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https://github.com/HackerN64/HackerSM64.git
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1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
4f1a08ada2 |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -2149,6 +2149,3 @@ lib/libs2d_engine.a
|
||||
|
||||
# :Zone_Identifier files
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||||
*Zone.Identifier
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||||
|
||||
# user-specific config file
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||||
include/config/config_local.h
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||||
|
||||
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -1,3 +0,0 @@
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||||
[submodule "lib/libpl"]
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||||
path = lib/libpl
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url = https://gitlab.com/parallel-launcher/libpl.git
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||||
3
.vscode/c_cpp_properties.json
vendored
3
.vscode/c_cpp_properties.json
vendored
@@ -26,8 +26,7 @@
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||||
"VERSION_US=1",
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||||
"F3DEX_GBI_2=1",
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"F3DZEX_NON_GBI_2=1",
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||||
"F3DEX_GBI_SHARED=1",
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||||
"LIBPL=1"
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"F3DEX_GBI_SHARED=1"
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],
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"compilerPath": "/usr/bin/mips-linux-gnu-gcc",
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"cStandard": "gnu17",
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@@ -2,7 +2,9 @@
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# Each line is a file pattern followed by one or more owners.
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||||
# These owners will be the default owners for everything in the repo.
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||||
* @Reonu @gheskett @arthurtilly
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* @Reonu
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* @thecozies
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* @gheskett
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||||
|
||||
# Order is important. The last matching pattern has the most precedence.
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||||
# So if a pull request only touches javascript files, only these owners
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||||
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||||
15
Dockerfile
15
Dockerfile
@@ -1,18 +1,17 @@
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||||
FROM ubuntu:22.04 as build
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FROM ubuntu:18.04 as build
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||||
RUN apt-get update && \
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||||
apt-get install -y \
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||||
binutils-mips-linux-gnu \
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||||
bsdextrautils \
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||||
bsdmainutils \
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||||
build-essential \
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||||
gcc-mips-linux-gnu \
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||||
libcapstone-dev \
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||||
pkgconf \
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||||
python3
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||||
|
||||
RUN mkdir /hackersm64
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WORKDIR /hackersm64
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ENV PATH="/hackersm64/tools:${PATH}"
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RUN mkdir /sm64
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||||
WORKDIR /sm64
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ENV PATH="/sm64/tools:${PATH}"
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||||
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||||
CMD echo 'Usage: docker run --rm -v ${PWD}:/hackersm64 hackersm64 make VERSION=us -j4\n' \
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||||
'See https://github.com/HackerN64/HackerSM64/blob/master/README.md for more information'
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||||
CMD echo 'usage: docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64 make VERSION=us -j4\n' \
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||||
'see https://github.com/n64decomp/sm64/blob/master/README.md for advanced usage'
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||||
|
||||
45
Makefile
45
Makefile
@@ -135,7 +135,7 @@ endif
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||||
#==============================================================================#
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||||
|
||||
# Default non-gcc opt flags
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||||
DEFAULT_OPT_FLAGS = -Ofast -falign-functions=32
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DEFAULT_OPT_FLAGS = -Ofast
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||||
# Note: -fno-associative-math is used here to suppress warnings, ideally we would enable this as an optimization but
|
||||
# this conflicts with -ftrapping-math apparently.
|
||||
# TODO: Figure out how to allow -fassociative-math to be enabled
|
||||
@@ -253,23 +253,11 @@ ifeq ($(HVQM),1)
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SRC_DIRS += src/hvqm
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endif
|
||||
|
||||
# LIBPL - whether to include libpl library for interfacing with Parallel Launcher
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# (library will be pulled into repo after building with this enabled for the first time)
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||||
# 1 - includes code in ROM
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# 0 - does not
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LIBPL ?= 0
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LIBPL_DIR := lib/libpl
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$(eval $(call validate-option,LIBPL,0 1))
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ifeq ($(LIBPL),1)
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DEFINES += LIBPL=1
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||||
SRC_DIRS += $(LIBPL_DIR)
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endif
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||||
|
||||
BUILD_DIR_BASE := build
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||||
# BUILD_DIR is the location where all build artifacts are placed
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BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_$(CONSOLE)
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||||
|
||||
COMPRESS ?= yay0
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||||
COMPRESS ?= rnc1
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||||
$(eval $(call validate-option,COMPRESS,mio0 yay0 gzip rnc1 rnc2 uncomp))
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ifeq ($(COMPRESS),gzip)
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||||
DEFINES += GZIP=1
|
||||
@@ -347,18 +335,6 @@ ifeq ($(filter clean distclean print-%,$(MAKECMDGOALS)),)
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||||
ifeq ($(DUMMY),FAIL)
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||||
$(error Failed to build tools)
|
||||
endif
|
||||
|
||||
# Clone any needed submodules
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||||
ifeq ($(LIBPL),1)
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||||
ifeq ($(wildcard $(LIBPL_DIR)/*.h),)
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||||
$(info Cloning libpl submodule...)
