This commit is contained in:
Ranger Rick
2025-07-25 10:54:51 -05:00
parent 7862ec98f2
commit 5875413919
6 changed files with 1213 additions and 1 deletions
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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Energy Weapon Damage __________-->
<!--_____ Plasma Weapon Damage _____-->
<!-- Plasma Burn -->
<DamageDef Name="BurnPlasma">
<defName>FCP_Damage_Plasma_Burn</defName>
<workerClass>FalloutCore.PlasmaBurn</workerClass>
<label>plasma burn</label>
<hasForcefulImpact>false</hasForcefulImpact>
<makesBlood>false</makesBlood>
<canInterruptJobs>false</canInterruptJobs>
<externalViolence>true</externalViolence>
<deathMessage>{0} has been burned to death by plasma.</deathMessage>
<hediff>FCP_Hediff_Plasma_Burn</hediff>
<armorCategory>Heat</armorCategory>
<buildingDamageFactor>2</buildingDamageFactor>
<minDamageToFragment>15</minDamageToFragment>
<defaultArmorPenetration>0.6</defaultArmorPenetration>
<explosionHeatEnergyPerCell>15</explosionHeatEnergyPerCell>
<explosionCellFleck>BlastFlame</explosionCellFleck>
<explosionColorCenter>(1, 0.7, 0.7)</explosionColorCenter>
<explosionColorEdge>(1, 1, 0.7)</explosionColorEdge>
<soundExplosion>Explosion_Flame</soundExplosion>
<combatLogRules>Damage_Flame</combatLogRules>
<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
</DamageDef>
<!--_____ Laser Weapon Damage _____-->
<!-- Laser Burn -->
<DamageDef Name="BurnLaser">
<defName>FCP_Damage_Laser_Burn</defName>
<workerClass>FalloutCore.LaserBurn</workerClass>
<label>laser burn</label>
<hasForcefulImpact>false</hasForcefulImpact>
<makesBlood>false</makesBlood>
<canInterruptJobs>false</canInterruptJobs>
<externalViolence>true</externalViolence>
<deathMessage>{0} has been laser burned to death.</deathMessage>
<hediff>FCP_Hediff_Laser_Burn</hediff>
<armorCategory>Heat</armorCategory>
<minDamageToFragment>15</minDamageToFragment>
<defaultDamage>10</defaultDamage>
<defaultArmorPenetration>0</defaultArmorPenetration>
<explosionHeatEnergyPerCell>15</explosionHeatEnergyPerCell>
<explosionCellFleck>BlastFlame</explosionCellFleck>
<explosionColorCenter>(1, 0.7, 0.7)</explosionColorCenter>
<explosionColorEdge>(1, 1, 0.7)</explosionColorEdge>
<soundExplosion>Explosion_Flame</soundExplosion>
<combatLogRules>Damage_Flame</combatLogRules>
<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
</DamageDef>
<!--_____ Gauss Weapon Damage _____-->
<!--_____ Pulse Weapon Damage _____-->
</Defs>
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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Energy Weapon Hediffs __________-->
<!--_____ Plasma Weapon Hediffs _____-->
<!-- Plasma Burn -->
<HediffDef ParentName="InjuryBase">
<defName>FCP_Hediff_Plasma_Burn</defName>
<label>Plasma Burn</label>
<labelNoun>a plasma burn</labelNoun>
<description>A plasma burn with minimal pain.</description>
<comps>
<li Class="HediffCompProperties_TendDuration">
<labelTendedWell>bandaged</labelTendedWell>
<labelTendedWellInner>tended</labelTendedWellInner>
<labelSolidTendedWell>tended</labelSolidTendedWell>
</li>
<li Class="HediffCompProperties_Infecter">
<infectionChance>0.30</infectionChance>
</li>
<li Class="HediffCompProperties_GetsPermanent">
<permanentLabel>plasma burn scar</permanentLabel>
</li>
</comps>
<injuryProps>
<painPerSeverity>0.0042</painPerSeverity>
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
<canMerge>true</canMerge>
<destroyedLabel>Burned off</destroyedLabel>
<destroyedOutLabel>Burned out</destroyedOutLabel>
</injuryProps>
</HediffDef>
<!--_____ Laser Weapon Hediffs _____-->
<!-- Laser Burn -->
<HediffDef ParentName="InjuryBase">
<defName>FCP_Hediff_Laser_Burn</defName>
<label>Laser Burn</label>
<labelNoun>a laser burn</labelNoun>
