Normalize XML formatting and fix indentations

This commit standardizes XML formatting across multiple definition files by correcting inconsistent indentations, adding missing newlines at end of files, and ensuring consistent tag alignment. No functional changes were made to the data or logic.
This commit is contained in:
RickGrymes
2026-01-10 14:09:13 -06:00
parent bb5a53c3b8
commit 205c481164
27 changed files with 216 additions and 202 deletions
+9 -1
View File
@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Backstories __________-->
<!--_____ Factions _____-->
@@ -9,6 +8,7 @@
<!--___ NCR ___-->
<!--__ Characters __-->
<!-- President Kimball -->
<BackstoryDef>
@@ -341,6 +341,7 @@
</BackstoryDef>
<!-- Sergeant Bitter-Root -->
<BackstoryDef>
<defName>FCP_Backstory_NCR_Sergeant_Bitter_Root</defName>
<identifier>FCP_Backstory_NCR_Sergeant_Bitter_Root</identifier>
@@ -1434,6 +1435,7 @@
</BackstoryDef>
<!--_ NCR Generic Troopers _-->
<!-- NCR Trooper a -->
<BackstoryDef>
@@ -1597,6 +1599,7 @@
</BackstoryDef>
<!--_ NCR Generic Heavy Troopers _-->
<!-- NCR Heavy Trooper a -->
<BackstoryDef>
@@ -1734,6 +1737,7 @@
</BackstoryDef>
<!--_ NCR Generic Officers _-->
<!-- NCR Officer a -->
<BackstoryDef>
@@ -1864,6 +1868,7 @@
</BackstoryDef>
<!--_ NCR Generic Doctors _-->
<!-- NCR Doctor a -->
<BackstoryDef>
@@ -1967,6 +1972,7 @@
</BackstoryDef>
<!--_ NCR Generic Scientists _-->
<!-- NCR Scientist a -->
<BackstoryDef>
@@ -2091,6 +2097,7 @@
</BackstoryDef>
<!--__ Children __-->
<!-- Republic Born -->
<BackstoryDef>
@@ -2449,6 +2456,7 @@
</BackstoryDef>
<!-- Re-educated Raider Kid -->
<BackstoryDef>
<defName>FCP_Backstory_NCR_Re_educated_Raider_Kid</defName>
<ignoreIllegalLabelCharacterConfigError>False</ignoreIllegalLabelCharacterConfigError>
+7 -1
View File
@@ -425,6 +425,7 @@
</PawnKindDef>
<!-- Sergeant Bitter-Root -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Sergeant_Bitter_Root</defName>
<label>Sergeant</label>
@@ -906,8 +907,12 @@
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Patrol_Ranger_Anders</li>
<li>FCP_Backstory_NCR_Ranger</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
@@ -1240,6 +1245,7 @@
</PawnKindDef>
<!-- President -->
<!-- <PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_President</defName>
<label>NCR President</label>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Quests __________-->
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Crates from NCR __________-->
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Unique Clothing __________-->
<!--_____ Ranger Rick _____-->
@@ -62,7 +62,7 @@
<ThingDef MayRequire="Rick.FCP.NCR" ParentName="ApparelBase">
<defName>FCP_Apparel_Ranger_Ricks_Armor</defName>
<useHitPoints>false</useHitPoints>
<description>A combat vest composed of the chestplate of a combat armor. Its often worn by the rangers and offers formidable protection. Its biggest drawback is that it only covers the torso, leaving the appendages unprotected. This set appears to have been customized with extra padding, and a heat resistant coating on the chestpiece. You can also make out a fant name scratched onto the neckpiece normally where unit designations go. "Ranger Rick"</description>
<description>A combat vest composed of the chestplate of a combat armor. Its often worn by the rangers and offers formidable protection. Its biggest drawback is that it only covers the torso, leaving the appendages unprotected. This set appears to have been customized with extra padding, and a heat resistant coating on the chestpiece. You can also make out a fant name scratched onto the neckpiece normally where unit designations go. "Ranger Rick"</description>
<techLevel>Industrial</techLevel>
<label>Ranger Ricks' Armor</label>
<graphicData>
@@ -114,7 +114,7 @@
<ThingDef MayRequire="Rick.FCP.NCR" ParentName="ApparelBase">
<defName>FCP_Apparel_Ranger_Ricks_Duster</defName>
<useHitPoints>false</useHitPoints>
<description>A duster often worn by the rangers. Its main use is to protect the wearer against the sun and temperatures of the Mojave Desert, but its thick enough to provide additional protection in a firefight as well. This one looks a bit rougher than most, having seen a lot of action. The colors are also different from those of the NCR Veterans, it has a darker brown color. It also has the badge of the Desert Rangers still pinned on the chest. A relic of a bygone era. On the inside of the duster someone has hurridly written "Rick".</description>