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||||
DUMMY != git submodule update --init $(LIBPL_DIR) > /dev/null || echo FAIL
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||||
ifeq ($(DUMMY),FAIL)
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||||
$(error Failed to clone libpl submodule)
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||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
$(info Building ROM...)
|
||||
|
||||
endif
|
||||
@@ -399,9 +375,6 @@ GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
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S_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.s))
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||||
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c
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||||
|
||||
# Ignore all .inc.c files
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||||
C_FILES := $(filter-out %.inc.c,$(C_FILES))
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||||
|
||||
# Sound files
|
||||
SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
|
||||
SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*)
|
||||
@@ -444,8 +417,6 @@ else ifneq ($(call find-command,mips-linux-gnu-ld),)
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||||
CROSS := mips-linux-gnu-
|
||||
else ifneq ($(call find-command,mips64-linux-gnu-ld),)
|
||||
CROSS := mips64-linux-gnu-
|
||||
else ifneq ($(call find-command,mips64-none-elf-ld),)
|
||||
CROSS := mips64-none-elf-
|
||||
else ifneq ($(call find-command,mips-ld),)
|
||||
CROSS := mips-
|
||||
else
|
||||
@@ -553,13 +524,7 @@ ifneq (,$(call find-command,armips))
|
||||
else
|
||||
RSPASM := $(TOOLS_DIR)/armips
|
||||
endif
|
||||
|
||||
ifneq (,$(call find-command,wslview))
|
||||
EMULATOR = "/mnt/c/Program Files (x86)/parallel-launcher/parallel-launcher.exe"
|
||||
else
|
||||
EMULATOR = parallel-launcher
|
||||
endif
|
||||
|
||||
EMULATOR = mupen64plus
|
||||
EMU_FLAGS =
|
||||
|
||||
ifneq (,$(call find-command,wslview))
|
||||
@@ -780,7 +745,7 @@ endif
|
||||
|
||||
$(BUILD_DIR)/%.table: %.aiff
|
||||
$(call print,Extracting codebook:,$<,$@)
|
||||
$(V)$(AIFF_EXTRACT_CODEBOOK) $< $@
|
||||
$(V)$(AIFF_EXTRACT_CODEBOOK) $< >$@
|
||||
|
||||
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
|
||||
$(call print,Encoding ADPCM:,$(word 2,$^),$@)
|
||||
@@ -924,7 +889,7 @@ $(BUILD_DIR)/asm/debug/map.o: asm/debug/map.s $(BUILD_DIR)/sm64_prelim.elf
|
||||
# Link SM64 ELF file
|
||||
$(ELF): $(BUILD_DIR)/sm64_prelim.elf $(BUILD_DIR)/asm/debug/map.o $(O_FILES) $(YAY0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) $(BUILD_DIR)/libz.a $(BUILD_DIR)/libgoddard.a
|
||||
@$(PRINT) "$(GREEN)Linking ELF file: $(BLUE)$@ $(NO_COL)\n"
|
||||
$(V)$(LD) --gc-sections -L $(BUILD_DIR) -T $(BUILD_DIR)/$(LD_SCRIPT) -T goddard.txt -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -L$(LIBS_DIR) -l$(ULTRALIB) -Llib $(LINK_LIBRARIES) -u sprintf -u osMapTLB -Llib/gcclib/$(LIBGCCDIR) -lgcc
|
||||
$(V)$(LD) --gc-sections -L $(BUILD_DIR) -T $(BUILD_DIR)/$(LD_SCRIPT) -T goddard.txt -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -L$(LIBS_DIR) -l$(ULTRALIB) -Llib $(LINK_LIBRARIES) -u sprintf -u osMapTLB -Llib/gcclib/$(LIBGCCDIR) -lgcc -lrtc
|
||||
|
||||
# Build ROM
|
||||
ifeq (n,$(findstring n,$(firstword -$(MAKEFLAGS))))
|
||||
|
||||
@@ -36,6 +36,7 @@ Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
|
||||
|
||||
**Lighting Engine by Wiseguy**
|
||||
- Lighting Engine is available on a separate branch ([base/lighting-engine](https://github.com/Reonu/HackerSM64/tree/base/lighting-engine)). Instructions on how to use it are in the readme of that branch.
