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remove cast
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@@ -167,7 +167,7 @@ void func_8086E2C0(EnOkuta* this, PlayState* play) {
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Vec3f sp28;
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temp_fv0 = this->actor.world.pos.y - this->actor.home.pos.y;
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if ((((u32) play->gameplayFrames % 7) == 0) && (temp_fv0 < 50.0f) && (temp_fv0 >= -20.0f)) {
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if (((play->gameplayFrames % 7) == 0) && (temp_fv0 < 50.0f) && (temp_fv0 >= -20.0f)) {
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sp28.x = this->actor.world.pos.x;
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sp28.y = this->actor.home.pos.y;
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sp28.z = this->actor.world.pos.z;
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