Cleanup asset xmls (#1044)

* Consistent order for attributes of `Texture` nodes in asset xmls

* Consistent order for attributes of `Blob` nodes in asset xmls

* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls

* Remove space before closing `/>` in asset xmls tags
This commit is contained in:
Dragorn421
2021-12-01 21:28:23 +01:00
committed by GitHub
parent 1cf11907fa
commit 4a3809d4d2
65 changed files with 1735 additions and 1735 deletions

View File

@@ -15,16 +15,16 @@
<Vector Type="s16" Dimensions="3"/>
</Array>
<Array Name="D_040020D0" Count="24" Offset="0x20D0">
<Vector Type="s16" Dimensions="3" />
<Vector Type="s16" Dimensions="3"/>
</Array>
<Array Name="D_04002160" Count="24" Offset="0x2160">
<Vector Type="s16" Dimensions="3" />
<Vector Type="s16" Dimensions="3"/>
</Array>
<Array Name="D_040021F0" Count="24" Offset="0x21F0">
<Vector Type="s16" Dimensions="3" />
<Vector Type="s16" Dimensions="3"/>
</Array>
<Array Name="D_04002280" Count="24" Offset="0x2280">
<Vector Type="s16" Dimensions="3" />
<Vector Type="s16" Dimensions="3"/>
</Array>
<PlayerAnimation Name="gPlayerAnim_002310" Offset="0x2310"/>

View File

@@ -2,66 +2,66 @@
<File Name="object_ahg" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<Limb Name="object_ahg_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_ahg_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_ahg_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_ahg_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_ahg_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_ahg_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_ahg_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_ahg_Limb_000054" LimbType="Standard" Offset="0x54" />
<Limb Name="object_ahg_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_ahg_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_ahg_Limb_000078" LimbType="Standard" Offset="0x78" />
<Limb Name="object_ahg_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_ahg_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_ahg_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_ahg_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
<Limb Name="object_ahg_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_ahg_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_ahg_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_ahg_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_ahg_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_ahg_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_ahg_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_ahg_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_ahg_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_ahg_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_ahg_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_ahg_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_ahg_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_ahg_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_ahg_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
-->
<!--
<Skeleton Name="object_ahg_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" />
<Skeleton Name="object_ahg_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC" />
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC" />
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC" />
<Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C" />
<Blob Name="object_ahg_Blob_00057C" Size="0x300" Offset="0x57C" />
<Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C" />
<Texture Name="object_ahg_Tex_00097C" OutName="tex_0000097C" Format="i8" Width="8" Height="8" Offset="0x97C" />
<Texture Name="object_ahg_Tex_0009BC" OutName="tex_000009BC" Format="i8" Width="8" Height="8" Offset="0x9BC" />
<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC" />
<Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC" />
<Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC"/>
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC"/>
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC"/>
<Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C"/>
<Blob Name="object_ahg_Blob_00057C" Size="0x300" Offset="0x57C"/>
<Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C"/>
<Texture Name="object_ahg_Tex_00097C" OutName="tex_0000097C" Format="i8" Width="8" Height="8" Offset="0x97C"/>
<Texture Name="object_ahg_Tex_0009BC" OutName="tex_000009BC" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC"/>
<Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC"/>
-->
<!--
<DList Name="object_ahg_DL_0030F0" Offset="0x30F0" />
<DList Name="object_ahg_DL_003500" Offset="0x3500" />
<DList Name="object_ahg_DL_003670" Offset="0x3670" />
<DList Name="object_ahg_DL_0037A0" Offset="0x37A0" />
<DList Name="object_ahg_DL_0038D8" Offset="0x38D8" />
<DList Name="object_ahg_DL_003A48" Offset="0x3A48" />
<DList Name="object_ahg_DL_003B78" Offset="0x3B78" />
<DList Name="object_ahg_DL_003CB0" Offset="0x3CB0" />
<DList Name="object_ahg_DL_003ED8" Offset="0x3ED8" />
<DList Name="object_ahg_DL_004018" Offset="0x4018" />
<DList Name="object_ahg_DL_004148" Offset="0x4148" />
<DList Name="object_ahg_DL_004280" Offset="0x4280" />
<DList Name="object_ahg_DL_0043C0" Offset="0x43C0" />
<DList Name="object_ahg_DL_0044F0" Offset="0x44F0" />
<DList Name="object_ahg_DL_004628" Offset="0x4628" />
<DList Name="object_ahg_DL_0030F0" Offset="0x30F0"/>
<DList Name="object_ahg_DL_003500" Offset="0x3500"/>
<DList Name="object_ahg_DL_003670" Offset="0x3670"/>
<DList Name="object_ahg_DL_0037A0" Offset="0x37A0"/>
<DList Name="object_ahg_DL_0038D8" Offset="0x38D8"/>
<DList Name="object_ahg_DL_003A48" Offset="0x3A48"/>
<DList Name="object_ahg_DL_003B78" Offset="0x3B78"/>
<DList Name="object_ahg_DL_003CB0" Offset="0x3CB0"/>
<DList Name="object_ahg_DL_003ED8" Offset="0x3ED8"/>
<DList Name="object_ahg_DL_004018" Offset="0x4018"/>
<DList Name="object_ahg_DL_004148" Offset="0x4148"/>
<DList Name="object_ahg_DL_004280" Offset="0x4280"/>
<DList Name="object_ahg_DL_0043C0" Offset="0x43C0"/>
<DList Name="object_ahg_DL_0044F0" Offset="0x44F0"/>
<DList Name="object_ahg_DL_004628" Offset="0x4628"/>
-->
<!-- <Blob Name="object_ahg_Blob_0047C8" Size="0x180" Offset="0x47C8" /> -->
<Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948" />
<Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988" />
<Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88" />
<Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88" />
<DList Name="object_ahg_DL_005508" Offset="0x5508" />
<DList Name="object_ahg_DL_005728" Offset="0x5728" />
<!-- <Blob Name="object_ahg_Blob_0047C8" Size="0x180" Offset="0x47C8"/> -->
<Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948"/>
<Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988"/>
<Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88"/>
<Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88"/>
<DList Name="object_ahg_DL_005508" Offset="0x5508"/>
<DList Name="object_ahg_DL_005728" Offset="0x5728"/>
</File>
</Root>

View File

@@ -4,21 +4,21 @@
<Skeleton Name="gCuccoLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Cucco Lady Skeleton Limbs -->
<Limb Name="gCuccoLadyRootLimb" Type="Standard" Offset="0x000"/>
<Limb Name="gCuccoLadyLimb_00C" Type="Standard" Offset="0x00C"/>
<Limb Name="gCuccoLadyLimb_018" Type="Standard" Offset="0x018"/>
<Limb Name="gCuccoLadyLimb_024" Type="Standard" Offset="0x024"/>
<Limb Name="gCuccoLadyLimb_030" Type="Standard" Offset="0x030"/>
<Limb Name="gCuccoLadyLimb_03C" Type="Standard" Offset="0x03C"/>
<Limb Name="gCuccoLadyLimb_048" Type="Standard" Offset="0x048"/>
<Limb Name="gCuccoLadyTorsoLimb" Type="Standard" Offset="0x054"/>
<Limb Name="gCuccoLadyLimb_060" Type="Standard" Offset="0x060"/>
<Limb Name="gCuccoLadyLimb_06C" Type="Standard" Offset="0x06C"/>
<Limb Name="gCuccoLadyLimb_078" Type="Standard" Offset="0x078"/>
<Limb Name="gCuccoLadyLimb_084" Type="Standard" Offset="0x084"/>
<Limb Name="gCuccoLadyLimb_090" Type="Standard" Offset="0x090"/>
<Limb Name="gCuccoLadyLimb_09C" Type="Standard" Offset="0x09C"/>
<Limb Name="gCuccoLadyHeadLimb" Type="Standard" Offset="0x0A8"/>
<Limb Name="gCuccoLadyRootLimb" LimbType="Standard" Offset="0x000"/>
<Limb Name="gCuccoLadyLimb_00C" LimbType="Standard" Offset="0x00C"/>
<Limb Name="gCuccoLadyLimb_018" LimbType="Standard" Offset="0x018"/>
<Limb Name="gCuccoLadyLimb_024" LimbType="Standard" Offset="0x024"/>
<Limb Name="gCuccoLadyLimb_030" LimbType="Standard" Offset="0x030"/>
<Limb Name="gCuccoLadyLimb_03C" LimbType="Standard" Offset="0x03C"/>
<Limb Name="gCuccoLadyLimb_048" LimbType="Standard" Offset="0x048"/>
<Limb Name="gCuccoLadyTorsoLimb" LimbType="Standard" Offset="0x054"/>
<Limb Name="gCuccoLadyLimb_060" LimbType="Standard" Offset="0x060"/>
<Limb Name="gCuccoLadyLimb_06C" LimbType="Standard" Offset="0x06C"/>
<Limb Name="gCuccoLadyLimb_078" LimbType="Standard" Offset="0x078"/>
<Limb Name="gCuccoLadyLimb_084" LimbType="Standard" Offset="0x084"/>
<Limb Name="gCuccoLadyLimb_090" LimbType="Standard" Offset="0x090"/>
<Limb Name="gCuccoLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
<Limb Name="gCuccoLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
<!-- Cucco Lady Limb DisplayLists -->
<DList Name="gCuccoLadyDressDL" Offset="0x6DF0"/>