|
||||
- Alternatively, the main repo has `Puppylights` available, which is a more lightweight, but limited lighting library intended to be used to modify existing light properties. You can look at `puppylights.c` to find out how to use it.
|
||||
|
||||
**Puppycam**
|
||||
- Puppycam is available on the master branch now, you can toggle it in `config/config_camera.h`. *
|
||||
|
||||
@@ -1 +1 @@
|
||||
v2.3.0
|
||||
v2.1.1
|
||||
|
||||
@@ -30,7 +30,7 @@ const u8 small_font_kerning_default[] = {
|
||||
/*A*/ 7, /*B*/ 7, /*C*/ 7, /*D*/ 7, /*E*/ 6, /*F*/ 5, /*G*/ 8, /*H*/ 6, /*I*/ 6, /*J*/ 5, /*K*/ 7, /*L*/ 6, /*M*/ 7, /*N*/ 7, /*O*/ 7, /*P*/ 6,
|
||||
/*Q*/ 8, /*R*/ 6, /*S*/ 7, /*T*/ 7, /*U*/ 7, /*V*/ 7, /*W*/ 8, /*X*/ 7, /*Y*/ 7, /*Z*/ 7, /*[*/ 0, /*\\*/ 0, /*]*/ 0, /*^*/ 8, /*_*/ 0, /*`*/ 0,
|
||||
/*a*/ 7, /*b*/ 7, /*c*/ 6, /*d*/ 7, /*e*/ 7, /*f*/ 7, /*g*/ 7, /*h*/ 7, /*i*/ 3, /*j*/ 5, /*k*/ 8, /*l*/ 4, /*m*/ 7, /*n*/ 7, /*o*/ 7, /*p*/ 7,
|
||||
/*q*/ 7, /*r*/ 6, /*s*/ 6, /*t*/ 6, /*u*/ 6, /*v*/ 7, /*w*/ 8, /*x*/ 6, /*y*/ 8, /*z*/ 7, /*{*/ 0, /*|*/ 0, /*}*/ 0, /*~*/ 8,
|
||||
/*q*/ 7, /*r*/ 6, /*s*/ 6, /*t*/ 6, /*u*/ 6, /*v*/ 7, /*w*/ 8, /*x*/ 6, /*y*/ 8, /*z*/ 7, /*~*/ 8,
|
||||
};
|
||||
|
||||
const u16 small_font_offsets_default[] = {
|
||||
@@ -49,7 +49,7 @@ static const u8 small_font_kerning_outline[] = {
|
||||
/*A*/ 6, /*B*/ 6, /*C*/ 6, /*D*/ 6, /*E*/ 6, /*F*/ 6, /*G*/ 6, /*H*/ 6, /*I*/ 5, /*J*/ 7, /*K*/ 6, /*L*/ 6, /*M*/ 6, /*N*/ 6, /*O*/ 6, /*P*/ 6,
|
||||
/*Q*/ 6, /*R*/ 6, /*S*/ 6, /*T*/ 6, /*U*/ 6, /*V*/ 6, /*W*/ 6, /*X*/ 6, /*Y*/ 6, /*Z*/ 6, /*[*/ 0, /*\\*/ 0, /*]*/ 0, /*^*/ 7, /*_*/ 0, /*`*/ 0,
|
||||
/*a*/ 5, /*b*/ 5, /*c*/ 5, /*d*/ 5, /*e*/ 5, /*f*/ 5, /*g*/ 5, /*h*/ 5, /*i*/ 2, /*j*/ 6, /*k*/ 4, /*l*/ 2, /*m*/ 5, /*n*/ 5, /*o*/ 5, /*p*/ 5,
|
||||
/*q*/ 5, /*r*/ 5, /*s*/ 5, /*t*/ 5, /*u*/ 5, /*v*/ 5, /*w*/ 5, /*x*/ 5, /*y*/ 5, /*z*/ 5, /*{*/ 0, /*|*/ 0, /*}*/ 0, /*~*/ 6,
|
||||
/*q*/ 5, /*r*/ 5, /*s*/ 5, /*t*/ 5, /*u*/ 5, /*v*/ 5, /*w*/ 5, /*x*/ 5, /*y*/ 5, /*z*/ 5, /*~*/ 6,
|
||||
};
|
||||
|
||||
const u16 small_font_offsets_outline[] = {
|
||||
@@ -68,7 +68,7 @@ static const u8 small_font_kerning_plain[] = {
|
||||
/*A*/ 6, /*B*/ 6, /*C*/ 6, /*D*/ 6, /*E*/ 6, /*F*/ 6, /*G*/ 6, /*H*/ 6, /*I*/ 4, /*J*/ 6, /*K*/ 6, /*L*/ 6, /*M*/ 7, /*N*/ 7, /*O*/ 6, /*P*/ 6,
|
||||
/*Q*/ 6, /*R*/ 6, /*S*/ 6, /*T*/ 6, /*U*/ 6, /*V*/ 6, /*W*/ 7, /*X*/ 6, /*Y*/ 6, /*Z*/ 6, /*[*/ 0, /*\\*/ 0, /*]*/ 0, /*^*/ 7, /*_*/ 0, /*`*/ 0,
