Fix asset file includes to always start with assets/ (#1260)

* Fix asset includes to consistently start with assets/

* Fix header paths in asset xmls to start with assets/

* Remove -Iassets from compiler options
This commit is contained in:
Roman971
2022-06-06 21:37:25 +02:00
committed by GitHub
parent b28ad659e3
commit b0bfa9eb69
572 changed files with 933 additions and 933 deletions

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@@ -98,7 +98,7 @@ OBJDUMP := $(MIPS_BINUTILS_PREFIX)objdump
EMULATOR = mupen64plus
EMU_FLAGS = --noosd
INC := -Iinclude -Isrc -Iassets -Ibuild -I.
INC := -Iinclude -Isrc -Ibuild -I.
# Check code syntax with host compiler
CHECK_WARNINGS := -Wall -Wextra -Wno-format-security -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-variable -Wno-missing-braces -Wno-int-conversion

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@@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/link_animetion.xml" OutPath="misc/link_animetion/"/>
<ExternalFile XmlPath="misc/link_animetion.xml" OutPath="assets/misc/link_animetion/"/>
<File Name="gameplay_keep" Segment="4">
<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>

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@@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="assets/objects/gameplay_dangeon_keep/"/>
<File Name="object_bdoor" Segment="6">
<Texture Name="object_bdoor_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<DList Name="object_bdoor_DL_0010C0" Offset="0x10C0"/>

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@@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_demo_6k" Segment="6">
<Texture Name="object_demo_6k_Tex_000000" OutName="tex_00000000" Format="i8" Width="64" Height="64" Offset="0x0"/>
<DList Name="object_demo_6k_DL_001040" Offset="0x1040"/>

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@@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_demo_kekkai" Segment="6">
<!-- Demo_Kekkai -->
<DList Name="gTowerBarrierDL" Offset="0x4930"/>

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@@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_efc_erupc" Segment="6">
<Texture Name="object_efc_erupc_Tex_000000" OutName="tex_00000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="object_efc_erupc_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>

View File

@@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_fish" Segment="6">
<Animation Name="gFishingFishAnim" Offset="0x7C"/>
<DList Name="gFishingFishDL_000940" Offset="0x940"/>

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@@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_fz" Segment="6">
<DList Name="gFreezardIntactDL" Offset="0x1130"/>
<DList Name="gFreezardTopRightHornChippedDL" Offset="0x21A0"/>

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@@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_gi_arrow" Segment="6">
<DList Name="gGiArrowSmallDL" Offset="0x0340"/>
<DList Name="gGiArrowMediumDL" Offset="0x0B90"/>

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@@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_gi_arrowcase" Segment="6">
<DList Name="gGiQuiver30InnerColorDL" Offset="0x08D0"/>
<DList Name="gGiQuiver40InnerColorDL" Offset="0x08F0"/>

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@@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_gi_bean" Segment="6">
<DList Name="gGiBeanDL" Offset="0x0580"/>
</File>

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@@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_gi_bomb_1" Segment="6">
<DList Name="gGiBombDL" Offset="0x09A0"/>
</File>

View File

@@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_gi_bomb_2" Segment="6">
<DList Name="gGiBombchuDL" Offset="0x04B0"/>
</File>

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@@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_gi_bombpouch" Segment="6">
<DList Name="gGiBombBag20BagColorDL" Offset="0x0AD0"/>
<DList Name="gGiBombBag30BagColorDL" Offset="0x0AF0"/>

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@@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_gi_boomerang" Segment="6">
<DList Name="gGiBoomerangDL" Offset="0x0A30"/>
</File>

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@@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_gi_boots_2" Segment="6">
<DList Name="gGiIronBootsDL" Offset="0x1630"/>
<DList Name="gGiIronBootsRivetsDL" Offset="0x1A98"/>

View File

@@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_gi_bosskey" Segment="6">
<DList Name="gGiBossKeyDL" Offset="0x0CA0"/>
<DList Name="gGiBossKeyGemDL" Offset="0x0F08"/>

View File

@@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_gi_bottle" Segment="6">
<DList Name="gGiBottleStopperDL" Offset="0x0670"/>
<DList Name="gGiBottleDL" Offset="0x0750"/>

View File

@@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_gi_bottle_letter" Segment="6">
<DList Name="gGiLetterBottleContentsDL" Offset="0x08E0"/>
<DList Name="gGiLetterBottleDL" Offset="0x0AE0"/>

View File

@@ -1,5 +1,5 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_gi_bow" Segment="6">
<DList Name="gGiBowDL" Offset="0x0990"/>
</File>

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