View File

@@ -4,21 +4,21 @@
<Skeleton Name="gRoofManSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Kakariko Roof Man Limbs -->
<Limb Name="gRoofManRootLimb" Type="Standard" Offset="0x0"/>
<Limb Name="gRoofManLeftThighLimb" Type="Standard" Offset="0xC"/>
<Limb Name="gRoofManLeftLegLimb" Type="Standard" Offset="0x18"/>
<Limb Name="gRoofManLeftFootLimb" Type="Standard" Offset="0x24"/>
<Limb Name="gRoofManRightThighLimb" Type="Standard" Offset="0x30"/>
<Limb Name="gRoofManRightLegLimb" Type="Standard" Offset="0x3C"/>
<Limb Name="gRoofManRightFootLimb" Type="Standard" Offset="0x48"/>
<Limb Name="gRoofManTorsoLimb" Type="Standard" Offset="0x54"/>
<Limb Name="gRoofManLeftUpperArmLimb" Type="Standard" Offset="0x60"/>
<Limb Name="gRoofManLeftForearmLimb" Type="Standard" Offset="0x6C"/>
<Limb Name="gRoofManLeftHandLimb" Type="Standard" Offset="0x78"/>
<Limb Name="gRoofManRightUpperArmLimb" Type="Standard" Offset="0x84"/>
<Limb Name="gRoofManRightForearmLimb" Type="Standard" Offset="0x90"/>
<Limb Name="gRoofManRightHandLimb" Type="Standard" Offset="0x9C"/>
<Limb Name="gRoofManHeadLimb" Type="Standard" Offset="0xA8"/>
<Limb Name="gRoofManRootLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gRoofManLeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gRoofManLeftLegLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gRoofManLeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gRoofManRightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gRoofManRightLegLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gRoofManRightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gRoofManTorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gRoofManLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gRoofManLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gRoofManLeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gRoofManRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gRoofManRightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gRoofManRightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gRoofManHeadLimb" LimbType="Standard" Offset="0xA8"/>
<!-- Kakariko Roof Man Limb DisplayLists -->
<DList Name="gRoofManWaistDL" Offset="0x61C8"/>

View File

@@ -4,21 +4,21 @@
<Skeleton Name="gDogLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Dog Lady Limbs -->
<Limb Name="gDogLadyRootLimb" Type="Standard" Offset="0x000"/>
<Limb Name="gDogLadyLimb_00C" Type="Standard" Offset="0x00C"/>
<Limb Name="gDogLadyLimb_018" Type="Standard" Offset="0x018"/>
<Limb Name="gDogLadyLimb_024" Type="Standard" Offset="0x024"/>
<Limb Name="gDogLadyLimb_030" Type="Standard" Offset="0x030"/>
<Limb Name="gDogLadyLimb_03C" Type="Standard" Offset="0x03C"/>
<Limb Name="gDogLadyLimb_048" Type="Standard" Offset="0x048"/>
<Limb Name="gDogLadyTorsoLimb" Type="Standard" Offset="0x054"/>
<Limb Name="gDogLadyLimb_060" Type="Standard" Offset="0x060"/>
<Limb Name="gDogLadyLimb_06C" Type="Standard" Offset="0x06C"/>
<Limb Name="gDogLadyLimb_078" Type="Standard" Offset="0x078"/>
<Limb Name="gDogLadyLimb_084" Type="Standard" Offset="0x084"/>
<Limb Name="gDogLadyLimb_090" Type="Standard" Offset="0x090"/>
<Limb Name="gDogLadyLimb_09C" Type="Standard" Offset="0x09C"/>
<Limb Name="gDogLadyHeadLimb" Type="Standard" Offset="0x0A8"/>
<Limb Name="gDogLadyRootLimb" LimbType="Standard" Offset="0x000"/>
<Limb Name="gDogLadyLimb_00C" LimbType="Standard" Offset="0x00C"/>
<Limb Name="gDogLadyLimb_018" LimbType="Standard" Offset="0x018"/>
<Limb Name="gDogLadyLimb_024" LimbType="Standard" Offset="0x024"/>
<Limb Name="gDogLadyLimb_030" LimbType="Standard" Offset="0x030"/>
<Limb Name="gDogLadyLimb_03C" LimbType="Standard" Offset="0x03C"/>
<Limb Name="gDogLadyLimb_048" LimbType="Standard" Offset="0x048"/>
<Limb Name="gDogLadyTorsoLimb" LimbType="Standard" Offset="0x054"/>
<Limb Name="gDogLadyLimb_060" LimbType="Standard" Offset="0x060"/>
<Limb Name="gDogLadyLimb_06C" LimbType="Standard" Offset="0x06C"/>
<Limb Name="gDogLadyLimb_078" LimbType="Standard" Offset="0x078"/>
<Limb Name="gDogLadyLimb_084" LimbType="Standard" Offset="0x084"/>
<Limb Name="gDogLadyLimb_090" LimbType="Standard" Offset="0x090"/>
<Limb Name="gDogLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
<Limb Name="gDogLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
<!-- Dog Lady Limb DisplayLists -->

View File

@@ -2,61 +2,61 @@
<File Name="object_bji" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_bji_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_bji_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_bji_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_bji_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_bji_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_bji_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_bji_Limb_000054" LimbType="Standard" Offset="0x54" />
<Limb Name="object_bji_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_bji_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_bji_Limb_000078" LimbType="Standard" Offset="0x78" />
<Limb Name="object_bji_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_bji_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_bji_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_bji_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
<Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bji_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bji_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_bji_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_bji_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_bji_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_bji_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_bji_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_bji_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_bji_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_bji_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_bji_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_bji_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_bji_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bji_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
-->
<!--
<Skeleton Name="object_bji_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" />
<Skeleton Name="object_bji_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" />
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" />
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C" />
<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C" />
<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" />
<Texture Name="object_bji_Tex_0004FC" OutName="tex_000004FC" Format="i8" Width="16" Height="16" Offset="0x4FC" />
<Blob Name="object_bji_Blob_0005FC" Size="0xC00" Offset="0x5FC" />
<Texture Name="object_bji_Tex_0011FC" OutName="tex_000011FC" Format="i8" Width="8" Height="8" Offset="0x11FC" />
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C"/>
<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
<Texture Name="object_bji_Tex_0004FC" OutName="tex_000004FC" Format="i8" Width="16" Height="16" Offset="0x4FC"/>
<Blob Name="object_bji_Blob_0005FC" Size="0xC00" Offset="0x5FC"/>
<Texture Name="object_bji_Tex_0011FC" OutName="tex_000011FC" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
-->
<!--
<DList Name="object_bji_DL_002560" Offset="0x2560" />
<DList Name="object_bji_DL_002B88" Offset="0x2B88" />
<DList Name="object_bji_DL_002C50" Offset="0x2C50" />
<DList Name="object_bji_DL_002D40" Offset="0x2D40" />
<DList Name="object_bji_DL_002E40" Offset="0x2E40" />
<DList Name="object_bji_DL_002F08" Offset="0x2F08" />
<DList Name="object_bji_DL_002FF8" Offset="0x2FF8" />
<DList Name="object_bji_DL_0030F8" Offset="0x30F8" />
<DList Name="object_bji_DL_003328" Offset="0x3328" />
<DList Name="object_bji_DL_0033F0" Offset="0x33F0" />
<DList Name="object_bji_DL_0034B8" Offset="0x34B8" />
<DList Name="object_bji_DL_003580" Offset="0x3580" />
<DList Name="object_bji_DL_003648" Offset="0x3648" />
<DList Name="object_bji_DL_003710" Offset="0x3710" />
<DList Name="object_bji_DL_0037D8" Offset="0x37D8" />
<DList Name="object_bji_DL_002560" Offset="0x2560"/>
<DList Name="object_bji_DL_002B88" Offset="0x2B88"/>
<DList Name="object_bji_DL_002C50" Offset="0x2C50"/>
<DList Name="object_bji_DL_002D40" Offset="0x2D40"/>
<DList Name="object_bji_DL_002E40" Offset="0x2E40"/>
<DList Name="object_bji_DL_002F08" Offset="0x2F08"/>
<DList Name="object_bji_DL_002FF8" Offset="0x2FF8"/>
<DList Name="object_bji_DL_0030F8" Offset="0x30F8"/>
<DList Name="object_bji_DL_003328" Offset="0x3328"/>
<DList Name="object_bji_DL_0033F0" Offset="0x33F0"/>
<DList Name="object_bji_DL_0034B8" Offset="0x34B8"/>
<DList Name="object_bji_DL_003580" Offset="0x3580"/>
<DList Name="object_bji_DL_003648" Offset="0x3648"/>
<DList Name="object_bji_DL_003710" Offset="0x3710"/>
<DList Name="object_bji_DL_0037D8" Offset="0x37D8"/>
-->
<Texture Name="object_bji_Tex_003908" OutName="tex_00003908" Format="rgba16" Width="8" Height="8" Offset="0x3908" />
<Texture Name="object_bji_Tex_003988" OutName="tex_00003988" Format="rgba16" Width="8" Height="8" Offset="0x3988" />
<Texture Name="object_bji_Tex_003A08" OutName="tex_00003A08" Format="rgba16" Width="8" Height="8" Offset="0x3A08" />
<DList Name="object_bji_DL_003F68" Offset="0x3F68" />
<Texture Name="object_bji_Tex_003908" OutName="tex_00003908" Format="rgba16" Width="8" Height="8" Offset="0x3908"/>
<Texture Name="object_bji_Tex_003988" OutName="tex_00003988" Format="rgba16" Width="8" Height="8" Offset="0x3988"/>
<Texture Name="object_bji_Tex_003A08" OutName="tex_00003A08" Format="rgba16" Width="8" Height="8" Offset="0x3A08"/>
<DList Name="object_bji_DL_003F68" Offset="0x3F68"/>
</File>
</Root>