<description>A duster often worn by the rangers. Its main use is to protect the wearer against the sun and temperatures of the Mojave Desert, but its thick enough to provide additional protection in a firefight as well. This one looks a bit rougher than most, having seen a lot of action. The colors are also different from those of the NCR Veterans, it has a darker brown color. It also has the badge of the Desert Rangers still pinned on the chest. A relic of a bygone era. On the inside of the duster someone has hurridly written "Rick".</description>
<techLevel>Industrial</techLevel>
<label>Ranger Ricks' Duster</label>
<graphicData>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Unique Weapons __________-->
<!--_____ Ranger Rick _____-->
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ New California Republic __________-->
@@ -11,7 +11,7 @@
<ThingDef ParentName="ApparelMakeableBase">
<defName>FCP_Apparel_NCR_Engineer_Jumpsuit</defName>
<label>NCR Engineer Jumpsuit</label>
<description>A khaki jumpsuit with many pockets and pouches attached. Its commonly worn by engineers and other technical personnel associated with the NCR. Its useful for carrying around a few spare tools but provides little protection in a firefight.</description>
<description>A khaki jumpsuit with many pockets and pouches attached. Its commonly worn by engineers and other technical personnel associated with the NCR. Its useful for carrying around a few spare tools but provides little protection in a firefight.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_NCR_Civilian_Outfitters</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
@@ -368,7 +368,7 @@
<ThingDef ParentName="ArmorMachineableBase">
<defName>FCP_Apparel_NCR_Trooper_MP_Uniform</defName>
<description>A uniform labelling the wearer as a member of the NCR military police. Its quite similar to other NCR uniforms but radiates the authority of the military police.</description>
<description>A uniform labelling the wearer as a member of the NCR military police. Its quite similar to other NCR uniforms but radiates the authority of the military police.</description>
<techLevel>Industrial</techLevel>
<label>NCR MP Uniform</label>
<recipeMaker>
@@ -435,7 +435,7 @@
<ThingDef ParentName="ApparelMakeableBase">
<defName>FCP_Apparel_NCR_Generals_Uniform</defName>
<label>NCR General Uniform</label>
<description>A uniform reserved for the highest-ranking officers of the republics army, the generals. Its heavily decorated with motifs commonly associated with the NCR, such as the two-headed bear. It doesnt offer much protection, however, since the generals of the army rarely serve on the frontlines.</description>
<description>A uniform reserved for the highest-ranking officers of the republics army, the generals. Its heavily decorated with motifs commonly associated with the NCR, such as the two-headed bear. It doesnt offer much protection, however, since the generals of the army rarely serve on the frontlines.</description>
<recipeMaker>
<researchPrerequisite>FCP_Research_NCR_Civilian_Outfitters</researchPrerequisite>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
@@ -565,7 +565,7 @@
<ThingDef ParentName="FCP_NCR_Ranger_Outfit">
<defName>FCP_Apparel_NCR_Ranger_Casual</defName>
<label>NCR Ranger Casual Outfit</label>
<description>An outfit often worn by the rangers off-duty or underneath additional armour pieces. Its reminiscent of the outfits worn by the cowboys of old. Its quite rugged and offers good protection against the scorching sun but should not be the only protection a rangers has once the bullets start flying.</description>
<description>An outfit often worn by the rangers off-duty or underneath additional armour pieces. Its reminiscent of the outfits worn by the cowboys of old. Its quite rugged and offers good protection against the scorching sun but should not be the only protection a rangers has once the bullets start flying.</description>
<graphicData>
<texPath>Apparel/NCR_Rangers/NCR_Ranger_Casual_Outfit/FCP_NCR_Ranger_Casual_Outfit</texPath>
</graphicData>
@@ -606,7 +606,7 @@
<ThingDef ParentName="ArmorMachineableBase">
<defName>FCP_Apparel_NCR_Ranger_Veteran_Uniform</defName>
<description>A set of clothes made from tough materials such as leathers. Its often worn underneath armour by the rangers and is particularly well insulating against heat.</description>
