Commit Graph

  • 9984c267d9 Names for some view things (#1191) Robin Allen 2022-04-08 23:50:28 +01:00
  • b9b40805f7 Fix misc 9 (#1183) Dragorn421 2022-04-04 00:33:50 +02:00
  • 04fb0ac1b1 Document Pushing Player: Bg Conveyors and Climbing Slopes (#1103) engineer124 2022-04-04 08:06:25 +10:00
  • a9084ad65e Mark bug in file choose (#1187) louist103 2022-04-03 14:44:42 -04:00
  • 3ce701cfd8 Angle cleanup - miscellaneous (#1159) Dragorn421 2022-04-03 20:32:18 +02:00
  • 791d9018c0 first pass (#1185) louist103 2022-03-21 15:49:11 -04:00
  • 4729ac131a Angle cleanup - DEG_TO_RAD (#1157) Dragorn421 2022-03-21 00:33:29 +01:00
  • c42c172e72 Use BINANG_TO_RAD_ALT more (#1156) Dragorn421 2022-03-20 23:58:36 +01:00
  • 8f9e309452 Doc (partially) player model and anim code data (#1143) Dragorn421 2022-03-20 23:42:01 +01:00
  • e07d3a3819 Document more PathwayLists for scenes (#1181) Dragorn421 2022-03-20 01:56:05 +01:00
  • 06e1ae7848 object_human OK (#1004) Anghelo Carvajal 2022-03-19 21:43:33 -03:00
  • 33c5b8eb67 Update market_alley_n.xml (#1173) MegaMech 2022-03-19 18:30:09 -06:00
  • 0e5ecdcd73 Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158) Dragorn421 2022-03-20 01:16:33 +01:00
  • 4f6967b027 Doc misc 4 (#1177) Dragorn421 2022-03-20 00:42:11 +01:00
  • a7fa906841 Small collision_check improvements (#1172) Tharo 2022-03-19 23:33:47 +00:00
  • b2a3fb2f7f Fix misc 8 (#1150) Dragorn421 2022-03-16 22:14:56 +01:00
  • 93096a45b6 More documentation for IrqMgr (#1144) Tharo 2022-03-13 23:22:14 +00:00
  • 61b864a89c Angle cleanup - RADF_TO_BINANG (#1155) Dragorn421 2022-03-13 19:46:46 +01:00
  • aab5bc9211 Define gMorphaAndPoolWaterTex to remove unknown bytes. (#1174) MegaMech 2022-03-12 20:54:42 -08:00
  • ff8a055b3d Renamed gLinkTunic1Tex to gDekuStickTex (#1169) MegaMech 2022-03-12 20:31:17 -08:00
  • 054bac7583 Doc player drawing (#1098) Dragorn421 2022-03-13 01:06:43 +01:00
  • a160fb96c8 Naming1 (#1113) playerskel 2022-03-10 21:21:46 +01:00
  • c55a8530ee PlayerMeleeWeaponAnimation enum (#1154) Dragorn421 2022-03-09 18:52:28 +01:00
  • 5cadc5df8a Document/fix Player.bodyPartsPos usage (#1141) Dragorn421 2022-03-09 01:50:27 +01:00
  • c73053db6f Name variables holding poly normals and variables used in COLPOLY_GET_NORMAL (#1168) Dragorn421 2022-03-09 01:43:07 +01:00
  • e53ec1962b Add note on cloning into WSL's Linux filesystem (#1163) EllipticEllipsis 2022-03-08 21:52:47 +00:00
  • 362bc5e613 Name fmodf (#1162) Tharo 2022-03-01 19:29:42 +00:00
  • ed6ec5bceb Doc misc 1 (#1160) Dragorn421 2022-02-27 22:32:05 +01:00
  • dfbc356cdf Document vismono (#1107) Dragorn421 2022-02-27 22:21:26 +01:00
  • 2306e094b2 Fix oob access in Matrix_SetTranslateScaleMtx2 (#1152) Anghelo Carvajal 2022-02-21 21:01:28 -03:00
  • 145b14dbc4 sword -> meleeWeapon (#1147) Dragorn421 2022-02-21 00:45:12 +01:00
  • b9cc31dc74 Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) Dragorn421 2022-02-21 00:41:55 +01:00
  • 85ce3d3ca4 Document Distortions from z_camera and z_view (#1102) engineer124 2022-02-21 10:35:53 +11:00
