NovaRain
281823e97d
Release 4.3.2
2021-11-10 08:45:54 +08:00
NovaRain
32924db37c
Reverted Worldmap.cpp changes in commit c19137b
2021-11-10 08:45:12 +08:00
NovaRain
cd3c220ef8
Changed the option name of grave containers fix
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Edited the code of tile_num function wrapper.
Reorganized the options in ddraw.ini.
Updated web document.
2021-11-09 10:01:17 +08:00
NovaRain
09813aeb86
Code edits to ScriptExtender.cpp/SpeedPatch.cpp
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Minor edits to some files.
2021-11-08 13:45:35 +08:00
NovaRain
d4f011913c
Changed the fix in commit 583105a to an option ( #412 )
2021-11-06 22:44:14 +08:00
NovaRain
163b9ed5d3
Simplified the calculation loop in Glovz's formula
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Changed the title bar text for DX9 windowed mode.
2021-11-02 09:39:47 +08:00
NovaRain
d7647bca18
Optimized the calculation loop in YAAM code
2021-10-30 09:16:39 +08:00
NovaRain
53278a090b
Some edits to YAAM code
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Changed OverrideArtCacheSize to set the art cache size to 261.
Fixed typo in ddraw.ini.
2021-10-27 22:02:09 +08:00
NovaRain
a533943200
Cosmetic edit: alignment of GPL text in some files
2021-10-27 22:01:15 +08:00
NovaRain
f2bc04001e
Changed the description of CheckWeaponAmmoCost in ddraw.ini
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Replaced <br> html tag with backslash in markdown documents.
(CommonMark spec)
2021-10-25 10:18:16 +08:00
NovaRain
f1c087b3a3
Improved the division function in previous commit
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Rewrote the text hook for main_menu_create_ in C++ (from HRP branch)
Updated version number.
2021-10-25 09:52:18 +08:00
NovaRain
3dea47c467
Rewrote Glovz's damage formula code in C++ ( #355 )
2021-10-24 11:12:56 +08:00
NovaRain
8d58e6e3bb
Misc code edits
2021-10-22 00:23:58 +08:00
NovaRain
43a8e84dee
Updated define_extra.h
2021-10-16 07:24:58 +08:00
NovaRain
c9ce0aa0ce
Release 4.3.1 (with updated doc)
2021-10-15 10:52:35 +08:00
NovaRain
6c6f0be11b
Updated web document
2021-10-15 10:51:44 +08:00
NovaRain
2d54e376c6
Release 4.3.1
2021-10-15 10:39:27 +08:00
NovaRain
f48fce3274
Fixed a rounding error in Glovz's damage formula
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Minor edit to gl_partycontrol script.
Updated Russian and Germen translations.
2021-10-15 10:06:02 +08:00
NovaRain
b475bf91fb
Updated Polish translation
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Added char* variant functions to Logging.cpp.
2021-10-14 09:25:15 +08:00
NovaRain
ecd574063a
Minor code edits, now sfall will always create sfall-log.txt
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* still won't write any unless debug options are enabled in ddraw.ini.
2021-10-13 13:47:22 +08:00
NovaRain
101238e125
Improved the party control and fixed mod related bugs
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Updated gl_partycontrol script.
2021-10-13 13:01:24 +08:00
NovaRain
2e97fe38ff
Fixed JetWithdrawal in Drugs.ini conflict with fix in commit dfd810c
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Simplified the code in the previous commit.
2021-10-10 07:19:46 +08:00
NovaRain
583105a76a
Fixed the execution of use_p_proc handler for grave type containers
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* "grave type" is a container with only two frames (open/closed)
* in vanilla code, using a grave type container in the open state does
not execute use_p_proc in its script like other containers do.
2021-10-08 10:46:57 +08:00
NovaRain
ac1bc19faa
Reverted the previous commit and added "obj_is_openable" function
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* the previous commit conflicts with BIS document.
2021-10-08 09:16:05 +08:00
NovaRain
692e28262d
Fixed the return value of obj_is_open function
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* for containers with only one frame (e.g. shelves)
2021-10-07 13:43:33 +08:00
NovaRain
e62803837b
Minor edit to sfall function notes
2021-10-06 21:15:45 +08:00
NovaRain
c19137bd1a
Fixed crash at the end of DS sound playback
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* revert to the previous implementation.
Made sure sfall only loads a localized resource file with valid name.
Some code edits.
2021-10-05 13:36:58 +08:00
NovaRain
5df3d7230f
Improved set_scr_name function
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Some code correction.
2021-10-04 12:04:46 +08:00
NovaRain
113324097c
Updated the site doc as well
2021-10-03 09:56:44 +08:00
NovaRain
e725445ce9
Added the description of set_scr_name function
2021-10-03 09:43:54 +08:00
NovaRain
9a5b38dfc3
Added "set_scr_name" script function
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* not documented yet.
2021-10-02 22:44:15 +08:00
NovaRain
edbfc055d0
Improved the rendering performance of DX9 modes
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Excluded the animated colors from TravelMarkerColor (same as in 3.8.x)
Code edits and preparation.
2021-10-01 12:25:18 +08:00
NovaRain
dbe24d3ebd
Updated translation ini files
2021-09-30 21:46:11 +08:00
NovaRain and GitHub
10a6176da2
Merge pull request #410 from phobos2077/dependabot/bundler/docs/nokogiri-1.12.5
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Bump nokogiri from 1.11.6 to 1.12.5 in /docs
2021-09-28 17:23:24 +08:00
dependabot[bot] and GitHub
7524aeba9b
Bump nokogiri from 1.11.6 to 1.12.5 in /docs
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Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.11.6 to 1.12.5.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.11.6...v1.12.5 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-type: indirect
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Signed-off-by: dependabot[bot] <support@github.com >
2021-09-28 05:56:39 +00:00
NovaRain
debbda0b3b
Added the ability to set custom names for unarmed attacks
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Updated Translations.ini template.
Commented out empty exit() in some modules.
2021-09-27 10:37:28 +08:00
NovaRain
2fe3ccd01d
Minor code edits to the previous commit
2021-09-26 07:28:19 +08:00
NovaRain
770fd7e63c
Correction to the previous commit
2021-09-25 20:13:54 +08:00
NovaRain
827b96a7e0
[WIP] Added the display of actual damage for unarmed attacks in inven
2021-09-25 08:46:15 +08:00
NovaRain
d661067f2c
Corrected stat requirements of Jab in Unarmed.cpp
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Code edits to EngineUtils.
2021-09-23 10:36:17 +08:00
NovaRain
e5687247f8
Fixed setting basic punch and kick in Unarmed.ini
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Minor edits to code and misc files.
2021-09-22 11:18:13 +08:00
NovaRain
249815efd9
Added Unarmed.ini example file
2021-09-21 22:59:31 +08:00
NovaRain
b46d1ab47b
Added a tweak to update unarmed attacks after leveling up
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Changed the artifact package name.
