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flips_fix
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
4f1a08ada2 |
4
.gitignore
vendored
4
.gitignore
vendored
@@ -1354,6 +1354,7 @@ textures/cave/hmc_textures.0A000.rgba16.png
|
||||
textures/cave/hmc_textures.0A800.rgba16.png
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||||
textures/cave/hmc_textures.0B800.ia16.png
|
||||
textures/cave/hmc_textures.0C000.ia16.png
|
||||
textures/crash_screen/crash_screen_font.ia1.png
|
||||
textures/effect/bubble.06048.rgba16.png
|
||||
textures/effect/flower.00008.rgba16.png
|
||||
textures/effect/flower.00808.rgba16.png
|
||||
@@ -2148,6 +2149,3 @@ lib/libs2d_engine.a
|
||||
|
||||
# :Zone_Identifier files
|
||||
*Zone.Identifier
|
||||
|
||||
# user-specific config file
|
||||
include/config/config_local.h
|
||||
|
||||
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -1,3 +0,0 @@
|
||||
[submodule "lib/libpl"]
|
||||
path = lib/libpl
|
||||
url = https://gitlab.com/parallel-launcher/libpl.git
|
||||
4
.vscode/c_cpp_properties.json
vendored
4
.vscode/c_cpp_properties.json
vendored
@@ -26,9 +26,7 @@
|
||||
"VERSION_US=1",
|
||||
"F3DEX_GBI_2=1",
|
||||
"F3DZEX_NON_GBI_2=1",
|
||||
"F3DEX_GBI_SHARED=1",
|
||||
"LIBPL=1",
|
||||
"UNF=1"
|
||||
"F3DEX_GBI_SHARED=1"
|
||||
],
|
||||
"compilerPath": "/usr/bin/mips-linux-gnu-gcc",
|
||||
"cStandard": "gnu17",
|
||||
|
||||
@@ -2,7 +2,9 @@
|
||||
# Each line is a file pattern followed by one or more owners.
|
||||
|
||||
# These owners will be the default owners for everything in the repo.
|
||||
* @Reonu @gheskett @arthurtilly
|
||||
* @Reonu
|
||||
* @thecozies
|
||||
* @gheskett
|
||||
|
||||
# Order is important. The last matching pattern has the most precedence.
|
||||
# So if a pull request only touches javascript files, only these owners
|
||||
|
||||
15
Dockerfile
15
Dockerfile
@@ -1,18 +1,17 @@
|
||||
FROM ubuntu:22.04 as build
|
||||
FROM ubuntu:18.04 as build
|
||||
|
||||
RUN apt-get update && \
|
||||
apt-get install -y \
|
||||
binutils-mips-linux-gnu \
|
||||
bsdextrautils \
|
||||
bsdmainutils \
|
||||
build-essential \
|
||||
gcc-mips-linux-gnu \
|
||||
libcapstone-dev \
|
||||
pkgconf \
|
||||
python3
|
||||
|
||||
RUN mkdir /hackersm64
|
||||
WORKDIR /hackersm64
|
||||
ENV PATH="/hackersm64/tools:${PATH}"
|
||||
RUN mkdir /sm64
|
||||
WORKDIR /sm64
|
||||
ENV PATH="/sm64/tools:${PATH}"
|
||||
|
||||
CMD echo 'Usage: docker run --rm -v ${PWD}:/hackersm64 hackersm64 make VERSION=us -j4\n' \
|
||||
'See https://github.com/HackerN64/HackerSM64/blob/master/README.md for more information'
|
||||
CMD echo 'usage: docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64 make VERSION=us -j4\n' \
|
||||
'see https://github.com/n64decomp/sm64/blob/master/README.md for advanced usage'
|
||||
|
||||
142
Makefile
142
Makefile
@@ -87,10 +87,13 @@ else ifeq ($(VERSION),sh)
