Files
FCP-Wastelanders/1.6/Defs/TraderKindDefs/TraderKindDefs_FCP_Caravan_Traders.xml
T
RickGrymes 5dba262b81 Add Wasteland Settlers scenario
Introduce a new starting scenario for independent wasteland settlers. It defines the starting pawn mix, arrival method, starting gear and caps, optional ballistic weapons support, and custom scenario flavor text for a trade-focused colony start.
2026-07-25 09:01:16 -05:00

844 lines
28 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Traders __________-->
<!--_____ Wasteland Traders _____-->
<!--___ Crow Trader ___-->
<TraderKindDef>
<defName>FCP_Caravan_Crow_Trader</defName>
<label>Crow</label>
<stockGenerators>
<!--__ Selling __-->
<!--_ Apparel _-->
<!-- Clothing -->
<li Class="StockGenerator_Tag">
<tradeTag>FCP_Wastelander_Apparel</tradeTag>
<thingDefCountRange>9~15</thingDefCountRange>
<countRange>4~10</countRange>
<excludedThingDefs />
<customCountRanges />
</li>
<li Class="StockGenerator_Tag">
<tradeTag>FCP_Pre_War_Apparel</tradeTag>
<thingDefCountRange>1~4</thingDefCountRange>
<countRange>1~4</countRange>
<excludedThingDefs />
<customCountRanges />
</li>
<!-- Armor -->
<li Class="StockGenerator_Tag">
<tradeTag>FCP_Combat_Armors</tradeTag>
<thingDefCountRange>1~4</thingDefCountRange>
<countRange>0~3</countRange>
<excludedThingDefs />
<customCountRanges />
</li>
<!-- Misc -->
<li Class="StockGenerator_Category">
<categoryDef>Textiles</categoryDef>
<thingDefCountRange>1~2</thingDefCountRange>
<totalPriceRange>400~800</totalPriceRange>
<excludedThingDefs>
<li MayRequire="Ludeon.RimWorld.Anomaly">Leather_Dread</li>
</excludedThingDefs>
</li>
<!--__ Buying __-->
<li Class="StockGenerator_BuyTradeTag"><tag>FCP_Wastelander_Apparel</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>FCP_Pre_War_Apparel</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>FCP_Combat_Armors</tag></li>
<!--__ Grenades __-->
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.ExplosiveWeapons">
<thingDef>FCP_Grenade_Molotov_Cocktail</thingDef>
<countRange>4~10</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.ExplosiveWeapons">
<thingDef>FCP_Grenade_Pipebomb</thingDef>
<countRange>3~8</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.ExplosiveWeapons">
<thingDef>FCP_Grenade_Tincan</thingDef>
<countRange>3~7</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.ExplosiveWeapons">
<thingDef>FCP_Grenade_Piggybank</thingDef>
<countRange>2~5</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.ExplosiveWeapons">
<thingDef>FCP_Grenade_Fragmentation</thingDef>
<countRange>1~3</countRange>
</li>
<!--__ Currency __-->
<!-- Caps -->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>750~1200</countRange>
</li>
</stockGenerators>
</TraderKindDef>
<!--___ Crazy Wolfgang Trader ___-->
<TraderKindDef>
<defName>FCP_Caravan_Crazy_Wolfgang</defName>
<label>Crazy Wolfgang</label>
<stockGenerators>
<!--__ Selling __-->
<!--_ Apparel _-->
<!-- Wasteland Apparel -->
<li Class="StockGenerator_Tag">
<tradeTag>FCP_Wastelander_Apparel</tradeTag>
<thingDefCountRange>8~12</thingDefCountRange>
<countRange>3~8</countRange>
</li>
<li Class="StockGenerator_Tag">
<tradeTag>FCP_Pre_War_Apparel</tradeTag>
<thingDefCountRange>2~5</thingDefCountRange>
<countRange>1~5</countRange>
</li>
<!-- Vanilla Apparel -->
<li Class="StockGenerator_Category">