2021-09-21 09:19:37 +08:00
NovaRain
4a32aaf80e
Added a tweak to keep the selected attack mode for unarmed attacks
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* was reset when the inventory is closed or the combat ends.
2021-09-20 11:16:43 +08:00
NovaRain
858a6c5343
Added new Unarmed module and UnarmedFile option
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* example INI file not yet.
Replaced item_w_mp_cost_ function with the sfall implementation.
Disabled some code in various modules due to new implementations.
2021-09-19 23:14:08 +08:00
NovaRain
c219ce183f
Changed the encoding of polish.ini
2021-09-17 21:56:12 +08:00
burner1024 and GitHub
1f6dbccb3d
Added Polish translation ( #409 )
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* added partial Polish translation from https://trzynasty-schron.net/forum/index.php?topic=8221.0
* complete Polish translation (from JaidenIsPink)
2021-09-17 21:34:18 +08:00
NovaRain
deae07ffec
Some code edits and preparation
2021-09-17 10:48:42 +08:00
NovaRain
bb88830a5b
Added a fix to display the color index 255 of the palette correctly
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* in DX9 mode when using the hi-res patch
Some minor code corrections.
2021-09-12 13:59:58 +08:00
NovaRain
f6c1e0f908
Code corrections
2021-09-07 06:37:57 +08:00
NovaRain
6c3dd72ea7
Added missing sounds for the buttons on the world map interface ( #373 )
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Changed the game speed tweak to be active only during the game.
2021-09-06 10:54:47 +08:00
NovaRain
c5e226a279
Fixed key repeat delay/rate for game speed tweak ( #406 )
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Removed AffectPlayback option.
2021-09-06 07:52:41 +08:00
NovaRain
0a8a28b80c
Moved some functions from AI.cpp to AIHelpers.cpp
2021-09-06 07:44:38 +08:00
NovaRain
c047402dc9
Code edits to gl_npcarmor script
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Added some line breaks in hookscripts.md.
2021-09-03 10:36:33 +08:00
NovaRain
569bde5fab
Code changes to the previous commit
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Changed HOOK_CANUSEWEAPON to run for both the player and NPCs.
Updated gl_npcarmor script.
2021-09-02 11:23:24 +08:00
NovaRain
428cf42c7d
Added an additional '"Can't Use" flag to misc flags in item objects
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* it makes the weapon object unusable in combat.
Edits to header files.
2021-08-31 12:35:47 +08:00
NovaRain
dfd810c9e4
Fixed the Jet addiction was not removed when using the antidote ( #405 )
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(BGforgeNet/Fallout2_Restoration_Project#118 )
2021-08-29 10:20:01 +08:00
NovaRain
d9b7a714ec
Moved some patches/functions between Interface.cpp and MiscPatches.cpp
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* And Graphics.cpp and InputFuncs/Input.cpp
Tweaked the buffer flush (actually print to file) rate in Console.cpp.
2021-08-27 21:00:15 +08:00
NovaRain
888269af92
Renamed the var inline functions
2021-08-27 20:45:53 +08:00
NovaRain
a275fff434
Replaced *(TYPE*)FO_VAR with new inline functions
2021-08-26 10:03:47 +08:00
NovaRain
3f0216d49b
Fixed broken ConsoleOutputPath due to the line break support
2021-08-25 11:33:58 +08:00
NovaRain
ce64f5d352
Moved render.cpp/h files to GUI folder/namespace
2021-08-25 10:14:53 +08:00
NovaRain
110facfada
Added support for the newline character '\n' in pro_*.msg files ( #401 )
2021-08-25 09:52:05 +08:00
NovaRain
bb55b97d12
Some code edits and preparation
2021-08-24 14:12:32 +08:00
NovaRain
40538e26d3
Changed SingleCore to set CPU affinity to the second core if available
2021-08-23 16:07:29 +08:00
NovaRain
3bc49e05d5
Replaced HRP addresses with the define values
2021-08-23 10:24:27 +08:00
NovaRain
a6417069ad
Internal fix for HOOK_REMOVEINVENOBJ
2021-08-21 11:35:41 +08:00
NovaRain
c6f17c5b7d
Fixed ai_check_drugs for AIDrugUsePerfFix=1
2021-08-21 07:50:04 +08:00
NovaRain
cf028bcdfe
Added "util" namespace to EngineUtils.cpp
2021-08-20 21:34:14 +08:00
NovaRain
478a522463
Code fixes to ai_check_drugs_hack in combatAI.cpp
2021-08-20 07:15:11 +08:00
NovaRain
a186014895
Added new EngineTweaks module and TweaksFile option
2021-08-19 23:09:03 +08:00
NovaRain
3129e27737
Fixed a crash when opening a file whose name contains the '%' char
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Corrected the code in the previous commit.
2021-08-19 13:33:52 +08:00
NovaRain
94dd41f7ac
Relocated some functions in the previous commit
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Added an additional 'Healing Item' flag to ext flags for item protos.
* indicates the item is a healing drug when AI needs to heal itself.
2021-08-18 12:03:58 +08:00
NovaRain
e55db2b4da
Added a fixed implementation of ai_check_drugs_ function
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* which has all fixes/hook built-in.
Disabled old fixes for vanilla ai_check_drugs_ in AI.cpp/BugFixes.cpp.
2021-08-17 12:22:57 +08:00
NovaRain
3a0e64e3ce
Added FadeBackgroundMusic option
2021-08-13 20:10:08 +08:00
NovaRain
638499b106
Code edits to ExtraSaveSlots.cpp
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* the page numbering is now 0-indexed, to better align with the macros.
Re-numbered save slot control metarules.
2021-08-13 10:54:57 +08:00
NovaRain
5ef12b60c5
Changed the implementation of AutoQuickSave
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* now it sets the number of pages used for quick saving.
Added related macros for controlling the save slot with scripts.
2021-08-12 15:07:24 +08:00
NovaRain
34ae106fa5
Improved the page control for ExtraSaveSlots
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Minor edits to ddraw.ini.
2021-08-11 14:09:39 +08:00
NovaRain
a34aa64ced
Added AutoSearchSFX option for automatic search of SFX files
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Excluded ANIM_walk from the debug log about missing critter art files.
2021-08-08 22:40:49 +08:00
NovaRain
a26b7931a6
Minor edits to the previous commit
2021-08-06 00:54:20 +08:00
NovaRain
865adb7ee8
Fixed the main menu music stopped when entering load game screen
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Added the ability to continuously play the music when moving to another
map that uses the same music.
Updated version number.
2021-08-05 14:18:02 +08:00
NovaRain
d9bcad0a11
Removed the extra AP check when AI reloads a weapon
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(reloading is possible if there are not enough action points.)
2021-08-01 07:12:47 +08:00
NovaRain and GitHub
b744dfeb1b
Merge pull request #399 from phobos2077/dependabot/bundler/docs/addressable-2.8.0
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Bump addressable from 2.6.0 to 2.8.0 in /docs
2021-08-01 06:45:14 +08:00
dependabot[bot] and GitHub
42f909fcb4
Bump addressable from 2.6.0 to 2.8.0 in /docs
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Bumps [addressable](https://github.com/sporkmonger/addressable ) from 2.6.0 to 2.8.0.