<description>A set of clothes made from tough materials such as leathers. Its often worn underneath armour by the rangers and is particularly well insulating against heat.</description>
<techLevel>Industrial</techLevel>
<label>NCR Veteran Ranger Uniform</label>
<recipeMaker>
@@ -669,7 +669,7 @@
<ThingDef ParentName="ArmorMachineableBase">
<defName>FCP_Apparel_NCR_Ranger_Veteran_Duster</defName>
<description>A duster often worn by the rangers. Its main use is to protect the wearer against the sun and temperatures of the Mojave Desert, but its thick enough to provide additional protection in a firefight as well.</description>
<description>A duster often worn by the rangers. Its main use is to protect the wearer against the sun and temperatures of the Mojave Desert, but its thick enough to provide additional protection in a firefight as well.</description>
<techLevel>Industrial</techLevel>
<label>NCR Veteran Ranger Duster</label>
<recipeMaker>
@@ -798,7 +798,7 @@
<ThingDef ParentName="ApparelMakeableBase">
<defName>FCP_Apparel_NCRCF_Over_Shirt</defName>
<description>A simple overshirt worn by inmates of the NCRCF. Its meant to identify the inmates as such and doesnt offer much protection against any kind of threat. Despite this, the Powder Gangers still wear these, probably because of the lack of alternative garments.</description>
<description>A simple overshirt worn by inmates of the NCRCF. Its meant to identify the inmates as such and doesnt offer much protection against any kind of threat. Despite this, the Powder Gangers still wear these, probably because of the lack of alternative garments.</description>
<label>NCRCF Over Shirt</label>
<recipeMaker>
<researchPrerequisite>FCP_Research_NCR_Civilian_Outfitters</researchPrerequisite>
@@ -865,7 +865,7 @@
<ThingDef ParentName="ArmorMachineableBase">
<defName>FCP_Apparel_NCR_Trooper_Armor</defName>
<description>The standard armor for the rank and file of the NCR military forces. Its composed of a khaki field jacket and breeches, an armored breastplate and brown combat boots. It protects its wearer well but is heavy.</description>
<description>The standard armor for the rank and file of the NCR military forces. Its composed of a khaki field jacket and breeches, an armored breastplate and brown combat boots. It protects its wearer well but is heavy.</description>
<techLevel>Industrial</techLevel>
<label>NCR Trooper Armor</label>
<recipeMaker>
@@ -889,8 +889,8 @@
<MaxHitPoints>200</MaxHitPoints>
<WorkToMake>8700</WorkToMake>
<Mass>4.0</Mass>
<ArmorRating_Sharp>1.00</ArmorRating_Sharp>
<ArmorRating_Blunt>0.35</ArmorRating_Blunt>
<ArmorRating_Sharp>0.54</ArmorRating_Sharp>
<ArmorRating_Blunt>0.28</ArmorRating_Blunt>
<ArmorRating_Heat>0.20</ArmorRating_Heat>
<Insulation_Cold>3</Insulation_Cold>
<Insulation_Heat>3</Insulation_Heat>
@@ -954,8 +954,8 @@
<MaxHitPoints>200</MaxHitPoints>
<WorkToMake>8800</WorkToMake>
<Mass>4.0</Mass>
<ArmorRating_Sharp>1.00</ArmorRating_Sharp>
<ArmorRating_Blunt>0.35</ArmorRating_Blunt>
<ArmorRating_Sharp>0.54</ArmorRating_Sharp>
<ArmorRating_Blunt>0.28</ArmorRating_Blunt>
<ArmorRating_Heat>0.20</ArmorRating_Heat>
<Insulation_Cold>3</Insulation_Cold>
<Insulation_Heat>3</Insulation_Heat>
@@ -1000,7 +1000,7 @@
<ThingDef ParentName="ArmorMachineableBase">
<defName>FCP_Apparel_NCR_Trooper_Vest</defName>
<description>A vest often worn by NCR troopers. Its composed of a reinforced chestplate and armoured pauldrons. While it offers quite a bit of additional protection, it only covers the torso and shoulders, leaving the lower body parts and the head unprotected.</description>
<description>A vest often worn by NCR troopers. Its composed of a reinforced chestplate and armoured pauldrons. While it offers quite a bit of additional protection, it only covers the torso and shoulders, leaving the lower body parts and the head unprotected.</description>
<techLevel>Industrial</techLevel>
<label>NCR Trooper Vest</label>
<recipeMaker>
@@ -1024,8 +1024,8 @@
<MaxHitPoints>200</MaxHitPoints>
<WorkToMake>1200</WorkToMake>
<Mass>2.0</Mass>
<ArmorRating_Sharp>1.00</ArmorRating_Sharp>
<ArmorRating_Blunt>0.35</ArmorRating_Blunt>
<ArmorRating_Sharp>0.54</ArmorRating_Sharp>
<ArmorRating_Blunt>0.28</ArmorRating_Blunt>
<ArmorRating_Heat>0.20</ArmorRating_Heat>
<EquipDelay>1.2</EquipDelay>
</statBases>
@@ -1084,8 +1084,8 @@
<MaxHitPoints>200</MaxHitPoints>
<WorkToMake>8900</WorkToMake>