|
||||
DEFINES += VERSION_SH=1
|
||||
endif
|
||||
|
||||
|
||||
# FIXLIGHTS - converts light objects to light color commands for assets, needed for vanilla-style lighting
|
||||
FIXLIGHTS ?= 1
|
||||
|
||||
DEBUG_MAP_STACKTRACE_FLAG := -D DEBUG_MAP_STACKTRACE
|
||||
|
||||
TARGET := sm64
|
||||
|
||||
|
||||
# GRUCODE - selects which RSP microcode to use.
|
||||
# f3dex -
|
||||
@@ -132,7 +135,7 @@ endif
|
||||
#==============================================================================#
|
||||
|
||||
# Default non-gcc opt flags
|
||||
DEFAULT_OPT_FLAGS = -Ofast -falign-functions=32
|
||||
DEFAULT_OPT_FLAGS = -Ofast
|
||||
# Note: -fno-associative-math is used here to suppress warnings, ideally we would enable this as an optimization but
|
||||
# this conflicts with -ftrapping-math apparently.
|
||||
# TODO: Figure out how to allow -fassociative-math to be enabled
|
||||
@@ -189,7 +192,7 @@ GCC_GRAPH_NODE_OPT_FLAGS = \
|
||||
|
||||
ifeq ($(COMPILER),gcc)
|
||||
MIPSISET := -mips3
|
||||
OPT_FLAGS := $(GCC_MAIN_OPT_FLAGS)
|
||||
OPT_FLAGS := $(GCC_MAIN_OPT_FLAGS)
|
||||
COLLISION_OPT_FLAGS = $(GCC_COLLISION_OPT_FLAGS)
|
||||
MATH_UTIL_OPT_FLAGS = $(GCC_MATH_UTIL_OPT_FLAGS)
|
||||
GRAPH_NODE_OPT_FLAGS = $(GCC_GRAPH_NODE_OPT_FLAGS)
|
||||
@@ -250,23 +253,11 @@ ifeq ($(HVQM),1)
|
||||
SRC_DIRS += src/hvqm
|
||||
endif
|
||||
|
||||
# LIBPL - whether to include libpl library for interfacing with Parallel Launcher
|
||||
# (library will be pulled into repo after building with this enabled for the first time)
|
||||
# 1 - includes code in ROM
|
||||
# 0 - does not
|
||||
LIBPL ?= 1
|
||||
LIBPL_DIR := lib/libpl
|
||||
$(eval $(call validate-option,LIBPL,0 1))
|
||||
ifeq ($(LIBPL),1)
|
||||
DEFINES += LIBPL=1
|
||||
SRC_DIRS += $(LIBPL_DIR)
|
||||
endif
|
||||
|
||||
BUILD_DIR_BASE := build
|
||||
# BUILD_DIR is the location where all build artifacts are placed
|
||||
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_$(CONSOLE)
|
||||
|
||||
COMPRESS ?= yay0
|
||||
COMPRESS ?= rnc1
|
||||
$(eval $(call validate-option,COMPRESS,mio0 yay0 gzip rnc1 rnc2 uncomp))
|
||||
ifeq ($(COMPRESS),gzip)
|
||||
DEFINES += GZIP=1
|
||||
@@ -344,18 +335,6 @@ ifeq ($(filter clean distclean print-%,$(MAKECMDGOALS)),)
|
||||
ifeq ($(DUMMY),FAIL)
|
||||
$(error Failed to build tools)
|
||||
endif
|
||||
|
||||
# Clone any needed submodules
|
||||
ifeq ($(LIBPL),1)
|
||||
ifeq ($(wildcard $(LIBPL_DIR)/*.h),)
|
||||
$(info Cloning libpl submodule...)
|
||||
DUMMY != git submodule update --init $(LIBPL_DIR) > /dev/null || echo FAIL
|
||||
ifeq ($(DUMMY),FAIL)
|
||||
$(error Failed to clone libpl submodule)
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
$(info Building ROM...)
|
||||
|
||||
endif
|
||||
@@ -379,7 +358,7 @@ ACTOR_DIR := actors
|
||||
LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
|
||||
|
||||
# Directories containing source files
|
||||
SRC_DIRS += src src/boot src/game src/engine src/audio src/menu src/buffers src/images src/crash_screen src/crash_screen/pages src/crash_screen/popups src/crash_screen/util actors levels bin data assets asm lib sound
|
||||
SRC_DIRS += src src/boot src/game src/engine src/audio src/menu src/buffers actors levels bin data assets asm lib sound
|
||||
LIBZ_SRC_DIRS := src/libz
|
||||
GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
|
||||
BIN_DIRS := bin bin/$(VERSION)
|
||||
@@ -396,9 +375,6 @@ GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
|
||||
S_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.s))
|
||||
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c
|
||||
|
||||
# Ignore all .inc.c files
|
||||
C_FILES := $(filter-out %.inc.c,$(C_FILES))
|
||||
|
||||
# Sound files
|
||||
SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
|
||||
SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*)
|
||||
@@ -426,21 +402,6 @@ GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
|
||||
# Automatic dependency files
|
||||
DEP_FILES := $(O_FILES:.o=.d) $(LIBZ_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
|
||||
|
||||
#==============================================================================#
|
||||
# Git Options #
|
||||