  • 267e20dd4c tools: teach msgenc to avoid comments (#1151) Pierre de La Morinerie 2022-02-20 20:01:06 +01:00
  • 5b0f79ec6e Update cygwin instructions (#1146) fig02 2022-02-20 08:51:12 -05:00
  • e51fd73704 Fix misc 7 (#1149) Dragorn421 2022-02-20 14:31:31 +01:00
  • a9526a3354 Fix misc 6 (#1148) Dragorn421 2022-02-20 14:22:29 +01:00
  • c3533052ca Add GCC compiler option. (#1056) Revo 2022-02-19 16:50:56 -05:00
  • 67f294774b Defines for Actor#bgCheckFlags (#1126) Dragorn421 2022-02-19 03:16:19 +01:00
  • 251d90301c Make text headers encoding more robust (#1145) Tharo 2022-02-14 23:26:03 +00:00
  • 2191c8b0a0 Use __builtin_offsetof for non IDO builds (#1140) Anghelo Carvajal 2022-02-13 02:05:11 -03:00
  • ed0daabf98 Run formatter (#1139) Dragorn421 2022-02-13 00:29:48 +01:00
  • 8926b08582 Force required alignment on DMA related stuff (#1135) Anghelo Carvajal 2022-02-11 20:23:57 -03:00
  • c8d150afe2 Anubice fix, bit more documentation (#1136) EllipticEllipsis 2022-02-11 23:20:48 +00:00
  • 6fd0f3cff2 git subrepo pull --force tools/fado (#1138) EllipticEllipsis 2022-02-11 20:09:27 +00:00
  • eadc477187 New relocation-generating program (#1016) EllipticEllipsis 2022-02-06 19:40:26 +00:00
  • cf048f849a Correctly align program stacks (#1133) Tharo 2022-02-06 18:00:01 +00:00
  • b41489c443 fix Math_GetAtan2Tbl (#1132) fig02 2022-02-05 17:45:03 -05:00
  • c8f4d66b00 Documentation for fault.c and fault_drawer.c (#1106) Tharo 2022-02-02 21:43:34 +00:00
  • cd1d08d34f Implement the scene table with defines (#1128) Roman971 2022-02-01 20:36:09 +01:00
  • aecd883bbc Document some z_actor.c functions (#1091) hatal175 2022-01-31 11:36:58 +02:00
  • 82cedcc3ef proposal for link age macros (#1119) playerskel 2022-01-25 01:08:37 +01:00
  • 621b91e2b6 vector change proposal from @Kelebek1 (#1120) playerskel 2022-01-25 01:00:30 +01:00
  • 7877966f03 fix function (#1118) fig02 2022-01-24 18:55:34 -05:00
  • 2dbe518f16 Document Obj_Switch subtypes (#1082) Yanis42 2022-01-25 00:51:14 +01:00
  • d1ac7eb80d Document the lens system (#1079) louist103 2022-01-24 18:42:36 -05:00
  • 1f300f4a79 lifemeter_z.c documentation (#1092) hatal175 2022-01-24 01:17:15 +02:00
  • f4a72303cb Whitespace (#1112) playerskel 2022-01-24 00:09:02 +01:00
  • f344fe648b Document RCP functions (#1087) hatal175 2022-01-24 01:04:50 +02:00
  • 4b4099e84c Expose MIPS_BINUTILS_PREFIX for building on alternative platforms (#1076) Tyler Phillips 2022-01-19 18:57:39 -05:00
  • 6479913daa Defines for player state flags (#1081) Dragorn421 2022-01-18 01:04:07 +01:00
  • 2a4fb604fb Cleanup symbols 7 (#1073) Dragorn421 2022-01-18 00:50:18 +01:00
  • 0a48548da7 Extract z_select_static (#1074) louist103 2022-01-17 18:42:33 -05:00
  • 46b826fcd4 Updating vscode.md (#1095) Stephen Meier 2022-01-17 18:35:25 -05:00
  • 71be03da7c Asset header split (#1023) louist103 2022-01-17 17:38:32 -05:00
  • 98259a128d Misc. doc/cleanup 4 (#1093) Dragorn421 2022-01-17 21:30:30 +01:00
  • 9b67778a00 Building on Macs (#1086) EllipticEllipsis 2022-01-17 00:43:07 +00:00
  • 9450272503 Improve River_Sound Docs (#1100) engineer124 2022-01-15 09:13:04 +11:00