- [Release notes](https://github.com/sporkmonger/addressable/releases )
- [Changelog](https://github.com/sporkmonger/addressable/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sporkmonger/addressable/compare/addressable-2.6.0...addressable-2.8.0 )
---
updated-dependencies:
- dependency-name: addressable
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2021-07-13 18:08:13 +00:00
NovaRain
6a95cdf3ca
Updated the documents in the previous commit
2021-07-07 09:26:41 +08:00
NovaRain
da3cdd4698
Added markdown version of compiler documents
2021-07-05 10:01:48 +08:00
NovaRain
6402d616fa
Merge branch 'master' into develop
2021-07-05 09:58:27 +08:00
NovaRain
bd121c1dcd
Attempted to fix the document website
2021-07-03 09:30:53 +08:00
NovaRain
f9fa332b23
Added Brazilian Portuguese translation
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(from Felipefpl)
2021-06-28 12:16:07 +08:00
NovaRain
ec6d25da3d
Release 4.3.0.2
2021-06-26 23:09:39 +08:00
NovaRain
fc15a17d99
Updated french.ini (from HawK-EyE)
2021-06-26 23:08:32 +08:00
NovaRain
0a89ab4ceb
Fixed the algorithm for sorting the quest list ( #397 )
2021-06-21 06:08:37 +08:00
NovaRain
ecb113fd54
Fixed black screen after starting a new game w/o HRP ( #395 )
2021-06-20 08:37:42 +08:00
NovaRain
e03d3f5963
Fixed item duplication bug in HOOK_INVENTORYMOVE ( #396 )
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Code edits to Animations.cpp regarding locking anim slots.
Updated version number.
2021-06-20 02:05:29 +08:00
NovaRain
dec97f22c7
Re-release 4.3.0.1
2021-06-10 08:44:55 +08:00
NovaRain
5682d9b12a
Fixed code in Animations.cpp for commit 7c55d37 ( #393 , #394 )
2021-06-10 08:40:05 +08:00
NovaRain
3177977927
Release 4.3.0.1
2021-06-10 00:39:24 +08:00
NovaRain
44c988f306
Minor code edits to BugFixes.cpp
2021-06-09 21:07:27 +08:00
NovaRain
f8dee32c16
Code edits to tilemap.cpp and engine defines
2021-06-09 11:14:10 +08:00
NovaRain
f96b1776b5
Fixed chem_primary_desire values not being saved correctly for PMs
2021-06-08 12:16:05 +08:00
NovaRain
38abea7fc1
Fixed infinite loop in combat with AIDrugUsePerfFix
2021-06-08 07:05:07 +08:00
NovaRain
ff324c304f
Fixed friendly fire check not running for unset area_attack_mode
2021-06-07 06:57:24 +08:00
NovaRain
7c55d37e57
Disabled the improved implementation of animation registration
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(for release build)
Updated version number and Russian translation file.
2021-06-06 09:04:59 +08:00
NovaRain and GitHub
069020da85
Merge pull request #387 from wipe2238/github-action
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Enabled autobuilds with GitHub Actions
2021-06-06 08:09:40 +08:00
Wipe
cf67e182b3
Excluded DevXP build from artifact
2021-06-06 02:01:59 +02:00
NovaRain and GitHub
fb74f37372
Merge pull request #384 from phobos2077/dependabot/bundler/docs/rubyzip-2.3.0
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Bump rubyzip from 1.2.3 to 2.3.0 in /docs
2021-06-01 12:20:15 +08:00
NovaRain and GitHub
96de6c0bfd
Merge pull request #383 from phobos2077/dependabot/bundler/docs/nokogiri-1.11.6
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Bump nokogiri from 1.10.3 to 1.11.6 in /docs
2021-06-01 12:20:05 +08:00
dependabot[bot] and GitHub
415b3a8b17
Bump rubyzip from 1.2.3 to 2.3.0 in /docs
...
Bumps [rubyzip](https://github.com/rubyzip/rubyzip ) from 1.2.3 to 2.3.0.
- [Release notes](https://github.com/rubyzip/rubyzip/releases )
- [Changelog](https://github.com/rubyzip/rubyzip/blob/master/Changelog.md )
- [Commits](https://github.com/rubyzip/rubyzip/compare/v1.2.3...v2.3.0 )
Signed-off-by: dependabot[bot] <support@github.com >
2021-06-01 04:15:27 +00:00
dependabot[bot] and GitHub
7b02efad58
Bump nokogiri from 1.10.3 to 1.11.6 in /docs
...
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.10.3 to 1.11.6.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.10.3...v1.11.6 )
Signed-off-by: dependabot[bot] <support@github.com >
2021-06-01 04:14:13 +00:00
NovaRain
a19a9eae10
Release 4.3
2021-06-01 12:00:50 +08:00
NovaRain
443a423081
Some edits to documents
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Removed txt version of arrays, hookscripts, and function notes.
2021-06-01 11:05:38 +08:00
NovaRain
b665c904f1
Minor code edits
2021-06-01 09:51:59 +08:00
NovaRain
a9a8088775
Added a debug message about missing combat object
2021-05-30 11:49:13 +08:00
NovaRain
dbe2de310c
Fixed incorrect object type search when loading a game saved in combat
2021-05-29 10:36:00 +08:00
NovaRain
1a40aceea3
Added markdown version of function notes and opcode list
2021-05-28 21:38:10 +08:00
NovaRain
09ab715687
Code edits to various modules
2021-05-28 11:35:26 +08:00
NovaRain
5e3f1eeaad
Removed "proto_exists" function in previous commit
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Added macro for checking pid.
2021-05-26 06:58:18 +08:00
NovaRain
1b37ed5d7c
Added "proto_exists" script function
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Updated gl_auto_closebox example script.
2021-05-25 12:55:11 +08:00
NovaRain
0b242a770d
Changed the placement algorithm for multihex critters
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(Rewrote the fix in the previous commit.)
2021-05-23 09:10:37 +08:00
NovaRain
4d1371b540
Fixed the placement of multihex critters in the player's party
2021-05-23 08:07:22 +08:00
NovaRain
cb70bc78a3
Fixed infinite loop in ObjCanSeeObj_ShootThru_Fix ( #365 )
2021-05-22 08:04:11 +08:00
NovaRain
e8abb99d0e
Corrected code for initializing attached script (create_object_sid, #378 )
2021-05-19 10:19:00 +08:00
NovaRain
aee6ed1195
Rewrote the fix for clearing floating text messages ( #377 )
2021-05-19 06:22:37 +08:00
NovaRain
6b368e6a69
Updated files for online documents
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Fixed typos in hookscripts.md & sslc_readme.txt.