|
||||
/*a*/ 6, /*b*/ 6, /*c*/ 6, /*d*/ 6, /*e*/ 6, /*f*/ 6, /*g*/ 6, /*h*/ 6, /*i*/ 3, /*j*/ 4, /*k*/ 6, /*l*/ 5, /*m*/ 7, /*n*/ 6, /*o*/ 6, /*p*/ 6,
|
||||
/*q*/ 6, /*r*/ 6, /*s*/ 6, /*t*/ 6, /*u*/ 6, /*v*/ 6, /*w*/ 7, /*x*/ 6, /*y*/ 6, /*z*/ 6, /*{*/ 0, /*|*/ 0, /*}*/ 0, /*~*/ 7,
|
||||
/*q*/ 6, /*r*/ 6, /*s*/ 6, /*t*/ 6, /*u*/ 6, /*v*/ 6, /*w*/ 7, /*x*/ 6, /*y*/ 6, /*z*/ 6, /*~*/ 7,
|
||||
};
|
||||
|
||||
const u16 small_font_offsets_plain[] = {
|
||||
@@ -87,7 +87,7 @@ static const u8 small_font_kerning_vanilla[] = {
|
||||
/*A*/ 5, /*B*/ 5, /*C*/ 5, /*D*/ 5, /*E*/ 5, /*F*/ 5, /*G*/ 5, /*H*/ 5, /*I*/ 3, /*J*/ 5, /*K*/ 5, /*L*/ 5, /*M*/ 7, /*N*/ 7, /*O*/ 6, /*P*/ 5,
|
||||
/*Q*/ 6, /*R*/ 5, /*S*/ 5, /*T*/ 5, /*U*/ 5, /*V*/ 5, /*W*/ 7, /*X*/ 6, /*Y*/ 5, /*Z*/ 5, /*[*/ 0, /*\\*/ 0, /*]*/ 0, /*^*/ 7, /*_*/ 0, /*`*/ 0,
|
||||
/*a*/ 5, /*b*/ 4, /*c*/ 4, /*d*/ 4, /*e*/ 4, /*f*/ 5, /*g*/ 5, /*h*/ 4, /*i*/ 3, /*j*/ 4, /*k*/ 3, /*l*/ 2, /*m*/ 6, /*n*/ 4, /*o*/ 4, /*p*/ 4,
|
||||
/*q*/ 5, /*r*/ 4, /*s*/ 4, /*t*/ 4, /*u*/ 4, /*v*/ 4, /*w*/ 7, /*x*/ 5, /*y*/ 4, /*z*/ 5, /*{*/ 0, /*|*/ 0, /*}*/ 0, /*~*/ 6,
|
||||
/*q*/ 5, /*r*/ 4, /*s*/ 4, /*t*/ 4, /*u*/ 4, /*v*/ 4, /*w*/ 7, /*x*/ 5, /*y*/ 4, /*z*/ 5, /*~*/ 6,
|
||||
};
|
||||
|
||||
const u16 small_font_offsets_vanilla[] = {
|
||||
@@ -2374,8 +2374,8 @@ static const Vtx vertex_ia8_char[] = {
|
||||
#else
|
||||
{{{ 0, 0, 0}, 0, { 0, 256}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ 8, 0, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ 8, 16, 0}, 0, { 512, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ 0, 16, 0}, 0, { 512, 256}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ 8, 16, 0}, 0, { 480, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ 0, 16, 0}, 0, { 480, 256}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
#endif
|
||||
};
|
||||
|
||||
@@ -2394,11 +2394,11 @@ const Gfx dl_ia_text_begin[] = {
|
||||
|
||||
// 0x020073E8 - 0x02007418
|
||||
const Gfx dl_ia_text_tex_settings[] = {
|
||||
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
|
||||
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, (G_TX_WRAP | G_TX_MIRROR), 3, G_TX_NOLOD, (G_TX_WRAP | G_TX_MIRROR), 4, G_TX_NOLOD),
|
||||
gsDPLoadSync(),
|
||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, ((16 * 8 + G_IM_SIZ_4b_INCR) >> G_IM_SIZ_4b_SHIFT) - 1, CALC_DXT(16, G_IM_SIZ_4b_BYTES)),
