More magic touchups

This commit is contained in:
engineer124
2022-05-23 19:02:21 +10:00
parent c9c932a5fe
commit a225c26dac
2 changed files with 2 additions and 2 deletions
+1 -1
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@@ -658,7 +658,7 @@ typedef struct {
/* 0x252 */ s16 lifeSizeChange;
/* 0x254 */ s16 lifeSizeChangeDirection; // 1 means shrinking, 0 growing
/* 0x256 */ s16 unk_256;
/* 0x258 */ s16 magicConsumptionTimer;
/* 0x258 */ s16 magicConsumptionTimer; // For certain magic states, 1 unit of magic is consumed every time the timer reaches 0
/* 0x25A */ u8 numHorseBoosts;
/* 0x25C */ u16 unk_25C;
/* 0x25E */ u16 unk_25E;
+1 -1
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@@ -3183,7 +3183,7 @@ void Magic_Reset(GameState* gamestate) {
/**
* Request to consume magic.
* @param amount the positive-valued amount to decrease magic by
* @param magicToConsume the positive-valued amount to decrease magic by
* @param type how the magic is consumed.
* @return false if the request failed
*/