View File

@@ -23,10 +23,10 @@
<Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
<!-- Biri Limbs and Skeleton -->
<Limb Name="gBiriRootLimb" Type="Standard" Offset="0x5808"/>
<Limb Name="gBiriInnerHoodLimb" Type="Standard" Offset="0x5814"/>
<Limb Name="gBiriOuterHoodLimb" Type="Standard" Offset="0x5820"/>
<Limb Name="gBiriTentaclesLimb" Type="Standard" Offset="0x582C"/>
<Limb Name="gBiriRootLimb" LimbType="Standard" Offset="0x5808"/>
<Limb Name="gBiriInnerHoodLimb" LimbType="Standard" Offset="0x5814"/>
<Limb Name="gBiriOuterHoodLimb" LimbType="Standard" Offset="0x5820"/>
<Limb Name="gBiriTentaclesLimb" LimbType="Standard" Offset="0x582C"/>
<Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/>
</File>
</Root>

View File

@@ -2,68 +2,68 @@
<File Name="object_boj" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_boj_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_boj_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_boj_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_boj_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_boj_Limb_000054" LimbType="Standard" Offset="0x54" />
<Limb Name="object_boj_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_boj_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_boj_Limb_000078" LimbType="Standard" Offset="0x78" />
<Limb Name="object_boj_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_boj_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_boj_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_boj_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
<Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_boj_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_boj_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_boj_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_boj_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_boj_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_boj_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_boj_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_boj_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_boj_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_boj_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_boj_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_boj_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
-->
<!--
<Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" />
<Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC" />
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" />
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC" />
<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC" />
<Blob Name="object_boj_Blob_0005FC" Size="0x300" Offset="0x5FC" />
<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC" />
<Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C" />
<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C" />
<Texture Name="object_boj_Tex_000A7C" OutName="tex_00000A7C" Format="i8" Width="8" Height="8" Offset="0xA7C" />
<DList Name="object_boj_DL_0026F0" Offset="0x26F0" />
<DList Name="object_boj_DL_002AC8" Offset="0x2AC8" />
<DList Name="object_boj_DL_002C10" Offset="0x2C10" />
<DList Name="object_boj_DL_002D18" Offset="0x2D18" />
<DList Name="object_boj_DL_002E20" Offset="0x2E20" />
<DList Name="object_boj_DL_002F68" Offset="0x2F68" />
<DList Name="object_boj_DL_003070" Offset="0x3070" />
<DList Name="object_boj_DL_003178" Offset="0x3178" />
<DList Name="object_boj_DL_003350" Offset="0x3350" />
<DList Name="object_boj_DL_003468" Offset="0x3468" />
<DList Name="object_boj_DL_003578" Offset="0x3578" />
<DList Name="object_boj_DL_003680" Offset="0x3680" />
<DList Name="object_boj_DL_003798" Offset="0x3798" />
<DList Name="object_boj_DL_0038A8" Offset="0x38A8" />
<DList Name="object_boj_DL_0039B0" Offset="0x39B0" />
<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC"/>
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC"/>
<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC"/>
<Blob Name="object_boj_Blob_0005FC" Size="0x300" Offset="0x5FC"/>
<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC"/>
<Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C"/>
<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C"/>
<Texture Name="object_boj_Tex_000A7C" OutName="tex_00000A7C" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
<DList Name="object_boj_DL_0026F0" Offset="0x26F0"/>
<DList Name="object_boj_DL_002AC8" Offset="0x2AC8"/>
<DList Name="object_boj_DL_002C10" Offset="0x2C10"/>
<DList Name="object_boj_DL_002D18" Offset="0x2D18"/>
<DList Name="object_boj_DL_002E20" Offset="0x2E20"/>
<DList Name="object_boj_DL_002F68" Offset="0x2F68"/>
<DList Name="object_boj_DL_003070" Offset="0x3070"/>
<DList Name="object_boj_DL_003178" Offset="0x3178"/>
<DList Name="object_boj_DL_003350" Offset="0x3350"/>
<DList Name="object_boj_DL_003468" Offset="0x3468"/>
<DList Name="object_boj_DL_003578" Offset="0x3578"/>
<DList Name="object_boj_DL_003680" Offset="0x3680"/>
<DList Name="object_boj_DL_003798" Offset="0x3798"/>
<DList Name="object_boj_DL_0038A8" Offset="0x38A8"/>
<DList Name="object_boj_DL_0039B0" Offset="0x39B0"/>
-->
<!-- <Blob Name="object_boj_Blob_003B98" Size="0x1F8" Offset="0x3B98" /> -->
<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90" />
<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0" />
<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0" />
<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0" />
<Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050" />
<Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150" />
<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250" />
<DList Name="object_boj_DL_0052E0" Offset="0x52E0" />
<DList Name="object_boj_DL_005528" Offset="0x5528" />
<DList Name="object_boj_DL_005738" Offset="0x5738" />
<DList Name="object_boj_DL_0059B0" Offset="0x59B0" />
<DList Name="object_boj_DL_005BC8" Offset="0x5BC8" />
<!-- <Blob Name="object_boj_Blob_003B98" Size="0x1F8" Offset="0x3B98"/> -->
<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90"/>
<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0"/>
<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0"/>
<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0"/>
<Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050"/>
<Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150"/>
<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250"/>
<DList Name="object_boj_DL_0052E0" Offset="0x52E0"/>
<DList Name="object_boj_DL_005528" Offset="0x5528"/>
<DList Name="object_boj_DL_005738" Offset="0x5738"/>
<DList Name="object_boj_DL_0059B0" Offset="0x59B0"/>
<DList Name="object_boj_DL_005BC8" Offset="0x5BC8"/>
</File>
</Root>

View File

@@ -2,60 +2,60 @@
<File Name="object_cne" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<Limb Name="object_cne_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_cne_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_cne_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_cne_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_cne_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_cne_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_cne_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_cne_Limb_000054" LimbType="Standard" Offset="0x54" />
<Limb Name="object_cne_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_cne_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_cne_Limb_000078" LimbType="Standard" Offset="0x78" />
<Limb Name="object_cne_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_cne_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_cne_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_cne_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
<Limb Name="object_cne_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_cne_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_cne_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_cne_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_cne_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_cne_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_cne_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_cne_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_cne_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_cne_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_cne_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_cne_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_cne_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_cne_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_cne_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
-->
<!--
<Skeleton Name="object_cne_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" />
<Skeleton Name="object_cne_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" />
<Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" />
<Texture Name="object_cne_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" />
<Texture Name="object_cne_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="8" Height="8" Offset="0x3BC" />
<Texture Name="object_cne_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC" />
<Texture Name="object_cne_Tex_00047C" OutName="tex_0000047C" Format="i8" Width="8" Height="8" Offset="0x47C" />
<Texture Name="object_cne_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" />
<Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="object_cne_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
<Texture Name="object_cne_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="8" Height="8" Offset="0x3BC"/>
<Texture Name="object_cne_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC"/>
<Texture Name="object_cne_Tex_00047C" OutName="tex_0000047C" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="object_cne_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
-->
<!--
<DList Name="object_cne_DL_001300" Offset="0x1300" />
<DList Name="object_cne_DL_001608" Offset="0x1608" />
<DList Name="object_cne_DL_0016E8" Offset="0x16E8" />
<DList Name="object_cne_DL_001808" Offset="0x1808" />
<DList Name="object_cne_DL_0018C8" Offset="0x18C8" />
<DList Name="object_cne_DL_0019A8" Offset="0x19A8" />
<DList Name="object_cne_DL_001AC8" Offset="0x1AC8" />
<DList Name="object_cne_DL_001B88" Offset="0x1B88" />
<DList Name="object_cne_DL_001E50" Offset="0x1E50" />
<DList Name="object_cne_DL_001F18" Offset="0x1F18" />
<DList Name="object_cne_DL_001FE0" Offset="0x1FE0" />
<DList Name="object_cne_DL_0020A8" Offset="0x20A8" />
<DList Name="object_cne_DL_002170" Offset="0x2170" />
<DList Name="object_cne_DL_002238" Offset="0x2238" />
<DList Name="object_cne_DL_002300" Offset="0x2300" />
<DList Name="object_cne_DL_001300" Offset="0x1300"/>
<DList Name="object_cne_DL_001608" Offset="0x1608"/>
<DList Name="object_cne_DL_0016E8" Offset="0x16E8"/>
<DList Name="object_cne_DL_001808" Offset="0x1808"/>
<DList Name="object_cne_DL_0018C8" Offset="0x18C8"/>
<DList Name="object_cne_DL_0019A8" Offset="0x19A8"/>
<DList Name="object_cne_DL_001AC8" Offset="0x1AC8"/>
<DList Name="object_cne_DL_001B88" Offset="0x1B88"/>
<DList Name="object_cne_DL_001E50" Offset="0x1E50"/>
<DList Name="object_cne_DL_001F18" Offset="0x1F18"/>
<DList Name="object_cne_DL_001FE0" Offset="0x1FE0"/>
<DList Name="object_cne_DL_0020A8" Offset="0x20A8"/>
<DList Name="object_cne_DL_002170" Offset="0x2170"/>
<DList Name="object_cne_DL_002238" Offset="0x2238"/>
<DList Name="object_cne_DL_002300" Offset="0x2300"/>
-->
<Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgba16" Width="8" Height="16" Offset="0x23D0" />
<Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgba16" Width="8" Height="8" Offset="0x24D0" />
<Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<DList Name="object_cne_DL_002860" Offset="0x2860" />
<DList Name="object_cne_DL_002860" Offset="0x2860"/>
</File>
</Root>

