include "2s2h/Enhancements/Enhancements.h"
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#include "2s2h/DeveloperTools/DeveloperTools.h"
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#include "2s2h/Enhancements/Graphics/3DItemDrops.h"
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#include "UIWidgets.hpp"
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#include "BenMenuBar.h"
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#include "macros.h"
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@@ -0,0 +1,8 @@
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#ifndef CAMERA_H
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#define CAMERA_H
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void RegisterCameraInterpolationFixes();
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void RegisterDebugCam();
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void RegisterCameraFreeLook();
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#endif // CAMERA_H
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@@ -1,4 +1,4 @@
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#include "CameraInterpolationFixes.h"
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#include "Camera.h"
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#include <libultraship/bridge.h>
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#include "Enhancements/GameInteractor/GameInteractor.h"
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#include "CameraUtils.h"
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@@ -1,6 +0,0 @@
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#ifndef CAMERA_INTERPOLATE_FIXES_H
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#define CAMERA_INTERPOLATE_FIXES_H
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void RegisterCameraInterpolationFixes();
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#endif // CAMERA_INTERPOLATE_FIXES_H
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@@ -1,4 +1,3 @@
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#include "DebugCam.h"
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#include <libultraship/bridge.h>
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#include "Enhancements/GameInteractor/GameInteractor.h"
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#include "CameraUtils.h"
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@@ -1,6 +0,0 @@
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#ifndef FREE_CAM_H
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#define FREE_CAM_H
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void RegisterDebugCam();
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#endif // FREE_CAM_H
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@@ -1,4 +1,3 @@
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#include "FreeLook.h"
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#include <libultraship/bridge.h>
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#include "Enhancements/GameInteractor/GameInteractor.h"
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#include "CameraUtils.h"
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@@ -1,6 +0,0 @@
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#ifndef FREE_LOOK_H
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#define FREE_LOOK_H
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void RegisterCameraFreeLook();
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#endif // FREE_LOOK_H
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@@ -1,6 +1,11 @@
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#ifndef CHEATS_H
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#define CHEATS_H
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void RegisterInfiniteCheats();
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void RegisterLongerFlowerGlide();
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void RegisterMoonJumpOnL();
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void RegisterTimeStopInTemples();
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void RegisterUnbreakableRazorSword();
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void RegisterUnrestrictedItems();
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#endif // CHEATS_H
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@@ -1,4 +1,3 @@
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#include "Infinite.h"
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#include <libultraship/bridge.h>
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#include "Enhancements/GameInteractor/GameInteractor.h"
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#include "variables.h"
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@@ -1,6 +0,0 @@
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#ifndef CHEATS_INFINITE_H
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#define CHEATS_INFINITE_H
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void RegisterInfiniteCheats();
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#endif // CHEATS_INFINITE_H
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@@ -1,4 +1,3 @@
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#include "MoonJump.h"
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#include <libultraship/bridge.h>
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#include "Enhancements/GameInteractor/GameInteractor.h"
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#include "variables.h"
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@@ -1,6 +0,0 @@
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#ifndef CHEATS_MOONJUMP_H
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#define CHEATS_MOONJUMP_H
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void RegisterMoonJumpOnL();
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#endif // CHEATS_MOONJUMP_H
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@@ -1,6 +0,0 @@
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#ifndef CHEATS_TIME_STOPS_H
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#define CHEATS_TIME_STOPS_H
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void RegisterTimeStopInTemples();
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#endif // CHEATS_TIME_STOPS_H
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@@ -1,6 +0,0 @@
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#ifndef CHEATS_UNBREAKABLE_RAZOR_SWORD_H
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#define CHEATS_UNBREAKABLE_RAZOR_SWORD_H
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void RegisterUnbreakableRazorSword();
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#endif // CHEATS_UNBREAKABLE_RAZOR_SWORD_H
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@@ -1,6 +0,0 @@
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#ifndef CHEATS_UNRESTRICTED_ITEMS_H
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#define CHEATS_UNRESTRICTED_ITEMS_H
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void RegisterUnrestrictedItems();
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#endif // CHEATS_UNRESTRICTED_ITEMS_H
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@@ -0,0 +1,6 @@
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#ifndef CYCLE_H
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#define CYCLE_H
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void RegisterEndOfCycleSaveHooks();
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#endif // CYCLE_H
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@@ -1,6 +0,0 @@
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#ifndef CYCLES_END_H
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#define CYCLES_END_H
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void RegisterEndOfCycleSaveHooks();
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#endif // CYCLES_END_H
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