#==============================================================================#
|
||||
|
||||
# Set PACKAGE_VERSION define for printing commit hash
|
||||
ifeq ($(origin PACKAGE_VERSION), undefined)
|
||||
PACKAGE_VERSION := $(shell git log -1 --pretty=%h | tr -d '\n')
|
||||
ifeq ('$(PACKAGE_VERSION)', '')
|
||||
PACKAGE_VERSION = Unknown version
|
||||
endif
|
||||
endif
|
||||
|
||||
# Make sure the build reports the correct version
|
||||
$(shell touch src/boot/build.c)
|
||||
|
||||
#==============================================================================#
|
||||
# Compiler Options #
|
||||
#==============================================================================#
|
||||
@@ -456,8 +417,6 @@ else ifneq ($(call find-command,mips-linux-gnu-ld),)
|
||||
CROSS := mips-linux-gnu-
|
||||
else ifneq ($(call find-command,mips64-linux-gnu-ld),)
|
||||
CROSS := mips64-linux-gnu-
|
||||
else ifneq ($(call find-command,mips64-none-elf-ld),)
|
||||
CROSS := mips64-none-elf-
|
||||
else ifneq ($(call find-command,mips-ld),)
|
||||
CROSS := mips-
|
||||
else
|
||||
@@ -518,15 +477,15 @@ DEF_INC_CFLAGS := $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(C_DEFINES)
|
||||
# C compiler options
|
||||
CFLAGS = -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) $(MIPSISET) $(DEF_INC_CFLAGS)
|
||||
ifeq ($(COMPILER),gcc)
|
||||
CFLAGS += -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra -Wno-trigraphs
|
||||
CFLAGS += -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
|
||||
CFLAGS += -Wno-missing-braces
|
||||
else ifeq ($(COMPILER),clang)
|
||||
CFLAGS += -mfpxx -target mips -mabi=32 -G 0 -mhard-float -fomit-frame-pointer -fno-stack-protector -fno-common -I include -I src/ -I $(BUILD_DIR)/include -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra -Wno-trigraphs
|
||||
CFLAGS += -mfpxx -target mips -mabi=32 -G 0 -mhard-float -fomit-frame-pointer -fno-stack-protector -fno-common -I include -I src/ -I $(BUILD_DIR)/include -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
|
||||
CFLAGS += -Wno-missing-braces
|
||||
else
|
||||
CFLAGS += -non_shared -Wab,-r4300_mul -Xcpluscomm -Xfullwarn -signed -32
|
||||
endif
|
||||
ASMFLAGS = -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) -mips3 $(DEF_INC_CFLAGS) -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra -Wno-trigraphs
|
||||
ASMFLAGS = -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) -mips3 $(DEF_INC_CFLAGS) -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
|
||||
|
||||
ASFLAGS := -march=vr4300 -mabi=32 $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(foreach d,$(DEFINES),--defsym $(d))
|
||||
RSPASMFLAGS := $(foreach d,$(DEFINES),-definelabel $(subst =, ,$(d)))
|
||||
@@ -534,13 +493,6 @@ RSPASMFLAGS := $(foreach d,$(DEFINES),-definelabel $(subst =, ,$(d)))
|
||||
# C preprocessor flags
|
||||
CPPFLAGS := -P -Wno-trigraphs $(DEF_INC_CFLAGS)
|
||||
|
||||
DEBUG_INFO_DEFINES := -DSAVETYPE='$(SAVETYPE)' -DREGION='$(VERSION)' -DGRUCODE='$(GRUCODE)' -DCOMPRESSION_FORMAT='$(COMPRESS)' -DPACKAGE_VERSION='$(PACKAGE_VERSION)'
|
||||
|
||||
CFLAGS += $(DEBUG_INFO_DEFINES)
|
||||
CPPFLAGS += $(DEBUG_INFO_DEFINES)
|
||||
|
||||
# SAVETYPE VERSION GRUCODE
|
||||
|
||||
#==============================================================================#
|
||||
# Miscellaneous Tools #
|
||||
#==============================================================================#
|
||||
@@ -554,6 +506,7 @@ N64CKSUM := $(TOOLS_DIR)/n64cksum
|
||||
N64GRAPHICS := $(TOOLS_DIR)/n64graphics
|
||||
N64GRAPHICS_CI := $(TOOLS_DIR)/n64graphics_ci
|
||||
BINPNG := $(TOOLS_DIR)/BinPNG.py
|
||||
TEXTCONV := $(TOOLS_DIR)/textconv
|
||||
AIFF_EXTRACT_CODEBOOK := $(TOOLS_DIR)/aiff_extract_codebook
|
||||
VADPCM_ENC := $(TOOLS_DIR)/vadpcm_enc
|
||||
EXTRACT_DATA_FOR_MIO := $(TOOLS_DIR)/extract_data_for_mio
|
||||
@@ -571,13 +524,7 @@ ifneq (,$(call find-command,armips))
|
||||
else
|
||||
RSPASM := $(TOOLS_DIR)/armips
|
||||
endif
|
||||
|
||||
ifneq (,$(call find-command,wslview))
|
||||
EMULATOR = "/mnt/c/Program Files (x86)/parallel-launcher/parallel-launcher.exe"
|
||||
else
|
||||
EMULATOR = parallel-launcher
|
||||
endif
|
||||
|
||||
EMULATOR = mupen64plus
|
