mirror of
https://github.com/FalloutCollaborationProject/FCP-Energy-Weapons.git
synced 2026-07-27 17:02:12 -07:00
Replace shared placeholder firing sounds with weapon-specific audio defs for flamer, gauss, plasma defender, and pulse weapons. This aligns each weapon with its intended shot or interaction sound for more consistent feedback in-game.
810 lines
25 KiB
XML
810 lines
25 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--__________ Energy Weapons __________-->
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<!--_____ FCP Plasma Weapons _____-->
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<!-- Plasma Pistol -->
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<ThingDef ParentName="FCP_Machining_Gun_Base">
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<defName>FCP_Gun_Plasma_Pistol</defName>
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<label>Plasma Pistol</label>
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<description>A downscaled version of the plasma rifle. The plasma pistol has five tributary
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energy arcs connected to a central cathode, and the cathode functions as a point of
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focus, or the barrel. The energy is projected forward and forms a plasma pinch; though
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rather slow, the pinch carries high levels of both thermal and kinetic energy,
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inflicting massive damage.</description>
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<graphicData>
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<texPath>Things/Weapons/Plasma/FCP_Plasma_Pistol</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Plasma_Pistol</soundInteract>
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<statBases>
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<MarketValue>1200</MarketValue>
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<Mass>3.6</Mass>
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<AccuracyTouch>0.80</AccuracyTouch>
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<AccuracyShort>0.75</AccuracyShort>
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<AccuracyMedium>0.55</AccuracyMedium>
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<AccuracyLong>0.45</AccuracyLong>
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<RangedWeapon_Cooldown>1.4</RangedWeapon_Cooldown>
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</statBases>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>FCP_Energy_Weapon</li>
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<li>FCP_Plasma_Weapon</li>
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</weaponTags>
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<weaponClasses>
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<li>RangedLight</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<range>18.9</range>
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<soundCast>FCP_Sound_Shot_Plasma_Pistol</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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</comps>
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<modExtensions>
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<li Class="FCP.Core.DeathEffectModExtension">
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<effectChance>0.30</effectChance>
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</li>
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</modExtensions>
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</ThingDef>
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<!-- Plasma Rifle -->
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<ThingDef ParentName="FCP_Machining_Gun_Base">
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<defName>FCP_Gun_Plasma_Rifle</defName>
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<label>Plasma Rifle</label>
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<description>The plasma rifle is a powerful energy weapon that fires superheated bolts of plasma. Favored by advanced factions, it delivers devastating damage and is effective against both armored and unarmored targets, though its projectiles travel slower than lasers.</description>
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<graphicData>
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<texPath>Things/Weapons/Plasma/FCP_Plasma_Rifle</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
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<statBases> <MarketValue>1900</MarketValue> <MarketValue>1600</MarketValue>
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<Mass>4.2</Mass>
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<AccuracyTouch>0.85</AccuracyTouch>
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<AccuracyShort>0.80</AccuracyShort>
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<AccuracyMedium>0.70</AccuracyMedium>
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<AccuracyLong>0.60</AccuracyLong>
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<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
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</statBases>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>FCP_Energy_Weapon</li>
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<li>FCP_Plasma_Weapon</li>
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</weaponTags>
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<weaponClasses>
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<li>RangedLight</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<range>25.9</range>
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<soundCast>FCP_Sound_Shot_Plasma_Rifle</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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</comps>
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<modExtensions>
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<li Class="FCP.Core.DeathEffectModExtension">
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<effectChance>0.30</effectChance>
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</li>
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</modExtensions>
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</ThingDef>
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<!-- Multiplas Rifle -->
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<ThingDef ParentName="FCP_Machining_Gun_Base">
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<defName>FCP_Gun_Multiplas_Rifle</defName>
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<label>Multiplas Rifle</label>
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<description>The Multiplas Rifle is a heavily modified plasma weapon that fires three plasma projectiles in a spread with each shot. While devastating at close range, its accuracy drops off quickly at distance, making it best suited for short- to mid-range combat.</description>
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<graphicData>
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<texPath>Things/Weapons/Plasma/FCP_Multiplas_Rifle</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Multiplas_Rifle</soundInteract>
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<statBases>
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<MarketValue>1800</MarketValue>
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<Mass>4.5</Mass>
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<AccuracyTouch>0.80</AccuracyTouch>
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<AccuracyShort>0.65</AccuracyShort>
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<AccuracyMedium>0.35</AccuracyMedium>
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<AccuracyLong>0.10</AccuracyLong>
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<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
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</statBases>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>FCP_Energy_Weapon</li>
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<li>FCP_Plasma_Weapon</li>
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</weaponTags>
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<weaponClasses>
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<li>RangedLight</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
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<warmupTime>1.1</warmupTime>
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<range>21.9</range>
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<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
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<burstShotCount>3</burstShotCount>
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<soundCast>FCP_Sound_Shot_Multiplas_Rifle</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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</comps>
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<modExtensions>
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<li Class="FCP.Core.DeathEffectModExtension">
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<effectChance>0.35</effectChance>
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</li>
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</modExtensions>
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</ThingDef>
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<!-- Plasma Caster -->
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<ThingDef ParentName="FCP_Machining_Gun_Base">
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<defName>FCP_Gun_Plasma_Caster</defName>
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<label>Plasma Caster</label>
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<description>The plasma caster functions very similar to its rifle-based counterpart.