<categoryDef>Apparel</categoryDef>
<thingDefCountRange>5~10</thingDefCountRange>
<countRange>2~6</countRange>
</li>
<!--__ Buying __-->
<li Class="StockGenerator_BuyTradeTag"><tag>FCP_Wastelander_Apparel</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>FCP_Pre_War_Apparel</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>FCP_Combat_Armors</tag></li>
<li Class="StockGenerator_BuyExpensiveSimple"></li>
<!--__ Grenades __-->
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.ExplosiveWeapons">
<thingDef>FCP_Grenade_Molotov_Cocktail</thingDef>
<countRange>3~8</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.ExplosiveWeapons">
<thingDef>FCP_Grenade_Pipebomb</thingDef>
<countRange>2~6</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.ExplosiveWeapons">
<thingDef>FCP_Grenade_Tincan</thingDef>
<countRange>2~5</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.ExplosiveWeapons">
<thingDef>FCP_Grenade_Piggybank</thingDef>
<countRange>1~4</countRange>
</li>
<!--__ Currency __-->
<!-- Caps -->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>750~1200</countRange>
</li>
</stockGenerators>
</TraderKindDef>
<!--___ Lucky Harith ___-->
<TraderKindDef>
<defName>FCP_Caravan_Lucky_Harith</defName>
<label>Lucky Harith</label>
<stockGenerators>
<!--__ Selling __-->
<!--_ Weapons _-->
<!-- Vanilla Weapons -->
<li Class="StockGenerator_Category">
<categoryDef>Weapons</categoryDef>
<thingDefCountRange>8~15</thingDefCountRange>
<countRange>1~3</countRange>
</li>
<!-- Ballistic Weapons -->
<li Class="StockGenerator_Tag" MayRequire="Rick.FCP.BallisticWeapons">
<tradeTag>FCP_Ballistic_Weapon</tradeTag>
<thingDefCountRange>5~12</thingDefCountRange>
<countRange>1~3</countRange>
</li>
<!-- Heavy Weapons -->
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.ExplosiveWeapons">
<thingDef>FCP_Gun_25MM_Grenade_Launcher</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.ExplosiveWeapons">
<thingDef>FCP_Gun_Missile_Launcher</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.ExplosiveWeapons">
<thingDef>FCP_Gun_Rockwell_Big_Bazooka</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.ExplosiveWeapons">
<thingDef>FCP_Gun_Fatman</thingDef>
<countRange>0~1</countRange>
</li>
<!--__ Buying __-->
<li Class="StockGenerator_BuyTradeTag"><tag>WeaponRanged</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>WeaponMelee</tag></li>
<li Class="StockGenerator_BuyTradeTag" MayRequire="Rick.FCP.BallisticWeapons"><tag>FCP_Ballistic_Weapon</tag></li>
<!--__ Currency __-->
<!-- Caps -->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>300~1250</countRange>
</li>
</stockGenerators>
</TraderKindDef>
<!--___ Doc Hoff ___-->
<TraderKindDef>
<defName>FCP_Caravan_Doc_Hoff</defName>
<label>Doc Hoff</label>
<stockGenerators>
<!--__ Selling __-->
<!--_ Medical _-->
<!-- Medicine -->
<li Class="StockGenerator_Category">
<categoryDef>Medicine</categoryDef>
<thingDefCountRange>3~6</thingDefCountRange>
<countRange>5~15</countRange>
</li>
<!-- Drugs -->
<li Class="StockGenerator_Category">
<categoryDef>Drugs</categoryDef>
<thingDefCountRange>5~10</thingDefCountRange>
<countRange>3~12</countRange>
</li>
<!-- Chems -->
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Stimpak</thingDef>
<countRange>15~35</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Super_Stimpak</thingDef>