||||
EMU_FLAGS =
|
||||
|
||||
ifneq (,$(call find-command,wslview))
|
||||
@@ -600,7 +547,7 @@ endif
|
||||
|
||||
# For non-IDO, use objcopy instead of extract_data_for_mio
|
||||
ifneq ($(COMPILER),ido)
|
||||
EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data --only-section=.rodata
|
||||
EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data
|
||||
endif
|
||||
|
||||
# Common build print status function
|
||||
@@ -658,7 +605,7 @@ patch: $(ROM)
|
||||
|
||||
# Extra object file dependencies
|
||||
$(BUILD_DIR)/asm/ipl3.o: $(IPL3_RAW_FILES)
|
||||
$(BUILD_DIR)/src/crash_screen/cs_draw.o: $(CRASH_TEXTURE_C_FILES)
|
||||
$(BUILD_DIR)/src/game/crash_screen.o: $(CRASH_TEXTURE_C_FILES)
|
||||
$(BUILD_DIR)/src/game/version.o: $(BUILD_DIR)/src/game/version_data.h
|
||||
$(BUILD_DIR)/lib/aspMain.o: $(BUILD_DIR)/rsp/audio.bin
|
||||
$(SOUND_BIN_DIR)/sound_data.o: $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(SOUND_BIN_DIR)/sequences.bin $(SOUND_BIN_DIR)/bank_sets
|
||||
@@ -668,11 +615,36 @@ ifeq ($(VERSION),sh)
|
||||
$(BUILD_DIR)/src/audio/load_sh.o: $(SOUND_BIN_DIR)/bank_sets.inc.c $(SOUND_BIN_DIR)/sequences_header.inc.c $(SOUND_BIN_DIR)/ctl_header.inc.c $(SOUND_BIN_DIR)/tbl_header.inc.c
|
||||
endif
|
||||
|
||||
$(CRASH_TEXTURE_C_FILES): TEXTURE_ENCODING := u32
|
||||
|
||||
ifeq ($(COMPILER),gcc)
|
||||
$(BUILD_DIR)/src/libz/%.o: OPT_FLAGS := -Os
|
||||
$(BUILD_DIR)/src/libz/%.o: CFLAGS += -Wno-implicit-fallthrough -Wno-unused-parameter -Wno-pointer-sign
|
||||
endif
|
||||
|
||||
ifeq ($(VERSION),eu)
|
||||
TEXT_DIRS := text/de text/us text/fr
|
||||
|
||||
# EU encoded text inserted into individual segment 0x19 files,
|
||||
# and course data also duplicated in leveldata.c
|
||||
$(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
|
||||
$(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
|
||||
$(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
|
||||
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/include/text_strings.h
|
||||
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/us/define_courses.inc.c
|
||||
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/de/define_courses.inc.c
|
||||
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/fr/define_courses.inc.c
|
||||
else
|
||||
ifeq ($(VERSION),sh)
|
||||
TEXT_DIRS := text/jp
|
||||
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/jp/define_text.inc.c
|
||||
else
|
||||
TEXT_DIRS := text/$(VERSION)
|
||||
# non-EU encoded text inserted into segment 0x02
|
||||
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
|
||||
endif
|
||||
endif
|
||||
|
||||
$(BUILD_DIR)/src/usb/usb.o: OPT_FLAGS := -O0
|
||||
$(BUILD_DIR)/src/usb/usb.o: CFLAGS += -Wno-unused-variable -Wno-sign-compare -Wno-unused-function
|
||||
$(BUILD_DIR)/src/usb/debug.o: OPT_FLAGS := -O0
|
||||
@@ -690,11 +662,17 @@ $(BUILD_DIR)/src/game/rendering_graph_node.o: OPT_FLAGS := $(GRAPH_NODE_OPT_FLAG
|
||||
# $(info MATH_UTIL_OPT_FLAGS: $(MATH_UTIL_OPT_FLAGS))
|
||||
# $(info GRAPH_NODE_OPT_FLAGS: $(GRAPH_NODE_OPT_FLAGS))
|
||||
|
||||
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) asm/debug $(GODDARD_SRC_DIRS) $(LIBZ_SRC_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) rsp include) $(YAY0_DIR) $(addprefix $(YAY0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
|
||||
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) asm/debug $(GODDARD_SRC_DIRS) $(LIBZ_SRC_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) rsp include) $(YAY0_DIR) $(addprefix $(YAY0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
|
||||
|
||||
# Make sure build directory exists before compiling anything
|
||||
DUMMY != mkdir -p $(ALL_DIRS)
|
||||
|
||||
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
|
||||
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
|
||||
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
|
||||
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
|
||||
$(BUILD_DIR)/src/game/puppycam2.o: $(BUILD_DIR)/include/text_strings.h
|
||||
|
||||
|
||||
|
||||
#==============================================================================#
|
||||
@@ -767,7 +745,7 @@ endif
|
||||
|
||||
$(BUILD_DIR)/%.table: %.aiff
|