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It was first developed as an industrial tool but was soon after downscaled
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and adapted as a weapon, it�s still very heavy though. Compared to the plasma
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rifle, it fires both faster and harder-hitting, but is significantly less accurate.</description>
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<graphicData>
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<texPath>Things/Weapons/Plasma/FCP_Plasma_Caster_mkII</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<equippedAngleOffset>45</equippedAngleOffset>
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<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
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<statBases> <Mass>3.6</Mass>
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<AccuracyTouch>0.70</AccuracyTouch>
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<AccuracyShort>0.80</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.60</AccuracyLong>
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<RangedWeapon_Cooldown>1.9</RangedWeapon_Cooldown>
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</statBases>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>FCP_Heavy_Energy_Weapon</li>
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<li>FCP_Energy_Weapon</li>
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<li>FCP_Heavy_Plasma_Weapon</li>
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<li>FCP_Plasma_Weapon</li>
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</weaponTags>
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<weaponClasses>
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<li>RangedLight</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
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<warmupTime>1.50</warmupTime>
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<range>35.9</range>
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<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
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<burstShotCount>4</burstShotCount>
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<soundCast>FCP_Sound_Shot_Plasma_Caster</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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<li Class="FCP.Core.CompProperties_PositionAttributes">
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<!-- <DraftedDrawOffset>(0.5, 0)</DraftedDrawOffset> -->
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<HeldDrawOffset>(0.2, -0.3)</HeldDrawOffset>
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</li>
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</comps>
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<modExtensions>
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<li Class="FCP.Core.DeathEffectModExtension">
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<effectChance>0.65</effectChance>
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</li>
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</modExtensions>
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</ThingDef>
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<!-- Plasma Defender -->
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<ThingDef ParentName="FCP_Machining_Gun_Base">
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<defName>FCP_Gun_Plasma_Defender</defName>
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<label>Plasma Defender</label>
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<description>A compact, refined plasma pistol designed for reliability and ease of maintenance. The Plasma Defender features improved magnetic bottle containment and more efficient energy conversion than standard plasma pistols, making it a favored sidearm among wastelanders who can maintain it.</description>
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<graphicData>
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<texPath>Things/Weapons/Plasma/FCP_Plasma_Defender</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Plasma_Defender</soundInteract>
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<statBases>
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<MarketValue>1300</MarketValue>
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<Mass>3.2</Mass>
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<AccuracyTouch>0.85</AccuracyTouch>
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<AccuracyShort>0.78</AccuracyShort>
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<AccuracyMedium>0.60</AccuracyMedium>
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<AccuracyLong>0.48</AccuracyLong>
