36 Commits

Author SHA1 Message Date
Nuss
4842f62833 wrong path (#1548) 2023-09-22 12:13:26 -04:00
Derek Hensley
dc010abf7a Rename master to main (#1536)
* Jenkinsfile master -> main

* Missed some instances of master
2023-09-22 11:40:19 -04:00
engineer124
b8aa2a251e Document z_lib Sfx Functions (#1470)
* document lib sfx

* rename functions
2023-08-15 01:44:20 -04:00
Dragorn421
6e7a6d4181 Split SaveContext into sub-structs (#1393)
* Split SaveContext struct

* run formatter

* Remove temporary-until-split stuff in z_sram

* .

* run formatter
2023-08-13 15:24:26 -04:00
playerskel
9f0b7bb8a3 another round of trailing whitespaces (#1495) 2023-02-26 17:26:07 +01:00
fig02
7927e7b330 z_demo documentation (#1327)
* commit old stuff

* progress

* progress

* progress

* progress

* more progress, renaming cues next

* small changes

* enum values added for all actions

* hardcoded values removed when possible

* commands renamed

* first pass of action -> cue

* fix some matches

* some more cleanup

* scriptPtr

* forgot one

* remove cue rot union

* more changes

* some more stuff

* more stuff

* fix matching issues

* some more things

* progress, starting to rename destinations

* small changes

* name some destinations

* more names

* need to switch branch

* progress

* first pass of destination names

* usages fixed

* use destination enum

* fix csdis

* format

* command descriptions

* revert accidental zap changes

* forgot some things

* use a single macro for CutsceneCameraPoint (idk why i didnt think of this sooner)

* typo

* review1

* clarify ruby/sapphire comment

* remove endframe for commands that dont use it

* some more review

* most review, but not all

* scriptPtr -> script, and another small change

* ocarina action

* remove +1 from light settings command, change comment

* actionIndex -> cueIdTemp (i guess)

* _SetCueX -> _SetXFromCue

* format

* tweak fade out seq arg names

* use spline terminology

* more dragorn and engineer review

* misc start/end frame note

* cleanup StartPosRotFromCue vs PosRotFromCue

* cleanup spline terminology

* sPrevCamId -> sReturnToCamId

* comment on debug cs data address

* Cutscene_Init -> Cutscene_InitContext

* single point types are not a list

* remove todo comment

* some more review

* rumble struct names

* some review

* more review

* missed one

* reword pointer comment

* even more review

* match transition terminology with z_play

* change condition and format

* frame count

* command specific structs with alignment

* anon review

* remove unneeded arg from time macro

* yeet `CsCmdGeneric`

* remove unused from single point types

* typo

* compromise attempt -- name endFrame everywhere

* fixes

* fix again

* copied the wrong note

* cutscene data note

* review, format

* compat defines

* idk whats going on man

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-12-24 13:55:17 -05:00
engineer124
be22b836f6 Name Actor_PlaySfx and Player_PlaySfx (#1469)
* name two main actor sfx functions

* adjust comments

* fix double s in player

* fix commas
2022-12-18 23:18:21 -05:00
Dragorn421
c0a0688dc5 Remove const from ActorInit initvars declarations (#1417) 2022-10-24 19:29:38 -04:00
Dragorn421
d1d946a197 GameInfo -> RegEditor (#1354)
* -> `RegsContext* gRegsContext`

* Name regs-related functions

* Revert naming `GameState_UpdateRegs`

* -> `gRegEditor`

* `Regs_InitContext` -> `Regs_Init`

* remove mistakenly added file
2022-10-15 01:40:00 -04:00
Roman971
0ce2e75560 Rewrite format script in python to improve speed with multiprocessing (#1331)
* Rewrite format script in python to improve speed with multiprocessing

* Make format.py executable
2022-07-30 09:24:52 -04:00
engineer124
1d19f37b26 Rename "Sound" to "Sfx" (#1292)
* First attempt

* More

* rename

* more sound -> sfx / sound effect (#7)

* PR Suggestions

* PR Suggestions

* Small fix

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2022-07-30 09:05:27 -04:00
Dragorn421
0832b5af68 Fix misc 14 (#1279)
* Remove fake temp in `BossDodongo_DrawEffects`

* `OS_WRITE` for `__osSpRawStartDma` `direction`

* remove outdated comment

* fixup osRecvMesg

* make sShopkeeperStores static

* `PHYSICAL_TO_VIRTUAL(gSegments[0])` -> `SEGMENTED_TO_VIRTUAL(NULL)` (mimics `CollisionHeader_SegmentedToVirtual`)

* Run formatter

* Remove assets from include path in suggested vscode properties

* Fix `osCreateMesgQueue` getting `OS_MESG_BLOCK` as `count` instead of `1`
2022-06-13 17:38:20 +02:00
Roman971
b0bfa9eb69 Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/

* Fix header paths in asset xmls to start with assets/

* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00
Dragorn421
1a41694d58 Add enum for setup dls and name z_rcp.c functions (#1196)
* Introduce `SetupDL` enum