||||
$(call print,Extracting codebook:,$<,$@)
|
||||
$(V)$(AIFF_EXTRACT_CODEBOOK) $< $@
|
||||
$(V)$(AIFF_EXTRACT_CODEBOOK) $< >$@
|
||||
|
||||
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
|
||||
$(call print,Encoding ADPCM:,$(word 2,$^),$@)
|
||||
@@ -821,6 +799,20 @@ $(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*
|
||||
@$(PRINT) "$(GREEN)Generating demo data $(NO_COL)\n"
|
||||
$(V)$(PYTHON) $(TOOLS_DIR)/demo_data_converter.py assets/demo_data.json $(DEF_INC_CFLAGS) > $@
|
||||
|
||||
# Encode in-game text strings
|
||||
$(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
|
||||
$(call print,Encoding:,$<,$@)
|
||||
$(V)$(TEXTCONV) charmap.txt $< $@
|
||||
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
|
||||
$(call print,Encoding:,$<,$@)
|
||||
$(V)$(TEXTCONV) charmap_menu.txt $< $@
|
||||
$(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h
|
||||
@$(PRINT) "$(GREEN)Preprocessing: $(BLUE)$@ $(NO_COL)\n"
|
||||
$(V)$(CPP) $(CPPFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@
|
||||
$(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
|
||||
@$(PRINT) "$(GREEN)Preprocessing: $(BLUE)$@ $(NO_COL)\n"
|
||||
$(V)$(CPP) $(CPPFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@
|
||||
|
||||
# Level headers
|
||||
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
|
||||
$(call print,Preprocessing level headers:,$<,$@)
|
||||
@@ -864,7 +856,7 @@ $(BUILD_DIR)/rsp/%.bin $(BUILD_DIR)/rsp/%_data.bin: rsp/%.s
|
||||
# Run linker script through the C preprocessor
|
||||
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT) $(BUILD_DIR)/goddard.txt
|
||||
$(call print,Preprocessing linker script:,$<,$@)
|
||||
$(V)$(CPP) $(CPPFLAGS) -DBUILD_DIR=$(BUILD_DIR) -DULTRALIB=lib$(ULTRALIB) -MMD -MP -MT $@ -MF $@.d -o $@ $<
|
||||
$(V)$(CPP) $(CPPFLAGS) -DBUILD_DIR=$(BUILD_DIR) -DULTRALIB=lib$(ULTRALIB) $(DEBUG_MAP_STACKTRACE_FLAG) -MMD -MP -MT $@ -MF $@.d -o $@ $<
|
||||
|
||||
# Link libgoddard
|
||||
$(BUILD_DIR)/libgoddard.a: $(GODDARD_O_FILES)
|
||||
@@ -877,7 +869,7 @@ $(BUILD_DIR)/libz.a: $(LIBZ_O_FILES)
|
||||
$(V)$(AR) rcs -o $@ $(LIBZ_O_FILES)
|
||||
|
||||
# SS2: Goddard rules to get size
|
||||
$(BUILD_DIR)/sm64_prelim.ld: $(LD_SCRIPT) $(O_FILES) $(YAY0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/libgoddard.a $(BUILD_DIR)/libz.a
|
||||
$(BUILD_DIR)/sm64_prelim.ld: sm64.ld $(O_FILES) $(YAY0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/libgoddard.a $(BUILD_DIR)/libz.a
|
||||
$(call print,Preprocessing preliminary linker script:,$<,$@)
|
||||
$(V)$(CPP) $(CPPFLAGS) -DPRELIMINARY=1 -DBUILD_DIR=$(BUILD_DIR) -DULTRALIB=lib$(ULTRALIB) -MMD -MP -MT $@ -MF $@.d -o $@ $<
|
||||
|
||||
@@ -891,13 +883,13 @@ $(BUILD_DIR)/goddard.txt: $(BUILD_DIR)/sm64_prelim.elf
|
||||
|
||||
$(BUILD_DIR)/asm/debug/map.o: asm/debug/map.s $(BUILD_DIR)/sm64_prelim.elf
|
||||
$(call print,Assembling:,$<,$@)
|
||||
$(V)python3 tools/mapPacker.py $(BUILD_DIR)/sm64_prelim.elf $(BUILD_DIR)/bin/addr.bin $(BUILD_DIR)/bin/name.bin $(BUILD_DIR)/debug_map.txt
|
||||
$(V)python3 tools/mapPacker.py $(BUILD_DIR)/sm64_prelim.elf $(BUILD_DIR)/bin/addr.bin $(BUILD_DIR)/bin/name.bin
|
||||
$(V)$(CROSS)gcc -c $(ASMFLAGS) $(foreach i,$(INCLUDE_DIRS),-Wa,-I$(i)) -x assembler-with-cpp -MMD -MF $(BUILD_DIR)/$*.d -o $@ $<
|
||||
|
||||
# Link SM64 ELF file
|
||||
$(ELF): $(BUILD_DIR)/sm64_prelim.elf $(BUILD_DIR)/asm/debug/map.o $(O_FILES) $(YAY0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) $(BUILD_DIR)/libz.a $(BUILD_DIR)/libgoddard.a
|
||||
@$(PRINT) "$(GREEN)Linking ELF file: $(BLUE)$@ $(NO_COL)\n"
|
||||
$(V)$(LD) --gc-sections -L $(BUILD_DIR) -T $(BUILD_DIR)/$(LD_SCRIPT) -T goddard.txt -T debug_map.txt -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -L$(LIBS_DIR) -l$(ULTRALIB) -Llib $(LINK_LIBRARIES) -u sprintf -u osMapTLB -Llib/gcclib/$(LIBGCCDIR) -lgcc
|
||||
$(V)$(LD) --gc-sections -L $(BUILD_DIR) -T $(BUILD_DIR)/$(LD_SCRIPT) -T goddard.txt -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -L$(LIBS_DIR) -l$(ULTRALIB) -Llib $(LINK_LIBRARIES) -u sprintf -u osMapTLB -Llib/gcclib/$(LIBGCCDIR) -lgcc -lrtc
|
||||
|
||||
# Build ROM
|
||||
ifeq (n,$(findstring n,$(firstword -$(MAKEFLAGS))))
