mirror of
https://github.com/FalloutCollaborationProject/FCP-NCR.git
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This commit standardizes XML formatting across multiple definition files by correcting inconsistent indentations, adding missing newlines at end of files, and ensuring consistent tag alignment. No functional changes were made to the data or logic.
1855 lines
66 KiB
XML
1855 lines
66 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--__________ Pawnkinds __________-->
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<!--_____ NCR Pawnkinds _____-->
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<!--___ Characters ___-->
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<!-- Character Military Base -->
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<PawnKindDef Name="FCP_NCR_CharacterkindBase" ParentName="FCP_NCRkindBase" Abstract="true">
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<apparelMoney>9999</apparelMoney>
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<gearHealthRange>10</gearHealthRange>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<disallowedTraits>
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<li>Brawler</li>
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</disallowedTraits>
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<weaponMoney>9999</weaponMoney>
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<initialWillRange>3~5</initialWillRange>
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<initialResistanceRange>19~30</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_NCR_Child</li>
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</categoriesChildhood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!-- President Kimball -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_President_Kimball</defName>
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<label>President</label>
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<factionLeader>true</factionLeader>
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<combatPower>100</combatPower>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Presidents_Suit</li>
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</apparelRequired>
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<!-- <weaponMoney>1000~1001</weaponMoney> -->
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_9mm_Pistol</li>
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</weaponTags>
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<initialWillRange>3~5</initialWillRange>
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<initialResistanceRange>19~30</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_NCR_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_President_Kimball</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!-- Ambassador Crocker -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Ambassador_Crocker</defName>
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<label>Ambassador</label>
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<trader>true</trader>
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<combatPower>30</combatPower>
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<apparelMoney>400~600</apparelMoney>
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<apparelTags>
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<li>FCP_NCR_Ambassador</li>
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</apparelTags>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>10~17</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_NCR_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Ambassador_Crocker</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_9mm_Pistol</li>
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</weaponTags>
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</PawnKindDef>
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<!-- General Olvier -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_General_Oliver</defName>
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<label>General</label>
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<combatPower>190</combatPower>
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<apparelTags>
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<li>FCP_NCR_General</li>
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</apparelTags>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Ranger_Sequoia</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_General_Oliver</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<!-- Colonel Hsu -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Colonel_Hsu</defName>
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<label>Colonel</label>
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<combatPower>95</combatPower>
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<apparelTags>
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<li>FCP_NCR_Trooper</li>
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</apparelTags>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Beret</li>
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</apparelRequired>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_10mm_Pistol</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Colonel_Hsu</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<!-- Colonel Moore -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Colonel_Moore</defName>
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<label>Colonel</label>
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<combatPower>95</combatPower>
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<apparelTags>
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<li>FCP_NCR_Trooper</li>
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</apparelTags>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Beret</li>
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</apparelRequired>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_10mm_Pistol</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_NCR_Service_Rifle</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Colonel_Moore</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<!-- Chief Hanlon -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Chief_Hanlon</defName>