* wip

* wip

* Remove comments on each setupdl index

* Name setup dl functions by setupdl index

* `Gfx_SetupDl` -> `Gfx_SetupDL`

* Run formatter

* globalctx -> play

* fix regressions

* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)

* `CallSetupDL` -> `SetupDL`
2022-06-03 18:25:48 -04:00
fig02
2e6279bc8e PlayState Rename (#1231)
* global context -> play

* fix PlayState* PlayState
2022-05-21 14:23:43 -04:00
engineer124
bf56c94f0f Document Sub-Cameras (#989)
* Copying SubCam Changes from PR 908, made it to the end of bosses

* Finish copying over PR

* format

* More cleanup

* clean-up

* PR Suggestions, Clean-Up, Improvement in CS

* Remove substructs from fd/fd2

* format

* Improve fishing

* minor fix

* Make CutsceneCameraDir more general

* `sActiveCamMove` -> `sCamMove`

* Fix conflict with object kankyo

* Add CAM_ID_MAIN to object_kankyo

* Improve cam cutscenes further

* Revert cutscene cmd names (better for a separate PR)

* At -> LookAt in the context of Cutscenes

* Missed naming in diving game

* Format

* Fill in Ganon2 Names (now that it's matching)

* format

* `sActiveCamId` -> `sReturnToCamId`

* activeCamId -> returnToCamId

* Discord Discussions

* FIRST

* Move macro to bottom, comments

* More suggestions

* PR suggestion, cleanup comment

* Oops

* add comments

* Adjust comment

* Change edge-case

* whoops

Co-authored-by: fig02 <fig02srl@gmail.com>
2022-05-12 20:35:31 +02:00
Dragorn421
8ad90df27f Do not require colorama, do not use it (#1205) 2022-04-29 15:15:00 -04:00
fig02
5b0f79ec6e Update cygwin instructions (#1146)
* update readme

* fixes

* update permissions for various things

* typos
2022-02-20 08:51:12 -05:00
playerskel
f4a72303cb Whitespace (#1112)
* remove trailing whitespaces

* minor docs tweaks

* some more trailing whitespaces

* few more tweaks
2022-01-23 18:09:02 -05:00
Stephen Meier
46b826fcd4 Updating vscode.md (#1095)
* Update vscode.md

Updating vscode makedown to match what is found in the mm repository

* Update docs/tutorial/vscode.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update docs/tutorial/vscode.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update docs/tutorial/vscode.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Moving vscode.md to the root of the docs folder

* Update docs/vscode.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Stephen Meier <stephen.meier@ibm.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2022-01-18 00:35:25 +01:00
EllipticEllipsis
9b67778a00 Building on Macs (#1086)
* git subrepo pull (merge) tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "945e6ca1a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "50242eca9"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* Fix extract_assets.py multithreading

* Update binutils doc a bit

* Remove * import, add multiprocessing option
and way to pass arguments to ZAPD

* Update format.sh to be more platform-independent

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "fd5a7f434"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "fd5a7f434"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* Remove ;

* Update formatting script to not just use 11

* Add Python requirements,
move the Mac stuff in the README into its own doc

* Fix readme link

* Minor format thing

* .

* Move ZAPDArgs into its own function

* Update readme and remove requirements.txt

* Dragorn-inspired rewrite of processZAPDArgs

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "a0d3f7b68"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "a0d3f7b68"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* Fix function definition

* Building docs overhaul

* Add Python packages to Mac and Cygwin

* Heading number

* format format.sh (!)

* Replace "currently"

* Remove Debian

* git subrepo pull (merge) --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0ba781304"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0ba781304"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
2022-01-16 19:43:07 -05:00
engineer124
1ac6e42b56 Cutscene Camera Commands: POS -> EYE, FOCUS -> LOOK_AT (#993)
* Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT`

* PR Suggestion: Update names with REL_TO

* Use newer name in macros, address PR comment
2021-12-02 22:04:55 +01:00
Dragorn421
4a3809d4d2 Cleanup asset xmls (#1044)
* Consistent order for attributes of `Texture` nodes in asset xmls

* Consistent order for attributes of `Blob` nodes in asset xmls

* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls

* Remove space before closing `/>` in asset xmls tags
2021-12-01 15:28:23 -05:00
Dragorn421
669732abbe Misc Cleanup 2 (#1007)
* Cleanup `UNK_TYPE`, `UNK_PTR` usage

* Add some missing empty lines after declarations

* Remove some legacy comments from non-matching times

* Fix some grammar (mostly "it's"/"its")

* Use proper names for two symbols after ZAPD bugfix

* Cleanup `place_title_cards.xml`

* Use `NULL` to check against `D_8012D260` pointer

* Parentheses around some macro arguments

* wip proofread headers up to z64animation.h
2021-11-30 18:40:42 -05:00
engineer124
1117783731 Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)
* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
2021-08-31 12:22:03 +02:00