View File

@@ -4,11 +4,11 @@
<Skeleton Name="gCowBodySkel" Type="Flex" LimbType="Standard" Offset="0x4010"/>
<!-- Cow Body Limbs -->
<Limb Name="gCowRootLimb" Type="Standard" Offset="0x3FC0"/>
<Limb Name="gCowHeadLimb" Type="Standard" Offset="0x3FCC"/>
<Limb Name="gCowJawLimb" Type="Standard" Offset="0x3FD8"/>
<Limb Name="gCowNoseLimb" Type="Standard" Offset="0x3FE4"/>
<Limb Name="gCowNoseRingLimb" Type="Standard" Offset="0x3FF0"/>
<Limb Name="gCowRootLimb" LimbType="Standard" Offset="0x3FC0"/>
<Limb Name="gCowHeadLimb" LimbType="Standard" Offset="0x3FCC"/>
<Limb Name="gCowJawLimb" LimbType="Standard" Offset="0x3FD8"/>
<Limb Name="gCowNoseLimb" LimbType="Standard" Offset="0x3FE4"/>
<Limb Name="gCowNoseRingLimb" LimbType="Standard" Offset="0x3FF0"/>
<!-- Cow Body Limb DisplayLists -->
<DList Name="gCowTorsoDL" Offset="0x1A80"/>
@@ -21,11 +21,11 @@
<Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" Offset="0x4C30"/>
<!-- Cow Tail Limbs -->
<Limb Name="gCowTailRootLimb" Type="Standard" Offset="0x4BE0"/>
<Limb Name="gCowTailUpperLimb" Type="Standard" Offset="0x4BEC"/>
<Limb Name="gCowTailMiddleLimb" Type="Standard" Offset="0x4BF8"/>
<Limb Name="gCowTailLowerLimb" Type="Standard" Offset="0x4C04"/>
<Limb Name="gCowTailEndLimb" Type="Standard" Offset="0x4C10"/>
<Limb Name="gCowTailRootLimb" LimbType="Standard" Offset="0x4BE0"/>
<Limb Name="gCowTailUpperLimb" LimbType="Standard" Offset="0x4BEC"/>
<Limb Name="gCowTailMiddleLimb" LimbType="Standard" Offset="0x4BF8"/>
<Limb Name="gCowTailLowerLimb" LimbType="Standard" Offset="0x4C04"/>
<Limb Name="gCowTailEndLimb" LimbType="Standard" Offset="0x4C10"/>
<!-- Cow Tail Limb DisplayLists -->
<DList Name="gCowTailConnectionDL" Offset="0x46F0"/>

View File

@@ -1,41 +1,41 @@
<Root>
<File Name="object_dog" Segment="6">
<Animation Name="object_dog_Anim_000278" Offset="0x278" />
<Animation Name="object_dog_Anim_000928" Offset="0x928" />
<Animation Name="object_dog_Anim_000C28" Offset="0xC28" />
<Animation Name="object_dog_Anim_000D78" Offset="0xD78" />
<Animation Name="object_dog_Anim_001150" Offset="0x1150" />
<Animation Name="object_dog_Anim_001368" Offset="0x1368" />
<Texture Name="object_dog_Tex_001380" OutName="tex_001380" Format="rgba16" Width="32" Height="32" Offset="0x1380" />
<Texture Name="object_dog_Tex_001B80" OutName="tex_001B80" Format="rgba16" Width="32" Height="32" Offset="0x1B80" />
<Texture Name="object_dog_Tex_002380" OutName="tex_002380" Format="rgba16" Width="32" Height="32" Offset="0x2380" />
<Texture Name="object_dog_Tex_002B80" OutName="tex_002B80" Format="rgba16" Width="32" Height="32" Offset="0x2B80" />
<Texture Name="object_dog_Tex_003380" OutName="tex_003380" Format="rgba16" Width="32" Height="32" Offset="0x3380" />
<Texture Name="object_dog_Tex_003B80" OutName="tex_003B80" Format="rgba16" Width="32" Height="32" Offset="0x3B80" />
<Texture Name="object_dog_Tex_004380" OutName="tex_004380" Format="rgba16" Width="16" Height="16" Offset="0x4380" />
<Texture Name="object_dog_Tex_004580" OutName="tex_004580" Format="rgba16" Width="32" Height="32" Offset="0x4580" />
<DList Name="object_dog_DL_0060E0" Offset="0x60E0" />
<DList Name="object_dog_DL_006448" Offset="0x6448" />
<DList Name="object_dog_DL_0064E8" Offset="0x64E8" />
<DList Name="object_dog_DL_006588" Offset="0x6588" />
<DList Name="object_dog_DL_0067A0" Offset="0x67A0" />
<DList Name="object_dog_DL_006950" Offset="0x6950" />
<DList Name="object_dog_DL_006B00" Offset="0x6B00" />
<DList Name="object_dog_DL_006CA0" Offset="0x6CA0" />
<DList Name="object_dog_DL_006E50" Offset="0x6E50" />
<DList Name="object_dog_DL_007000" Offset="0x7000" />
<Limb Name="object_dog_Limb_0071D0" LimbType="Standard" Offset="0x71D0" />
<Limb Name="object_dog_Limb_0071DC" LimbType="Standard" Offset="0x71DC" />
<Limb Name="object_dog_Limb_0071E8" LimbType="Standard" Offset="0x71E8" />
<Limb Name="object_dog_Limb_0071F4" LimbType="Standard" Offset="0x71F4" />
<Limb Name="object_dog_Limb_007200" LimbType="Standard" Offset="0x7200" />
<Limb Name="object_dog_Limb_00720C" LimbType="Standard" Offset="0x720C" />
<Limb Name="object_dog_Limb_007218" LimbType="Standard" Offset="0x7218" />
<Limb Name="object_dog_Limb_007224" LimbType="Standard" Offset="0x7224" />
<Limb Name="object_dog_Limb_007230" LimbType="Standard" Offset="0x7230" />
<Limb Name="object_dog_Limb_00723C" LimbType="Standard" Offset="0x723C" />
<Limb Name="object_dog_Limb_007248" LimbType="Standard" Offset="0x7248" />
<Limb Name="object_dog_Limb_007254" LimbType="Standard" Offset="0x7254" />
<Skeleton Name="object_dog_Skel_007290" Type="Flex" LimbType="Standard" Offset="0x7290" />
<Animation Name="object_dog_Anim_000278" Offset="0x278"/>
<Animation Name="object_dog_Anim_000928" Offset="0x928"/>
<Animation Name="object_dog_Anim_000C28" Offset="0xC28"/>
<Animation Name="object_dog_Anim_000D78" Offset="0xD78"/>
<Animation Name="object_dog_Anim_001150" Offset="0x1150"/>
<Animation Name="object_dog_Anim_001368" Offset="0x1368"/>
<Texture Name="object_dog_Tex_001380" OutName="tex_001380" Format="rgba16" Width="32" Height="32" Offset="0x1380"/>
<Texture Name="object_dog_Tex_001B80" OutName="tex_001B80" Format="rgba16" Width="32" Height="32" Offset="0x1B80"/>
<Texture Name="object_dog_Tex_002380" OutName="tex_002380" Format="rgba16" Width="32" Height="32" Offset="0x2380"/>
<Texture Name="object_dog_Tex_002B80" OutName="tex_002B80" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/>
<Texture Name="object_dog_Tex_003380" OutName="tex_003380" Format="rgba16" Width="32" Height="32" Offset="0x3380"/>
<Texture Name="object_dog_Tex_003B80" OutName="tex_003B80" Format="rgba16" Width="32" Height="32" Offset="0x3B80"/>
<Texture Name="object_dog_Tex_004380" OutName="tex_004380" Format="rgba16" Width="16" Height="16" Offset="0x4380"/>
<Texture Name="object_dog_Tex_004580" OutName="tex_004580" Format="rgba16" Width="32" Height="32" Offset="0x4580"/>
<DList Name="object_dog_DL_0060E0" Offset="0x60E0"/>
<DList Name="object_dog_DL_006448" Offset="0x6448"/>
<DList Name="object_dog_DL_0064E8" Offset="0x64E8"/>
<DList Name="object_dog_DL_006588" Offset="0x6588"/>
<DList Name="object_dog_DL_0067A0" Offset="0x67A0"/>
<DList Name="object_dog_DL_006950" Offset="0x6950"/>
<DList Name="object_dog_DL_006B00" Offset="0x6B00"/>
<DList Name="object_dog_DL_006CA0" Offset="0x6CA0"/>
<DList Name="object_dog_DL_006E50" Offset="0x6E50"/>
<DList Name="object_dog_DL_007000" Offset="0x7000"/>
<Limb Name="object_dog_Limb_0071D0" LimbType="Standard" Offset="0x71D0"/>
<Limb Name="object_dog_Limb_0071DC" LimbType="Standard" Offset="0x71DC"/>
<Limb Name="object_dog_Limb_0071E8" LimbType="Standard" Offset="0x71E8"/>
<Limb Name="object_dog_Limb_0071F4" LimbType="Standard" Offset="0x71F4"/>
<Limb Name="object_dog_Limb_007200" LimbType="Standard" Offset="0x7200"/>
<Limb Name="object_dog_Limb_00720C" LimbType="Standard" Offset="0x720C"/>
<Limb Name="object_dog_Limb_007218" LimbType="Standard" Offset="0x7218"/>
<Limb Name="object_dog_Limb_007224" LimbType="Standard" Offset="0x7224"/>
<Limb Name="object_dog_Limb_007230" LimbType="Standard" Offset="0x7230"/>
<Limb Name="object_dog_Limb_00723C" LimbType="Standard" Offset="0x723C"/>
<Limb Name="object_dog_Limb_007248" LimbType="Standard" Offset="0x7248"/>
<Limb Name="object_dog_Limb_007254" LimbType="Standard" Offset="0x7254"/>
<Skeleton Name="object_dog_Skel_007290" Type="Flex" LimbType="Standard" Offset="0x7290"/>
</File>
</Root>