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<label>Chief Hanlon</label>
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<combatPower>120</combatPower>
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<apparelMoney>0</apparelMoney>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Ranger_Red_Scarf</li>
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</apparelRequired>
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<weaponMoney>9999</weaponMoney>
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<weaponTags>
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<li>FCP_NCR_Ranger_Sequoia</li>
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</weaponTags>
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<initialWillRange>3~5</initialWillRange>
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<initialResistanceRange>18~30</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_NCR_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Chief_Hanlon</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<!-- Major Dhatri -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Major_Dhatri</defName>
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<label>Major</label>
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<combatPower>95</combatPower>
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<apparelTags>
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<li>FCP_NCR_Trooper</li>
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</apparelTags>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Beret</li>
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</apparelRequired>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_10mm_Pistol</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_NCR_Service_Rifle</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Major_Dhatri</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<!-- Major Knight -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Major_Knight</defName>
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<label>Major</label>
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<combatPower>95</combatPower>
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<apparelTags>
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<li>FCP_NCR_Trooper</li>
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</apparelTags>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Beret</li>
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</apparelRequired>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_10mm_Pistol</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_NCR_Service_Rifle</li>
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</weaponTags>
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<forcedTraits>
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<li>Gay</li>
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</forcedTraits>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Major_Knight</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<!-- Major Kieran -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Major_Kieran</defName>
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<label>Major</label>
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<combatPower>95</combatPower>
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<apparelTags>
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<li>FCP_NCR_Trooper</li>
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</apparelTags>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Beret</li>
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</apparelRequired>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_10mm_Pistol</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_NCR_Service_Rifle</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Major_Kieran</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<!-- Major Polatli -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Major_Polatli</defName>
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<label>Major</label>
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<combatPower>95</combatPower>
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<apparelTags>
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<li>FCP_NCR_Trooper</li>
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</apparelTags>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Beret</li>
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</apparelRequired>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_10mm_Pistol</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_NCR_Service_Rifle</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Major_Polatli</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<!-- Captain Parker -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Captain_Parker</defName>
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<label>Captain</label>
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<combatPower>95</combatPower>
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<apparelTags>
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<li>FCP_NCR_Trooper</li>
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</apparelTags>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Beret</li>
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</apparelRequired>
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<weaponTags>
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<li>FCP_NCR_Service_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_10mm_Pistol</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Captain_Parker</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<!-- Captain Gilles -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Captain_Gilles</defName>
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<label>Captain</label>
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<combatPower>95</combatPower>
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<apparelTags>
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<li>FCP_NCR_Trooper</li>
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</apparelTags>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Beret</li>
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</apparelRequired>
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<weaponTags>