  • 9fec455805 Small Skin system documentation pass (#1017) Anghelo Carvajal 2022-01-12 20:00:28 -03:00
  • e5ecdfd559 Misc. doc/cleanup 5 (#1096) Dragorn421 2022-01-12 21:48:04 +01:00
  • 11917bf640 Cleanup around some generic animation info structs (#1059) Dragorn421 2022-01-12 03:10:43 +01:00
  • d3a8ade6ba Migrate Remaining Audio Data & Cleanup some Audio Data externs (#1097) engineer124 2022-01-12 12:58:26 +11:00
  • 67f6b50de3 Document Parts of Camera Data (#1054) engineer124 2022-01-11 12:51:57 +11:00
  • 9e5a9d7dc9 Change all instances of "palette" in object symbols/OutNames to "tlut" (#1099) Tom Overton 2022-01-10 17:41:47 -08:00
  • 59e212c197 Document code_8006BA00 (Audio Sound Sources) (#997) engineer124 2022-01-11 12:31:53 +11:00
  • b1d3844325 Document undocumented matrix functions (#955) Dragorn421 2022-01-11 00:28:01 +01:00
  • 0b8edc21c0 ACTOR_FLAG_11 -> ACTOR_FLAG_ENKUSA_CUT (#1065) Dragorn421 2021-12-27 19:24:41 +01:00
  • 965677f014 Update recomp (#1085) EllipticEllipsis 2021-12-27 18:09:43 +00:00
  • b8b983dd7f Nature Ambience Documentation (#1063) engineer124 2021-12-28 04:35:05 +11:00
  • a862411f00 Objects4 (#1057) louist103 2021-12-27 08:08:26 -05:00
  • 6213fe3bbd Fix Jenkinsfile Ethan Roseman 2021-12-19 00:31:22 +09:00
  • 383a95d11e Changed progress.py csv output to be compatible with new website (#1075) EllipticEllipsis 2021-12-18 15:09:51 +00:00
  • 05b2cbfc60 Doc dodongo's cavern stuff (#1019) Dragorn421 2021-12-11 02:21:19 +01:00
  • 037c1dcad6 Cleanup more u32 being used as pointers. (#1052) louist103 2021-12-07 14:19:13 -05:00
  • 15d3796574 Replace more constants with proper asset symbols (#1071) Dragorn421 2021-12-07 20:10:44 +01:00
  • 70b858b724 Name one is-controller-valid symbol (#1060) Dragorn421 2021-12-07 15:17:48 +01:00
  • 5f89b8543f Cleanup variables.h (#1061) Dragorn421 2021-12-06 20:03:42 +01:00
  • 7fa513ec73 Update Dockerfile (#1062) Chris 2021-12-06 19:28:36 +01:00
  • a9b257c0a9 Minor README updates and cleanup (#1066) Roman971 2021-12-06 18:53:32 +01:00
  • a9284494f2 Use defines for actor flags (#873) Dragorn421 2021-12-06 01:11:38 +01:00
  • 79220ba58a Document Sequence Modes and Related Functions (#1046) engineer124 2021-12-06 04:13:53 +11:00
  • e635e34265 Remove THIS macro (#1047) fig02 2021-12-04 11:33:00 -05:00
  • 68899c2e33 git subrepo pull --force tools/ZAPD (#1049) fig02 2021-12-03 15:57:05 -05:00
  • 5e9d24fca4 Clean Up Sequence Structs in Scene/Save/z64 (#1051) engineer124 2021-12-04 01:49:32 +11:00
  • 21a92ab95f Fix sym_info.py and first_diff.py map lookup issues (#1055) Roman971 2021-12-03 15:11:49 +01:00
  • 4390dd74b6 boss_ganon (Ganondorf) OK (#1037) fig02 2021-12-02 17:31:39 -05:00
  • 8ff1f242fa Replace some more constants with proper asset symbols (#1053) Dragorn421 2021-12-02 22:19:19 +01:00
  • 1ac6e42b56 Cutscene Camera Commands: POS -> EYE, FOCUS -> LOOK_AT (#993) engineer124 2021-12-03 08:04:55 +11:00
  • b3d5f549e7 Document Actor_DrawDoorLock (#1045) Dragorn421 2021-12-02 01:32:23 +01:00
  • ff49ace524 Symbol cleanup 4 (#1050) Dragorn421 2021-12-02 01:21:32 +01:00