View File

@@ -12,6 +12,6 @@
<DList Name="object_door_killer_DL_001550" Offset="0x1550"/>
<DList Name="object_door_killer_DL_0017B8" Offset="0x17B8"/>
<DList Name="object_door_killer_DL_001A58" Offset="0x1A58"/>
<Skeleton Name="object_door_killer_Skel_001BC8" Type="Flex" LimbType="Standard" Offset="0x1BC8" />
<Skeleton Name="object_door_killer_Skel_001BC8" Type="Flex" LimbType="Standard" Offset="0x1BC8"/>
</File>
</Root>

View File

@@ -4,11 +4,11 @@
<Skeleton Name="gPotionShopLadySkel" Type="Flex" LimbType="Standard" Offset="0x4768"/>
<!-- Potion Shop Lady Limbs -->
<Limb Name="gPotionShopLadyRootLimb" Type="Standard" Offset="0x4718"/>
<Limb Name="gPotionShopLadyCatLimb" Type="Standard" Offset="0x4724"/>
<Limb Name="gPotionShopLadyTorsoLimb" Type="Standard" Offset="0x4730"/>
<Limb Name="gPotionShopLadyArmLimb" Type="Standard" Offset="0x473C"/>
<Limb Name="gPotionShopLadyHeadLimb" Type="Standard" Offset="0x4748"/>
<Limb Name="gPotionShopLadyRootLimb" LimbType="Standard" Offset="0x4718"/>
<Limb Name="gPotionShopLadyCatLimb" LimbType="Standard" Offset="0x4724"/>
<Limb Name="gPotionShopLadyTorsoLimb" LimbType="Standard" Offset="0x4730"/>
<Limb Name="gPotionShopLadyArmLimb" LimbType="Standard" Offset="0x473C"/>
<Limb Name="gPotionShopLadyHeadLimb" LimbType="Standard" Offset="0x4748"/>
<!-- Potion Shop Lady Limb DisplayLists -->
<DList Name="gPotionShopLadyCatDL" Offset="0x36C0"/>

View File

@@ -5,33 +5,33 @@
<Skeleton Name="gGreatFairySkel" Type="Flex" LimbType="Standard" Offset="0x1C450"/>
<!-- Great Fairy Limbs -->
<Limb Name="gGreatFairyRootLimb" Type="Standard" Offset="0x1C2A0"/>
<Limb Name="gGreatFairyLeftThighLimb" Type="Standard" Offset="0x1C2AC"/>
<Limb Name="gGreatFairyLeftLegLimb" Type="Standard" Offset="0x1C2B8"/>
<Limb Name="gGreatFairyLeftFootLimb" Type="Standard" Offset="0x1C2C4"/>
<Limb Name="gGreatFairyRightThighLimb" Type="Standard" Offset="0x1C2D0"/>
<Limb Name="gGreatFairyRightLegLimb" Type="Standard" Offset="0x1C2DC"/>
<Limb Name="gGreatFairyRightFootLimb" Type="Standard" Offset="0x1C2E8"/>
<Limb Name="gGreatFairyTorsoLimb" Type="Standard" Offset="0x1C2F4"/>
<Limb Name="gGreatFairyLeftUpperArmLimb" Type="Standard" Offset="0x1C300"/>
<Limb Name="gGreatFairyLeftForearmLimb" Type="Standard" Offset="0x1C30C"/>
<Limb Name="gGreatFairyLeftHandLimb" Type="Standard" Offset="0x1C318"/>
<Limb Name="gGreatFairyRightUpperArmLimb" Type="Standard" Offset="0x1C324"/>
<Limb Name="gGreatFairyRightForearmLimb" Type="Standard" Offset="0x1C330"/>
<Limb Name="gGreatFairyRightHandLimb" Type="Standard" Offset="0x1C33C"/>
<Limb Name="gGreatFairyHeadLimb" Type="Standard" Offset="0x1C348"/>
<Limb Name="gGreatFairyMiddleHairLowerPartLimb" Type="Standard" Offset="0x1C354"/>
<Limb Name="gGreatFairyMiddleHairMiddlePartLimb" Type="Standard" Offset="0x1C360"/>
<Limb Name="gGreatFairyMiddleHairUpperPartLimb" Type="Standard" Offset="0x1C36C"/>
<Limb Name="gGreatFairyMiddleHairTipLimb" Type="Standard" Offset="0x1C378"/>
<Limb Name="gGreatFairyLeftHairLowerPartLimb" Type="Standard" Offset="0x1C384"/>
<Limb Name="gGreatFairyLeftHairMiddlePartLimb" Type="Standard" Offset="0x1C390"/>
<Limb Name="gGreatFairyLeftHairUpperPartLimb" Type="Standard" Offset="0x1C39C"/>
<Limb Name="gGreatFairyLeftHairTipLimb" Type="Standard" Offset="0x1C3A8"/>
<Limb Name="gGreatFairyRightHairLowerPartLimb" Type="Standard" Offset="0x1C3B4"/>
<Limb Name="gGreatFairyRightHairMiddlePartLimb" Type="Standard" Offset="0x1C3C0"/>
<Limb Name="gGreatFairyRightHairUpperPartLimb" Type="Standard" Offset="0x1C3CC"/>
<Limb Name="gGreatFairyRightHairTipLimb" Type="Standard" Offset="0x1C3D8"/>
<Limb Name="gGreatFairyRootLimb" LimbType="Standard" Offset="0x1C2A0"/>
<Limb Name="gGreatFairyLeftThighLimb" LimbType="Standard" Offset="0x1C2AC"/>
<Limb Name="gGreatFairyLeftLegLimb" LimbType="Standard" Offset="0x1C2B8"/>
<Limb Name="gGreatFairyLeftFootLimb" LimbType="Standard" Offset="0x1C2C4"/>
<Limb Name="gGreatFairyRightThighLimb" LimbType="Standard" Offset="0x1C2D0"/>
<Limb Name="gGreatFairyRightLegLimb" LimbType="Standard" Offset="0x1C2DC"/>
<Limb Name="gGreatFairyRightFootLimb" LimbType="Standard" Offset="0x1C2E8"/>
<Limb Name="gGreatFairyTorsoLimb" LimbType="Standard" Offset="0x1C2F4"/>
<Limb Name="gGreatFairyLeftUpperArmLimb" LimbType="Standard" Offset="0x1C300"/>
<Limb Name="gGreatFairyLeftForearmLimb" LimbType="Standard" Offset="0x1C30C"/>
<Limb Name="gGreatFairyLeftHandLimb" LimbType="Standard" Offset="0x1C318"/>
<Limb Name="gGreatFairyRightUpperArmLimb" LimbType="Standard" Offset="0x1C324"/>
<Limb Name="gGreatFairyRightForearmLimb" LimbType="Standard" Offset="0x1C330"/>
<Limb Name="gGreatFairyRightHandLimb" LimbType="Standard" Offset="0x1C33C"/>
<Limb Name="gGreatFairyHeadLimb" LimbType="Standard" Offset="0x1C348"/>
<Limb Name="gGreatFairyMiddleHairLowerPartLimb" LimbType="Standard" Offset="0x1C354"/>
<Limb Name="gGreatFairyMiddleHairMiddlePartLimb" LimbType="Standard" Offset="0x1C360"/>
<Limb Name="gGreatFairyMiddleHairUpperPartLimb" LimbType="Standard" Offset="0x1C36C"/>
<Limb Name="gGreatFairyMiddleHairTipLimb" LimbType="Standard" Offset="0x1C378"/>
<Limb Name="gGreatFairyLeftHairLowerPartLimb" LimbType="Standard" Offset="0x1C384"/>
<Limb Name="gGreatFairyLeftHairMiddlePartLimb" LimbType="Standard" Offset="0x1C390"/>
<Limb Name="gGreatFairyLeftHairUpperPartLimb" LimbType="Standard" Offset="0x1C39C"/>
<Limb Name="gGreatFairyLeftHairTipLimb" LimbType="Standard" Offset="0x1C3A8"/>
<Limb Name="gGreatFairyRightHairLowerPartLimb" LimbType="Standard" Offset="0x1C3B4"/>
<Limb Name="gGreatFairyRightHairMiddlePartLimb" LimbType="Standard" Offset="0x1C3C0"/>
<Limb Name="gGreatFairyRightHairUpperPartLimb" LimbType="Standard" Offset="0x1C3CC"/>
<Limb Name="gGreatFairyRightHairTipLimb" LimbType="Standard" Offset="0x1C3D8"/>
<!-- Great Fairy Limb DisplayLists -->
<DList Name="gGreatFairyWaistDL" Offset="0x136D0"/>

