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https://github.com/izzy2lost/2ship2harkinian-Android.git
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@@ -1925,8 +1925,7 @@ void Inventory_UpdateBottleItem(GlobalContext* globalCtx, u8 item, u8 btn);
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s32 Inventory_ConsumeFairy(GlobalContext* globalCtx);
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void Inventory_UpdateItem(GlobalContext* globalCtx, s16 slot, s16 item);
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// void func_801153C8(void);
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// void Interface_LoadActionLabel(void);
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void Interface_SetDoAction(GlobalContext* globalCtx, u16 arg1);
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void Interface_SetDoAction(GlobalContext* globalCtx, u16 action);
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// void func_801155B4(void);
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// void Interface_SetNaviCall(void);
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void func_80115844(GlobalContext* globalCtx, s16 param_2);
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+39
-39
@@ -574,48 +574,48 @@ typedef struct {
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} PauseContext; // size = 0x2D0
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typedef enum {
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/* 0x00 */ DO_ACTION_UNK00,
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/* 0x01 */ DO_ACTION_UNK01,
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/* 0x02 */ DO_ACTION_UNK02,
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/* 0x03 */ DO_ACTION_UNK03,
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/* 0x04 */ DO_ACTION_UNK04,
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/* 0x05 */ DO_ACTION_UNK05,
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/* 0x00 */ DO_ACTION_ATTACK,
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/* 0x01 */ DO_ACTION_CHECK,
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/* 0x02 */ DO_ACTION_ENTER,
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/* 0x03 */ DO_ACTION_RETURN,
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/* 0x04 */ DO_ACTION_OPEN,
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/* 0x05 */ DO_ACTION_JUMP,
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/* 0x06 */ DO_ACTION_DECIDE,
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/* 0x07 */ DO_ACTION_UNK07,
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/* 0x08 */ DO_ACTION_UNK08,
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/* 0x09 */ DO_ACTION_UNK09,
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/* 0x07 */ DO_ACTION_DIVE,
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/* 0x08 */ DO_ACTION_FASTER,
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/* 0x09 */ DO_ACTION_THROW,
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/* 0x0A */ DO_ACTION_NONE, // in do_action_static, the texture at this position is NAVI, however this value is in practice the "No Action" value
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/* 0x0B */ DO_ACTION_UNK0B,
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/* 0x0C */ DO_ACTION_UNK0C,
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/* 0x0D */ DO_ACTION_UNK0D,
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/* 0x0E */ DO_ACTION_UNK0E,
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/* 0x0F */ DO_ACTION_UNK0F,
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/* 0x0B */ DO_ACTION_CLIMB,
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/* 0x0C */ DO_ACTION_DROP,
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/* 0x0D */ DO_ACTION_DOWN,
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/* 0x0E */ DO_ACTION_QUIT,
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/* 0x0F */ DO_ACTION_SPEAK,
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/* 0x10 */ DO_ACTION_NEXT,
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/* 0x11 */ DO_ACTION_UNK11,
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/* 0x12 */ DO_ACTION_UNK12,
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/* 0x13 */ DO_ACTION_UNK13,
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/* 0x14 */ DO_ACTION_UNK14,
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/* 0x15 */ DO_ACTION_UNK15,
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/* 0x16 */ DO_ACTION_UNK16,
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/* 0x17 */ DO_ACTION_UNK17,
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/* 0x18 */ DO_ACTION_UNK18,
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/* 0x19 */ DO_ACTION_UNK19,
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/* 0x1A */ DO_ACTION_UNK1A,
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/* 0x1B */ DO_ACTION_UNK1B,
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/* 0x1C */ DO_ACTION_UNK1C,
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/* 0x1D */ DO_ACTION_UNK1D,
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/* 0x1E */ DO_ACTION_UNK1E,
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/* 0x1F */ DO_ACTION_UNK1F,
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/* 0x20 */ DO_ACTION_UNK20,
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/* 0x21 */ DO_ACTION_UNK21,
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/* 0x22 */ DO_ACTION_UNK22,
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/* 0x23 */ DO_ACTION_UNK23,
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/* 0x24 */ DO_ACTION_UNK24,
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/* 0x25 */ DO_ACTION_UNK25,
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/* 0x26 */ DO_ACTION_UNK26,
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/* 0x27 */ DO_ACTION_UNK27,
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/* 0x28 */ DO_ACTION_UNK28,
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/* 0x29 */ DO_ACTION_UNK29,
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/* 0x11 */ DO_ACTION_GRAB,
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/* 0x12 */ DO_ACTION_STOP,
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/* 0x13 */ DO_ACTION_PUTAWAY,
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/* 0x14 */ DO_ACTION_REEL,
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/* 0x15 */ DO_ACTION_INFO,
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/* 0x16 */ DO_ACTION_WARP,
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/* 0x17 */ DO_ACTION_SNAP,
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/* 0x18 */ DO_ACTION_EXPLODE,
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/* 0x19 */ DO_ACTION_DANCE,