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<li>FCP_NCR_Service_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_10mm_Pistol</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Captain_Gilles</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<!-- Lieutenant Gorobets -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Lieutenant_Gorobets</defName>
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<label>Lieutenant</label>
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<combatPower>95</combatPower>
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<apparelTags>
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<li>FCP_NCR_Trooper</li>
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</apparelTags>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Trooper_Mantle_Armor</li>
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<li>FCP_Apparel_NCR_Beret_1st_Recon</li>
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</apparelRequired>
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<weaponTags>
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<li>FCP_NCR_Hunting_Rifle</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_NCR_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Lieutenant_Gorobets</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<!-- Lieutenant Hayes -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Lieutenant_Hayes</defName>
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<label>Lieutenant</label>
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<combatPower>95</combatPower>
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<apparelTags>
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<li>FCP_NCR_Trooper</li>
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</apparelTags>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Beret</li>
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</apparelRequired>
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<weaponTags>
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<li>FCP_NCR_Service_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_10mm_Pistol</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Lieutenant_Hayes</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<!-- Lieutenant Boyd -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Lieutenant_Boyd</defName>
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<label>Lieutenant</label>
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<combatPower>95</combatPower>
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<apparelTags>
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<li>FCP_NCR_Trooper</li>
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</apparelTags>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
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<li>FCP_Apparel_NCR_Beret</li>
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</apparelRequired>
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<weaponTags>
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<li>FCP_NCR_Service_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_10mm_Pistol</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Lieutenant_Boyd</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<!-- Sergeant Bitter-Root -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Sergeant_Bitter_Root</defName>
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<label>Sergeant</label>
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<combatPower>95</combatPower>
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<apparelTags>
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<li>FCP_NCR_Trooper</li>
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</apparelTags>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Trooper_Bandoleer_Armor</li>
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<li>FCP_Apparel_NCR_Beret_1st_Recon</li>
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</apparelRequired>
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<weaponTags>
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<li>FCP_NCR_Hunting_Rifle</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Sergeant_Bitter_Root</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<!-- Corporal Betsy -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Corporal_Betsy</defName>
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<label>Corporal</label>
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<combatPower>95</combatPower>
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<apparelTags>
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<li>FCP_NCR_Trooper</li>
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</apparelTags>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Trooper_Bandoleer_Armor</li>
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<li>FCP_Apparel_NCR_Beret_1st_Recon</li>
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</apparelRequired>
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<weaponTags>
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<li>FCP_NCR_Hunting_Rifle</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Corporal_Betsy</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
|
|
<!-- Corporal Sterling -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Corporal_Sterling</defName>
|
|
<label>Corporal</label>
|
|
<combatPower>110</combatPower>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Trooper</li>
|
|
</apparelTags>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Ranger_Hat_Patrol</li>
|
|
</apparelRequired>
|
|
<weaponTags>
|
|
<li>FCP_NCR_La_Lounge_Carbine</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Corporal_Sterling</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
|
|
<!-- Private Brooks (10 of Spades) -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Private_10_of_Spades</defName>
|
|
<label>Private</label>
|
|
<combatPower>95</combatPower>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Trooper</li>
|
|
</apparelTags>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Beret_1st_Recon</li>
|
|
</apparelRequired>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Hunting_Rifle</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Private_10_of_Spades</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