|
||||
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
|
||||
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
|
||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, ((((16 * 8) + G_IM_SIZ_4b_INCR) >> G_IM_SIZ_4b_SHIFT) - 1), CALC_DXT(16, G_IM_SIZ_4b_BYTES)),
|
||||
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 0, (G_TX_WRAP | G_TX_MIRROR), 3, G_TX_NOLOD, (G_TX_WRAP | G_TX_MIRROR), 4, G_TX_NOLOD),
|
||||
gsDPSetTileSize(0, 0, 0, ((16 - 1) << G_TEXTURE_IMAGE_FRAC), ((8 - 1) << G_TEXTURE_IMAGE_FRAC)),
|
||||
gsSPVertex(vertex_ia8_char, 4, 0),
|
||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
||||
gsSPEndDisplayList(),
|
||||
@@ -2474,7 +2474,6 @@ static const Vtx vertex_billboard_num[] = {
|
||||
// 0x0200EFF0 - 0x0200F038
|
||||
const Gfx dl_billboard_num_begin[] = {
|
||||
gsDPPipeSync(),
|
||||
gsDPSetTextureFilter(G_TF_POINT),
|
||||
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
|
||||
gsSPClearGeometryMode(G_LIGHTING),
|
||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, (G_TX_WRAP | G_TX_NOMIRROR), G_TX_NOMASK, G_TX_NOLOD, (G_TX_WRAP | G_TX_NOMIRROR), G_TX_NOMASK, G_TX_NOLOD),
|
||||
@@ -2491,7 +2490,6 @@ const Gfx dl_billboard_num_end[] = {
|
||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
||||
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_OFF),
|
||||
gsDPPipeSync(),
|
||||
gsDPSetTextureFilter(G_TF_BILERP),
|
||||
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
||||
gsSPSetGeometryMode(G_LIGHTING),
|
||||
gsSPEndDisplayList(),
|
||||
|
||||
@@ -143,8 +143,7 @@ const Gfx title_screen_bg_dl_face_easter_egg_end[] = {
|
||||
};
|
||||
#endif
|
||||
|
||||
// Not part of segment2, but define still covers same use case
|
||||
#if (defined(COMPLETE_EN_US_SEGMENT2) && ENABLE_RUMBLE)
|
||||
#if defined(VERSION_SH)
|
||||
ALIGNED8 static const Texture title_texture_rumble_pak[] = {
|
||||
#include "textures/title_screen_bg/title_screen_bg.06648.rgba16.inc.c"
|
||||
};
|
||||
|
||||
@@ -66,7 +66,6 @@
|
||||
#define BC_HH(a, b) (_SHIFTL(a, 16, 16) | _SHIFTL(b, 0, 16))
|
||||
#define BC_W(a) ((uintptr_t)(u32)(a))
|
||||
#define BC_PTR(a) ((uintptr_t)(a))
|
||||
#define BC_BPTR(a, b) (_SHIFTL(a, 24, 8) + OS_K0_TO_PHYSICAL(b))
|
||||
|
||||
enum BehaviorCommands {
|
||||
/*0x00*/ BHV_CMD_BEGIN,
|
||||
@@ -181,7 +180,8 @@ enum BehaviorCommands {
|
||||
|
||||
// Executes a native game function.
