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https://github.com/HackerN64/HackerOoT.git
synced 2026-01-21 10:37:37 -08:00
Whitespace (#1112)
* remove trailing whitespaces * minor docs tweaks * some more trailing whitespaces * few more tweaks
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4
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@@ -38,7 +38,7 @@ PROJECT_NAME = "Ocarina of Time Source"
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# could be handy for archiving the generated documentation or if some version
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# control system is used.
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PROJECT_NUMBER =
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PROJECT_NUMBER =
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# Using the PROJECT_BRIEF tag one can provide an optional one line description
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# for a project that appears at the top of each page and should give viewer a
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@@ -291,7 +291,7 @@ OPTIMIZE_OUTPUT_VHDL = NO
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# Note that for custom extensions you also need to set FILE_PATTERNS otherwise
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# the files are not read by doxygen.
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EXTENSION_MAPPING =
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EXTENSION_MAPPING =
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# If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments
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# according to the Markdown format, which allows for more readable
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@@ -41,8 +41,8 @@
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<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/>
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<Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/>
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<Texture Name="gDungeonkeepTex_00D0A0" OutName="dungeon_keep_tex_00D0A0" Format="rgba16" Width="32" Height="32" Offset="0xD0A0"/>
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<Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
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<Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
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<Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
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<Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
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<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>
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<Texture Name="gCrstalSwitchRedTex" OutName="crystal_red" Format="rgba16" Width="32" Height="32" Offset="0x144B0"/>
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<Texture Name="gCrstalSwitchBlueTex" OutName="crystal_blue" Format="rgba16" Width="32" Height="32" Offset="0x14CB0"/>
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@@ -41,10 +41,10 @@
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<Texture Name="gFieldUnusedFishTex" OutName="unused_fish" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
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<Texture Name="gFieldUnusedFishBottomTex" OutName="unused_fish_bottom" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
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<Texture Name="gFieldUnusedFishFinTex" OutName="unused_fish_fin" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
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<DList Name="gSilverRockDL" Offset="0xA3B8"/>
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<DList Name="gSilverRockDL" Offset="0xA3B8"/>
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<DList Name="gFieldKakeraDL" Offset="0xA880"/>
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<Texture Name="gFieldKakeraTex" OutName="kakera" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
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<DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
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<DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
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<DList Name="gFieldBushDL" Offset="0xB9D0"/>
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<Texture Name="gFieldBushTex" OutName="bush" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
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<DList Name="gFieldBeehiveDL" Offset="0x95B0"/>
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@@ -2,7 +2,7 @@
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<File Name="object_ani" Segment="6">
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<!-- Kakariko Roof Man Skeleton -->
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<Skeleton Name="gRoofManSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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<!-- Kakariko Roof Man Limbs -->
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<Limb Name="gRoofManRootLimb" LimbType="Standard" Offset="0x0"/>
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<Limb Name="gRoofManLeftThighLimb" LimbType="Standard" Offset="0xC"/>
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@@ -35,8 +35,8 @@
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<DList Name="gRoofManRightUpperArmDL" Offset="0x4D70"/>
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<DList Name="gRoofManRightForearmDL" Offset="0x4C00"/>
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<DList Name="gRoofManRightHandDL" Offset="0x4A68"/>
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<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
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<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
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<!-- Kakariko Roof Man Palettes --> <!-- There's something weird going on with the TLUTs here... -->
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<Texture Name="gRoofMan1TLUT" OutName="roof_man_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x00108"/>
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<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="ci8" Width="16" Height="16" Offset="0x1088"/>
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@@ -20,7 +20,7 @@
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<Limb Name="gDogLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
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<Limb Name="gDogLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
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<!-- Dog Lady Limb DisplayLists -->