View File

@@ -4,24 +4,24 @@
<Skeleton Name="gStingerSkel" Type="Normal" LimbType="Standard" Offset="0x3410"/>
<!-- Stinger Limbs -->
<Limb Name="gStingerRootLimb" Type="Standard" Offset="0x32F0"/>
<Limb Name="gStingerBodyRootLimb" Type="Standard" Offset="0x32FC"/>
<Limb Name="gStingerBodyLimb" Type="Standard" Offset="0x3308"/>
<Limb Name="gStingerTailRootLimb" Type="Standard" Offset="0x3314"/>
<Limb Name="gStingerTailUpperLimb" Type="Standard" Offset="0x3320"/>
<Limb Name="gStingerTailLowerLimb" Type="Standard" Offset="0x332C"/>
<Limb Name="gStingerLimb_3338" Type="Standard" Offset="0x3338"/>
<Limb Name="gStingerFinRootLimb" Type="Standard" Offset="0x3344"/>
<Limb Name="gStingerFinUpperLimb" Type="Standard" Offset="0x3350"/>
<Limb Name="gStingerFinLowerLimb" Type="Standard" Offset="0x335C"/>
<Limb Name="gStingerHeadRootLimb" Type="Standard" Offset="0x3368"/>
<Limb Name="gStingerHeadLimb" Type="Standard" Offset="0x3374"/>
<Limb Name="gStingerLeftWingRootLimb" Type="Standard" Offset="0x3380"/>
<Limb Name="gStingerLeftWingBaseLimb" Type="Standard" Offset="0x338C"/>
<Limb Name="gStingerLeftWingEndLimb" Type="Standard" Offset="0x3398"/>
<Limb Name="gStingerRightWingRootLimb" Type="Standard" Offset="0x33A4"/>
<Limb Name="gStingerRightWingBaseLimb" Type="Standard" Offset="0x33B0"/>
<Limb Name="gStingerRightWingEndLimb" Type="Standard" Offset="0x33BC"/>
<Limb Name="gStingerRootLimb" LimbType="Standard" Offset="0x32F0"/>
<Limb Name="gStingerBodyRootLimb" LimbType="Standard" Offset="0x32FC"/>
<Limb Name="gStingerBodyLimb" LimbType="Standard" Offset="0x3308"/>
<Limb Name="gStingerTailRootLimb" LimbType="Standard" Offset="0x3314"/>
<Limb Name="gStingerTailUpperLimb" LimbType="Standard" Offset="0x3320"/>
<Limb Name="gStingerTailLowerLimb" LimbType="Standard" Offset="0x332C"/>
<Limb Name="gStingerLimb_3338" LimbType="Standard" Offset="0x3338"/>
<Limb Name="gStingerFinRootLimb" LimbType="Standard" Offset="0x3344"/>
<Limb Name="gStingerFinUpperLimb" LimbType="Standard" Offset="0x3350"/>
<Limb Name="gStingerFinLowerLimb" LimbType="Standard" Offset="0x335C"/>
<Limb Name="gStingerHeadRootLimb" LimbType="Standard" Offset="0x3368"/>
<Limb Name="gStingerHeadLimb" LimbType="Standard" Offset="0x3374"/>
<Limb Name="gStingerLeftWingRootLimb" LimbType="Standard" Offset="0x3380"/>
<Limb Name="gStingerLeftWingBaseLimb" LimbType="Standard" Offset="0x338C"/>
<Limb Name="gStingerLeftWingEndLimb" LimbType="Standard" Offset="0x3398"/>
<Limb Name="gStingerRightWingRootLimb" LimbType="Standard" Offset="0x33A4"/>
<Limb Name="gStingerRightWingBaseLimb" LimbType="Standard" Offset="0x33B0"/>
<Limb Name="gStingerRightWingEndLimb" LimbType="Standard" Offset="0x33BC"/>
<!-- Stinger Limb DisplayLists -->
<DList Name="gStingerBodyDL" Offset="0x2BD0"/>

View File

@@ -1,15 +1,15 @@
<Root>
<File Name="object_fa" Segment="6">
<Texture Name="gFaTLUT" OutName="tlut" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
<Texture Name="gFaSkinTex" OutName="skin" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0x200"/>
<Texture Name="gFaEyeOpenTex" OutName="eye_open" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0x240"/>
<Texture Name="gFaMouthTex" OutName="mouth" Format="ci8" TlutOffset="0x0" Width="32" Height="16" Offset="0x640"/>
<Texture Name="gFaHair1Tex" OutName="hair1" Format="ci8" TlutOffset="0x0" Width="8" Height="16" Offset="0x840"/>
<Texture Name="gFaEarTex" OutName="ear" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0x8C0"/>
<Texture Name="gFaSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x200" TlutOffset="0x0"/>
<Texture Name="gFaEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x240" TlutOffset="0x0"/>
<Texture Name="gFaMouthTex" OutName="mouth" Format="ci8" Width="32" Height="16" Offset="0x640" TlutOffset="0x0"/>
<Texture Name="gFaHair1Tex" OutName="hair1" Format="ci8" Width="8" Height="16" Offset="0x840" TlutOffset="0x0"/>
<Texture Name="gFaEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x8C0" TlutOffset="0x0"/>
<Texture Name="gFaHair2Tex" OutName="hair2" Format="rgba16" Width="32" Height="16" Offset="0x900"/>
<Texture Name="gFaHeadbandTex" OutName="headband" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0xD00"/>
<Texture Name="gFaEyeHalfTex" OutName="eye_half" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0xD40"/>
<Texture Name="gFaEyeClosedTex" OutName="eye_closed" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0x1140"/>
<Texture Name="gFaHeadbandTex" OutName="headband" Format="ci8" Width="8" Height="8" Offset="0xD00" TlutOffset="0x0"/>
<Texture Name="gFaEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD40" TlutOffset="0x0"/>
<Texture Name="gFaEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1140" TlutOffset="0x0"/>
<DList Name="gFaDL" Offset="0x2940"/>
</File>
</Root>

View File

@@ -3,32 +3,32 @@
<!-- Flare Dancer Enflamed Skeleton -->
<Skeleton Name="gFlareDancerSkel" Type="Flex" LimbType="Standard" Offset="0x5810"/>
<Limb Name="gFlareDancerRootLimb" Type="Standard" Offset="0x5670"/>
<Limb Name="gFlareDancerLowerBodyRootLimb" Type="Standard" Offset="0x567C"/>
<Limb Name="gFlareDancerUpperRightLegLimb" Type="Standard" Offset="0x5688"/>
<Limb Name="gFlareDancerLowerRightLegBaseLimb" Type="Standard" Offset="0x5694"/>
<Limb Name="gFlareDancerRightStiltLimb" Type="Standard" Offset="0x56A0"/>
<Limb Name="gFlareDancerLowerRightLegLimb" Type="Standard" Offset="0x56AC"/>
<Limb Name="gFlareDancerUpperLeftLegLimb" Type="Standard" Offset="0x56B8"/>
<Limb Name="gFlareDancerLowerLeftLegBaseLimb" Type="Standard" Offset="0x56C4"/>
<Limb Name="gFlareDancerLeftStiltLimb" Type="Standard" Offset="0x56D0"/>
<Limb Name="gFlareDancerLowerLeftLegLimb" Type="Standard" Offset="0x56DC"/>
<Limb Name="gFlareDancerUpperBodyRootLimb" Type="Standard" Offset="0x56E8"/>
<Limb Name="gFlareDancerDressLimb" Type="Standard" Offset="0x56F4"/>
<Limb Name="gFlareDancerFuseLimb" Type="Standard" Offset="0x5700"/>
<Limb Name="gFlareDancerRightUpperArmLimb" Type="Standard" Offset="0x570C"/>
<Limb Name="gFlareDancerRightForearmLimb" Type="Standard" Offset="0x5718"/>
<Limb Name="gFlareDancerRightSwordLimb" Type="Standard" Offset="0x5724"/>
<Limb Name="gFlareDancerLeftUpperArmLimb" Type="Standard" Offset="0x5730"/>
<Limb Name="gFlareDancerLeftForearmLimb" Type="Standard" Offset="0x573C"/>
<Limb Name="gFlareDancerLeftSwordLimb" Type="Standard" Offset="0x5748"/>
<Limb Name="gFlareDancerHeadLimb" Type="Standard" Offset="0x5754"/>
<Limb Name="gFlareDancerTorsoLimb" Type="Standard" Offset="0x5760"/>
<Limb Name="gFlareDancerUpperFireHairLimb" Type="Standard" Offset="0x576C"/>
<Limb Name="gFlareDancerMiddleFireHair1Limb" Type="Standard" Offset="0x5778"/>
<Limb Name="gFlareDancerMiddleFireHair2Limb" Type="Standard" Offset="0x5784"/>
<Limb Name="gFlareDancerMiddleFireHair3Limb" Type="Standard" Offset="0x5790"/>
<Limb Name="gFlareDancerLowerFireHairLimb" Type="Standard" Offset="0x579C"/>
<Limb Name="gFlareDancerRootLimb" LimbType="Standard" Offset="0x5670"/>
<Limb Name="gFlareDancerLowerBodyRootLimb" LimbType="Standard" Offset="0x567C"/>
<Limb Name="gFlareDancerUpperRightLegLimb" LimbType="Standard" Offset="0x5688"/>
<Limb Name="gFlareDancerLowerRightLegBaseLimb" LimbType="Standard" Offset="0x5694"/>
<Limb Name="gFlareDancerRightStiltLimb" LimbType="Standard" Offset="0x56A0"/>
<Limb Name="gFlareDancerLowerRightLegLimb" LimbType="Standard" Offset="0x56AC"/>
<Limb Name="gFlareDancerUpperLeftLegLimb" LimbType="Standard" Offset="0x56B8"/>
<Limb Name="gFlareDancerLowerLeftLegBaseLimb" LimbType="Standard" Offset="0x56C4"/>
<Limb Name="gFlareDancerLeftStiltLimb" LimbType="Standard" Offset="0x56D0"/>
<Limb Name="gFlareDancerLowerLeftLegLimb" LimbType="Standard" Offset="0x56DC"/>
<Limb Name="gFlareDancerUpperBodyRootLimb" LimbType="Standard" Offset="0x56E8"/>
<Limb Name="gFlareDancerDressLimb" LimbType="Standard" Offset="0x56F4"/>
<Limb Name="gFlareDancerFuseLimb" LimbType="Standard" Offset="0x5700"/>
<Limb Name="gFlareDancerRightUpperArmLimb" LimbType="Standard" Offset="0x570C"/>
<Limb Name="gFlareDancerRightForearmLimb" LimbType="Standard" Offset="0x5718"/>
<Limb Name="gFlareDancerRightSwordLimb" LimbType="Standard" Offset="0x5724"/>
<Limb Name="gFlareDancerLeftUpperArmLimb" LimbType="Standard" Offset="0x5730"/>
<Limb Name="gFlareDancerLeftForearmLimb" LimbType="Standard" Offset="0x573C"/>
<Limb Name="gFlareDancerLeftSwordLimb" LimbType="Standard" Offset="0x5748"/>
<Limb Name="gFlareDancerHeadLimb" LimbType="Standard" Offset="0x5754"/>
<Limb Name="gFlareDancerTorsoLimb" LimbType="Standard" Offset="0x5760"/>
<Limb Name="gFlareDancerUpperFireHairLimb" LimbType="Standard" Offset="0x576C"/>
<Limb Name="gFlareDancerMiddleFireHair1Limb" LimbType="Standard" Offset="0x5778"/>
<Limb Name="gFlareDancerMiddleFireHair2Limb" LimbType="Standard" Offset="0x5784"/>
<Limb Name="gFlareDancerMiddleFireHair3Limb" LimbType="Standard" Offset="0x5790"/>
<Limb Name="gFlareDancerLowerFireHairLimb" LimbType="Standard" Offset="0x579C"/>
<!-- Flare Dancer Enflamed DisplayLists -->
<DList Name="gFlareDancerUpperRightLegDL" Offset="0x3FC0"/>
@@ -57,16 +57,16 @@
<Skeleton Name="gFlareDancerCoreSkel" Type="Flex" LimbType="Standard" Offset="0x7C30"/>
<!-- Flare Dancer Core Limbs -->
<Limb Name="gFlareDancerCoreRootLimb" Type="Standard" Offset="0x7B90"/>
<Limb Name="gFlareDancerCoreBodyLimb" Type="Standard" Offset="0x7B9C"/>
<Limb Name="gFlareDancerCoreFuseLimb" Type="Standard" Offset="0x7BA8"/>
<Limb Name="gFlareDancerCoreLegsRootLimb" Type="Standard" Offset="0x7BB4"/>
<Limb Name="gFlareDancerCoreUpperRightLegLimb" Type="Standard" Offset="0x7BC0"/>
<Limb Name="gFlareDancerCoreLowerRightLegLimb" Type="Standard" Offset="0x7BCC"/>
<Limb Name="gFlareDancerCoreRightFootLimb" Type="Standard" Offset="0x7BD8"/>
<Limb Name="gFlareDancerCoreUpperLeftLegLimb" Type="Standard" Offset="0x7BE4"/>
<Limb Name="gFlareDancerCoreLowerLeftLegLimb" Type="Standard" Offset="0x7BF0"/>
<Limb Name="gFlareDancerCoreLeftFootLimb" Type="Standard" Offset="0x7BFC"/>
<Limb Name="gFlareDancerCoreRootLimb" LimbType="Standard" Offset="0x7B90"/>
<Limb Name="gFlareDancerCoreBodyLimb" LimbType="Standard" Offset="0x7B9C"/>
<Limb Name="gFlareDancerCoreFuseLimb" LimbType="Standard" Offset="0x7BA8"/>
<Limb Name="gFlareDancerCoreLegsRootLimb" LimbType="Standard" Offset="0x7BB4"/>
<Limb Name="gFlareDancerCoreUpperRightLegLimb" LimbType="Standard" Offset="0x7BC0"/>
<Limb Name="gFlareDancerCoreLowerRightLegLimb" LimbType="Standard" Offset="0x7BCC"/>
<Limb Name="gFlareDancerCoreRightFootLimb" LimbType="Standard" Offset="0x7BD8"/>
<Limb Name="gFlareDancerCoreUpperLeftLegLimb" LimbType="Standard" Offset="0x7BE4"/>
<Limb Name="gFlareDancerCoreLowerLeftLegLimb" LimbType="Standard" Offset="0x7BF0"/>
<Limb Name="gFlareDancerCoreLeftFootLimb" LimbType="Standard" Offset="0x7BFC"/>
<!-- Flare Dancer Core DisplayLists -->
<DList Name="gFlareDancerCoreBodyDL" Offset="0x7410"/>