2021-05-18 11:31:20 +08:00
NovaRain
9ce3a42102
Corrected code in Animations.cpp
2021-05-17 10:43:43 +08:00
NovaRain
73a9128369
Implemented an improved animation registration process
2021-05-16 13:05:38 +08:00
NovaRain
dd4ad75e4e
Fixed value bounds for the redefined key code value in HOOK_KEYPRESS
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Minor code & document edits.
2021-05-15 21:54:59 +08:00
NovaRain
9497fae442
Code edits to Animations.cpp to prepare new implementation
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Added fill area truncation to win_fill_color.
2021-05-13 12:03:23 +08:00
NovaRain
16f8f1b92b
Fixed setting the last script window when the mouse leaves ( #376 )
2021-05-12 10:30:38 +08:00
NovaRain
6b7e83ab15
Rewrote the code in Animations.cpp
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Fixed gl_auto_closebox not closing containers in some cases.
2021-05-11 10:43:06 +08:00
NovaRain
fc53df5a16
Added a new hook: HOOK_CANUSEWEAPON
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Updated NPC armor appearance mod script.
2021-05-09 20:17:40 +08:00
Wipe
35649839cf
Added composite GitHub action and simple workflow using it
2021-05-09 06:48:20 +02:00
NovaRain
4f22b5a9fa
Code correction to two previous commits
2021-05-09 08:42:28 +08:00
NovaRain
f3f8321415
Enabled AI to use unarmed attack when switching weapons
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Added build folders to gitignore.
2021-05-08 23:11:37 +08:00
NovaRain
183b74a8fa
Moved item_count function fix to Game\items.cpp
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Finished the code of item_weapon_mp_cost replacement.
2021-05-08 12:42:53 +08:00
NovaRain
6d88f21028
Added a tweak to play "magic hands" anim when using items on objs
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* for issues with scripted animations not playing (#356 )
2021-05-07 15:48:40 +08:00
NovaRain
db0b8eddba
Set idle(Sleep) function for losing window focus
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Some code correction.
2021-05-06 10:36:06 +08:00
NovaRain
2985c2866b
Added additional code to "duplicate obj_dude script data" fix
2021-05-04 12:39:07 +08:00
NovaRain
eeab5065da
Reverted the change of obj_under_cursor in 4.2.9 (commit 1684395)
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The game window position is now also saved when dragging the window by
the title bar.
2021-05-02 12:06:53 +08:00
NovaRain
2e337d246b
Adjusted how the fix for create_object_sid works
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Added CreateObjectSidFix option.
2021-05-02 10:34:16 +08:00
NovaRain
7df0407798
Rewrote the score calculation in AIBestWeaponFix ( #370 )
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Changed FastShotFix to be disabled by default.
2021-04-29 11:54:20 +08:00
NovaRain
52af67ad3d
Added DisableSpecialAreas option
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Added a new "fonts" folder for language specific fonts.
2021-04-25 11:49:02 +08:00
NovaRain
b72b26d292
Added language path for loading fonts ( #368 )
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Some code fixes to support the language path.
2021-04-24 10:25:51 +08:00
NovaRain
99c95b2154
Code correction regarding string length
2021-04-23 10:50:34 +08:00
NovaRain
0cd2aa4f83
Added language path for sfall translations.ini
2021-04-22 11:45:21 +08:00
NovaRain
460bc045b9
Added language path for premade files ( #368 )
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Added AppIface.msg file support to Hero Appearance mod.
2021-04-21 11:28:48 +08:00
NovaRain
83eee2ba1e
Code correction to the previous commit
2021-04-19 11:19:07 +08:00
NovaRain
c855c6db19
Fixed and improved AllowLargeTiles option ( #367 )
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Removed the unspent skill points limit.
2021-04-18 13:09:06 +08:00
NovaRain
edd60379c5
Added a new value to AIDrugUsePerfFix
2021-04-14 16:18:33 +08:00
NovaRain
45faa184d8
Reorganized/renamed the functions in IniReader
2021-04-13 13:37:23 +08:00
NovaRain
fbd997e8bc
Fixed cur_town function on new game start ( #366 )
2021-04-13 12:08:45 +08:00
NovaRain
df45450394
Fixed AI behavior to prevent the unnecessary use of healing drugs
2021-04-13 12:02:39 +08:00
NovaRain
ea9037e38a
Moved all ini functions inside "IniReader" class
2021-04-11 21:24:33 +08:00
NovaRain
2eefeb4f23
Improved the "order to attack" function for party members
2021-04-11 19:33:38 +08:00
NovaRain
278bfdc841
Added markdown version of hookscripts.txt
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Some edits to documents.
2021-04-07 21:09:55 +08:00
NovaRain
acf859bebf
Cosmetic edits: alignment of multi-line ternary
2021-04-07 21:05:55 +08:00
NovaRain
0fbc29e8fd
Added a new hook: HOOK_BESTWEAPON
2021-04-05 12:43:11 +08:00
NovaRain
990587b145
Code changes to the previous commit
2021-04-04 09:56:31 +08:00
NovaRain
4dc5012ea5
Added a few fixes for knockout/down issues
2021-04-03 12:35:42 +08:00
NovaRain
16faac8cad
Cosmetic edits to the code:
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* tabs for indentation, spaces for alignment.
* reduced the length of some separation comment lines.
* changed some variable names ('exist' is a verb).
2021-04-03 11:01:37 +08:00
NovaRain
69633e96d5
Added DL_FIX for logging
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Edits to ddraw.ini and arrays.md.
2021-04-02 01:19:29 +08:00
NovaRain
f90c613107
Improved some combat-related fixes
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Changed the search of localized res file to two letter-code.
2021-04-01 13:40:00 +08:00
NovaRain
4244ebd8c5
Improved the implementation of tile_num_beyond function
2021-03-29 11:54:56 +08:00
NovaRain
b37b5a2e76
Corrected the code in the previous commit
2021-03-28 08:43:26 +08:00
NovaRain
454e9bde73
Added a fixed implementation of the tile_num_beyond_ function
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Removed the code of multihex critter self-hit fix from BugFixes.cpp.
(now fixed properly with the aforementioned implementation)
2021-03-28 00:54:04 +08:00
NovaRain
59a1332af5
Removed DataLoadOrderPatch from ddraw.ini (always enabled)
2021-03-26 12:16:20 +08:00
NovaRain
a7b95e0948
Added a fix for multihex critter self-hit issue
2021-03-25 21:28:56 +08:00
NovaRain
78d8f46af6
Added "set_quest_failure_value" script function
2021-03-24 12:52:00 +08:00
NovaRain
d56de64913
Added a search for localized sfall resource files
2021-03-23 11:03:20 +08:00
NovaRain
561632fdca
Code correction to the previous commit
2021-03-23 09:44:17 +08:00
NovaRain
1cc978c0b1
Added a fix to the sorting of the quest list ( #361 )
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Added a cosmetic to the dialog review interface.
Fixed a crash introduced in commit d95e439 .
2021-03-22 14:24:45 +08:00
NovaRain
438bc6f78f
Code edits to the weapon switching fix in AI.cpp
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Added more struct defines and corrected related code.