|
|
<!-- Corporal Mags -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Corporal_Mags</defName>
|
|
<label>Corporal</label>
|
|
<combatPower>95</combatPower>
|
|
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Trooper</li>
|
|
</apparelTags>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Trooper_Bandoleer_Armor</li>
|
|
</apparelRequired>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Corporal_Mags</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
|
|
<!-- Private O'Hanahan -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Private_O_Hanahan</defName>
|
|
<label>Private</label>
|
|
<combatPower>95</combatPower>
|
|
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Trooper</li>
|
|
</apparelTags>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Private_O_Hanahan</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
|
|
<!-- Private Poindexter -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Private_Poindexter</defName>
|
|
<label>Private</label>
|
|
<combatPower>95</combatPower>
|
|
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Trooper</li>
|
|
</apparelTags>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Private_Poindexter</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
|
|
<!-- Private Razz -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Private_Razz</defName>
|
|
<label>Private</label>
|
|
<combatPower>95</combatPower>
|
|
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Trooper</li>
|
|
</apparelTags>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Private_Razz</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
|
|
<!-- Private Halford -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Private_Halford</defName>
|
|
<label>Private</label>
|
|
<combatPower>95</combatPower>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Trooper</li>
|
|
</apparelTags>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
|
|
<li>FCP_Apparel_NCR_MP_Helmet</li>
|
|
</apparelRequired>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Private_Halford</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
|
|
<!-- Private Seamer -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Private_Seamer</defName>
|
|
<label>Private</label>
|
|
<combatPower>95</combatPower>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Trooper</li>
|
|
</apparelTags>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
|
|
<li>FCP_Apparel_NCR_MP_Helmet</li>
|
|
</apparelRequired>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Private_Seamer</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
|
|
<!-- Corporal Walter Hornsby -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Corporal_Hornsby</defName>
|
|
<label>Corporal</label>
|
|
<combatPower>95</combatPower>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Trooper</li>
|
|
</apparelTags>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
|
|
<li>FCP_Apparel_NCR_MP_Helmet</li>
|
|
</apparelRequired>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Corporal_Hornsby</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
|
|
<!-- Ranger Comm Officer Castillo -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Ranger_Castillo</defName>
|
|
<label>Ranger Comm Officer</label>
|
|
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
|
<combatPower>95</combatPower>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Ranger_Casual</li>
|
|
</apparelTags>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Ranger_Vest</li>
|
|
</apparelRequired>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Ranger_Castillo</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
|
|
<!-- Ranger Ghost -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Ranger_Ghost</defName>
|
|
<label>Ranger</label>
|
|
<combatPower>95</combatPower>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Ranger_Casual</li>
|
|
</apparelTags>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Ranger_Hat_Grey</li>
|
|
<li>FCP_Apparel_NCR_Ranger_Vest</li>
|
|
</apparelRequired>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Ranger_Ghost</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
|
|
<!-- Ranger Comm Officer Green -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Ranger_Green</defName>
|
|
<label>Ranger Comm Officer Green</label>
|
|
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
|
<combatPower>95</combatPower>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Ranger_Casual</li>
|
|
</apparelTags>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Ranger_Red_Scarf</li>
|
|
</apparelRequired>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Ranger_Green</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
|
|
<!-- Ranger Jackson (Mojave Outpost) -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Ranger_A_Jackson</defName>
|
|
<label>Ranger</label>
|
|
<combatPower>95</combatPower>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Ranger_Casual</li>
|
|
</apparelTags>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Ranger_Hat_Brown</li>
|
|
<li>FCP_Apparel_NCR_Ranger_Red_Scarf</li>
|
|
</apparelRequired>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Ranger_A_Jackson</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
|
|
<!-- Ranger Comm Officer Lenk -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Ranger_Lenk</defName>
|
|
<label>Ranger Comm Officer</label>
|
|
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
|
<combatPower>95</combatPower>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Ranger_Casual</li>
|
|
</apparelTags>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Ranger_Vest</li>
|
|
</apparelRequired>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Ranger_Lenk</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
|
|
<!-- Ranger Comm Officer Scheffer -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Ranger_Scheffer</defName>
|
|
<label>Ranger Comm Officer</label>
|
|
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
|
<combatPower>95</combatPower>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Ranger_Casual</li>
|
|
</apparelTags>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Ranger_Vest</li>
|
|
</apparelRequired>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Ranger_Scheffer</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