<description>A laser burn with minimal pain.</description>
<comps>
<li Class="HediffCompProperties_TendDuration">
<labelTendedWell>bandaged</labelTendedWell>
<labelTendedWellInner>tended</labelTendedWellInner>
<labelSolidTendedWell>tended</labelSolidTendedWell>
</li>
<li Class="HediffCompProperties_Infecter">
<infectionChance>0.30</infectionChance>
</li>
<li Class="HediffCompProperties_GetsPermanent">
<permanentLabel>laser burn scar</permanentLabel>
</li>
</comps>
<injuryProps>
<painPerSeverity>0.0042</painPerSeverity>
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
<canMerge>true</canMerge>
<destroyedLabel>Burned off</destroyedLabel>
<destroyedOutLabel>Burned out</destroyedOutLabel>
</injuryProps>
</HediffDef>
<!--_____ Gauss Weapon Hediffs _____-->
<!--_____ Pulse Weapon Hediffs _____-->
</Defs>
@@ -0,0 +1,54 @@
<?xml version="1.0" encoding="UTF-8"?>
<Defs>
<!--__________ Energy Weapon Filths __________-->
<!--_____ Laser Weapon Filth _____-->
<!-- Ash Pile -->
<ThingDef ParentName="BaseFilth">
<defName>FG_Filth_AshPile</defName>
<label>Ash Pile</label>
<altitudeLayer>Projectile</altitudeLayer>
<statBases>
<Beauty>-12</Beauty>
<Cleanliness>-15</Cleanliness>
</statBases>
<graphicData>
<graphicClass>Graphic_Random</graphicClass>
<texPath>Things/Filth/Ash_Pile</texPath>
<drawSize>1.5</drawSize>
<onGroundRandomRotateAngle>0</onGroundRandomRotateAngle>
</graphicData>
<filth>
<cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
<canFilthAttach>true</canFilthAttach>
</filth>
</ThingDef>
<!--_____ Plasma Weapon Filth _____-->
<!-- Goo Pile -->
<ThingDef ParentName="BaseFilth">
<defName>FG_Filth_Goop</defName>
<label>goop</label>
<altitudeLayer>Projectile</altitudeLayer>
<statBases>
<Beauty>-12</Beauty>
<Cleanliness>-15</Cleanliness>
</statBases>
<graphicData>
<graphicClass>Graphic_Random</graphicClass>
<texPath>Things/Filth/Goop_Pile</texPath>
<drawSize>1</drawSize>
<onGroundRandomRotateAngle>0</onGroundRandomRotateAngle>
</graphicData>
<filth>
<cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
<canFilthAttach>true</canFilthAttach>
</filth>
</ThingDef>
</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Laser Bullets __________-->
<!-- Laser -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_Laser</defName>
<label>Laser Shot</label>
<graphicData>
<texPath>Things/Projectile/FCP_Laser</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Laser_Burn</damageDef>
<damageAmountBase>18</damageAmountBase>
<armorPenetrationBase>0.4</armorPenetrationBase>
<speed>70</speed>
</projectile>
</ThingDef>
<!-- MF Breeder -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_MF_Breeder</defName>
<label>Laser Shot</label>
<graphicData>
<texPath>Things/Projectile/FCP_Laser</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Laser_Burn</damageDef>
<damageAmountBase>12</damageAmountBase>
<armorPenetrationBase>0.4</armorPenetrationBase>
<speed>65</speed>
</projectile>
</ThingDef>
<!-- Laser S -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_Laser_S</defName>
<label>Laser Shot</label>
<graphicData>
<texPath>Things/Projectile/FCP_Laser_S</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Laser_Burn</damageDef>
<damageAmountBase>20</damageAmountBase>
<armorPenetrationBase>0.8</armorPenetrationBase>
<speed>75</speed>
</projectile>
</ThingDef>
<!--__________ Plasma Bullets __________-->
<!-- Plasma Cast -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_Plasma</defName>
<label>Plasma Cast</label>
<graphicData>
<texPath>Things/Projectile/FCP_Plasma</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Plasma_Burn</damageDef>
<damageAmountBase>18</damageAmountBase>
<armorPenetrationBase>1.5</armorPenetrationBase>
<speed>55</speed>
</projectile>
</ThingDef>
</Defs>
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