diff --git a/include/z64.h b/include/z64.h index 0cd2a969a..17d2c060f 100644 --- a/include/z64.h +++ b/include/z64.h @@ -658,7 +658,7 @@ typedef struct { /* 0x252 */ s16 lifeSizeChange; /* 0x254 */ s16 lifeSizeChangeDirection; // 1 means shrinking, 0 growing /* 0x256 */ s16 unk_256; - /* 0x258 */ s16 magicConsumptionTimer; + /* 0x258 */ s16 magicConsumptionTimer; // For certain magic states, 1 unit of magic is consumed every time the timer reaches 0 /* 0x25A */ u8 numHorseBoosts; /* 0x25C */ u16 unk_25C; /* 0x25E */ u16 unk_25E; diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 3d47f35e8..797fef990 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -3183,7 +3183,7 @@ void Magic_Reset(GameState* gamestate) { /** * Request to consume magic. - * @param amount the positive-valued amount to decrease magic by + * @param magicToConsume the positive-valued amount to decrease magic by * @param type how the magic is consumed. * @return false if the request failed */