|
||||
@@ -919,7 +911,7 @@ else ifeq ($(CONSOLE),bb)
|
||||
endif
|
||||
$(V)$(N64CKSUM) $@
|
||||
|
||||
$(BUILD_DIR)/$(TARGET_STRING).objdump: $(ELF)
|
||||
$(BUILD_DIR)/$(TARGET).objdump: $(ELF)
|
||||
$(OBJDUMP) -D $< > $@
|
||||
|
||||
.PHONY: all clean distclean default test load rebuildtools
|
||||
|
||||
@@ -243,11 +243,9 @@ $(BUILD_DIR)/bin/machine.elf: SEGMENT_ADDRESS := 0x09000000
|
||||
$(BUILD_DIR)/bin/mountain.elf: SEGMENT_ADDRESS := 0x09000000
|
||||
$(BUILD_DIR)/bin/grass.elf: SEGMENT_ADDRESS := 0x09000000
|
||||
# EU segment 19 translations
|
||||
$(BUILD_DIR)/bin/translation_de.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
$(BUILD_DIR)/bin/translation_en.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
$(BUILD_DIR)/bin/translation_fr.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
$(BUILD_DIR)/bin/translation_jp.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
$(BUILD_DIR)/bin/translation_es.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
$(BUILD_DIR)/bin/eu/translation_de.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
$(BUILD_DIR)/bin/eu/translation_en.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
$(BUILD_DIR)/bin/eu/translation_fr.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
|
||||
# --------------------------------------
|
||||
# Skybox Rules
|
||||
@@ -264,11 +262,11 @@ $(BUILD_DIR)/bin/%_skybox.elf: SEGMENT_ADDRESS := 0x0A000000
|
||||
# --------------------------------------
|
||||
|
||||
# intro and ipl3 textures are not compressed
|
||||
INTRO_RAW_FILES := $(wildcard $(TEXTURE_DIR)/intro_raw/*.png)
|
||||
INTRO_RAW_FILES := $(wildcard $(TEXTURE_DIR)/intro_raw/*.png)
|
||||
$(BUILD_DIR)/src/goddard/renderer.o: $(addprefix $(BUILD_DIR)/,$(patsubst %.png,%.inc.c,$(INTRO_RAW_FILES)))
|
||||
|
||||
IPL3_TEXTURE_FILES := $(wildcard $(TEXTURE_DIR)/ipl3_raw/*.png)
|
||||
IPL3_RAW_FILES := $(addprefix $(BUILD_DIR)/,$(patsubst %.png,%,$(IPL3_TEXTURE_FILES)))
|
||||
|
||||
CRASH_TEXTURE_FILES := $(wildcard $(TEXTURE_DIR)/crash_screen/*.png)
|
||||
CRASH_TEXTURE_FILES := $(wildcard $(TEXTURE_DIR)/crash_custom/*.png)
|
||||
CRASH_TEXTURE_C_FILES := $(addprefix $(BUILD_DIR)/,$(patsubst %.png,%.inc.c,$(CRASH_TEXTURE_FILES)))
|
||||
|
||||
13
README.md
13
README.md
@@ -17,11 +17,11 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
|
||||
- **MrComit**: General use object defines, JUMP_KICK_FIX
|
||||
- **aglab2**: Bugfixes (particularly puppycam), refactor stuff
|
||||
- **someone2639**: math.s and crash screen disam, stack trace, map packing, shiftable segments 2, S2DEX engine
|
||||
- **Arthurtilly**: ASCII / UTF-8 support, Multilang, Platform Displacement 2
|
||||
- **Arthurtilly**: Platform Displacement 2
|
||||
- **Fazana**: PuppyLib, ucode swapping, audio load time optimisations (with Arctic), general hacker qol improvements, visual debug
|
||||
- **Reonu**: Starting the project + widescreen, reonucam, various defines for hacker QoL, and a custom Spanish (Spain) translation of the game.
|
||||
- **Reonu**: Starting the project/repo, widescreen, reonucam, various defines for hacker QoL
|
||||
- **JoshDuMan**: Decomp guy, general assistance
|
||||
- **Arceveti**: Naming unknown symbols, new crash screen, silhouette, shadow optimizations, breath meter, 4 controller support, implementations of rounded corners, slope fix, exposed ceiling fix, other bugfixes
|
||||
- **Arceveti**: Silhouette, shadow optimisation, better hanging, breath meter, 4 controller support
|
||||
- **axollyon**: Console testing, bugfixes, idea-guying, and had a hand in silhouettes
|
||||
- **Wiseguy**: World scale reimplementation, silhouette, graph node optimisations, instant input patch, cake screen fix, segmented code support, and various optimizations/fixes
|
||||
- **Kaze**: Graph node optimisations, automatic optimal collision distance
|
||||
@@ -36,6 +36,7 @@ Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
|
||||
|
||||
**Lighting Engine by Wiseguy**
|
||||
- Lighting Engine is available on a separate branch ([base/lighting-engine](https://github.com/Reonu/HackerSM64/tree/base/lighting-engine)). Instructions on how to use it are in the readme of that branch.