2021-03-19 11:24:15 +08:00
NovaRain
9657731441
Fixed the error handling in create_object_sid
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* also added a debug message about the missing pid.
2021-03-17 09:44:42 +08:00
NovaRain
a343e5d6e1
Fixed a possible crash in commit d76f513
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* when the proto does not exist, leading to null object pointer.
2021-03-16 09:20:53 +08:00
NovaRain
bdebed85b7
Added a tweak to prevent NPC aggression ( #357 )
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* when non-hostile NPCs accidentally hit the player or members of the
player's team.
2021-03-15 10:56:44 +08:00
NovaRain
d76f513873
Fixed the script attached to an object not running upon object creation ( #359 )
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Minor code style edits.
2021-03-14 11:01:03 +08:00
NovaRain
e99fe09137
Moved INI reading functions from main.cpp to IniReader.cpp
2021-03-13 13:47:27 +08:00
NovaRain
21ff9238a0
Edited description of CheckWeaponAmmoCost and HOOK_AMMOCOST
2021-03-12 09:34:57 +08:00
NovaRain
4d04cae5a6
Fixed the check of the ammo cost for a shot in CheckWeaponAmmoCost ( #360 )
2021-03-11 14:39:21 +08:00
NovaRain
d95e43956d
Fixed set_critter_burst_disable script function
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* now applies only to weapons with burst attack as the secondary mode.
Minor edits to code comments.
2021-03-10 11:52:09 +08:00
NovaRain
6b49c0dbaf
Added markdown version of arrays.txt (test)
2021-03-05 23:44:38 +08:00
NovaRain
f8447ba3b1
Added fixes for the AP cost for AI
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* before the reload AP cost for AI was always 2, even if it's changed
by CALCAPCOST hook.
2021-03-05 15:07:34 +08:00
NovaRain
af90444f9b
Some code edits regarding BodyPart enums
2021-03-03 10:38:32 +08:00
NovaRain
db94b8e6a7
Added a fix for AI weapon validation before attack
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* the check was always based on the primary weapon hit mode instead of
the selected attack mode.
2021-03-02 12:10:14 +08:00
NovaRain
1f5871fdb7
Removed the fix added in commit 2efa4a9
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reason: supposedly a minor issue affecting the initial movement of an
NPC, requires further verification before implementation due to
potential harm to the AI behavior.
2021-02-26 10:30:56 +08:00
burner1024 and GitHub
5f0c5ae1fa
Better docs ( #241 )
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* website skeleton
* updated bunder to 2.0, added caching
* fix missing plugins?
* enable deploy for the branch, try to save cache
* need to use relative path?
* fix missing css
* use doc theme
* really enable doc theme?
* mayeb this time
* come on baby
* how about now
* please ?
* pretty please
* ehhh
* working theme
* added hooks
* formatting
* formatting 2
* added doc yaml from bgforge mls 1.0.7
* no need for nav order
* link reference
* hooks on top
* added global scripts
* pages are generated, exclude them
* generate site
* pip3 ?
* maybe now
* hooks page is generated automatically
* added table of contents to pages
* don't waste so much space
* switch highlight classes
* mark functions as code in description
* more formatting
* reformat doc with python
* loaded offsets
* opcode is loaded into yaml, txt no longer necessary
* mark unsafe functions
* restore hooks page
* clarification
* deduplicated hooks doc
* saner TOC
* typo
* move more docs
* hook scripts doc is now in md
* arrays doc is now in md
* added data types page
* added more info about old behaviour
* minor formatting issues
* moved more function docs to yaml
* all sfall functions docs are transpiled to yaml format
* formatting
* fix format
* add subcategory support
* simplified yaml format, added structure doc
* simplified structure and added clarification
* generated a separate page for hook types
* formatting
* disambiguation
* format clarification
* move get_map* to subcategory: doc is not relevant for other functions
* simple permalink
* fix links
* included more info on the main page
* more clarification
* rename offset > opcode
* try to get more sensible baseurl
* added best practices page
* what's up with the slashes
* allow parent pages with no content
* separate docs for direct memory access functions
* added latest functions
* fixed hook types link
* move get_explosion_damage to macros
* removed duplicated comment
* removed old comments
* added hook ids
* lowercase sfall
* more sfall lowercasing
* added proper permalinks
* changes from mr.stalin
* fix typos
* clarification
* fix direct memory access page
* fixed top navlink
* fixed urls
* checked sfallgv.sav, it's really not bloating much
* format clarification
* shorter name
* add mixed data type, sort
* add proc type, link hooks functions
* use same terminology
* added bool
* rearranged index
* added unsafe label
* move to root
* add stats
* more upper/lowercase
* should work now
* added build status
* added combat category, added description for modified_ini, moved global script functions into a subcat
* special note for set_self
* typo
* enable children
* cleanup
* move lists to arrays
* show header filename for macro instead
* rearrange more items to be more intuitive
* build on bionic
* separate object manipulation
* added object manipulation link to home
* typo
* formatting
* Added a note about charges
* punctuation
* formatting
* moved floor2 to math
* changed label color
* moved art and appearance to animations
* name too long
* search note
* moved exex_map_update to maps category
* moved more functions from other to skills
* too much blue
* formatting
* moved art_cache_clear to art section
* empathize that var name must be exactly 8 characters long
* update usages for inc_npc_level
* separate objects, scripts and variables
* updated url
* moved get_string_pointer to strings
* updated add_extra_msg_file doc
* typo
* latest doc updates from develop
* updated default layout from upstream
* applied local changes: subcategory list
* remove unnecessary backticks
* added new functions
* fix STD_PROCEDURE_END display
* formatting
* don't fail on missing hook id
* formatting
* updated doc from upstream
* added optimization and sslc pages
* order ssl and optimization pages below home
* really order optimization on top
* merge objects_in_radius variants
* updated from upstream
* tone down link color
* fixed formatting for updated theme
* updated travis for ruamel
* added favicon
* restored separator between functions
* updated functions.yml
* updated sfall functions
* rearranged some window and object function
* hook updates, pre-arg renaming
* hook args renumbering
* merged upstream
* added new hooks and functions from upstream
* remove the long-winded note about macro
* switch to gha for jekyll deployment
* sudo for deps
* try to fix ruamel missing
* switch build to master only, ref https://github.com/phobos2077/sfall/pull/241#discussion_r580365212
* update status badge for https://github.com/phobos2077/sfall/pull/241
2021-02-24 11:40:24 +03:00
NovaRain
5b3a83df91
Edits to hookscripts.txt
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Added weapon argument to HOOK_CALCAPCOST.
2021-02-24 11:59:04 +08:00
NovaRain
797de4bc0e
Fixed gl_auto_closebox for gravesites
2021-02-24 10:41:27 +08:00
NovaRain
cf8981b267
Added more checks to weapon ammo script functions
2021-02-24 10:40:01 +08:00
NovaRain
146cf4e08b
Moved some script function handlers to new files
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Reorganized some script functions.