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<RangedWeapon_Cooldown>1.3</RangedWeapon_Cooldown>
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</statBases>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>FCP_Energy_Weapon</li>
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<li>FCP_Plasma_Weapon</li>
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</weaponTags>
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<weaponClasses>
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<li>RangedLight</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
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<warmupTime>0.95</warmupTime>
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<range>20.9</range>
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<soundCast>FCP_Sound_Shot_Plasma_Defender</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>grip</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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</comps>
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<modExtensions>
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<li Class="FCP.Core.DeathEffectModExtension">
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<effectChance>0.30</effectChance>
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</li>
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</modExtensions>
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</ThingDef>
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<!-- Plasma Caster Mk I -->
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<ThingDef ParentName="FCP_Machining_Gun_Base">
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<defName>FCP_Gun_Plasma_Caster_MkI</defName>
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<label>Plasma Caster Mk I</label>
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<description>An earlier prototype of the Plasma Caster series. While lacking the refinement of later models, the Mk I is still a formidable heavy plasma weapon capable of delivering sustained plasma bombardment. Its crude magnetic confinement system makes it slightly less accurate but no less devastating.</description>
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<graphicData>
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<texPath>Things/Weapons/Plasma/FCP_Plasma_Caster_mkI</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<equippedAngleOffset>45</equippedAngleOffset>
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<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
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<statBases>
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<MarketValue>2000</MarketValue>
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<Mass>4.8</Mass>
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<AccuracyTouch>0.65</AccuracyTouch>
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<AccuracyShort>0.75</AccuracyShort>
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<AccuracyMedium>0.60</AccuracyMedium>
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<AccuracyLong>0.55</AccuracyLong>
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<RangedWeapon_Cooldown>2.0</RangedWeapon_Cooldown>
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</statBases>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>FCP_Heavy_Energy_Weapon</li>
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<li>FCP_Energy_Weapon</li>
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<li>FCP_Heavy_Plasma_Weapon</li>
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<li>FCP_Plasma_Weapon</li>
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</weaponTags>
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<weaponClasses>
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<li>RangedLight</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
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<warmupTime>1.6</warmupTime>
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<range>33.9</range>
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<ticksBetweenBurstShots>11</ticksBetweenBurstShots>
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<burstShotCount>4</burstShotCount>
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<soundCast>FCP_Sound_Shot_Plasma_Caster</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Rare</rarity>
|
|
</li>
|
|
</comps>
|
|
<modExtensions>
|
|
<li Class="FCP.Core.DeathEffectModExtension">
|
|
<effectChance>0.60</effectChance>
|
|
</li>
|
|
</modExtensions>
|
|
</ThingDef>
|
|
|
|
<!-- Glock 86 Plasma Pistol -->
|
|
|
|
<ThingDef ParentName="FCP_Machining_Gun_Base">
|
|
<defName>FCP_Gun_Glock_86_Plasma_Pistol</defName>
|
|
<label>Glock 86 Plasma Pistol</label>