|
||||
- Alternatively, the main repo has `Puppylights` available, which is a more lightweight, but limited lighting library intended to be used to modify existing light properties. You can look at `puppylights.c` to find out how to use it.
|
||||
|
||||
**Puppycam**
|
||||
- Puppycam is available on the master branch now, you can toggle it in `config/config_camera.h`. *
|
||||
@@ -87,9 +88,9 @@ Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
|
||||
- You can set a test level in `config/config_debug.h` in order to boot straight into it, so you can quickly test the level you're working on. *
|
||||
- Allow all surfaces in the game to have a `force` parameter. Activating this doesn't REQUIRE you to set `force` for every surface: If you don't set, it will default to 0x0000 rather than crashing. Increases RAM usage of collision. *
|
||||
- The clown font includes the entire English alphabet.
|
||||
- Colored ia4 text support. Format: `"@XXXXXX[YOUR TEXT]@--------"` (By Arthurtilly)
|
||||
- Example Text: `"@FF0000RED @00FF00GREEN @0000FFBLUE @FFFFFFWHITE"`
|
||||
- NOTE: Text will need to be recolored each time it scrolls in a dialog box, or the custom color will reset. The text will use gDialogTextAlpha as the alpha value when changing the color.
|
||||
- Colored ia4 text support. Format: `"@XXXXXXXX[YOUR TEXT]@--------"` (By ArcticJaguar725)
|
||||
- Example Text: `"@FF0000FFRED @00FF00FFGREEN @0000FFFFBLUE @FFFFFF00INVISIBLE @--------NORMAL"`
|
||||
- NOTE: It is not mandatory to reset the text color with `"@--------"`, but text will need to be recolored each time it scrolls in a dialog box, or the custom color will reset.
|
||||
- Toggle visiblity of collision surfaces and object hitboxes with Visual Surface Debug. `config/config_debug.h` has VISUAL_DEBUG which can be turned on to enable this feature.
|
||||
- Workaround for infinite death loops caused by using the wrong warp type for death warps. Mario's HP will be restored when being warped to any warp if (and only if) he was warped while dead. *
|
||||
|
||||
|
||||
@@ -1 +1 @@
|
||||
v2.3.0
|
||||
v2.1.1
|
||||
|
||||
@@ -1,11 +1,17 @@
|
||||
.include "macros.inc"
|
||||
.section .data
|
||||
.balign 16
|
||||
glabel gMapSymbols
|
||||
glabel gMapEntries
|
||||
.incbin "bin/addr.bin"
|
||||
glabel gMapSymbolsEnd
|
||||
glabel gMapEntryEnd
|
||||
|
||||
.balign 16
|
||||
glabel gMapStrings
|
||||
.incbin "bin/name.bin"
|
||||
glabel gMapStringsEnd
|
||||
|
||||
.balign 16
|
||||
glabel gMapEntrySize
|
||||
.word (gMapEntryEnd - gMapEntries) / 4
|
||||
glabel gMapStringSize
|
||||
.word (gMapStringsEnd - gMapStrings)
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
.include "macros.inc"
|
||||
|
||||
.section .data
|
||||
glabel __n64Assert_Condition
|
||||
.skip 4
|
||||
glabel __n64Assert_Filename
|
||||
.skip 4
|
||||
glabel __n64Assert_LineNum
|
||||
@@ -13,10 +11,9 @@ glabel __n64Assert_Message
|
||||
.section .text
|
||||
|
||||
glabel __n64Assert
|
||||
sw $a0, __n64Assert_Condition
|
||||
sw $a1, __n64Assert_Filename
|
||||
sw $a2, __n64Assert_LineNum
|
||||
sw $a3, __n64Assert_Message
|
||||
sw $a0, __n64Assert_Filename
|
||||
sw $a1, __n64Assert_LineNum
|
||||
sw $a2, __n64Assert_Message
|
||||
syscall
|
||||
nop
|
||||
|
||||
|
||||
@@ -9,8 +9,6 @@
|
||||
.balign 32
|
||||
glabel pj64_get_count_factor_asm
|
||||
mfc0 $t0, $9 // $9 is the COUNT register
|
||||
NOP
|
||||
mfc0 $t1, $9
|
||||
subu $v0, $t1, $t0
|
||||
jr $ra
|
||||
srl $v0, $v0, 1
|
||||
subu $v0, $t1, $t0
|
||||
|
||||
15
bin/eu/translation_de.c
Normal file
15
bin/eu/translation_de.c
Normal file
@@ -0,0 +1,15 @@
|
||||
// SM64 (EU) Segment 19 - Deutsch
|
||||
|
||||
#include "macros.h"
|
||||
|
||||
#include "game/ingame_menu.h"
|
||||
|
||||
#include "make_const_nonconst.h"
|
||||
|
||||
// Include text/define_text.inc.c, preprocessed with -I text/de/ to get the
|
||||
// right translation strings, with symbols renamed as below.