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<DList Name="gDogLadyDressDL" Offset="0x5588"/>
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<DList Name="gDogLadyDL_54B8" Offset="0x54B8"/>
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@@ -8,7 +8,7 @@
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<DList Name="gBirdRightWingDL" Offset="0x180"/>
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<DList Name="gBirdRightWingWrapper1DL" Offset="0x220"/>
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<DList Name="gBirdRightWingWrapper2DL" Offset="0x230"/>
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<DList Name="gBirdBodyDL" Offset="0x280"/>
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<DList Name="gBirdBodyWrapper1DL" Offset="0x3D0"/>
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<DList Name="gBirdBodyWrapper2DL" Offset="0x3E0"/>
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@@ -6,7 +6,7 @@
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<!-- Illusion Room DLists -->
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<DList Name="gIllusionRoomNormalDL" Offset="0x14E0"/>
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<DList Name="gIllusionRoomIllusionDL" Offset="0x53D0"/>
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<!-- Unused Content -->
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<!-- Illusion room DLists -->
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@@ -12,7 +12,7 @@
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<DList Name="gTreasureChestBossKeyChestFrontDL" Offset="0xAE8"/>
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<Texture Name="gTreasureChestBossKeyFrontTex" OutName="boss_key_front_tex" Format="rgba16" Width="32" Height="64" Offset="0x3798"/>
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<DList Name="gTreasureChestChestSideAndLidDL" Offset="0x10C0"/>
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<Texture Name="gTreasureChestSideAndTopTex" OutName="side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2798"/>
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@@ -9,7 +9,7 @@
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<Skeleton Name="gBarinadeStumpSkel" Type="Flex" LimbType="Standard" Offset="0x18870"/>
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<Skeleton Name="gBarinadeBariSkel" Type="Normal" LimbType="Standard" Offset="0x4E70"/>
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<Skeleton Name="gBarinadeCutSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17FC8"/>
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<Animation Name="gBarinadeBodyAnim" Offset="0x5184"/> <!-- Body anim 1-->
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<Animation Name="gBarinadeSupportAttachedAnim" Offset="0x166A8"/> <!-- Support anim 1 -->
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<Animation Name="gBarinadeZapperIdleAnim" Offset="0x18D18"/> <!-- Zapper anim 1 -->
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@@ -48,7 +48,7 @@
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<!-- small spark -->
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<DList Name="gBarinadeDL_008F08" Offset="0x8F08"/>
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<DList Name="gBarinadeDL_008F70" Offset="0x8F70"/>
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<Texture Name="gBarinadeSparkBall1Tex" Format="i8" Width="64" Height="64" Offset="0x96F8"/>
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<Texture Name="gBarinadeSparkBall2Tex" Format="i8" Width="64" Height="64" Offset="0xA6F8"/>
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<Texture Name="gBarinadeSparkBall3Tex" Format="i8" Width="64" Height="64" Offset="0xB6F8"/>
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@@ -1,7 +1,7 @@
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<Root>
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<File Name="object_crow" Segment="6">
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<Animation Name="gGuayFlyAnim" Offset="0xF0"/>
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<Texture Name="gGuayEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0xC40"/>
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<Texture Name="gGuayBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0xA40"/>
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<Texture Name="gGuayTailTex" OutName="tail" Format="rgba16" Width="16" Height="16" Offset="0xE40"/>
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@@ -11,12 +11,12 @@
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<Texture Name="gDodongoBarsBottomTex" OutName="door_bars_bottom" Format="rgba16" Width="32" Height="32" Offset="0x6760"/>
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<Texture Name="gDodongoTex_6F60" OutName="tex_6F60" Format="rgba16" Width="32" Height="32" Offset="0x6F60"/>
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<Texture Name="gDodongoFallingStairsVinesTex" OutName="falling_stairs_vines" Format="rgba16" Width="32" Height="64" Offset="0x7760"/>
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<!-- Palettes -->
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<Texture Name="gDodongo1TLUT" OutName="tlut_1" Format="rgba16" Width="160" Height="1" Offset="0x02D0"/>
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<Texture Name="gDodongo2TLUT" OutName="tlut_2" Format="rgba16" Width="16" Height="16" Offset="0x1E10"/> <!-- Palette seems to be actually 258 colors -->
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<Texture Name="gDodongo3TLUT" OutName="tlut_3" Format="rgba16" Width="16" Height="16" Offset="0x3D10"/> <!-- Palette seems to be actually 258 colors -->
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<!-- Dodongo's Cavern DisplayLists -->
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<DList Name="gDodongoDoorDL" Offset="0xC0"/>
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<DList Name="gDodongoBarsDL" Offset="0x1F0"/>
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@@ -2,7 +2,7 @@
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<File Name="object_dekunuts" Segment="6">
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<!-- Deku Scrub skeleton -->
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<Skeleton Name="gDekuNutsSkel" Type="Normal" LimbType="Standard" Offset="0x3268"/>
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<!-- Deku Scrub animations -->
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<Animation Name="gDekuNutsSpitAnim" Offset="0x1C4"/>
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<Animation Name="gDekuNutsDamageAnim" Offset="0x368"/>
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@@ -2,7 +2,7 @@