View File

@@ -5,21 +5,21 @@
<Skeleton Name="gGerudoWhiteSkel" Type="Flex" LimbType="Standard" Offset="0x0330"/>
<!-- White-clothed Gerudo Limbs -->
<Limb Name="gGerudoWhiteWaistLimb" Type="Standard" Offset="0x0240"/>
<Limb Name="gGerudoWhiteLeftThighLimb" Type="Standard" Offset="0x024C"/>
<Limb Name="gGerudoWhiteLeftShinLimb" Type="Standard" Offset="0x0258"/>
<Limb Name="gGerudoWhiteLeftFootLimb" Type="Standard" Offset="0x0264"/>
<Limb Name="gGerudoWhiteRightThighLimb" Type="Standard" Offset="0x0270"/>
<Limb Name="gGerudoWhiteRightShinLimb" Type="Standard" Offset="0x027C"/>
<Limb Name="gGerudoWhiteRightFootLimb" Type="Standard" Offset="0x0288"/>
<Limb Name="gGerudoWhiteTorsoLimb" Type="Standard" Offset="0x0294"/>
<Limb Name="gGerudoWhiteLeftUpperArmLimb" Type="Standard" Offset="0x02A0"/>
<Limb Name="gGerudoWhiteLeftForearmLimb" Type="Standard" Offset="0x02AC"/>
<Limb Name="gGerudoWhiteLeftHandLimb" Type="Standard" Offset="0x02B8"/>
<Limb Name="gGerudoWhiteRightUpperArmLimb" Type="Standard" Offset="0x02C4"/>
<Limb Name="gGerudoWhiteRightForearmLimb" Type="Standard" Offset="0x02D0"/>
<Limb Name="gGerudoWhiteRightHandLimb" Type="Standard" Offset="0x02DC"/>
<Limb Name="gGerudoWhiteHeadLimb" Type="Standard" Offset="0x02E8"/>
<Limb Name="gGerudoWhiteWaistLimb" LimbType="Standard" Offset="0x0240"/>
<Limb Name="gGerudoWhiteLeftThighLimb" LimbType="Standard" Offset="0x024C"/>
<Limb Name="gGerudoWhiteLeftShinLimb" LimbType="Standard" Offset="0x0258"/>
<Limb Name="gGerudoWhiteLeftFootLimb" LimbType="Standard" Offset="0x0264"/>
<Limb Name="gGerudoWhiteRightThighLimb" LimbType="Standard" Offset="0x0270"/>
<Limb Name="gGerudoWhiteRightShinLimb" LimbType="Standard" Offset="0x027C"/>
<Limb Name="gGerudoWhiteRightFootLimb" LimbType="Standard" Offset="0x0288"/>
<Limb Name="gGerudoWhiteTorsoLimb" LimbType="Standard" Offset="0x0294"/>
<Limb Name="gGerudoWhiteLeftUpperArmLimb" LimbType="Standard" Offset="0x02A0"/>
<Limb Name="gGerudoWhiteLeftForearmLimb" LimbType="Standard" Offset="0x02AC"/>
<Limb Name="gGerudoWhiteLeftHandLimb" LimbType="Standard" Offset="0x02B8"/>
<Limb Name="gGerudoWhiteRightUpperArmLimb" LimbType="Standard" Offset="0x02C4"/>
<Limb Name="gGerudoWhiteRightForearmLimb" LimbType="Standard" Offset="0x02D0"/>
<Limb Name="gGerudoWhiteRightHandLimb" LimbType="Standard" Offset="0x02DC"/>
<Limb Name="gGerudoWhiteHeadLimb" LimbType="Standard" Offset="0x02E8"/>
<!-- White-clothed Gerudo Limb DisplayLists -->
<DList Name="gGerudoWhiteWaistDL" Offset="0x69E0"/>

