diff --git a/1.6/Defs/ScenarioDefs/StartingScenarios.xml b/1.6/Defs/ScenarioDefs/StartingScenarios.xml new file mode 100644 index 0000000..8980f1c --- /dev/null +++ b/1.6/Defs/ScenarioDefs/StartingScenarios.xml @@ -0,0 +1,66 @@ + + + + + FCP_Scenario_Wastelander_Settlers + + No faction, no flag, no patron - just a handful of settlers with a caravan guard and a trade instinct, looking for a stretch of ground nobody else has claimed yet. + + Independent wasteland settlers strike out to build a home of their own. + + +
  • + ConfigurePawnsKindDefs + 8 + FCP_Pawnkind_Wastelander_Citizen + +
  • + FCP_Pawnkind_Wastelander_Citizen + 2 + true +
  • +
  • + FCP_Pawnkind_Wastelander_Caravan_Guard + 2 + false +
  • +
  • + FCP_Pawnkind_Wastelander_Trader + 1 + false +
  • + + + +
  • + PlayerPawnsArriveMethod + DropPods + false +
  • + +
  • + StartingThing_Defined + FCP_Currency_Caps + 100 +
  • +
  • + StartingThing_Defined + FCP_Apparel_Caravaneer_Outfit + 5 +
  • +
  • + StartingThing_Defined + FCP_Gun_Caravan_Shotgun + 5 +
  • + +
  • + GameStartDialog + It is the year [FCP_Year]. No NCR contract, no Legion banner, no Brotherhood patrol watching your back - just a caravan, a trade route that dried up, and a decent-looking patch of dirt.\n\nOut here, that's as good a start as any. +
  • + +
    +
    +
    + +
    diff --git a/1.6/Defs/TraderKindDefs/TraderKindDefs_FCP_Caravan_Traders.xml b/1.6/Defs/TraderKindDefs/TraderKindDefs_FCP_Caravan_Traders.xml index 14dcafc..058110a 100644 --- a/1.6/Defs/TraderKindDefs/TraderKindDefs_FCP_Caravan_Traders.xml +++ b/1.6/Defs/TraderKindDefs/TraderKindDefs_FCP_Caravan_Traders.xml @@ -336,14 +336,7 @@ true false 0~1 - FCP_Pawnkind_Protectron_VersionA - - -
  • - true - false - 0~1 - FCP_Pawnkind_Protectron_VersionB + FCP_Pawnkind_Protectron