mirror of
https://github.com/FalloutCollaborationProject/FCP-Wastelanders.git
synced 2026-07-27 17:03:26 -07:00
Introduce a new starting scenario for independent wasteland settlers. It defines the starting pawn mix, arrival method, starting gear and caps, optional ballistic weapons support, and custom scenario flavor text for a trade-focused colony start.
67 lines
3.0 KiB
XML
67 lines
3.0 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
|
|
<Defs>
|
|
|
|
<ScenarioDef ParentName="ScenarioBase">
|
|
<defName>FCP_Scenario_Wastelander_Settlers</defName>
|
|
<label>Wasteland Settlers</label>
|
|
<description>No faction, no flag, no patron - just a handful of settlers with a caravan guard and a trade instinct, looking for a stretch of ground nobody else has claimed yet.</description>
|
|
<scenario>
|
|
<summary>Independent wasteland settlers strike out to build a home of their own.</summary>
|
|
<parts>
|
|
|
|
<li Class="ScenPart_ConfigPage_ConfigureStartingPawns_KindDefs">
|
|
<def>ConfigurePawnsKindDefs</def>
|
|
<pawnChoiceCount>8</pawnChoiceCount>
|
|
<leftBehindPawnKind>FCP_Pawnkind_Wastelander_Citizen</leftBehindPawnKind>
|
|
<kindCounts>
|
|
<li>
|
|
<kindDef>FCP_Pawnkind_Wastelander_Citizen</kindDef>
|
|
<count>2</count>
|
|
<requiredAtStart>true</requiredAtStart>
|
|
</li>
|
|
<li>
|
|
<kindDef>FCP_Pawnkind_Wastelander_Caravan_Guard</kindDef>
|
|
<count>2</count>
|
|
<requiredAtStart>false</requiredAtStart>
|
|
</li>
|
|
<li>
|
|
<kindDef>FCP_Pawnkind_Wastelander_Trader</kindDef>
|
|
<count>1</count>
|
|
<requiredAtStart>false</requiredAtStart>
|
|
</li>
|
|
</kindCounts>
|
|
</li>
|
|
|
|
<li Class="ScenPart_PlayerPawnsArriveMethod">
|
|
<def>PlayerPawnsArriveMethod</def>
|
|
<method>DropPods</method>
|
|
<visible>false</visible>
|
|
</li>
|
|
|
|
<li Class="ScenPart_StartingThing_Defined">
|
|
<def>StartingThing_Defined</def>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<count>100</count>
|
|
</li>
|
|
<li Class="ScenPart_StartingThing_Defined">
|
|
<def>StartingThing_Defined</def>
|
|
<thingDef>FCP_Apparel_Caravaneer_Outfit</thingDef>
|
|
<count>5</count>
|
|
</li>
|
|
<li Class="ScenPart_StartingThing_Defined" MayRequire="Rick.FCP.BallisticWeapons">
|
|
<def>StartingThing_Defined</def>
|
|
<thingDef>FCP_Gun_Caravan_Shotgun</thingDef>
|
|
<count>5</count>
|
|
</li>
|
|
|
|
<li Class="ScenPart_GameStartDialog">
|
|
<def>GameStartDialog</def>
|
|
<text>It is the year [FCP_Year]. No NCR contract, no Legion banner, no Brotherhood patrol watching your back - just a caravan, a trade route that dried up, and a decent-looking patch of dirt.\n\nOut here, that's as good a start as any.</text>
|
|
</li>
|
|
|
|
</parts>
|
|
</scenario>
|
|
</ScenarioDef>
|
|
|
|
</Defs>
|