|
||||
#define CALL_NATIVE(func) \
|
||||
BC_BPTR(BHV_CMD_CALL_NATIVE, func)
|
||||
BC_B(BHV_CMD_CALL_NATIVE), \
|
||||
BC_PTR(func)
|
||||
|
||||
// Adds a float to the specified field.
|
||||
#define ADD_FLOAT(field, value) \
|
||||
@@ -386,7 +386,8 @@ enum BehaviorCommands {
|
||||
|
||||
// Spawns a water droplet with the given parameters.
|
||||
#define SPAWN_WATER_DROPLET(dropletParams) \
|
||||
BC_BPTR(BHV_CMD_SPAWN_WATER_DROPLET, dropletParams)
|
||||
BC_B(BHV_CMD_SPAWN_WATER_DROPLET), \
|
||||
BC_PTR(dropletParams)
|
||||
|
||||
|
||||
const BehaviorScript bhvStarDoor[] = {
|
||||
@@ -2694,7 +2695,7 @@ const BehaviorScript bhvSushiShark[] = {
|
||||
|
||||
const BehaviorScript bhvJrbSlidingBox[] = {
|
||||
BEGIN(OBJ_LIST_SURFACE),
|
||||
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_NO_AUTO_DISPLACEMENT),
|
||||
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
|
||||
LOAD_COLLISION_DATA(jrb_seg7_collision_floating_box),
|
||||
SET_HOME(),
|
||||
BEGIN_LOOP(),
|
||||
@@ -5437,7 +5438,11 @@ const BehaviorScript bhvTTCPendulum[] = {
|
||||
|
||||
const BehaviorScript bhvTTCTreadmill[] = {
|
||||
BEGIN(OBJ_LIST_SURFACE),
|
||||
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_NO_AUTO_DISPLACEMENT)),
|
||||
#ifdef PLATFORM_DISPLACEMENT_2
|
||||
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_VELOCITY_PLATFORM)),
|
||||
#else
|
||||
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
|
||||
#endif
|
||||
SET_FLOAT(oCollisionDistance, 750),
|
||||
CALL_NATIVE(bhv_ttc_treadmill_init),
|
||||
DELAY(1),
|
||||
@@ -5868,7 +5873,7 @@ const BehaviorScript bhvRacingPenguin[] = {
|
||||
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_ACTIVE_FROM_AFAR | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
|
||||
LOAD_ANIMATIONS(oAnimations, penguin_seg5_anims_05008B74),
|
||||
ANIMATE(PENGUIN_ANIM_IDLE),
|
||||
SET_OBJ_PHYSICS(/*Wall hitbox radius*/ 200, /*Gravity*/ -800, /*Bounciness*/ -5, /*Drag strength*/ 0, /*Friction*/ 0, /*Buoyancy*/ 0, /*Unused*/ 0, 0),
|
||||
SET_OBJ_PHYSICS(/*Wall hitbox radius*/ 300, /*Gravity*/ -800, /*Bounciness*/ -5, /*Drag strength*/ 0, /*Friction*/ 0, /*Buoyancy*/ 0, /*Unused*/ 0, 0),
|
||||
SCALE(/*Unused*/ 0, /*Field*/ 400),
|
||||
CALL_NATIVE(bhv_racing_penguin_init),
|
||||
BEGIN_LOOP(),
|
||||
|
||||
@@ -177,15 +177,9 @@ def main():
|
||||
# presence of the correct roms automatically
|
||||
|
||||
# Make sure tools exist
|
||||
tools = [ "n64graphics", "skyconv", "mio0", "aifc_decode" ]
|
||||
if os.name == 'nt':
|
||||
tools = [tool + ".exe" for tool in tools]
|
||||
make = "mingw32-make"
|
||||
else:
|
||||
make = "make"
|
||||
|
||||
cmd = [make, "-s", "-C", "tools/"] + tools
|
||||
subprocess.check_call(cmd)
|
||||
subprocess.check_call(
|
||||
["make", "-s", "-C", "tools/", "n64graphics", "skyconv", "mio0", "aifc_decode"]
|
||||
)