<countRange>3~8</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_MedX</thingDef>
<countRange>8~20</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_RadX</thingDef>
<countRange>5~12</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Radaway</thingDef>
<countRange>5~12</countRange>
</li>
<!--__ Buying __-->
<li Class="StockGenerator_BuyExpensiveSimple"></li>
<!--__ Currency __-->
<!-- Caps -->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>300~1250</countRange>
</li>
</stockGenerators>
</TraderKindDef>
<!--___ Robot Dealer ___-->
<TraderKindDef>
<defName>FCP_Caravan_Robot_Dealer</defName>
<label>robot dealer</label>
<category>Slaver</category>
<stockGenerators>
<!--__ Selling __-->
<!-- Robots -->
<li Class="FCP.Core.StockGenerator_PawnsWithXenotype" MayRequire="Rick.FCP.Robotics">
<ignoreIdeoRequirements>true</ignoreIdeoRequirements>
<respectPopulationIntent>false</respectPopulationIntent>
<countRange>0~1</countRange>
<slaveKindDef>FCP_Pawnkind_Eyebot_Normal</slaveKindDef>
</li>
<li Class="FCP.Core.StockGenerator_PawnsWithXenotype" MayRequire="Rick.FCP.Robotics">
<ignoreIdeoRequirements>true</ignoreIdeoRequirements>
<respectPopulationIntent>false</respectPopulationIntent>
<countRange>0~1</countRange>
<slaveKindDef>FCP_Pawnkind_Eyebot_Improved</slaveKindDef>
</li>
<li Class="FCP.Core.StockGenerator_PawnsWithXenotype" MayRequire="Rick.FCP.Robotics">
<ignoreIdeoRequirements>true</ignoreIdeoRequirements>
<respectPopulationIntent>false</respectPopulationIntent>
<countRange>0~1</countRange>
<slaveKindDef>FCP_Pawnkind_Protectron</slaveKindDef>
</li>
<li Class="FCP.Core.StockGenerator_PawnsWithXenotype" MayRequire="Rick.FCP.Robotics">
<ignoreIdeoRequirements>true</ignoreIdeoRequirements>
<respectPopulationIntent>false</respectPopulationIntent>
<countRange>0~1</countRange>
<slaveKindDef>FCP_Pawnkind_Securitron_Normal</slaveKindDef>
</li>
<!--__ Buying __-->
<li Class="StockGenerator_BuyExpensiveSimple"></li>
<!--__ Currency __-->
<!-- Caps -->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>750~2000</countRange>
</li>
</stockGenerators>
</TraderKindDef>
<!--_____ Rivet City Traders _____-->
<!--___ Angela Staley ___-->
<TraderKindDef>
<defName>FCP_Caravan_Angela_Staley</defName>
<label>Angela Staley</label>
<stockGenerators>
<!--__ Selling __-->
<!-- Food -->
<li Class="StockGenerator_Category">
<categoryDef>Foods</categoryDef>
<thingDefCountRange>6~10</thingDefCountRange>
<countRange>5~20</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.PreWarFood">
<thingDef>FCP_Food_Cram</thingDef>
<countRange>2~6</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.PreWarFood">
<thingDef>FCP_Food_Dandy_Boy_Apples</thingDef>
<countRange>2~6</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.WastelandFood">
<thingDef>FCP_Food_Brahmin_Pot_Pie</thingDef>
<countRange>1~4</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.WastelandFood">
<thingDef>FCP_Food_Sweet_Rolls</thingDef>
<countRange>1~4</countRange>
</li>
<!-- Medicine (herbal-leaning, matches her caring nature) -->
<li Class="StockGenerator_SingleDef">
<thingDef>MedicineHerbal</thingDef>
<countRange>3~8</countRange>
</li>
<!--__ Buying __-->
<li Class="StockGenerator_BuyTradeTag"><tag>FCP_Wastelander_Apparel</tag></li>
<li Class="StockGenerator_BuyExpensiveSimple"></li>
