Asset header split (#1023)

* merge master

* gi objects

* Some more and fix dungeon keep and field keep

* the rest of them

* fix field keep

* Remove extra underscore
This commit is contained in:
louist103
2022-01-17 17:38:32 -05:00
committed by GitHub
parent 98259a128d
commit 71be03da7c
105 changed files with 108 additions and 3 deletions

View File

@@ -6,6 +6,7 @@
<DList Name="gDoorLockDL" Offset="0x1100"/>
<DList Name="gDoorChainsDL" Offset="0x11F0"/>
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
<Texture Name="gPushBlockSilverTex" OutName="block_silver" Format="i4" Width="64" Height="64" Offset="0x3350"/>
<Texture Name="gPushBlockBaseTex" OutName="block_base" Format="i4" Width="64" Height="64" Offset="0x3B50"/>
@@ -39,6 +40,7 @@
<Texture Name="gEyeSwitchSilverHalfTex" OutName="eye_silver_half" Format="rgba16" Width="32" Height="32" Offset="0xB8A0"/>
<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/>
<Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/>
<Texture Name="gDungeonkeepTex_00D0A0" OutName="dungeon_keep_tex_00D0A0" Format="rgba16" Width="32" Height="32" Offset="0xD0A0"/>
<Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
<Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>

View File

@@ -57,6 +57,6 @@
<Texture Name="gFieldSandstorm1Tex" OutName="sandstorm_1" Format="i8" Width="64" Height="32" Offset="0xBA70"/>
<Texture Name="gFieldSandstorm2Tex" OutName="sandstorm_2" Format="ia8" Width="64" Height="32" Offset="0xC270"/>
<DList Name="gFieldSandstormDL" Offset="0xCA70"/>
<Blob Name="gFieldUnaccounted_00CB30" Size="0x800"/>
<Texture Name="gFieldKeepTex_00CB30" OutName="gFieldKeep_00CB30" Format="rgba16" Width="32" Height="32" Offset="0xCB30"/>
</File>
</Root>

View File

@@ -704,6 +704,10 @@
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x190B0"/>
<DList Name="gEffShockwaveDL" Offset="0x1A0B0"/>
<DList Name="gEffBubbleDL" Offset="0x1A160"/>
<Array Name="gGameplayKeepVtx_01A120" Count="4" Offset="0x1A120">
<Vtx/>
</Array>
<Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A220"/>
<Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1A620"/>
<Texture Name="gEffFireFootprint3Tex" OutName="eff_fire_footprint_3" Format="ia8" Width="32" Height="32" Offset="0x1AA20"/>

View File

@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="object_demo_6k" Segment="6">
<Texture Name="object_demo_6k_Tex_000000" OutName="tex_00000000" Format="i8" Width="64" Height="64" Offset="0x0"/>
<DList Name="object_demo_6k_DL_001040" Offset="0x1040"/>

View File

@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="object_demo_kekkai" Segment="6">
<!-- Demo_Kekkai -->
<DList Name="gTowerBarrierDL" Offset="0x4930"/>

View File

@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="object_efc_erupc" Segment="6">
<Texture Name="object_efc_erupc_Tex_000000" OutName="tex_00000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="object_efc_erupc_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>

View File

@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="object_fish" Segment="6">
<Animation Name="gFishingFishAnim" Offset="0x7C"/>
<DList Name="gFishingFishDL_000940" Offset="0x940"/>

View File

@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="object_fz" Segment="6">
<DList Name="gFreezardIntactDL" Offset="0x1130"/>
<DList Name="gFreezardTopRightHornChippedDL" Offset="0x21A0"/>

View File

@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="object_gi_arrow" Segment="6">
<DList Name="gGiArrowSmallDL" Offset="0x0340"/>
<DList Name="gGiArrowMediumDL" Offset="0x0B90"/>

View File

@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="object_gi_arrowcase" Segment="6">
<DList Name="gGiQuiver30InnerColorDL" Offset="0x08D0"/>
<DList Name="gGiQuiver40InnerColorDL" Offset="0x08F0"/>

View File

@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="object_gi_bean" Segment="6">
<DList Name="gGiBeanDL" Offset="0x0580"/>
</File>

View File

@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="object_gi_bomb_1" Segment="6">
<DList Name="gGiBombDL" Offset="0x09A0"/>
</File>

View File

@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="object_gi_bomb_2" Segment="6">
<DList Name="gGiBombchuDL" Offset="0x04B0"/>
</File>

View File

@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="object_gi_bombpouch" Segment="6">
<DList Name="gGiBombBag20BagColorDL" Offset="0x0AD0"/>
<DList Name="gGiBombBag30BagColorDL" Offset="0x0AF0"/>

View File

@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="object_gi_boomerang" Segment="6">
<DList Name="gGiBoomerangDL" Offset="0x0A30"/>
</File>

View File

@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="object_gi_boots_2" Segment="6">
<DList Name="gGiIronBootsDL" Offset="0x1630"/>
<DList Name="gGiIronBootsRivetsDL" Offset="0x1A98"/>

View File

@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="object_gi_bosskey" Segment="6">
<DList Name="gGiBossKeyDL" Offset="0x0CA0"/>
<DList Name="gGiBossKeyGemDL" Offset="0x0F08"/>

View File

@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="object_gi_bottle" Segment="6">
<DList Name="gGiBottleStopperDL" Offset="0x0670"/>
<DList Name="gGiBottleDL" Offset="0x0750"/>

View File

@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="object_gi_bottle_letter" Segment="6">
<DList Name="gGiLetterBottleContentsDL" Offset="0x08E0"/>
<DList Name="gGiLetterBottleDL" Offset="0x0AE0"/>

View File

@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="object_gi_bow" Segment="6">
<DList Name="gGiBowDL" Offset="0x0990"/>
</File>

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