2021-02-24 10:37:54 +08:00
NovaRain
9d640de1ca
Code correction related to GetProto usage
2021-02-20 10:16:23 +08:00
NovaRain
80a0c410e1
Removed "using namespace fo" from the global definition in .cpp files
2021-02-20 09:46:04 +08:00
NovaRain
da9432a33a
Added a tweak to restore combat flags for NPC after fleeing
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Added item_weapon_range game function.
Improved the range check in previous commit.
2021-02-19 12:22:06 +08:00
NovaRain
5bd820f357
Code edits to a couple of fixes in AI.cpp
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Renamed some hook functions.
2021-02-16 11:28:26 +08:00
NovaRain
95174b238e
Fixed broken GetProto() function (again)
2021-02-10 23:51:42 +08:00
NovaRain
2efa4a91fb
Fixed broken GetProto() function
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Added a fix to prevent NPCs from wasting their AP to pick up
unreachable items.
2021-02-10 08:33:34 +08:00
NovaRain
fb84e557fe
Code edits in EngineUtils.cpp
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Added comments to some defines in Enums.h.
2021-02-09 22:07:35 +08:00
NovaRain
3567ec791c
Removed unnecessary code
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Added some function/variable defines.
2021-02-09 10:39:41 +08:00
NovaRain
7e82313cf2
Added some tweaks for debug log
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Code edits in SpeedPatch.cpp
2021-02-08 11:31:52 +08:00
NovaRain
fe33dc2834
Rewrote ASM code of WorldMapFPSPatch in C++
2021-02-07 21:11:12 +08:00
NovaRain
7c6f9df404
Moved the custom implementations of is_within_perception_ and correctFidForRemovedItem_ functions to separate files
2021-02-07 08:47:54 +08:00
NovaRain
c86d816119
Preparing the code (part 1)
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Moved item_w_mp_cost with hook to new items.cpp.
Updated struct/variable/function defines.
2021-02-06 11:00:31 +08:00
NovaRain
4b7d901275
Added OnCombatStart, OnCombatEnd delegates
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Updated version number.
2021-02-06 10:51:23 +08:00
NovaRain
51864eaf6a
Merge branch 'develop'
2021-02-04 10:21:36 +08:00
NovaRain
cd828b9717
Minor code format edits in ScriptExtender/LoadGameHook.cpp
2021-02-04 10:11:48 +08:00
NovaRain
030533207f
Code edits to ScriptExtender/HookScripts
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Updated Structs.h
2021-02-02 11:36:03 +08:00
NovaRain
1d42a2242c
Separated the loading and initialization of global scripts
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* now the loading occurs before the start of a new game.
2021-02-01 11:55:21 +08:00
NovaRain
191beb8e0c
Small optimization for game_loaded script function
2021-01-31 10:30:18 +08:00
NovaRain
c27d1468ec
Minor edits to code and document
2021-01-31 00:48:04 +08:00
NovaRain
0941b4684c
Moved GNW_win_refresh and related functions to new render.cpp
2021-01-30 09:52:05 +08:00
NovaRain
866c95599d
Updated Structs.h and some other files
2021-01-30 08:24:59 +08:00
NovaRain
c14966f0b9
Fixed the "Leave" event of the window region
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* the event procedure was not triggered when the cursor moves to
a non-scripted window.
2021-01-29 12:42:40 +08:00
NovaRain
23d50410e2
Added SmallFrameFix option
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Code style edit: use !boolean instead of (boolean == false) for some
checks.
2021-01-29 12:02:40 +08:00
NovaRain
9e250aeebb
Removed unnecessary hack in Perks.cpp
2021-01-28 12:52:20 +08:00
NovaRain
f2efc1978a
Moved trait_adjust_stat and trait_adjust_skill functions
2021-01-28 11:13:39 +08:00
NovaRain
30cabcff2d
Forgot to commit vcxproj for the previous commit
2021-01-27 11:39:44 +08:00
NovaRain
939cf8a089
Moved the code of item_total_size and adjust_fid functions
2021-01-27 11:26:39 +08:00
NovaRain
c5ed504c62
Code edits
2021-01-27 10:44:42 +08:00
NovaRain
f9157bee6d
Changed the script name search algorithm from linear to binary
2021-01-25 12:39:33 +08:00
NovaRain
16843956b5
Changed "obj_under_cursor" for the movement cursor
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* the function is not designed for use with it.
Code correction in Stats.cpp.
2021-01-25 11:34:03 +08:00
NovaRain
15564dc0ab
Added an option about max HP calculation to the stats ini file
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Added an update to the HP stats when the map is loaded first time.
Minor code edits.
2021-01-24 12:07:40 +08:00
NovaRain
be6347ba9b
Updated language translation files
2021-01-22 22:24:47 +08:00
NovaRain
671065baed
Updated the code for party order attack
2021-01-22 14:18:55 +08:00
NovaRain
9e403e0e6b
Added a new mode to NPC combat control mod (WIP)
2021-01-21 12:59:45 +08:00
NovaRain
88050850f7
Added a new example mod gl_auto_closebox
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Updated engine structs/functions/variables for future use.
2021-01-20 10:17:01 +08:00
NovaRain
4618776322
Fixed flag setting/unsetting for non-door objects
2021-01-15 08:36:01 +08:00
NovaRain
ef89748eda
Fixed the format of some debug messages ( #195 )
2021-01-14 11:36:35 +08:00
NovaRain
a1c038846a
Changed HOOK_DESCRIPTIONOBJ to run for all types of objects ( #293 )
2021-01-14 10:44:47 +08:00
NovaRain
ef0bdf1e3b
Added a new hook: HOOK_ROLLCHECK
2021-01-13 23:26:19 +08:00
NovaRain
bde6b94855
Added a new hook: HOOK_ADJUSTRADS
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Fixed a crash bug in ScriptExtender.cpp from commit c736e39 .
Some adjustments to the hook injection mechanism.
2021-01-13 11:11:32 +08:00
NovaRain
4535ec9e20
Added TagSkillMode option to the skills ini file
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Added a fix to the radiation handling in the engine when an NPC is under
the player's control.
Code correction in Graphics.cpp.
2021-01-12 11:52:59 +08:00
NovaRain
c736e39f9e
Fixed the display issue in DX9 mode
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* black screen or rainbow colors when returning to the game after using
Alt+Tab in dialogue.
ASM code correction in ScriptExtender.cpp.
2021-01-08 13:27:36 +08:00
NovaRain
83a91638c2
Fixed the ID assignment for script objects and party member's items
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when saving the map
2021-01-08 10:01:12 +08:00
NovaRain
97c48909c0
Added TagSkillBonus option to the skills ini file
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Fixed a crash in the previous commit.
2021-01-06 11:30:29 +08:00
NovaRain
dfeafc3058
Added more options for tweaking some engine perks to the perks ini file
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Added tweaks to include the perk level in the calculation of the bonus
value for "Salesman" and "Demolition Expert" perks.