|
|
<description>A pre-War German-designed plasma pistol that represents the pinnacle of compact energy weapon engineering. The Glock 86 features revolutionary magnetic field stabilization that dramatically improves accuracy and reduces cooldown time compared to standard plasma pistols. This exceptionally rare weapon was never mass-produced.</description>
|
|
<graphicData>
|
|
<texPath>Things/Weapons/Plasma/FCP_Glock_86</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<soundInteract>FCP_Sound_Interact_Plasma_Pistol</soundInteract>
|
|
<statBases>
|
|
<MarketValue>1400</MarketValue>
|
|
<Mass>3.0</Mass>
|
|
<AccuracyTouch>0.90</AccuracyTouch>
|
|
<AccuracyShort>0.85</AccuracyShort>
|
|
<AccuracyMedium>0.70</AccuracyMedium>
|
|
<AccuracyLong>0.58</AccuracyLong>
|
|
<RangedWeapon_Cooldown>1.1</RangedWeapon_Cooldown>
|
|
</statBases>
|
|
<thingSetMakerTags>
|
|
<li>RewardStandardLowFreq</li>
|
|
<li>RewardStandardQualitySuper</li>
|
|
</thingSetMakerTags>
|
|
<weaponTags>
|
|
<li>FCP_Energy_Weapon</li>
|
|
<li>FCP_Plasma_Weapon</li>
|
|
</weaponTags>
|
|
<weaponClasses>
|
|
<li>RangedLight</li>
|
|
</weaponClasses>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>Verb_Shoot</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
|
|
<warmupTime>0.85</warmupTime>
|
|
<range>22.9</range>
|
|
<soundCast>FCP_Sound_Shot_Plasma_Pistol</soundCast>
|
|
<soundCastTail>GunTail_Medium</soundCastTail>
|
|
<muzzleFlashScale>9</muzzleFlashScale>
|
|
</li>
|
|
</verbs>
|
|
<tools>
|
|
<li>
|
|
<label>grip</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>barrel</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
<li>Poke</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Rare</rarity>
|
|
</li>
|
|
</comps>
|
|
<modExtensions>
|
|
<li Class="FCP.Core.DeathEffectModExtension">
|
|
<effectChance>0.35</effectChance>
|
|
</li>
|
|
</modExtensions>
|
|
</ThingDef>
|
|
|
|
<!-- P-94 Plasma Rifle -->
|
|
|
|
<ThingDef ParentName="FCP_Machining_Gun_Base">
|
|
<defName>FCP_Gun_P_94_Plasma_Rifle</defName>
|
|
<label>P-94 Plasma Rifle</label>
|
|
<description>An experimental plasma rifle prototype featuring an enhanced magnetic field generator and advanced plasma containment system. The P-94 fires more powerful plasma bolts with greater stability than standard plasma rifles. This unique weapon never progressed beyond field testing due to its complex maintenance requirements.</description>
|
|
<graphicData>
|
|
<texPath>Things/Weapons/Plasma/FCP_P_94</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
|
|
<statBases>
|
|
<MarketValue>1700</MarketValue>
|
|
<Mass>4.0</Mass>
|
|
<AccuracyTouch>0.88</AccuracyTouch>
|
|
<AccuracyShort>0.85</AccuracyShort>
|
|
<AccuracyMedium>0.75</AccuracyMedium>
|
|
<AccuracyLong>0.65</AccuracyLong>
|
|
<RangedWeapon_Cooldown>1.4</RangedWeapon_Cooldown>
|
|
</statBases>
|
|
<thingSetMakerTags>
|
|
<li>RewardStandardLowFreq</li>
|
|
<li>RewardStandardQualitySuper</li>
|
|
</thingSetMakerTags>
|
|
<weaponTags>
|
|
<li>FCP_Energy_Weapon</li>
|
|
<li>FCP_Plasma_Weapon</li>
|
|
</weaponTags>
|
|
<weaponClasses>
|
|
<li>RangedLight</li>
|
|
</weaponClasses>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>Verb_Shoot</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
|
|
<warmupTime>0.95</warmupTime>
|
|
<range>28.9</range>
|
|
<soundCast>FCP_Sound_Shot_Plasma_Rifle</soundCast>
|
|
<soundCastTail>GunTail_Medium</soundCastTail>
|
|
<muzzleFlashScale>9</muzzleFlashScale>
|
|
</li>
|
|
</verbs>
|
|
<tools>
|
|
<li>
|
|
<label>stock</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>barrel</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
<li>Poke</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_PositionAttributes">
|
|
<!-- <DraftedDrawOffset>(0.5, 0)</DraftedDrawOffset> -->
|
|
<HeldDrawOffset>(0.2, -0.3)</HeldDrawOffset>
|
|
</li>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Rare</rarity>
|
|
</li>
|
|
</comps>
|
|
<modExtensions>
|
|
<li Class="FCP.Core.DeathEffectModExtension">
|
|
<effectChance>0.35</effectChance>
|
|
</li>
|
|
</modExtensions>
|
|
</ThingDef>
|
|
|
|
<!--_____ Unique Plasma Weapons _____-->
|
|
|
|
<!-- Q-35 Matter Modulator (Unique) -->
|
|
|
|
<ThingDef ParentName="BaseGun">
|
|
<defName>FCP_Gun_Q35_Matter_Modulator</defName>
|
|
<useHitPoints>false</useHitPoints>
|
|
<label>Q-35 Matter Modulator</label>
|
|
<description>An incredibly rare prototype plasma weapon developed by REPCONN Aerospace before the Great War. The Q-35 uses experimental matter-energy conversion technology to create exceptionally powerful plasma projectiles with reduced energy consumption. Its distinctive crystalline energy chamber and superior performance make it one of the most sought-after energy weapons in the wasteland.</description>
|
|
