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https://github.com/HackerN64/HackerOoT.git
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Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
This commit is contained in:
2
Makefile
2
Makefile
@@ -98,7 +98,7 @@ OBJDUMP := $(MIPS_BINUTILS_PREFIX)objdump
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EMULATOR = mupen64plus
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EMU_FLAGS = --noosd
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INC := -Iinclude -Isrc -Iassets -Ibuild -I.
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INC := -Iinclude -Isrc -Ibuild -I.
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# Check code syntax with host compiler
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CHECK_WARNINGS := -Wall -Wextra -Wno-format-security -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-variable -Wno-missing-braces -Wno-int-conversion
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@@ -1,5 +1,5 @@
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<Root>
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<ExternalFile XmlPath="misc/link_animetion.xml" OutPath="misc/link_animetion/"/>
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<ExternalFile XmlPath="misc/link_animetion.xml" OutPath="assets/misc/link_animetion/"/>
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<File Name="gameplay_keep" Segment="4">
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<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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@@ -1,5 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="assets/objects/gameplay_dangeon_keep/"/>
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<File Name="object_bdoor" Segment="6">
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<Texture Name="object_bdoor_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
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<DList Name="object_bdoor_DL_0010C0" Offset="0x10C0"/>
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@@ -1,5 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_demo_6k" Segment="6">
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<Texture Name="object_demo_6k_Tex_000000" OutName="tex_00000000" Format="i8" Width="64" Height="64" Offset="0x0"/>
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<DList Name="object_demo_6k_DL_001040" Offset="0x1040"/>
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@@ -1,5 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_demo_kekkai" Segment="6">
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<!-- Demo_Kekkai -->
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<DList Name="gTowerBarrierDL" Offset="0x4930"/>
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@@ -1,5 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_efc_erupc" Segment="6">
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<Texture Name="object_efc_erupc_Tex_000000" OutName="tex_00000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
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<Texture Name="object_efc_erupc_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
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@@ -1,5 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_fish" Segment="6">
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<Animation Name="gFishingFishAnim" Offset="0x7C"/>
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<DList Name="gFishingFishDL_000940" Offset="0x940"/>
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@@ -1,5 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_fz" Segment="6">
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<DList Name="gFreezardIntactDL" Offset="0x1130"/>
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<DList Name="gFreezardTopRightHornChippedDL" Offset="0x21A0"/>
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@@ -1,5 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_gi_arrow" Segment="6">
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<DList Name="gGiArrowSmallDL" Offset="0x0340"/>
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<DList Name="gGiArrowMediumDL" Offset="0x0B90"/>
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@@ -1,5 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_gi_arrowcase" Segment="6">
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<DList Name="gGiQuiver30InnerColorDL" Offset="0x08D0"/>
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<DList Name="gGiQuiver40InnerColorDL" Offset="0x08F0"/>
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@@ -1,5 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_gi_bean" Segment="6">
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<DList Name="gGiBeanDL" Offset="0x0580"/>
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</File>
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@@ -1,5 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_gi_bomb_1" Segment="6">
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<DList Name="gGiBombDL" Offset="0x09A0"/>
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</File>
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@@ -1,5 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_gi_bomb_2" Segment="6">
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<DList Name="gGiBombchuDL" Offset="0x04B0"/>
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</File>
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@@ -1,5 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_gi_bombpouch" Segment="6">
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<DList Name="gGiBombBag20BagColorDL" Offset="0x0AD0"/>
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<DList Name="gGiBombBag30BagColorDL" Offset="0x0AF0"/>
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@@ -1,5 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_gi_boomerang" Segment="6">
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<DList Name="gGiBoomerangDL" Offset="0x0A30"/>
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</File>
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@@ -1,5 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_gi_boots_2" Segment="6">
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<DList Name="gGiIronBootsDL" Offset="0x1630"/>
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<DList Name="gGiIronBootsRivetsDL" Offset="0x1A98"/>
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@@ -1,5 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_gi_bosskey" Segment="6">
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<DList Name="gGiBossKeyDL" Offset="0x0CA0"/>
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<DList Name="gGiBossKeyGemDL" Offset="0x0F08"/>
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@@ -1,5 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_gi_bottle" Segment="6">
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<DList Name="gGiBottleStopperDL" Offset="0x0670"/>
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<DList Name="gGiBottleDL" Offset="0x0750"/>
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@@ -1,5 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_gi_bottle_letter" Segment="6">
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<DList Name="gGiLetterBottleContentsDL" Offset="0x08E0"/>
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<DList Name="gGiLetterBottleDL" Offset="0x0AE0"/>
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@@ -1,5 +1,5 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_gi_bow" Segment="6">
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<DList Name="gGiBowDL" Offset="0x0990"/>
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</File>
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