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More magic touchups
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@@ -658,7 +658,7 @@ typedef struct {
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/* 0x252 */ s16 lifeSizeChange;
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/* 0x254 */ s16 lifeSizeChangeDirection; // 1 means shrinking, 0 growing
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/* 0x256 */ s16 unk_256;
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/* 0x258 */ s16 magicConsumptionTimer;
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/* 0x258 */ s16 magicConsumptionTimer; // For certain magic states, 1 unit of magic is consumed every time the timer reaches 0
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/* 0x25A */ u8 numHorseBoosts;
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/* 0x25C */ u16 unk_25C;
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/* 0x25E */ u16 unk_25E;
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@@ -3183,7 +3183,7 @@ void Magic_Reset(GameState* gamestate) {
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/**
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* Request to consume magic.
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* @param amount the positive-valued amount to decrease magic by
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* @param magicToConsume the positive-valued amount to decrease magic by
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* @param type how the magic is consumed.
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* @return false if the request failed
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*/
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