View File

@@ -4,27 +4,27 @@
<Skeleton Name="gGerudoPurpleSkel" Type="Flex" LimbType="Standard" Offset="0x8968"/>
<!-- Purple-clothed Gerudo Limbs -->
<Limb Name="gGerudoPurpleRootLimb" Type="Standard" Offset="0x8818"/>
<Limb Name="gGerudoPurpleTorsoLimb" Type="Standard" Offset="0x8824"/>
<Limb Name="gGerudoPurpleNeckLimb" Type="Standard" Offset="0x8830"/>
<Limb Name="gGerudoPurplePonytailLimb" Type="Standard" Offset="0x883C"/>
<Limb Name="gGerudoPurpleVeilLimb" Type="Standard" Offset="0x8848"/>
<Limb Name="gGerudoPurpleHeadLimb" Type="Standard" Offset="0x8854"/>
<Limb Name="gGerudoPurpleRightUpperArmLimb" Type="Standard" Offset="0x8860"/>
<Limb Name="gGerudoPurpleRightForearmLimb" Type="Standard" Offset="0x886C"/>
<Limb Name="gGerudoPurpleRightWristLimb" Type="Standard" Offset="0x8878"/>
<Limb Name="gGerudoPurpleRightHandLimb" Type="Standard" Offset="0x8884"/>
<Limb Name="gGerudoPurpleGlaiveLimb" Type="Standard" Offset="0x8890"/>
<Limb Name="gGerudoPurpleLeftUpperArmLimb" Type="Standard" Offset="0x889C"/>
<Limb Name="gGerudoPurpleLeftForearmLimb" Type="Standard" Offset="0x88A8"/>
<Limb Name="gGerudoPurpleLeftHandLimb" Type="Standard" Offset="0x88B4"/>
<Limb Name="gGerudoPurpleLeftThighLimb" Type="Standard" Offset="0x88C0"/>
<Limb Name="gGerudoPurpleLeftShinLimb" Type="Standard" Offset="0x88CC"/>
<Limb Name="gGerudoPurpleLeftFootLimb" Type="Standard" Offset="0x88D8"/>
<Limb Name="gGerudoPurpleRightThighLimb" Type="Standard" Offset="0x88E4"/>
<Limb Name="gGerudoPurpleRightShinLimb" Type="Standard" Offset="0x88F0"/>
<Limb Name="gGerudoPurpleRightFootLimb" Type="Standard" Offset="0x88FC"/>
<Limb Name="gGerudoPurpleWaistLimb" Type="Standard" Offset="0x8908"/>
<Limb Name="gGerudoPurpleRootLimb" LimbType="Standard" Offset="0x8818"/>
<Limb Name="gGerudoPurpleTorsoLimb" LimbType="Standard" Offset="0x8824"/>
<Limb Name="gGerudoPurpleNeckLimb" LimbType="Standard" Offset="0x8830"/>
<Limb Name="gGerudoPurplePonytailLimb" LimbType="Standard" Offset="0x883C"/>
<Limb Name="gGerudoPurpleVeilLimb" LimbType="Standard" Offset="0x8848"/>
<Limb Name="gGerudoPurpleHeadLimb" LimbType="Standard" Offset="0x8854"/>
<Limb Name="gGerudoPurpleRightUpperArmLimb" LimbType="Standard" Offset="0x8860"/>
<Limb Name="gGerudoPurpleRightForearmLimb" LimbType="Standard" Offset="0x886C"/>
<Limb Name="gGerudoPurpleRightWristLimb" LimbType="Standard" Offset="0x8878"/>
<Limb Name="gGerudoPurpleRightHandLimb" LimbType="Standard" Offset="0x8884"/>
<Limb Name="gGerudoPurpleGlaiveLimb" LimbType="Standard" Offset="0x8890"/>
<Limb Name="gGerudoPurpleLeftUpperArmLimb" LimbType="Standard" Offset="0x889C"/>
<Limb Name="gGerudoPurpleLeftForearmLimb" LimbType="Standard" Offset="0x88A8"/>
<Limb Name="gGerudoPurpleLeftHandLimb" LimbType="Standard" Offset="0x88B4"/>
<Limb Name="gGerudoPurpleLeftThighLimb" LimbType="Standard" Offset="0x88C0"/>
<Limb Name="gGerudoPurpleLeftShinLimb" LimbType="Standard" Offset="0x88CC"/>
<Limb Name="gGerudoPurpleLeftFootLimb" LimbType="Standard" Offset="0x88D8"/>
<Limb Name="gGerudoPurpleRightThighLimb" LimbType="Standard" Offset="0x88E4"/>
<Limb Name="gGerudoPurpleRightShinLimb" LimbType="Standard" Offset="0x88F0"/>
<Limb Name="gGerudoPurpleRightFootLimb" LimbType="Standard" Offset="0x88FC"/>
<Limb Name="gGerudoPurpleWaistLimb" LimbType="Standard" Offset="0x8908"/>
<!-- Purple-clothed Gerudo Limb DisplayLists -->
<DList Name="gGerudoPurpleTorsoDL" Offset="0x3540"/>

View File

@@ -13,39 +13,39 @@
<Animation Name="gHorseIngoJumpingHighAnim" Offset="0x5E20"/>
<!-- Head -->
<Texture Name="gHorseIngoManeTex" OutName="horse_ingo_mane" Format="i8" Width="16" Height="16" Offset="0x740" />
<Texture Name="gHorseIngoNostrilsTex" OutName="horse_ingo_nostrils" Format="rgba16" Width="16" Height="16" Offset="0x440" />
<Texture Name="gHorseIngoNoseTex" OutName="horse_ingo_nose" Format="i8" Width="8" Height="8" Offset="0x400" />
<Texture Name="gHorseIngoForeheadTex" OutName="horse_ingo_forehead" Format="i8" Width="8" Height="8" Offset="0x840" />
<Limb Name="gHorseIngoHeadLimb" LimbType="Skin" Offset="0x4748" />
<Texture Name="gHorseIngoManeTex" OutName="horse_ingo_mane" Format="i8" Width="16" Height="16" Offset="0x740"/>
<Texture Name="gHorseIngoNostrilsTex" OutName="horse_ingo_nostrils" Format="rgba16" Width="16" Height="16" Offset="0x440"/>
<Texture Name="gHorseIngoNoseTex" OutName="horse_ingo_nose" Format="i8" Width="8" Height="8" Offset="0x400"/>
<Texture Name="gHorseIngoForeheadTex" OutName="horse_ingo_forehead" Format="i8" Width="8" Height="8" Offset="0x840"/>
<Limb Name="gHorseIngoHeadLimb" LimbType="Skin" Offset="0x4748"/>
<!-- Body -->
<Texture Name="gHorseIngoNeckTex" OutName="horse_ingo_neck" Format="i8" Width="16" Height="16" Offset="0x6DD0" />
<Texture Name="gHorseIngoThighTex" OutName="horse_ingo_thigh" Format="i8" Width="16" Height="16" Offset="0x66D0" />
<Texture Name="gHorseIngoShoulderTex" OutName="horse_ingo_shoulder" Format="i8" Width="32" Height="32" Offset="0x67D0" />
<Texture Name="gHorseIngoSaddleGirthTex" OutName="horse_ingo_saddle_girth" Format="rgba16" Width="8" Height="16" Offset="0x6BD0" />
<Texture Name="gHorseIngoSaddlePadTex" OutName="horse_ingo_saddle_pad" Format="rgba16" Width="8" Height="16" Offset="0x6CD0" />
<Limb Name="gHorseIngoBodyLimb" LimbType="Skin" Offset="0x46C8" />
<Texture Name="gHorseIngoNeckTex" OutName="horse_ingo_neck" Format="i8" Width="16" Height="16" Offset="0x6DD0"/>
<Texture Name="gHorseIngoThighTex" OutName="horse_ingo_thigh" Format="i8" Width="16" Height="16" Offset="0x66D0"/>
<Texture Name="gHorseIngoShoulderTex" OutName="horse_ingo_shoulder" Format="i8" Width="32" Height="32" Offset="0x67D0"/>
<Texture Name="gHorseIngoSaddleGirthTex" OutName="horse_ingo_saddle_girth" Format="rgba16" Width="8" Height="16" Offset="0x6BD0"/>
<Texture Name="gHorseIngoSaddlePadTex" OutName="horse_ingo_saddle_pad" Format="rgba16" Width="8" Height="16" Offset="0x6CD0"/>
<Limb Name="gHorseIngoBodyLimb" LimbType="Skin" Offset="0x46C8"/>
<!-- Saddle -->
<Texture Name="gHorseIngoSaddleTex" OutName="horse_ingo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x8C0" />
<Texture Name="gHorseIngoSaddleFlapTex" OutName="horse_ingo_saddle_flap" Format="rgba16" Width="16" Height="32" Offset="0xAC0" />
<Limb Name="gHorseIngoSaddleLimb" LimbType="Skin" Offset="0x4858" />
<Texture Name="gHorseIngoSaddleTex" OutName="horse_ingo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x8C0"/>
<Texture Name="gHorseIngoSaddleFlapTex" OutName="horse_ingo_saddle_flap" Format="rgba16" Width="16" Height="32" Offset="0xAC0"/>
<Limb Name="gHorseIngoSaddleLimb" LimbType="Skin" Offset="0x4858"/>
<!-- Hooves -->
<Texture Name="gHorseIngoHorseshoeTex" OutName="horse_ingo_horseshoe" Format="rgba16" Width="8" Height="8" Offset="0x6C0" />
<Texture Name="gHorseIngoFeatheringTex" OutName="horse_ingo_feathering" Format="rgba16" Width="8" Height="8" Offset="0x640" />
<Limb Name="gHorseIngoHoof1Limb" LimbType="Skin" Offset="0x4838" />
<Limb Name="gHorseIngoHoof2Limb" LimbType="Skin" Offset="0x4948" />
<Limb Name="gHorseIngoHoof3Limb" LimbType="Skin" Offset="0x48C8" />
<Limb Name="gHorseIngoHoof4Limb" LimbType="Skin" Offset="0x47B8" />
<Texture Name="gHorseIngoHorseshoeTex" OutName="horse_ingo_horseshoe" Format="rgba16" Width="8" Height="8" Offset="0x6C0"/>
<Texture Name="gHorseIngoFeatheringTex" OutName="horse_ingo_feathering" Format="rgba16" Width="8" Height="8" Offset="0x640"/>
<Limb Name="gHorseIngoHoof1Limb" LimbType="Skin" Offset="0x4838"/>
<Limb Name="gHorseIngoHoof2Limb" LimbType="Skin" Offset="0x4948"/>
<Limb Name="gHorseIngoHoof3Limb" LimbType="Skin" Offset="0x48C8"/>
<Limb Name="gHorseIngoHoof4Limb" LimbType="Skin" Offset="0x47B8"/>
<!-- Gerudo saddle -->
<DList Name="gHorseIngoGerudoSaddleDL" Offset="0x6530"/>
<Texture Name="gHorseIngoGerudoSaddleTex" OutName="horse_ingo_gerudo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x5E30" />
<Texture Name="gHorseIngoGerudoSaddleFlapTex" OutName="horse_ingo_gerudo_saddle_flap" Format="rgba16" Width="16" Height="16" Offset="0x6030" />
<Texture Name="gHorseIngoGerudoSaddleTex" OutName="horse_ingo_gerudo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x5E30"/>
<Texture Name="gHorseIngoGerudoSaddleFlapTex" OutName="horse_ingo_gerudo_saddle_flap" Format="rgba16" Width="16" Height="16" Offset="0x6030"/>
<!-- Eye texture -->
<Texture Name="gHorseIngoEyeTex" OutName="horse_ingo_eye" Format="rgba16" Width="32" Height="16" Offset="0x0" />
<Texture Name="gHorseIngoEyeTex" OutName="horse_ingo_eye" Format="rgba16" Width="32" Height="16" Offset="0x0"/>
</File>
</Root>

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