|
||||
|
||||
# Go through the assets in roughly alphabetical order (but assets in the same
|
||||
# mio0 file still go together).
|
||||
|
||||
28
fast64.json
28
fast64.json
@@ -1,28 +0,0 @@
|
||||
{
|
||||
"version": 1.0,
|
||||
"autoLoad": true,
|
||||
"microcode": "F3DEX2/LX2",
|
||||
"rdpDefaults": {
|
||||
"geometryMode": {
|
||||
"zBuffer": true,
|
||||
"shade": true,
|
||||
"cullBack": true,
|
||||
"lighting": true,
|
||||
"shadeSmooth": true
|
||||
},
|
||||
"otherModeH": {
|
||||
"textureConvert": "G_TC_FILT",
|
||||
"textureFilter": "G_TF_BILERP",
|
||||
"perspectiveCorrection": "G_TP_PERSP",
|
||||
"pipelineMode": "G_PM_1PRIMITIVE"
|
||||
},
|
||||
"otherModeL": {},
|
||||
"other": {}
|
||||
},
|
||||
"sm64": {
|
||||
"refresh_version": "HackerSM64 2.3.0",
|
||||
"compression_format": "yay0",
|
||||
"force_extended_ram": false,
|
||||
"matstack_fix": true
|
||||
}
|
||||
}
|
||||
@@ -19,10 +19,6 @@
|
||||
#include "config/config_objects.h"
|
||||
#include "config/config_rom.h"
|
||||
|
||||
// Local config - include a gitignore'd config file that's specific to just the user (if the file exists)
|
||||
#if __has_include("config/config_local.h")
|
||||
#include "config/config_local.h"
|
||||
#endif
|
||||
|
||||
// WARNING: Compatibility safeguards - don't remove this file unless you know what you're doing
|
||||
/* WARNING: Compatibility safeguards - don't remove this file unless you know what you're doing */
|
||||
#include "config/config_safeguards.h"
|
||||
|
||||
@@ -17,9 +17,3 @@
|
||||
* Skips the title/splash screen (Super Mario 64 logo).
|
||||
*/
|
||||
// #define SKIP_TITLE_SCREEN
|
||||
|
||||
/**
|
||||
* Skips the File Select screen
|
||||
*/
|
||||
// #define SKIP_FILE_SELECT
|
||||
|
||||
|
||||
@@ -14,10 +14,6 @@
|
||||
*/
|
||||
// #define DISABLE_ALL
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/**
|
||||
* Enables a comprehensive standalone profiler. Automatically enabled by PUPPYPRINT_DEBUG.
|
||||
* If not using PUPPYPRINT_DEBUG, press L + D-Pad Up to toggle the profiler.
|
||||
@@ -89,8 +85,3 @@
|
||||
* Forces a crash when the game starts. Useful for debugging the crash screen.
|
||||
*/
|
||||
// #define DEBUG_FORCE_CRASH_ON_BOOT
|
||||
|
||||
/**
|
||||
* Intentionally crash the game whenever a runtime assertion fails (also invoked by the DEBUG define in the Makefile).
|
||||
*/
|
||||
#define DEBUG_ASSERTIONS
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
// #define DIALOG_INDICATOR
|
||||
|
||||
/**
|
||||
* Include the English characters that were missing from US segment2 and the rumble pak texture if using rumble.
|
||||
* Include the English characters that were missing from US segment2
|
||||
* J, Q, V, X, Z, ¨, !, !!, ?, &, %, ., and the beta key.
|
||||
* [MAKE SURE TO INCLUDE EU AND JP/SH BASEROMS IN THE REPO TO OBTAIN THE ASSETS]
|
||||
* If this is disabled, backup assets will be used.
|
||||
|
||||
@@ -60,12 +60,12 @@
|
||||
/**
|
||||
* Makes the coins ia8 64x64 instead of ia16 32x32. Uses new ia8 textures so that vanilla coins look better.
|
||||
*/
|
||||
// #define IA8_COINS
|
||||
#define IA8_COINS
|
||||
|
||||
/**
|
||||
* Similar to the above, but 30 FPS (Textures by InTheBeef, cleaned up by Arceveti).
