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https://github.com/FalloutCollaborationProject/FCP-Wastelanders.git
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Add Wasteland Settlers scenario
Introduce a new starting scenario for independent wasteland settlers. It defines the starting pawn mix, arrival method, starting gear and caps, optional ballistic weapons support, and custom scenario flavor text for a trade-focused colony start.
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ScenarioDef ParentName="ScenarioBase">
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<defName>FCP_Scenario_Wastelander_Settlers</defName>
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<label>Wasteland Settlers</label>
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<description>No faction, no flag, no patron - just a handful of settlers with a caravan guard and a trade instinct, looking for a stretch of ground nobody else has claimed yet.</description>
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<scenario>
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<summary>Independent wasteland settlers strike out to build a home of their own.</summary>
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<parts>
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<li Class="ScenPart_ConfigPage_ConfigureStartingPawns_KindDefs">
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<def>ConfigurePawnsKindDefs</def>
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<pawnChoiceCount>8</pawnChoiceCount>
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<leftBehindPawnKind>FCP_Pawnkind_Wastelander_Citizen</leftBehindPawnKind>
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<kindCounts>
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<li>
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<kindDef>FCP_Pawnkind_Wastelander_Citizen</kindDef>
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<count>2</count>
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<requiredAtStart>true</requiredAtStart>
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</li>
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<li>
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<kindDef>FCP_Pawnkind_Wastelander_Caravan_Guard</kindDef>
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<count>2</count>
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<requiredAtStart>false</requiredAtStart>
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</li>
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<li>
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<kindDef>FCP_Pawnkind_Wastelander_Trader</kindDef>
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<count>1</count>
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<requiredAtStart>false</requiredAtStart>
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</li>
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</kindCounts>
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</li>
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<li Class="ScenPart_PlayerPawnsArriveMethod">
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<def>PlayerPawnsArriveMethod</def>
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<method>DropPods</method>
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<visible>false</visible>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>FCP_Currency_Caps</thingDef>
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<count>100</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>FCP_Apparel_Caravaneer_Outfit</thingDef>
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<count>5</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined" MayRequire="Rick.FCP.BallisticWeapons">
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<def>StartingThing_Defined</def>
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<thingDef>FCP_Gun_Caravan_Shotgun</thingDef>
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<count>5</count>
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</li>
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<li Class="ScenPart_GameStartDialog">
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<def>GameStartDialog</def>
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<text>It is the year [FCP_Year]. No NCR contract, no Legion banner, no Brotherhood patrol watching your back - just a caravan, a trade route that dried up, and a decent-looking patch of dirt.\n\nOut here, that's as good a start as any.</text>
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</li>
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</parts>
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</scenario>
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</ScenarioDef>
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</Defs>
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@@ -336,14 +336,7 @@
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<ignoreIdeoRequirements>true</ignoreIdeoRequirements>
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<respectPopulationIntent>false</respectPopulationIntent>
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<countRange>0~1</countRange>
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<slaveKindDef>FCP_Pawnkind_Protectron_VersionA</slaveKindDef>
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</li>
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<li Class="FCP.Core.StockGenerator_PawnsWithXenotype" MayRequire="Rick.FCP.Robotics">
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<ignoreIdeoRequirements>true</ignoreIdeoRequirements>
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<respectPopulationIntent>false</respectPopulationIntent>
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<countRange>0~1</countRange>
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<slaveKindDef>FCP_Pawnkind_Protectron_VersionB</slaveKindDef>
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<slaveKindDef>FCP_Pawnkind_Protectron</slaveKindDef>
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</li>
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<li Class="FCP.Core.StockGenerator_PawnsWithXenotype" MayRequire="Rick.FCP.Robotics">
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