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https://github.com/FalloutCollaborationProject/FCP-Energy-Weapons.git
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Assign custom weapon sound effects
Replace shared placeholder firing sounds with weapon-specific audio defs for flamer, gauss, plasma defender, and pulse weapons. This aligns each weapon with its intended shot or interaction sound for more consistent feedback in-game.
This commit is contained in:
@@ -41,7 +41,7 @@
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<range>12.9</range>
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<range>12.9</range>
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<warmupTime>1.2</warmupTime>
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<warmupTime>1.2</warmupTime>
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<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
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<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
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<soundCast>Explosion_Flame</soundCast>
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<soundCast>FCP_Sound_Shot_Flamer</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<targetParams>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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<canTargetLocations>true</canTargetLocations>
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@@ -129,7 +129,7 @@
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<range>15.9</range>
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<range>15.9</range>
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<warmupTime>1.0</warmupTime>
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<warmupTime>1.0</warmupTime>
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<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
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<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
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<soundCast>Explosion_Flame</soundCast>
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<soundCast>FCP_Sound_Shot_Flamer</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<targetParams>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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<canTargetLocations>true</canTargetLocations>
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@@ -216,7 +216,7 @@
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<range>18.9</range>
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<range>18.9</range>
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<warmupTime>0.8</warmupTime>
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<warmupTime>0.8</warmupTime>
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<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
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<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
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<soundCast>Explosion_Flame</soundCast>
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<soundCast>FCP_Sound_Shot_Flamer</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<targetParams>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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<canTargetLocations>true</canTargetLocations>
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@@ -43,7 +43,7 @@
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<warmupTime>1.0</warmupTime>
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<range>22.0</range>
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<range>22.0</range>
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<soundCast>Shot_ChargeBlaster</soundCast>
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<soundCast>FCP_Sound_Shot_Gauss_Pistol</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</li>
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@@ -326,7 +326,7 @@
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<texPath>Things/Weapons/Plasma/FCP_Plasma_Defender</texPath>
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<texPath>Things/Weapons/Plasma/FCP_Plasma_Defender</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Plasma_Pistol</soundInteract>
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<soundInteract>FCP_Sound_Interact_Plasma_Defender</soundInteract>
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<statBases>
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<statBases>
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<MarketValue>1300</MarketValue>
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<MarketValue>1300</MarketValue>
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<Mass>3.2</Mass>
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<Mass>3.2</Mass>
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@@ -354,7 +354,7 @@
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<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
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<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
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<warmupTime>0.95</warmupTime>
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<warmupTime>0.95</warmupTime>
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<range>20.9</range>
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<range>20.9</range>
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<soundCast>FCP_Sound_Shot_Plasma_Pistol</soundCast>
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<soundCast>FCP_Sound_Shot_Plasma_Defender</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</li>
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@@ -44,7 +44,7 @@
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<warmupTime>1.0</warmupTime>
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<warmupTime>1.0</warmupTime>
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<range>22.9</range>
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<range>22.9</range>
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<forcedMissRadius>1.1</forcedMissRadius>
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<forcedMissRadius>1.1</forcedMissRadius>
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<soundCast>Shot_ChargeBlaster</soundCast>
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<soundCast>FCP_Sound_Shot_Pulse</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</li>
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@@ -122,7 +122,7 @@
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<burstShotCount>3</burstShotCount>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
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<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
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<forcedMissRadius>1.1</forcedMissRadius>
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<forcedMissRadius>1.1</forcedMissRadius>
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<soundCast>Shot_ChargeBlaster</soundCast>
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<soundCast>FCP_Sound_Shot_Pulse</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</li>
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