2021-01-05 14:09:59 +08:00
NovaRain
1219571367
Added sfx volume reduction for objects located on a different map elev
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Added a fix for AI weapon switching when not having enough APs
2021-01-03 10:45:52 +08:00
NovaRain
19f6d64e5b
Added a new hook: HOOK_ADJUSTPOISON
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Added a fix to the poison handling in the engine when an NPC is under
the player's control.
2020-12-30 22:11:02 +08:00
NovaRain
45a523f6ca
Fix for previous commit
2020-12-27 09:27:46 +08:00
NovaRain
3798247a68
Added support for panning sfx sounds
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Removed the tweak that adds the city name in the description for empty
save slots (commit b0a35ee )
2020-12-26 21:57:18 +08:00
NovaRain
279f91274e
Modified some of the mechanics of "interface_overlay" function
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Changed "intface_redraw" with one argument to redraw the specified
interface window.
2020-12-25 14:46:47 +08:00
NovaRain
9d5bfaa059
Added "interface_overlay" script function
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* for creating an additional overlay on the top of the interface window.
(document WIP)
2020-12-23 11:46:17 +08:00
NovaRain
2bc94e8036
Added sfall_func7 and sfall_func8 new opcodes
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Added 3 new attrType values to "get_window_attribute" function.
Minor code edits.
2020-12-22 16:55:17 +08:00
NovaRain
d82db3f572
Added stereo support for SFX and speech ACM files
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(for files at 44.1 kHz sample rate)
SFX sounds that are dependent on the gsound_compute_relative_volume_
function are excluded from the search for alternative formats.
2020-12-21 14:26:33 +08:00
NovaRain
b24b5124d2
Added support for ACM files at 44.1kHz sample rate
2020-12-17 16:39:18 +08:00
NovaRain
db5704f653
Renamed MPClient folder to DebugEditor
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Renamed FalloutClient.exe to FalloutDebug.exe
2020-12-13 12:51:24 +08:00
NovaRain
2764d2c9bc
Updated some code
2020-12-13 09:37:22 +08:00
NovaRain
66058dd975
Corrected code of some hook scripts
2020-12-13 08:45:29 +08:00
NovaRain
3550289ea6
Reverted support for the D3DFMT_A8 texture format
2020-12-10 07:19:50 +08:00
NovaRain
02fba6eda1
Removed unnecessary code in Graphics.cpp
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Replaced the D3DFMT_A8 texture format with D3DFMT_L8.
Minor edits to documents.
Updated version number.
2020-12-09 10:44:57 +08:00
NovaRain
ac233c710d
Changed the numbering of args in hookscripts.txt ( #345 )
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* because arg numbers are 0-indexed for related functions.
2020-11-16 09:15:26 +08:00
NovaRain
be5447729e
Re-ordered critical table fixes in Criticals.cpp.
2020-11-03 15:16:46 +08:00
NovaRain
adb159c10d
Reformatted critical table fixes in Criticals.cpp
2020-11-01 09:23:34 +08:00
NovaRain
324f4d5939
Fixed the "uncalled" critical tables for some critter types
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ref: https://www.nma-fallout.com/threads/219827/
2020-10-30 21:53:58 +08:00
NovaRain
50755832e3
Merge branch 'develop'
2020-10-27 00:57:16 +08:00
NovaRain
f04442d4b7
Reverted the change to Message module in the previous commit
2020-10-27 00:11:31 +08:00
NovaRain
dcbd6b5a23
Cleaned up define_lite.h and command_lite.h
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Commented out the empty exit() in Message module.
Minor code edits.
2020-10-26 11:20:26 +08:00
NovaRain
f8aa6c449a
Fixed the error handling in win_fill_color
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Some code fixes.
2020-10-25 08:05:20 +08:00
NovaRain
65c4cf644a
Added "win_fill_color" script function
2020-10-24 12:56:26 +08:00
NovaRain
97fde2950c
Added support for drawing PCX images to draw_image, draw_image_scaled, and interface_art_draw
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Fixed bug in TalkingHeads.cpp.
2020-10-23 23:23:09 +08:00
NovaRain
a488e9fc5b
Fixed the macro guard in command_lite.h and added two macros
2020-10-21 22:36:26 +08:00
NovaRain
914c653d69
Merge branch 'develop'
2020-10-18 07:22:34 +08:00
NovaRain
6d412e97fc
Minor edits to PartyControl.cpp
2020-10-18 07:16:39 +08:00
NovaRain
1141348efe
Added the ability for controlled critters to use Sneak skill in combat
2020-10-15 10:36:11 +08:00
NovaRain
5c9d512d12
Fixed and improved the code in Graphics module
2020-10-15 09:30:04 +08:00
NovaRain
d36031613d
Added the ability to change the poison level for critters
2020-10-12 20:45:39 +08:00
NovaRain
cf277efc85
Corrected code in Arrays.cpp
2020-10-12 11:01:25 +08:00
NovaRain
9a3b770182
Code optimization for array expression
2020-10-11 10:13:52 +08:00
NovaRain
fa9aa6dc6f
Moved some code from Graphics.cpp to the new submodule GameRender.cpp
...
Minor edits to MetaruleExtender.cpp and notes.txt.
2020-10-11 01:08:59 +08:00
NovaRain
3d99f6ea66
Code correction in Functions.cpp
...
Updated global shader example files.
2020-10-09 08:52:14 +08:00
NovaRain
a02d90a52e
Updated define_extra.h
2020-10-08 15:38:24 +08:00
NovaRain
ce5e9cd990
Updated example mod scripts
2020-10-08 15:33:37 +08:00
NovaRain
c71ca95665
Added "combat_data" script function
...
Added a new argument to HOOK_COMBATDAMAGE.
Removed the check for valid objects from get/set_object_data functions.
Some code fixes.
2020-10-08 13:49:58 +08:00
NovaRain
2f750a8a4b
Fixed broken Print() script function
...
Fixed the background image of the character portrait on inv/char screens.
Renamed "print_text" to "interface_print".
2020-10-06 11:46:13 +08:00
NovaRain
ac28d7293b
Added "print_text" script function
2020-10-05 14:38:53 +08:00
NovaRain
51dfee26d3
Removed InterfaceDontMoveOnTop from ddraw.ini (always enabled)
...
Added a fix to prevent toggling the cursor for a Transparent window.
2020-10-05 10:23:17 +08:00
NovaRain
cbe6be6c46
Added support for transparent interface windows ( #25 )
2020-10-03 11:45:25 +08:00
NovaRain
349d217257
Fixed FrmFile struct in the previous commit
2020-09-29 09:02:56 +08:00
NovaRain
4e9d4f2f37
Some code refactoring
...
Added a value of 2 to TextureFilter option.
2020-09-28 12:04:08 +08:00
NovaRain
5eac185bfe
Minor edits to the document in previous commit
2020-09-26 22:14:18 +08:00
NovaRain
e696db4b7b
Added "interface_art_draw" script function
...
Added an argument to "intface_redraw" function to redraw all interfaces.
