diff --git a/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c b/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c index d3e692187..1262ebef8 100644 --- a/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c +++ b/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c @@ -167,7 +167,7 @@ void func_8086E2C0(EnOkuta* this, PlayState* play) { Vec3f sp28; temp_fv0 = this->actor.world.pos.y - this->actor.home.pos.y; - if ((((u32) play->gameplayFrames % 7) == 0) && (temp_fv0 < 50.0f) && (temp_fv0 >= -20.0f)) { + if (((play->gameplayFrames % 7) == 0) && (temp_fv0 < 50.0f) && (temp_fv0 >= -20.0f)) { sp28.x = this->actor.world.pos.x; sp28.y = this->actor.home.pos.y; sp28.z = this->actor.world.pos.z;