<techLevel>Spacer</techLevel>
|
|
<graphicData>
|
|
<texPath>Things/Weapons/Plasma/FCP_Q35_Matter_Modulator</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
|
|
<statBases>
|
|
<MarketValue>2200</MarketValue>
|
|
<Mass>3.8</Mass>
|
|
<AccuracyTouch>0.92</AccuracyTouch>
|
|
<AccuracyShort>0.88</AccuracyShort>
|
|
<AccuracyMedium>0.80</AccuracyMedium>
|
|
<AccuracyLong>0.70</AccuracyLong>
|
|
<RangedWeapon_Cooldown>1.3</RangedWeapon_Cooldown>
|
|
<DeteriorationRate>0</DeteriorationRate>
|
|
<Flammability>0</Flammability>
|
|
</statBases>
|
|
<smeltable>false</smeltable>
|
|
<thingSetMakerTags>
|
|
<li>RewardStandardLowFreq</li>
|
|
<li>RewardStandardQualitySuper</li>
|
|
</thingSetMakerTags>
|
|
<weaponTags>
|
|
<li>FCP_Energy_Weapon</li>
|
|
<li>FCP_Plasma_Weapon</li>
|
|
<li>FCP_Unique_Weapon</li>
|
|
</weaponTags>
|
|
<weaponClasses>
|
|
<li>RangedLight</li>
|
|
</weaponClasses>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>Verb_Shoot</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
|
|
<warmupTime>0.90</warmupTime>
|
|
<range>29.9</range>
|
|
<soundCast>FCP_Sound_Shot_Plasma_Rifle</soundCast>
|
|
<soundCastTail>GunTail_Medium</soundCastTail>
|
|
<muzzleFlashScale>9</muzzleFlashScale>
|
|
</li>
|
|
</verbs>
|
|
<tools>
|
|
<li>
|
|
<label>stock</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>barrel</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
<li>Poke</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Unique</rarity>
|
|
</li>
|
|
</comps>
|
|
<modExtensions>
|
|
<li Class="FCP.Core.UniqueThingExtension" />
|
|
<li Class="FCP.Core.DeathEffectModExtension">
|
|
<effectChance>0.40</effectChance>
|
|
</li>
|
|
</modExtensions>
|
|
</ThingDef>
|
|
|
|
<!-- PMG - Plasma Machine Gun -->
|
|
|
|
<ThingDef ParentName="FCP_Machining_Gun_Base">
|
|
<defName>FCP_Gun_Plasma_Machine_Gun</defName>
|
|
<label>Plasma Machine Gun</label>
|
|
<description>The Plasma Machine Gun (PMG) is an experimental automatic plasma weapon that combines the rapid-fire capability of conventional machine guns with the devastating power of plasma technology. Using a revolutionary multi-cathode cyclic firing system, it can sustain fully automatic plasma fire at the cost of significant weight and power consumption. This unique heavy weapon was abandoned before mass production due to its extreme complexity.</description>
|
|
<graphicData>
|
|
<texPath>Things/Weapons/Plasma/FCP_PMG</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
|
|
<smeltable>true</smeltable>
|
|
<statBases>
|
|
<MarketValue>2400</MarketValue>
|
|
<Mass>6.5</Mass>
|
|
<AccuracyTouch>0.75</AccuracyTouch>
|
|
<AccuracyShort>0.70</AccuracyShort>
|
|
<AccuracyMedium>0.55</AccuracyMedium>
|
|
<AccuracyLong>0.40</AccuracyLong>
|
|
<RangedWeapon_Cooldown>2.2</RangedWeapon_Cooldown>
|
|
</statBases>
|
|
<costList>
|
|
<Steel>80</Steel>
|
|
<ComponentIndustrial>15</ComponentIndustrial>
|
|
<ComponentSpacer>8</ComponentSpacer>
|
|
<Plasteel>40</Plasteel>
|
|
<Gold>15</Gold>
|
|
</costList>
|
|
<recipeMaker>
|
|
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
|
<workSkill>Crafting</workSkill>
|
|
<effectWorking>Smith</effectWorking>
|
|
<soundWorking>Recipe_Machining</soundWorking>
|
|
<recipeUsers>
|
|
<li>FCP_Production_Fabrication_Workbench</li>
|
|
</recipeUsers>
|
|
<unfinishedThingDef>UnfinishedGun</unfinishedThingDef>
|
|
<researchPrerequisite>PrecisionRifling</researchPrerequisite>
|
|
<skillRequirements>
|
|
<Crafting>12</Crafting>
|
|
</skillRequirements>
|
|
</recipeMaker>
|
|
<smeltProducts>
|
|
<Steel>40</Steel>
|
|
<ComponentIndustrial>7</ComponentIndustrial>
|
|
<ComponentSpacer>4</ComponentSpacer>
|
|
<Plasteel>20</Plasteel>
|
|
</smeltProducts>
|
|
<weaponTags>
|
|
<li>FCP_Heavy_Energy_Weapon</li>
|
|
<li>FCP_Energy_Weapon</li>
|
|
<li>FCP_Heavy_Plasma_Weapon</li>
|
|
<li>FCP_Plasma_Weapon</li>
|
|
</weaponTags>
|
|
<weaponClasses>
|
|
<li>RangedHeavy</li>
|
|
</weaponClasses>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>Verb_Shoot</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
|
|
<warmupTime>1.4</warmupTime>
|
|
<range>30.9</range>
|
|
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
|
|
<burstShotCount>10</burstShotCount>
|
|
<soundCast>FCP_Sound_Shot_Plasma_Caster</soundCast>
|
|
<soundCastTail>GunTail_Medium</soundCastTail>
|
|
<muzzleFlashScale>9</muzzleFlashScale>
|
|
</li>
|
|
</verbs>
|
|
<tools>
|
|
<li>
|
|
<label>stock</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>barrel</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
<li>Poke</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Rare</rarity>
|
|
</li>
|
|
</comps>
|
|
<modExtensions>
|
|
<li Class="FCP.Core.DeathEffectModExtension">
|
|
<effectChance>0.70</effectChance>
|
|
</li>
|
|
</modExtensions>
|
|
</ThingDef>
|
|
|
|
</Defs>
|