<!--__ Currency __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>300~900</countRange>
</li>
</stockGenerators>
</TraderKindDef>
<!--___ Banon ___-->
<TraderKindDef>
<defName>FCP_Caravan_Banon</defName>
<label>Banon</label>
<stockGenerators>
<!--__ Selling __-->
<li Class="StockGenerator_Tag">
<tradeTag>FCP_Wastelander_Apparel</tradeTag>
<thingDefCountRange>8~14</thingDefCountRange>
<countRange>3~9</countRange>
</li>
<li Class="StockGenerator_Tag">
<tradeTag>FCP_Pre_War_Apparel</tradeTag>
<thingDefCountRange>3~6</thingDefCountRange>
<countRange>2~6</countRange>
</li>
<li Class="StockGenerator_Category">
<categoryDef>Apparel</categoryDef>
<thingDefCountRange>4~8</thingDefCountRange>
<countRange>1~4</countRange>
</li>
<!--__ Buying __-->
<li Class="StockGenerator_BuyTradeTag"><tag>FCP_Wastelander_Apparel</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>FCP_Pre_War_Apparel</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>FCP_Combat_Armors</tag></li>
<!--__ Currency __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>400~1250</countRange>
</li>
</stockGenerators>
</TraderKindDef>
<!--___ Belle Bonny ___-->
<TraderKindDef>
<defName>FCP_Caravan_Belle_Bonny</defName>
<label>Belle Bonny</label>
<stockGenerators>
<!--__ Selling __-->
<!-- Drinks -->
<li Class="StockGenerator_Category">
<categoryDef>Drugs</categoryDef>
<thingDefCountRange>3~6</thingDefCountRange>
<countRange>4~12</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.NukaCola">
<thingDef>FCP_Nuka_Cola_Classic</thingDef>
<countRange>4~10</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.NukaCola">
<thingDef>FCP_Nuka_Cola_Dark</thingDef>
<countRange>2~6</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.NukaCola">
<thingDef>FCP_Nukashine</thingDef>
<countRange>1~4</countRange>
</li>
<!-- Prepared meals -->
<li Class="StockGenerator_Category">
<categoryDef>Foods</categoryDef>
<thingDefCountRange>3~6</thingDefCountRange>
<countRange>4~10</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.WastelandFood">
<thingDef>FCP_Food_Meat_On_A_Stick</thingDef>
<countRange>2~6</countRange>
</li>
<!--__ Buying __-->
<li Class="StockGenerator_BuyExpensiveSimple"></li>
<!--__ Currency __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>300~800</countRange>
</li>
</stockGenerators>
</TraderKindDef>
<!--_____ Commonwealth Traders _____-->
<!--___ Trashcan Carla ___-->
<TraderKindDef>
<defName>FCP_Caravan_Trashcan_Carla</defName>
<label>Trashcan Carla</label>
<stockGenerators>
<!--__ Selling __-->
<li Class="StockGenerator_Category">
<categoryDef>ResourcesRaw</categoryDef>
<thingDefCountRange>2~4</thingDefCountRange>
<totalPriceRange>200~500</totalPriceRange>
</li>
<li Class="StockGenerator_Category">
<categoryDef>Manufactured</categoryDef>
<thingDefCountRange>3~6</thingDefCountRange>
<totalPriceRange>300~700</totalPriceRange>
</li>
<li Class="StockGenerator_Tag">
<tradeTag>FCP_Wastelander_Apparel</tradeTag>
<thingDefCountRange>4~8</thingDefCountRange>
<countRange>2~5</countRange>
</li>
<!--__ Buying __-->
<li Class="StockGenerator_BuyExpensiveSimple"></li>
<li Class="StockGenerator_BuyTradeTag"><tag>FCP_Wastelander_Apparel</tag></li>
<!--__ Currency __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>300~800</countRange>
</li>
</stockGenerators>
</TraderKindDef>
<!--___ Cricket ___-->
<TraderKindDef>
