Add and adjust MarketValue for weapon definitions

Introduced or updated the <MarketValue> stat for various weapons in Flame, Gauss, Laser, Plasma, and Pulse weapon definition XML files. This standardizes and balances the market values for these weapons.
This commit is contained in:
RickGrymes
2026-01-11 23:11:35 -06:00
parent 400daf2833
commit 78c55f275f
5 changed files with 35 additions and 4 deletions
+3
View File
@@ -38,6 +38,7 @@
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<statBases>
<MarketValue>980</MarketValue>
<Mass>5.5</Mass>
<AccuracyTouch>0.90</AccuracyTouch>
<AccuracyShort>0.75</AccuracyShort>
@@ -142,6 +143,7 @@
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<statBases>
<MarketValue>1200</MarketValue>
<Mass>5.0</Mass>
<AccuracyTouch>0.92</AccuracyTouch>
<AccuracyShort>0.80</AccuracyShort>
@@ -230,6 +232,7 @@
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<statBases>
<MarketValue>1400</MarketValue>
<Mass>6.5</Mass>
<AccuracyTouch>0.95</AccuracyTouch>
<AccuracyShort>0.85</AccuracyShort>
+5
View File
@@ -18,6 +18,7 @@
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<statBases>
<MarketValue>1300</MarketValue>
<WorkToMake>55000</WorkToMake>
<Mass>2.8</Mass>
<AccuracyTouch>0.85</AccuracyTouch>
@@ -101,6 +102,7 @@
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<statBases>
<MarketValue>1700</MarketValue>
<WorkToMake>70000</WorkToMake>
<Mass>4.5</Mass>
<AccuracyTouch>0.75</AccuracyTouch>
@@ -185,6 +187,7 @@
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<statBases>
<MarketValue>2400</MarketValue>
<WorkToMake>90000</WorkToMake>
<Mass>8.0</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
@@ -263,6 +266,7 @@
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<statBases>
<MarketValue>2600</MarketValue>
<WorkToMake>80000</WorkToMake>
<Mass>5.5</Mass>
<AccuracyTouch>0.70</AccuracyTouch>
@@ -350,6 +354,7 @@
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<statBases>
<MarketValue>1800</MarketValue>
<Mass>4.2</Mass>
<AccuracyTouch>0.78</AccuracyTouch>
<AccuracyShort>0.88</AccuracyShort>
+15 -2
View File
@@ -18,7 +18,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Pistol</soundInteract>
<statBases>
<MarketValue>1200</MarketValue>
<MarketValue>800</MarketValue>
<WorkToMake>45000</WorkToMake>
<Mass>3.6</Mass>
<AccuracyTouch>0.80</AccuracyTouch>
@@ -107,6 +107,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
<statBases>
<MarketValue>1200</MarketValue>
<WorkToMake>65000</WorkToMake>
<Mass>3.6</Mass>
<AccuracyTouch>0.85</AccuracyTouch>
@@ -195,6 +196,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Tri_Beam_Laser_Rifle</soundInteract>
<statBases>
<MarketValue>1400</MarketValue>
<WorkToMake>70000</WorkToMake>
<Mass>3.6</Mass>
<AccuracyTouch>0.90</AccuracyTouch>
@@ -285,6 +287,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
<statBases>
<MarketValue>1500</MarketValue>
<WorkToMake>95000</WorkToMake>
<Mass>3.6</Mass>
<AccuracyTouch>0.75</AccuracyTouch>
@@ -377,6 +380,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_RCW</soundInteract>
<statBases>
<MarketValue>1100</MarketValue>
<WorkToMake>68000</WorkToMake>
<Mass>1.6</Mass>
<AccuracyTouch>0.80</AccuracyTouch>
@@ -459,7 +463,7 @@
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>FCP_Gun_Recharger_Rifle</defName>
<label>Recharger Rifle</label>
<description>The recharger rifle was the first energy weapon featuring a microfusion breeder. It replenishes its ammunition automatically, no reloading required. However, the underlying technology wasnt very sophisticated yet. It can fire rapidly, but the projectiles do significantly less damage compared to a laser rifle. The inefficient breeder generates ammunition at a slow rate, meaning it can shoot bursts of projectiles fast, but there is a considerably time in between those bursts. At least it usually is a lot cheaper than a laser rifle.</description>
<description>The recharger rifle was the first energy weapon featuring a microfusion breeder. It replenishes its ammunition automatically, no reloading required. However, the underlying technology wasnt very sophisticated yet. It can fire rapidly, but the projectiles do significantly less damage compared to a laser rifle. The inefficient breeder generates ammunition at a slow rate, meaning it can shoot bursts of projectiles fast, but there is a considerably time in between those bursts. At least it usually is a lot cheaper than a laser rifle.</description>
<techLevel>Industrial</techLevel>
<graphicData>
<texPath>Things/Weapons/Laser/FCP_Recharger_Rifle</texPath>
@@ -467,6 +471,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Recharger_Rifle</soundInteract>
<statBases>
<MarketValue>1250</MarketValue>
<WorkToMake>60000</WorkToMake>
<Mass>2.1</Mass>