|
|
<!-- Ranger Comm Officer Stepinac -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Ranger_Stepinac</defName>
|
|
<label>Ranger Comm Officer</label>
|
|
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
|
<combatPower>95</combatPower>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Ranger_Casual</li>
|
|
</apparelTags>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Ranger_Red_Scarf</li>
|
|
</apparelRequired>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Ranger_Stepinac</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
|
|
<!-- Ranger Comm Officer Tilden -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Ranger_Tilden</defName>
|
|
<label>Ranger Comm Officer</label>
|
|
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
|
<combatPower>95</combatPower>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Ranger_Casual</li>
|
|
</apparelTags>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Ranger_Red_Scarf</li>
|
|
</apparelRequired>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Ranger_Tilden</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
|
|
<!-- Patrol Ranger Bryce Anders -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Patrol_Ranger_Anders</defName>
|
|
<label>Patrol Ranger</label>
|
|
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
|
<combatPower>95</combatPower>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Ranger_Casual</li>
|
|
</apparelTags>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Ranger_Hat_Patrol</li>
|
|
<li>FCP_Apparel_NCR_Ranger_Patrol_Armor</li>
|
|
</apparelRequired>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Ranger</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
</PawnKindDef>
|
|
|
|
<!--___ Civilians ___-->
|
|
<!-- Engineer -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Engineer</defName>
|
|
<label>NCR engineer</label>
|
|
<combatPower>25</combatPower>
|
|
<itemQuality>Poor</itemQuality>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Engineer_Jumpsuit</li>
|
|
</apparelRequired>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.15</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>10~17</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Citizen</li>
|
|
<li>FCP_Backstory_Wastelander</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
<weaponTags>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
|
|
</weaponTags>
|
|
</PawnKindDef>
|
|
|
|
<!-- NCR Citizen -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Citizen</defName>
|
|
<label>NCR Citizen</label>
|
|
<combatPower>55</combatPower>
|
|
<itemQuality>Poor</itemQuality>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelMoney>400~600</apparelMoney>
|
|
<apparelTags>
|
|
<li>FCP_Wastelander_Apparel</li>
|
|
</apparelTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.15</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>10~17</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Citizen</li>
|
|
<li>FCP_Backstory_Wastelander</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
<weaponTags>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
|
|
</weaponTags>
|
|
</PawnKindDef>
|
|
|
|
<!-- NCRCF Inmate -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_NCRCF_Inmate</defName>
|
|
<label>NCRCF Inmate</label>
|
|
<combatPower>25</combatPower>
|
|
<itemQuality>Poor</itemQuality>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelMoney>400~600</apparelMoney>
|
|
<apparelTags>
|
|
<li>FCP_NCRCF_Inmate</li>
|
|
</apparelTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.15</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>10~17</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCRCF_Inmate</li>
|
|
<li>FCP_Backstory_Wastelander</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<modExtensions>
|
|
<li Class=" FCP.Core.ModExtension_PawnKindProperties">
|
|
<purchasableFromTrader>True</purchasableFromTrader>
|
|
</li>
|
|
</modExtensions>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
<weaponTags>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
|
|
</weaponTags>
|
|
</PawnKindDef>
|
|
|
|
<!-- NCRCF Guard -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_NCRCF_Guard</defName>
|
|
<label>NCRCF Guard</label>
|
|
<combatPower>80</combatPower>
|
|
<itemQuality>Poor</itemQuality>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
|
|
<li>FCP_Apparel_NCRCF_Guard_Vest</li>
|
|
<li>FCP_Apparel_NCRCF_Guard_Helmet</li>
|
|
</apparelRequired>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_9mm_Pistol</li>
|
|
</weaponTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.15</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>10~17</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Trooper</li>
|
|
<li>FCP_Backstory_NCR_Citizen</li>
|
|
<li>FCP_Backstory_Wastelander</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!--___ Traders ___-->
|
|
<!-- NCR Quartermaster -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Quartermaster</defName>
|
|
<label>NCR Quartermaster</label>
|
|
<trader>true</trader>
|
|
<combatPower>65</combatPower>
|
|
<apparelMoney>9999</apparelMoney>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Trooper</li>
|
|
</apparelTags>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
</weaponTags>
|
|
<disallowedTraits>
|
|
<li>Brawler</li>
|
|
</disallowedTraits>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>15~24</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Quartermaster</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- NCRCF Warden -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_NCRCF_Warden</defName>
|
|
<label>NCRCF Warden</label>
|
|
<trader>true</trader>
|
|
<combatPower>90</combatPower>
|
|
<itemQuality>Poor</itemQuality>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
|
|
<li>FCP_Apparel_NCRCF_Guard_Vest</li>
|
|
<li>FCP_Apparel_NCRCF_Guard_Helmet</li>
|
|
</apparelRequired>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_9mm_Pistol</li>
|
|
</weaponTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.15</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>10~17</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Trooper</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- Crimson Caravan Trader -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Crimson_Caravan_Trader</defName>
|
|
<label>NCR Crimson Caravan Trader</label>