<defName>FCP_Caravan_Cricket</defName>
<label>Cricket</label>
<stockGenerators>
<!--__ Selling __-->
<li Class="StockGenerator_Category">
<categoryDef>Weapons</categoryDef>
<thingDefCountRange>8~15</thingDefCountRange>
<countRange>1~3</countRange>
</li>
<li Class="StockGenerator_Tag" MayRequire="Rick.FCP.BallisticWeapons">
<tradeTag>FCP_Ballistic_Weapon</tradeTag>
<thingDefCountRange>6~14</thingDefCountRange>
<countRange>1~3</countRange>
</li>
<li Class="StockGenerator_Tag" MayRequire="Rick.FCP.EnergyWeapons">
<tradeTag>FCP_Energy_Weapon</tradeTag>
<thingDefCountRange>2~5</thingDefCountRange>
<countRange>0~2</countRange>
</li>
<!--__ Buying __-->
<li Class="StockGenerator_BuyTradeTag"><tag>WeaponRanged</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>WeaponMelee</tag></li>
<li Class="StockGenerator_BuyTradeTag" MayRequire="Rick.FCP.BallisticWeapons"><tag>FCP_Ballistic_Weapon</tag></li>
<li Class="StockGenerator_BuyTradeTag" MayRequire="Rick.FCP.EnergyWeapons"><tag>FCP_Energy_Weapon</tag></li>
<!--__ Currency __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>400~1400</countRange>
</li>
</stockGenerators>
</TraderKindDef>
<!--___ Lucas Miller ___-->
<TraderKindDef>
<defName>FCP_Caravan_Lucas_Miller</defName>
<label>Lucas Miller</label>
<stockGenerators>
<!--__ Selling __-->
<li Class="StockGenerator_Category">
<categoryDef>Foods</categoryDef>
<thingDefCountRange>4~7</thingDefCountRange>
<countRange>3~10</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.PreWarFood">
<thingDef>FCP_Food_Fancy_Lad_Snack_Cakes</thingDef>
<countRange>2~5</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.PreWarFood">
<thingDef>FCP_Food_Gum_Drops</thingDef>
<countRange>2~5</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>MedicineIndustrial</thingDef>
<countRange>2~5</countRange>
</li>
<li Class="StockGenerator_Tag">
<tradeTag>FCP_Wastelander_Apparel</tradeTag>
<thingDefCountRange>4~7</thingDefCountRange>
<countRange>2~5</countRange>
</li>
<!--__ Buying __-->
<li Class="StockGenerator_BuyExpensiveSimple"></li>
<!--__ Currency __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>200~700</countRange>
</li>
</stockGenerators>
</TraderKindDef>
<!--___ Doc Weathers ___-->
<TraderKindDef>
<defName>FCP_Caravan_Doc_Weathers</defName>
<label>Doc Weathers</label>
<stockGenerators>
<!--__ Selling __-->
<li Class="StockGenerator_Category">
<categoryDef>Medicine</categoryDef>
<thingDefCountRange>3~6</thingDefCountRange>
<countRange>5~15</countRange>
</li>
<li Class="StockGenerator_Category">
<categoryDef>Drugs</categoryDef>
<thingDefCountRange>4~9</thingDefCountRange>
<countRange>3~10</countRange>
</li>
<!-- Chems -->
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Stimpak</thingDef>
<countRange>10~25</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Jet</thingDef>
<countRange>3~8</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Psycho</thingDef>
<countRange>2~6</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Buffout</thingDef>
<countRange>2~6</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.Chems">
<thingDef>FCP_Chem_Mentats</thingDef>
<countRange>2~6</countRange>
</li>
<!--__ Buying __-->
<li Class="StockGenerator_BuyExpensiveSimple"></li>
<!--__ Currency __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>300~1250</countRange>
</li>
</stockGenerators>