|
||||
#define seg2_course_name_table course_name_table_eu_de
|
||||
#define seg2_act_name_table act_name_table_eu_de
|
||||
#define seg2_dialog_table dialog_table_eu_de
|
||||
|
||||
#include "text/de/define_text.inc.c"
|
||||
15
bin/eu/translation_en.c
Normal file
15
bin/eu/translation_en.c
Normal file
@@ -0,0 +1,15 @@
|
||||
// SM64 (EU) Segment 19 - English
|
||||
|
||||
#include "macros.h"
|
||||
|
||||
#include "game/ingame_menu.h"
|
||||
|
||||
#include "make_const_nonconst.h"
|
||||
|
||||
// Include text/define_text.inc.c, preprocessed with -I text/us/ to get the
|
||||
// right translation strings, with symbols renamed as below.
|
||||
#define seg2_course_name_table course_name_table_eu_en
|
||||
#define seg2_act_name_table act_name_table_eu_en
|
||||
#define seg2_dialog_table dialog_table_eu_en
|
||||
|
||||
#include "text/us/define_text.inc.c"
|
||||
15
bin/eu/translation_fr.c
Normal file
15
bin/eu/translation_fr.c
Normal file
@@ -0,0 +1,15 @@
|
||||
// SM64 (EU) Segment 19 - Français
|
||||
|
||||
#include "macros.h"
|
||||
|
||||
#include "game/ingame_menu.h"
|
||||
|
||||
#include "make_const_nonconst.h"
|
||||
|
||||
// Include text/define_text.inc.c, preprocessed with -I text/fr/ to get the
|
||||
// right translation strings, with symbols renamed as below.
|
||||
#define seg2_course_name_table course_name_table_eu_fr
|
||||
#define seg2_act_name_table act_name_table_eu_fr
|
||||
#define seg2_dialog_table dialog_table_eu_fr
|
||||
|
||||
#include "text/fr/define_text.inc.c"
|
||||
1770
bin/segment2.c
1770
bin/segment2.c
File diff suppressed because it is too large
Load Diff
@@ -143,8 +143,7 @@ const Gfx title_screen_bg_dl_face_easter_egg_end[] = {
|
||||
};
|
||||
#endif
|
||||
|
||||
// Not part of segment2, but define still covers same use case
|
||||
#if (defined(COMPLETE_EN_US_SEGMENT2) && ENABLE_RUMBLE)
|
||||
#if defined(VERSION_SH)
|
||||
ALIGNED8 static const Texture title_texture_rumble_pak[] = {
|
||||
#include "textures/title_screen_bg/title_screen_bg.06648.rgba16.inc.c"
|
||||
};
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
// SM64 (EU) Segment 19 - Deutsch
|
||||
|
||||
#include "macros.h"
|
||||
|
||||
#include "game/ingame_menu.h"
|
||||
#include "sounds.h"
|
||||
#include "seq_ids.h"
|
||||
|
||||
#define COURSE_NAME_TABLE course_name_table_de
|
||||
#define ACT_NAME_TABLE act_name_table_de
|
||||
#define DIALOG_TABLE dialog_table_de
|
||||
|
||||
#define DIALOG_FILE "de/dialogs.h"
|
||||
#define COURSE_FILE "de/courses.h"
|
||||
#include "text/define_text.inc.c"
|
||||
#undef DIALOG_FILE
|
||||
#undef COURSE_FILE
|
||||
@@ -1,17 +0,0 @@
|
||||
// SM64 (EU) Segment 19 - English
|
||||
|
||||
#include "macros.h"
|
||||
|
||||
#include "game/ingame_menu.h"
|
||||
#include "sounds.h"
|
||||
#include "seq_ids.h"
|
||||
|
||||
#define COURSE_NAME_TABLE course_name_table_en
|
||||
#define ACT_NAME_TABLE act_name_table_en
|
||||
#define DIALOG_TABLE dialog_table_en
|
||||
|
||||
#define DIALOG_FILE "us/dialogs.h"
|
||||
#define COURSE_FILE "us/courses.h"
|
||||
#include "text/define_text.inc.c"
|
||||
#undef DIALOG_FILE
|
||||
#undef COURSE_FILE
|
||||
@@ -1,17 +0,0 @@
|
||||
// SM64 (EU) Segment 19 - Español (España) (Not vanilla: Translation created and added by Reonu)
|
||||
|
||||
#include "macros.h"
|
||||
|
||||
#include "game/ingame_menu.h"
|
||||
#include "sounds.h"
|
||||
#include "seq_ids.h"
|
||||
|
||||
#define COURSE_NAME_TABLE course_name_table_es
|
||||
#define ACT_NAME_TABLE act_name_table_es
|
||||
#define DIALOG_TABLE dialog_table_es
|
||||
|
||||
#define DIALOG_FILE "es/dialogs.h"
|
||||
#define COURSE_FILE "es/courses.h"
|
||||
#include "text/define_text.inc.c"
|
||||
#undef DIALOG_FILE
|
||||
#undef COURSE_FILE
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user