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/* 0x1A */ DO_ACTION_MARCH,
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/* 0x1B */ DO_ACTION_1,
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/* 0x1C */ DO_ACTION_2,
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/* 0x1D */ DO_ACTION_3,
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/* 0x1E */ DO_ACTION_4,
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/* 0x1F */ DO_ACTION_5,
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/* 0x20 */ DO_ACTION_6,
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/* 0x21 */ DO_ACTION_7,
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/* 0x22 */ DO_ACTION_8,
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/* 0x23 */ DO_ACTION_CURL,
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/* 0x24 */ DO_ACTION_SURFACE,
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/* 0x25 */ DO_ACTION_SWIM,
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/* 0x26 */ DO_ACTION_PUNCH,
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/* 0x27 */ DO_ACTION_POUND,
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/* 0x28 */ DO_ACTION_HOOK,
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/* 0x29 */ DO_ACTION_SHOOT,
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/* 0x2A */ DO_ACTION_MAX
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} DoAction;
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@@ -343,9 +343,9 @@ void func_80151938(GlobalContext* globalCtx, u16 textId) {
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if (interfaceCtx->unk_222 == 0) {
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if (textId != 0x1B93) {
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Interface_SetDoAction(globalCtx, 0x10);
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Interface_SetDoAction(globalCtx, DO_ACTION_NEXT);
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} else if (textId != 0xF8) {
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Interface_SetDoAction(globalCtx, 6);
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Interface_SetDoAction(globalCtx, DO_ACTION_DECIDE);
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}
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}
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msgCtx->unk1203C = msgCtx->unk1203A;
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+17
-8
@@ -13,6 +13,11 @@ void func_801663C4(u8* arg0, u8* arg1, u32 arg2);
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extern Gfx D_0E0001C8[]; // Display List
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extern Gfx D_0E0002E0[]; // Display List
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// TODO extract this information from the texture definitions themselves
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#define DO_ACTION_TEX_WIDTH 48
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#define DO_ACTION_TEX_HEIGHT 16
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#define DO_ACTION_TEX_SIZE ((DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT) / 2) // (sizeof(gCheckDoActionENGTex))
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typedef struct {
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/* 0x00 */ u8 scene;
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/* 0x01 */ u8 flags1;
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@@ -2981,9 +2986,10 @@ void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 l
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if (action != DO_ACTION_NONE) {
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osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1);
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DmaMgr_SendRequestImpl(&interfaceCtx->dmaRequest_184, (u32)interfaceCtx->doActionSegment + (loadOffset * 0x180),
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(u32)SEGMENT_ROM_START(do_action_static) + (action * 0x180), 0x180, 0,
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&interfaceCtx->loadQueue, 0);
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DmaMgr_SendRequestImpl(&interfaceCtx->dmaRequest_184,
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(u32)interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE),
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(u32)SEGMENT_ROM_START(do_action_static) + (action * DO_ACTION_TEX_SIZE),
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DO_ACTION_TEX_SIZE, 0, &interfaceCtx->loadQueue, 0);
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osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
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return;
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}
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@@ -3708,9 +3714,9 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
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gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment + 0x300, G_IM_FMT_IA, 48, 16, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE * 2, G_IM_FMT_IA,
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DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, 0x01F8, 0x0054, 0x02D4, 0x009C, G_TX_RENDERTILE, 0, 0, 0x04A6, 0x04A6);
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}
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}
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@@ -4028,10 +4034,13 @@ void func_80118BA4(GlobalContext* globalCtx) {
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gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[8], 4, 0);
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// Draw Action Label
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if (((interfaceCtx->unk_210 < 2) || (interfaceCtx->unk_210 == 3))) {
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OVERLAY_DISP = func_8010DE38(OVERLAY_DISP, interfaceCtx->doActionSegment, 3, 0x30, 0x10, 0);
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OVERLAY_DISP =
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func_8010DE38(OVERLAY_DISP, interfaceCtx->doActionSegment, 3, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0);
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} else {
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OVERLAY_DISP = func_8010DE38(OVERLAY_DISP, interfaceCtx->doActionSegment + 0x180, 3, 0x30, 0x10, 0);
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OVERLAY_DISP = func_8010DE38(OVERLAY_DISP, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE, 3,
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DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0);
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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