</TraderKindDef>
<!--_____ New Vegas Company Caravans _____-->
<!--___ Crimson Caravan Trader ___-->
<TraderKindDef>
<defName>FCP_Caravan_Crimson_Caravan_Trader</defName>
<label>Crimson Caravan trader</label>
<stockGenerators>
<!--__ Selling __-->
<li Class="StockGenerator_Tag">
<tradeTag>FCP_Wastelander_Apparel</tradeTag>
<thingDefCountRange>10~16</thingDefCountRange>
<countRange>4~10</countRange>
</li>
<li Class="StockGenerator_Tag">
<tradeTag>FCP_Pre_War_Apparel</tradeTag>
<thingDefCountRange>4~8</thingDefCountRange>
<countRange>2~6</countRange>
</li>
<li Class="StockGenerator_Category">
<categoryDef>Foods</categoryDef>
<thingDefCountRange>4~8</thingDefCountRange>
<countRange>4~12</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.PreWarFood">
<thingDef>FCP_Food_Cram_Family_Size</thingDef>
<countRange>1~4</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.WastelandFood">
<thingDef>FCP_Food_Prime_Meat_Steak</thingDef>
<countRange>1~4</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.NukaCola">
<thingDef>FCP_Nuka_Cola_Classic</thingDef>
<countRange>3~8</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.NukaCola">
<thingDef>FCP_Nuka_Cola_Quantum</thingDef>
<countRange>0~2</countRange>
</li>
<li Class="StockGenerator_Category">
<categoryDef>Textiles</categoryDef>
<thingDefCountRange>2~4</thingDefCountRange>
<totalPriceRange>600~1200</totalPriceRange>
</li>
<!--__ Buying __-->
<li Class="StockGenerator_BuyTradeTag"><tag>FCP_Wastelander_Apparel</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>FCP_Pre_War_Apparel</tag></li>
<li Class="StockGenerator_BuyExpensiveSimple"></li>
<!--__ Currency __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>1000~2200</countRange>
</li>
</stockGenerators>
</TraderKindDef>
<!--___ Gun Runners Convoy ___-->
<TraderKindDef>
<defName>FCP_Caravan_Gun_Runners_Convoy</defName>
<label>Gun Runners convoy</label>
<stockGenerators>
<!--__ Selling __-->
<li Class="StockGenerator_Category">
<categoryDef>Weapons</categoryDef>
<thingDefCountRange>10~18</thingDefCountRange>
<countRange>1~4</countRange>
</li>
<li Class="StockGenerator_Tag" MayRequire="Rick.FCP.BallisticWeapons">
<tradeTag>FCP_Ballistic_Weapon</tradeTag>
<thingDefCountRange>8~16</thingDefCountRange>
<countRange>1~4</countRange>
</li>
<li Class="StockGenerator_Tag" MayRequire="Rick.FCP.EnergyWeapons">
<tradeTag>FCP_Energy_Weapon</tradeTag>
<thingDefCountRange>4~10</thingDefCountRange>
<countRange>1~3</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.ExplosiveWeapons">
<thingDef>FCP_Gun_25MM_Grenade_Launcher</thingDef>
<countRange>0~1</countRange>
</li>
<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.ExplosiveWeapons">
<thingDef>FCP_Gun_Missile_Launcher</thingDef>
<countRange>0~1</countRange>
</li>
<!--__ Buying __-->
<li Class="StockGenerator_BuyTradeTag"><tag>WeaponRanged</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>WeaponMelee</tag></li>
<li Class="StockGenerator_BuyTradeTag" MayRequire="Rick.FCP.BallisticWeapons"><tag>FCP_Ballistic_Weapon</tag></li>
<li Class="StockGenerator_BuyTradeTag" MayRequire="Rick.FCP.EnergyWeapons"><tag>FCP_Energy_Weapon</tag></li>
<!--__ Currency __-->
<li Class="StockGenerator_SingleDef">
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>1200~2500</countRange>
</li>
</stockGenerators>
</TraderKindDef>
</Defs>