<Mass>4.0</Mass>
<ArmorRating_Sharp>1.00</ArmorRating_Sharp>
<ArmorRating_Blunt>0.35</ArmorRating_Blunt>
<ArmorRating_Sharp>0.56</ArmorRating_Sharp>
<ArmorRating_Blunt>0.30</ArmorRating_Blunt>
<ArmorRating_Heat>0.20</ArmorRating_Heat>
<Insulation_Cold>3</Insulation_Cold>
<Insulation_Heat>7</Insulation_Heat>
@@ -1127,7 +1127,7 @@
<ThingDef ParentName="ArmorMachineableBase">
<defName>FCP_Apparel_NCR_Scout_Recon_Armor</defName>
<description>An armor usually worn by the NCRs sniper squads and recon teams. Its very similar looking to other NCR armor, but is darker for camouflage purposes. It provides good protection but, like most NCR armors, is quite heavy.</description>
<description>An armor usually worn by the NCRs sniper squads and recon teams. Its very similar looking to other NCR armor, but is darker for camouflage purposes. It provides good protection but, like most NCR armors, is quite heavy.</description>
<techLevel>Industrial</techLevel>
<label>NCR Recon Assault Armor</label>
<recipeMaker>
@@ -1151,8 +1151,8 @@
<MaxHitPoints>200</MaxHitPoints>
<WorkToMake>8900</WorkToMake>
<Mass>4.0</Mass>
<ArmorRating_Sharp>1.1</ArmorRating_Sharp>
<ArmorRating_Blunt>0.38</ArmorRating_Blunt>
<ArmorRating_Sharp>0.90</ArmorRating_Sharp>
<ArmorRating_Blunt>0.32</ArmorRating_Blunt>
<ArmorRating_Heat>0.25</ArmorRating_Heat>
<Insulation_Cold>12</Insulation_Cold>
<Insulation_Heat>5</Insulation_Heat>
@@ -1192,7 +1192,7 @@
<ThingDef ParentName="ArmorMachineableBase">
<defName>FCP_Apparel_NCR_Salvaged_Power_Armor</defName>
<description>A suit of T-45d power armor, captured by the NCR during the NCR-Brotherhood war. Technicians stripped out the servomotors and replaced the rad scrubbers with a custom air conditioning module, allowing it to be used by soldiers without the need of specialised training. This process, however, makes the armor much less effective. Despite that it still is, essentially, power armor and offers superior protection at the cost of enormous weight. Its usually only worn by the NCR heavy troopers.</description>
<description>A suit of T-45d power armor, captured by the NCR during the NCR-Brotherhood war. Technicians stripped out the servomotors and replaced the rad scrubbers with a custom air conditioning module, allowing it to be used by soldiers without the need of specialised training. This process, however, makes the armor much less effective. Despite that it still is, essentially, power armor and offers superior protection at the cost of enormous weight. Its usually only worn by the NCR heavy troopers.</description>
<techLevel>Industrial</techLevel>
<label>NCR Salvaged Power Armor</label>
<recipeMaker>
@@ -1219,7 +1219,7 @@
<MarketValue>2800</MarketValue>
<ArmorRating_Sharp>1.60</ArmorRating_Sharp>
<ArmorRating_Blunt>1.40</ArmorRating_Blunt>
<ArmorRating_Heat>1.10</ArmorRating_Heat>
<ArmorRating_Heat>0.50</ArmorRating_Heat>
<Insulation_Cold>3</Insulation_Cold>
<Insulation_Heat>3</Insulation_Heat>
<EquipDelay>3.2</EquipDelay>
@@ -1268,7 +1268,7 @@
<ThingDef ParentName="ArmorMachineableBase">
<defName>FCP_Apparel_NCR_Ranger_Patrol_Armor</defName>
<description>A suit of brownish combat armor, hand-manufactured in the NCR and most often worn by the NCR Rangers. As it is combat armor, its sturdy and protects very well against damage, but weighs quite a lot.</description>
<description>A suit of brownish combat armor, hand-manufactured in the NCR and most often worn by the NCR Rangers. As it is combat armor, its sturdy and protects very well against damage, but weighs quite a lot.</description>
<techLevel>Industrial</techLevel>
<label>NCR Ranger Patrol Armor</label>
<recipeMaker>
@@ -1333,7 +1333,7 @@
<ThingDef ParentName="ArmorMachineableBase">
<defName>FCP_Apparel_NCR_Ranger_Veteran_Armor</defName>
<description>A combat vest composed of the chestplate of a combat armour. Its often worn by the rangers and offers formidable protection. Its biggest drawback is that it only covers the torso, leaving the appendages unprotected.</description>
<description>A combat vest composed of the chestplate of a combat armour. Its often worn by the rangers and offers formidable protection. Its biggest drawback is that it only covers the torso, leaving the appendages unprotected.</description>
<techLevel>Industrial</techLevel>
<label>NCR Veteran Ranger Armor</label>
<recipeMaker>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Currencies __________-->