|
||||
*/
|
||||
// #define IA8_30FPS_COINS
|
||||
#define IA8_30FPS_COINS
|
||||
|
||||
/**
|
||||
* Use .rej microcode for certain objects (experimental - only should be used when F3DEX_GBI_2 is defined).
|
||||
@@ -141,10 +141,9 @@
|
||||
#define DEFAULT_CULLING_RADIUS 300
|
||||
|
||||
/**
|
||||
* Eases the textured screen transitions to make them look smoother.
|
||||
* Extends the full radius for mario, bowser and the star transitions.
|
||||
* Eases the textured screen transitions to make them look smoother.
|
||||
*/
|
||||
// #define POLISHED_TRANSITIONS
|
||||
#define EASE_IN_OUT_TRANSITIONS
|
||||
|
||||
/**
|
||||
* Uses frustratio of 2 instead of 1.
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
/**
|
||||
* Decides whether you can exit course while moving (has no effect if you disable Exit Course).
|
||||
*/
|
||||
// #define EXIT_COURSE_WHILE_MOVING
|
||||
#define EXIT_COURSE_WHILE_MOVING
|
||||
|
||||
/**
|
||||
* Decides whether to treat exiting course as if the player had died.
|
||||
|
||||
@@ -26,12 +26,12 @@
|
||||
* - Precise turning control.
|
||||
* - Prevents falling from the edges.
|
||||
*/
|
||||
// #define BETTER_HANGING
|
||||
#define BETTER_HANGING
|
||||
|
||||
/**
|
||||
* Change the movement speed when hanging from a ceiling (the vanilla value is 4.0f, has no effect if BETTER_HANGING is enabled).
|
||||
*/
|
||||
#define HANGING_SPEED 4.0f
|
||||
#define HANGING_SPEED 12.0f
|
||||
|
||||
/**
|
||||
* Prevents Mario from falling asleep while idle.
|
||||
@@ -81,12 +81,12 @@
|
||||
/**
|
||||
* If A and Z are pressed on the same frame while running, Mario will long jump instead of ground pound.
|
||||
*/
|
||||
// #define EASIER_LONG_JUMPS
|
||||
#define EASIER_LONG_JUMPS
|
||||
|
||||
/**
|
||||
* Enables the ability to hold Z while twirling to descend faster.
|
||||
*/
|
||||
// #define Z_TWIRL
|
||||
#define Z_TWIRL
|
||||
|
||||
/**
|
||||
* Disables bonks when ground pounding next to a wall.
|
||||
@@ -101,7 +101,7 @@
|
||||
/**
|
||||
* Allows Mario to grab hangable ceilings from any state.
|
||||
*/
|
||||
// #define HANGING_FIX
|
||||
#define HANGING_FIX
|
||||
|
||||
/**
|
||||
* The maximum angle the player can wall kick, in degrees. 0..90. To allow 45 degree wall kicks, you must supply `46` to allow 45 and under.
|
||||
@@ -113,11 +113,6 @@
|
||||
*/
|
||||
#define DONT_LEDGE_GRAB_STEEP_SLOPES
|
||||
|
||||
/**
|
||||
* Buffers an A input if you jump off a slope during the landing lag
|
||||
*/
|
||||
// #define SLOPE_BUFFER
|
||||
|
||||
/**
|
||||
* Disables BLJs and crushes SimpleFlips's dreams.
|
||||
*/
|
||||
@@ -134,10 +129,16 @@
|
||||
* be interrupted with text
|
||||
* Uncomment this to fix this bug, and frustrate speedrunners
|
||||
*/
|
||||
#define BUGFIX_DIALOG_TIME_STOP
|
||||
// #define BUGFIX_DIALOG_TIME_STOP
|
||||
|
||||
/**
|
||||
* Enables Platform Displacement 2, an upgrade to the physics involving moving platforms and how Mario interacts with them.
|
||||
*/
|
||||
#define PLATFORM_DISPLACEMENT_2
|
||||
|
||||
/**
|
||||
* Inertia defines; allow Mario to preserve his momemtum when leaving moving platforms.
|
||||
* These require Platform Displacement 2 to be enabled.
|
||||
*/
|
||||
#define MARIO_INERTIA_UPWARD
|
||||
// #define MARIO_INERTIA_LATERAL
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user