Deleted XML definitions for energy weapon damage and related hediffs, as well as associated projectile textures. This removes support for plasma, laser, and pulse weapon effects and their visual assets.
Deleted ThingDefs_Energy_Bullets.xml, which contained definitions for laser, plasma, and gauss bullet projectiles. This change may be part of a refactor, content removal, or migration of these definitions.
Introduced or updated the <MarketValue> stat for various weapons in Flame, Gauss, Laser, Plasma, and Pulse weapon definition XML files. This standardizes and balances the market values for these weapons.
Corrected XML encoding declarations and ensured proper closing tags and newlines in multiple weapon and damage definition files. This improves XML validity and consistency across the project.
Adjusted damage and armor penetration values for energy bullets to better balance weapon effectiveness. Increased cooldowns and warmup times for various gauss weapons to slow their rate of fire. Added a missing HeldDrawOffset comp to the Plasma Defender and reorganized unique plasma weapon section for clarity.
Adjusted damage and armor penetration values for energy weapon projectiles to improve balance. Added a new 2mm EC Gauss bullet definition and updated all Gauss weapons to use this new projectile. Removed defaultArmorPenetration from energy damage defs. Tweaked plasma weapon draw offsets and removed an unused equipped angle offset.
Added <useHitPoints>false</useHitPoints>, <DeteriorationRate>0</DeteriorationRate>, and <Flammability>0</Flammability> to unique energy weapons in Flame, Gauss, Laser, and Plasma weapon XMLs to prevent them from deteriorating or being destroyed by fire. Also added a missing <MarketValue> to the Laser Pistol. This improves the durability and reliability of rare and prototype energy weapons.
Changed soundCast for flame weapons to 'Explosion_Flame'. Added costList and smeltProducts to a plasma weapon. Added Ignore_ForcedMissRadius mod extension to pulse weapons. Added PublishedFileId.txt for mod publishing.
Deleted a redundant ThingDef entry and associated comps and modExtensions from WeaponDefs_Plasma.xml to clean up the XML structure and prevent potential conflicts.
Introduces YK32 Pulse Pistol and YK42B Pulse Rifle in WeaponDefs_Pulse.xml, both with recipes, stats, and effects. Updates Plasma Machine Gun in WeaponDefs_Plasma.xml to be craftable, adjusts parent class, adds crafting requirements, changes rarity, and modifies mod extensions for consistency.
Changed the defName of the Sprtel-Wood 9700 laser pistol to FCP_Gun_Sprtel_Wood_9700_Unique to avoid potential conflicts and ensure uniqueness in weapon definitions.
Renamed defNames for Glock 86 Plasma Pistol, P-94 Plasma Rifle, and Plasma Machine Gun to be more descriptive and consistent. Updated the label for the Plasma Machine Gun to match its defName.
Introduced new XML definition files for flame, gauss, and laser energy weapons, including standard and unique variants. Also renamed WeaponDefs_Energy.xml to WeaponDefs_Plasma.xml to better reflect its contents.