|
|
<trader>true</trader>
|
|
<combatPower>30</combatPower>
|
|
<apparelRequired>
|
|
<li MayRequire="Rick.FCP.Wastelanders">FCP_Apparel_Caravaneer_Outfit</li>
|
|
</apparelRequired>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>10~17</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Caravaneer</li>
|
|
<li>FCP_Backstory_Wasteland_Trader</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!--___ Politicians ___-->
|
|
<!-- Tax Collector -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Tax_Collector</defName>
|
|
<label>NCR Tax Collector</label>
|
|
<trader>true</trader>
|
|
<combatPower>30</combatPower>
|
|
<apparelMoney>400~600</apparelMoney>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Ambassador</li>
|
|
</apparelTags>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>10~17</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Tax_Collector</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- Ambassador -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Ambassador</defName>
|
|
<label>NCR Ambassador</label>
|
|
<trader>true</trader>
|
|
<combatPower>30</combatPower>
|
|
<apparelMoney>400~600</apparelMoney>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Ambassador</li>
|
|
</apparelTags>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>10~17</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Ambassador</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- President -->
|
|
|
|
<!-- <PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_NCR_President</defName>
|
|
<label>NCR President</label>
|
|
<factionLeader>true</factionLeader>
|
|
<combatPower>100</combatPower>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Presidents_Suit</li>
|
|
</apparelRequired>
|
|
<weaponMoney>1000~1001</weaponMoney>
|
|
<initialWillRange>3~5</initialWillRange>
|
|
<initialResistanceRange>19~30</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Ambassador</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef> -->
|
|
|
|
<!--___ Military ___-->
|
|
<!-- NCR Trooper -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Trooper</defName>
|
|
<label>NCR trooper</label>
|
|
<combatPower>65</combatPower>
|
|
<itemQuality>Poor</itemQuality>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelMoney>9999</apparelMoney>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Trooper</li>
|
|
</apparelTags>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
</weaponTags>
|
|
<disallowedTraits>
|
|
<li>Brawler</li>
|
|
</disallowedTraits>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.03</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>15~24</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Trooper</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<inventoryOptions>
|
|
<skipChance>0.70</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
|
|
<countRange>10~50</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>5~25</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MealSurvivalPack</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- NCR MP -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_MP</defName>
|
|
<label>NCR Military Police</label>
|
|
<combatPower>60</combatPower>
|
|
<itemQuality>Poor</itemQuality>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelMoney>400~9999</apparelMoney>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<apparelTags>
|
|
<li>FCP_NCR_MP</li>
|
|
</apparelTags>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
|
|
</weaponTags>
|
|
<disallowedTraits>
|
|
<li>Brawler</li>
|
|
</disallowedTraits>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.03</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>15~24</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_MP_Trooper</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<inventoryOptions>
|
|
<skipChance>0.70</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
|
|
<countRange>10~50</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>5~25</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MealSurvivalPack</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- NCR Scout Recon -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Scout_Recon</defName>
|
|
<label>NCR 1st Recon Scout</label>
|
|
<combatPower>75</combatPower>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelMoney>9999</apparelMoney>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Trooper_Recon</li>
|
|
</apparelTags>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
<li>FCP_NCR_Hunting_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
|
|
</weaponTags>
|
|
<disallowedTraits>
|
|
<li>Brawler</li>
|
|
</disallowedTraits>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.03</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>17~25</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Recon_Trooper</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<inventoryOptions>
|
|
<skipChance>0.65</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
|
|
<countRange>15~60</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>10~30</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MealSurvivalPack</thingDef>
|
|
<countRange>1~3</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- NCR Heavy Trooper -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Trooper_Heavy</defName>
|
|
<label>NCR Heavy Trooper</label>
|
|
<combatPower>90</combatPower>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelMoney>9999</apparelMoney>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Trooper_Heavy</li>
|
|
</apparelTags>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Heavy_Weapon</li>
|
|
</weaponTags>
|
|
<disallowedTraits>
|
|
<li>Brawler</li>
|
|
</disallowedTraits>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.03</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>17~25</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Heavy_Trooper</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<forcedTraits>
|
|
<li>Psychopath</li>
|
|
</forcedTraits>
|
|
<inventoryOptions>
|
|
<skipChance>0.60</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
|
|
<countRange>15~60</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>10~30</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MealSurvivalPack</thingDef>
|
|