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<File Name="object_dnk" Segment="6">
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<!-- Forest Stage scrub skeleton -->
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<Skeleton Name="gDntStageSkel" Type="Normal" LimbType="Standard" Offset="0x2AF0"/>
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<!-- Forest Stage scrub animations -->
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<Animation Name="gDntStageSpitAnim" Offset="0x31C"/>
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<Animation Name="gDntStageHideAnim" Offset="0x430"/>
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@@ -16,7 +16,7 @@
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<Texture Name="gDntJijiEyeOpenTex" Format="rgba16" Width="8" Height="8" Offset="0x30A0"/>
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<Texture Name="gDntJijiEyeHalfTex" Format="rgba16" Width="8" Height="8" Offset="0x2EA0"/>
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<Texture Name="gDntJijiEyeShutTex" Format="rgba16" Width="8" Height="8" Offset="0x3020"/>
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<!-- Forest Stage leader flower -->
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<DList Name="gDntJijiFlowerDL" Offset="0x2310"/>
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@@ -31,7 +31,7 @@
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<Texture Name="gPotionShopLadyShirtPatternTex" OutName="shirt_pattern" Format="ci8" Width="16" Height="16" Offset="0x4118" TlutOffset="0x3918"/>
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<Texture Name="gPotionShopLadyCatPattern1Tex" OutName="cat_pattern_1" Format="ci8" Width="32" Height="32" Offset="0x4218" TlutOffset="0x3918"/>
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<Texture Name="gPotionShopLadyCatPattern2Tex" OutName="cat_pattern_2" Format="ci8" Width="16" Height="16" Offset="0x4618" TlutOffset="0x3918"/>
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<!-- Potion Shop Lady Animations-->
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<Animation Name="gPotionShopLadyAnim" Offset="0x39C"/>
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</File>
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@@ -98,7 +98,7 @@
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<!-- Great Fairy Mouth Textures -->
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<Texture Name="gGreatFairyMouthClosedTex" OutName="mouth_closed" Format="rgba16" Width="64" Height="32" Offset="0x19130"/>
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<Texture Name="gGreatFairyMouthOpenTex" OutName="mouth_open" Format="rgba16" Width="64" Height="32" Offset="0x1A130"/>
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<!-- Great Fairy Animations -->
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<Animation Name="gGreatFairyAnim_000108" Offset="0x108"/>
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<Animation Name="gGreatFairySpellFountainSpinShrinkAnim" Offset="0x92C"/>
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@@ -116,6 +116,6 @@
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<Array Name="gGreatFairySpiralBeamVtx" Count="27" Offset="0x1BFB0">
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<Vtx/>
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</Array>
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</File>
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</Root>
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@@ -2,7 +2,7 @@
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<File Name="object_ec" Segment="6">
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<Animation Name="gDemoEcCuccoLadyAnim" Offset="0xCD8"/>
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<Animation Name="gDemoEcCarpenterAnim" Offset="0x164C"/>
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<Animation Name="gDemoEcWindmillManAnim" Offset="0x196C"/>
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<Animation Name="gDemoEcWindmillManAnim" Offset="0x196C"/>
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<Animation Name="gDemoEcGerudoAnim" Offset="0x2254"/>
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<Animation Name="gDemoEcGoronAnim" Offset="0x2FA0"/>
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<Animation Name="gDemoEcGoron2Anim" Offset="0x3A98"/>
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@@ -45,7 +45,7 @@
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<Texture Name="gStingerFinTex" OutName="fin" Format="rgba16" Width="8" Height="8" Offset="0x1640"/>
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<Texture Name="gStingerTailGradientTex" OutName="tail_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16C0"/>
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<Texture Name="gStingerTailConnectionGradientTex" OutName="tail_connection_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16E0"/>
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<!-- Stinger Animations -->
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<Animation Name="gStingerPopOutAnim" Offset="0x288"/>
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<Animation Name="gStingerDiveAnim" Offset="0x4C4"/>
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@@ -47,7 +47,7 @@
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<DList Name="gVolvagiaBodySeg16DL" Offset="0x8038"/>
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<DList Name="gVolvagiaBodySeg17DL" Offset="0x8080"/>
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<DList Name="gVolvagiaBodySeg18DL" Offset="0x80D8"/>
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<!-- Particle display lists -->
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<DList Name="gVolvagiaEmberMaterialDL" Offset="0xA880"/>
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<DList Name="gVolvagiaEmberModelDL" Offset="0xA900"/>
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@@ -24,7 +24,7 @@
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<Texture Name="gHoleVolvagiaEyeHalfTex" OutName="hole_volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x2708"/>
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<Texture Name="gHoleVolvagiaEyeOpenTex" OutName="hole_volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x2B08"/>
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<Texture Name="gHoleVolvagiaEyeClosedTex" OutName="hole_volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x2F08"/>
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<!-- Unused animation -->
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<Animation Name="gHoleVolvagiaAnim_00CDAC" Offset="0xCDAC"/> <!-- Looks tired. Low health animation? -->
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