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Split HolotapeDefs into categorized files
Replace the monolithic HolotapeDefs.xml with categorized holotape definition files and related assets for better organization. Added new HolotapeDefs_* files (Company, Factions, Government, Misc, Personal), created DesignatorDropdown_Holotapes.xml, added About/ModIcon.png, and updated ThingDefs_Holotapes.xml. Removed the old HolotapeDefs.xml and JobDefs_Holotapes.xml. These changes reorganize holotape content and register a designator group and icon for the mod.
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<DesignatorDropdownGroupDef>
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<defName>FCP_Holotapes</defName>
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</DesignatorDropdownGroupDef>
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</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--__________ Jobs __________-->
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<!-- Insert Holotape -->
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<JobDef>
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<defName>FCP_InsertHolotape</defName>
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<driverClass>FCP.Core.JobDrivers.JobDriver_InsertHolotape</driverClass>
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<reportString>inserting holotape into TargetB.</reportString>
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<allowOpportunisticPrefix>true</allowOpportunisticPrefix>
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</JobDef>
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<!-- Read Holotape At Terminal -->
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<JobDef>
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<defName>FCP_ReadHolotapeAtTerminal</defName>
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<driverClass>FCP.Core.JobDrivers.JobDriver_ReadHolotapeAtTerminal</driverClass>
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<reportString>reading holotape at TargetA.</reportString>
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<joyDuration>4000</joyDuration>
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<joyMaxParticipants>1</joyMaxParticipants>
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<joySkill>Intellectual</joySkill>
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<joyXpPerTick>0.000001</joyXpPerTick>
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<joyKind>Reading</joyKind>
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</JobDef>
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</Defs>
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<!--__________ Holotape Base __________-->
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<ThingDef Name="HolotapeBase" Abstract="True">
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<ThingDef Name="FCP_HolotapeBase" Abstract="True">
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<thingClass>ThingWithComps</thingClass>
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<category>Item</category>
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<drawerType>MapMeshOnly</drawerType>
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