<countRange>1~3</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- NCR Officer -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Officer</defName>
|
|
<label>NCR Officer</label>
|
|
<combatPower>95</combatPower>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelMoney>400~600</apparelMoney>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Trooper</li>
|
|
</apparelTags>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Beret</li>
|
|
</apparelRequired>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
|
|
</weaponTags>
|
|
<disallowedTraits>
|
|
<li>Brawler</li>
|
|
</disallowedTraits>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.03</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>17~25</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Officer</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<inventoryOptions>
|
|
<skipChance>0.60</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
|
|
<countRange>20~80</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>15~40</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MealSurvivalPack</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MedicineIndustrial</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- General -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_General</defName>
|
|
<label>NCR General</label>
|
|
<combatPower>190</combatPower>
|
|
<apparelMoney>9999</apparelMoney>
|
|
<factionLeader>true</factionLeader>
|
|
<apparelTags>
|
|
<li>FCP_NCR_General</li>
|
|
</apparelTags>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Ranger_Sequoia</li>
|
|
</weaponTags>
|
|
<initialWillRange>3~5</initialWillRange>
|
|
<initialResistanceRange>19~30</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Trooper</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<inventoryOptions>
|
|
<skipChance>0.50</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
|
|
<countRange>30~100</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>20~50</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MealSurvivalPack</thingDef>
|
|
<countRange>2~4</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MedicineIndustrial</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- Ranger Volunteer -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Ranger_Volunteer</defName>
|
|
<label>NCR ranger</label>
|
|
<combatPower>75</combatPower>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Ranger_Casual</li>
|
|
</apparelTags>
|
|
<apparelMoney>9999</apparelMoney>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Sniper_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
|
|
</weaponTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.15</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>10~17</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Ranger</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<inventoryOptions>
|
|
<skipChance>0.65</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
|
|
<countRange>15~60</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>10~30</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MealSurvivalPack</thingDef>
|
|
<countRange>1~3</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- NCR Ranger Patrol -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Ranger_Patrolman</defName>
|
|
<label>NCR Ranger</label>
|
|
<combatPower>80</combatPower>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelMoney>9999</apparelMoney>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<apparelTags>
|
|
<li>FCP_NCR_Ranger_Patrol</li>
|
|
</apparelTags>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Service_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Sniper_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
|
|
</weaponTags>
|
|
<disallowedTraits>
|
|
<li>Brawler</li>
|
|
</disallowedTraits>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.03</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>17~25</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Ranger</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<inventoryOptions>
|
|
<skipChance>0.60</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
|
|
<countRange>20~70</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>15~35</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MealSurvivalPack</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MedicineIndustrial</thingDef>
|
|
<countRange>1~2</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
|
|
<!-- NCR Veteran Ranger -->
|
|
|
|
<PawnKindDef ParentName="FCP_NCRkindBase">
|
|
<defName>FCP_Pawnkind_NCR_Ranger_Veteran</defName>
|
|
<label>NCR Veteran Ranger</label>
|
|
<combatPower>85</combatPower>
|
|
<gearHealthRange>0.5~1.8</gearHealthRange>
|
|
<apparelMoney>1</apparelMoney>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_NCR_Veteran_Ranger_Helmet</li>
|
|
<li>FCP_Apparel_NCR_Ranger_Veteran_Duster</li>
|
|
<li>FCP_Apparel_NCR_Ranger_Veteran_Armor</li>
|
|
<li>FCP_Apparel_NCR_Ranger_Veteran_Uniform</li>
|
|
</apparelRequired>
|
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
|
<weaponMoney>9999</weaponMoney>
|
|
<weaponTags>
|
|
<li>FCP_NCR_Ranger_Sequoia</li>
|
|
<li>FCP_NCR_Anti_Material_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Sniper_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Revolver</li>
|
|
</weaponTags>
|
|
<disallowedTraits>
|
|
<li>Brawler</li>
|
|
</disallowedTraits>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<techHediffsMoney>50~50</techHediffsMoney>
|
|
<techHediffsTags>
|
|
<li>Poor</li>
|
|
</techHediffsTags>
|
|
<techHediffsChance>0.03</techHediffsChance>
|
|
<initialWillRange>1~3</initialWillRange>
|
|
<initialResistanceRange>17~25</initialResistanceRange>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_NCR_Child</li>
|
|
<li>FCP_Backstory_Wastelander_Child</li>
|
|
</categoriesChildhood>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_NCR_Ranger</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<inventoryOptions>
|
|
<skipChance>0.55</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
|
|
<countRange>25~90</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>20~45</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MealSurvivalPack</thingDef>
|
|
<countRange>2~4</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MedicineIndustrial</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
|
</PawnKindDef>
|
|
</Defs>
|