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func_8086E378
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@@ -175,7 +175,17 @@ void func_8086E2C0(EnOkuta* this, PlayState* play) {
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Okuta/func_8086E378.s")
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f32 func_8086E378(EnOkuta* this) {
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f32 temp_fa0;
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f32 temp_fv1;
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temp_fv1 = this->actor.world.pos.y + this->actor.playerHeightRel + 60.0f;
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temp_fa0 = this->actor.home.pos.y;
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if (temp_fa0 < temp_fv1) {
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return temp_fa0;
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}
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return temp_fv1;
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}
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void func_8086E3B8(EnOkuta* this, PlayState* play) {
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Vec3f pos;
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