<AccuracyTouch>0.85</AccuracyTouch>
@@ -552,6 +557,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Recharger_Pistol</soundInteract>
<statBases>
<MarketValue>850</MarketValue>
<WorkToMake>55000</WorkToMake>
<Mass>1.6</Mass>
<AccuracyTouch>0.85</AccuracyTouch>
@@ -638,6 +644,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
<statBases>
<MarketValue>1800</MarketValue>
<Mass>3.8</Mass>
<AccuracyTouch>0.88</AccuracyTouch>
<AccuracyShort>0.85</AccuracyShort>
@@ -716,6 +723,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
<statBases>
<MarketValue>1600</MarketValue>
<WorkToMake>85000</WorkToMake>
<Mass>4.0</Mass>
<AccuracyTouch>0.70</AccuracyTouch>
@@ -808,6 +816,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
<statBases>
<MarketValue>1150</MarketValue>
<WorkToMake>58000</WorkToMake>
<Mass>3.0</Mass>
<AccuracyTouch>0.88</AccuracyTouch>
@@ -897,6 +906,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Pistol</soundInteract>
<statBases>
<MarketValue>2000</MarketValue>
<Mass>1.8</Mass>
<AccuracyTouch>0.82</AccuracyTouch>
<AccuracyShort>0.78</AccuracyShort>
@@ -978,6 +988,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Pistol</soundInteract>
<statBases>
<MarketValue>2200</MarketValue>
<Mass>2.0</Mass>
<AccuracyTouch>0.85</AccuracyTouch>
<AccuracyShort>0.80</AccuracyShort>
@@ -1135,6 +1146,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Pistol</soundInteract>
<statBases>
<MarketValue>900</MarketValue>
<WorkToMake>42000</WorkToMake>
<Mass>2.4</Mass>
<AccuracyTouch>0.76</AccuracyTouch>
@@ -1224,6 +1236,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
<statBases>
<MarketValue>1300</MarketValue>
<Mass>3.4</Mass>
<AccuracyTouch>0.82</AccuracyTouch>
<AccuracyShort>0.78</AccuracyShort>
+10 -2
View File
@@ -22,6 +22,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Plasma_Pistol</soundInteract>
<statBases>
<MarketValue>1200</MarketValue>
<WorkToMake>50000</WorkToMake>
<Mass>3.6</Mass>
<AccuracyTouch>0.80</AccuracyTouch>
@@ -109,7 +110,7 @@
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
<statBases>
<statBases> <MarketValue>1900</MarketValue> <MarketValue>1600</MarketValue>
<WorkToMake>70000</WorkToMake>
<Mass>4.2</Mass>
<AccuracyTouch>0.85</AccuracyTouch>
@@ -198,6 +199,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Multiplas_Rifle</soundInteract>
<statBases>
<MarketValue>1800</MarketValue>
<WorkToMake>85000</WorkToMake>
<Mass>4.5</Mass>
<AccuracyTouch>0.80</AccuracyTouch>
@@ -282,7 +284,7 @@
<label>Plasma Caster</label>
<description>The plasma caster functions very similar to its rifle-based counterpart.
It was first developed as an industrial tool but was soon after downscaled
and adapted as a weapon, its still very heavy though. Compared to the plasma
and adapted as a weapon, its still very heavy though. Compared to the plasma
rifle, it fires both faster and harder-hitting, but is significantly less accurate.</description>
<techLevel>Industrial</techLevel>
<graphicData>
@@ -388,6 +390,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Plasma_Pistol</soundInteract>
<statBases>
<MarketValue>1300</MarketValue>
<WorkToMake>55000</WorkToMake>
<Mass>3.2</Mass>
<AccuracyTouch>0.85</AccuracyTouch>
@@ -477,6 +480,7 @@
<equippedAngleOffset>45</equippedAngleOffset>
<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
<statBases>
<MarketValue>2000</MarketValue>
<WorkToMake>80000</WorkToMake>
<Mass>4.8</Mass>
<AccuracyTouch>0.65</AccuracyTouch>
@@ -569,6 +573,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Plasma_Pistol</soundInteract>
<statBases>
<MarketValue>1400</MarketValue>
<WorkToMake>65000</WorkToMake>
<Mass>3.0</Mass>
<AccuracyTouch>0.90</AccuracyTouch>
@@ -657,6 +662,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
<statBases>
<MarketValue>1700</MarketValue>
<WorkToMake>80000</WorkToMake>
<Mass>4.0</Mass>
<AccuracyTouch>0.88</AccuracyTouch>
@@ -752,6 +758,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
<statBases>
<MarketValue>2200</MarketValue>
<Mass>3.8</Mass>
<AccuracyTouch>0.92</AccuracyTouch>
<AccuracyShort>0.88</AccuracyShort>
@@ -831,6 +838,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
<statBases>
<MarketValue>2400</MarketValue>
<WorkToMake>120000</WorkToMake>
<Mass>6.5</Mass>
<AccuracyTouch>0.75</AccuracyTouch>
+2
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@@ -18,6 +18,7 @@
</graphicData>
<soundInteract>Interact_Autopistol</soundInteract>
<statBases>
<MarketValue>2400</MarketValue>
<WorkToMake>75000</WorkToMake>
<Mass>2.8</Mass>
<AccuracyTouch>0.88</AccuracyTouch>
@@ -107,6 +108,7 @@
</graphicData>
<soundInteract>Interact_ChargeRifle</soundInteract>
<statBases>
<MarketValue>2800</MarketValue>
<WorkToMake>95000</WorkToMake>
<Mass>4.5</Mass>
<AccuracyTouch>0.85</AccuracyTouch>