2020-09-26 16:15:32 +08:00
NovaRain
88d9126b18
Changed the behavior of saving/restoring hook arguments
...
(no need to specify the number of args when executing a nested hook)
Reverted the change of argCount in some hooks.
Disabled an obsolete fix for MultiHexPathingFix.
2020-09-25 00:07:56 +08:00
NovaRain
a1d18983e4
Added the ability to get Automap window pointer
...
Reorganized some code to prepare for later commits.
2020-09-24 15:14:25 +08:00
NovaRain
8179583160
Correction to the hooks code
...
Minor edits to some code.
2020-09-23 22:37:11 +08:00
NovaRain
876616fc7d
Added a new argument to HOOK_TOHIT ( #339 )
...
Added hook type 3 to HOOK_WITHINPERCEPTION (when AI selects a target)
Extended the upper limit of set_pickpocket_max and set_hit_chance_max
script functions to 999.
Added a fix for combat_is_shot_blocked_ not taking the flags of critters
in the line of fire into account.
Minor edits to ASM code of some hooks.
2020-09-22 15:43:26 +08:00
NovaRain
008692bec7
Fixed the MMX buf_to_buf_ for warning C4799
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Minor edits to ASM code of some hooks.
2020-09-21 21:30:08 +08:00
NovaRain
0dd8ea5335
Added loading multiple shader files for GlobalShaderFile option
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Added a sharpen filter file as a global shader example.
Set TextureFilter to be enabled by default.
2020-09-21 12:54:42 +08:00
NovaRain
bf9deabded
Added TextureFilter option (restored from sfall 2.x)
2020-09-20 09:58:55 +08:00
NovaRain
11bcbe2013
Moved some engine function defines from Functions.cpp to Functions_def.h
...
Implemented a new "buf_to_buf" function (experimental)
* need to check the backward compatibility.
2020-09-19 10:02:16 +08:00
NovaRain
806e09e501
Corrected talking heads code of Use32BitHeadGraphics
...
Minor code correction.
2020-09-19 00:37:16 +08:00
NovaRain
2eb1c64bc3
Removed KeepWeaponSelectMode from ddraw.ini (always enabled)
...
Minor edits to code and documents.
2020-09-16 10:53:39 +08:00
NovaRain
a9cde5757f
Fixed temporary arrays being cleared when flushing the keyboard buffer ( #337 )
...
Added a message about failed initialization of the game and exit if an error occurs.
2020-09-15 11:33:57 +08:00
NovaRain
f16ba16d21
Graphics: improved the performance of DX9 mode
2020-09-15 10:21:35 +08:00
NovaRain
0ce02e2a12
Graphics & Movies refactoring (WIP/unfinished)
2020-09-13 22:10:44 +08:00
NovaRain
96447ca1d3
Updated Ammo INI Loader example script mod
...
* now the INI will be read only once on script initialization, not
always being re-read on each map load.
2020-09-10 14:43:46 +08:00
NovaRain
a7355ad937
Added the original Fallout 1 behavior to FastShotFix ( #335 )
2020-09-06 08:30:20 +08:00
NovaRain
2badb5fdd2
Added a fix to the weapon check in the Fast Shot trait ( #335 )
...
* changed range check to type+range check, the same fix is also applied
to FastShotTraitFix.
Added more info to the description of FastShotFix option.
2020-09-05 10:39:22 +08:00
NovaRain
282a491718
Fixed typo in sfall.h ( #334 )
2020-09-03 21:05:18 +08:00
NovaRain
43fcaf41e1
Fixed EncounterTableSize option ( #333 )
...
* the encounter messages were still limited to 50 entries per table when
the value for encounters is set to greater than 50.
Fixed building the path to multihex objects.
2020-09-03 14:20:23 +08:00
NovaRain
3df322b80e
Tweaked the field of view check in ObjCanSeeObj_ShootThru_Fix
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And fixed a bug when the target critter has the ShootTrhu flag set
(cannot be seen by the source)
Minor edits to some comments in previous commit.
2020-09-02 14:21:38 +08:00
NovaRain
0945382369
Added support for ACM audio file playback to soundplay script function
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(with volume control, #331 )
Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
2020-09-01 16:10:45 +08:00
NovaRain
69ccc1cfab
Merge branch 'develop'
2020-08-22 13:15:50 +08:00
NovaRain
ac4e4c7868
Minor edits to Interface.cpp and ddraw.ini
2020-08-22 10:48:46 +08:00
NovaRain
d46bb42efd
Reorganized hooks related code
2020-08-21 12:55:18 +08:00
NovaRain
aa132d9951
Moved DeathScreenFontPatch code to Interface.cpp
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Added a note about DeathScreenFontPatch in ddraw.ini.
Some code edits in BugFixes.cpp and DamageMod.cpp.
2020-08-21 12:36:41 +08:00
NovaRain
dfb7779e87
Reorganized the code related to the core functions of hooks
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Added DeathScreenFontPatch option to use the normal font for death
screen subtitles (was using bitmap font).
Attempted to fix the melee damage display for some extreme cases when
BonusHtHDamageFix=1 and DisplayBonusDamage=0.
2020-08-20 13:32:40 +08:00
NovaRain
19df2f9eec
Updated global.fx and withinperception example script
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Fixed some code.
2020-08-19 15:19:11 +08:00
NovaRain
e6d30d7def
Added a fix to limit the maximum distance for knockback animation
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* 20 hexes at max. This does not affect the knockback value in
Combat Damage hook, only the animation part.
2020-08-18 13:07:25 +08:00
NovaRain
c657a9ef86
Added a fix to prevent the player from leaving the map during death anim
...
* when the death animation causes the player to cross an exit grid.
Fixed the height of the black background for the subtitles on death
screens when using the hi-res patch.
Added MakeJumps method to SafeWrite.cpp and devlog_f to Logging.cpp.
2020-08-17 15:07:41 +08:00
NovaRain
cbccc7de4e
Fixed the use of #pragma pack() directives for structures
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Corrected HookFile struct in the previous commit.
2020-08-16 11:09:31 +08:00
NovaRain
8fa54d8255
Changed hs_* hook script to be searched only once on game start
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* in the same fashion as global scripts, affected by AlwaysFindScripts.
2020-08-15 22:19:45 +08:00
NovaRain
46a5616b34
Fixed and improved the behavior of nested timer events in global scripts
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Added a fix to prevent the execution of critter_p_proc and game events
when playing movies.
Added a debug message about a corrupted proto file.
Some minor code/document edits.
2020-08-14 21:23:08 +08:00
NovaRain
ff4757d529
Fixed the playback of additional movies defined in the MovieXX options ( #330 )
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Added the keyboard buffer cleanup function to metarule3.
2020-08-13 15:20:30 +08:00
NovaRain
b0a35eec49
Added the city name in the description of a save slot by default
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Corrected some code.
2020-08-13 14:38:09 +08:00
NovaRain
d553e9cbdd
Added a fix to remove floating text after moving to another elevation
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* also update black edges of the map (HRP bug, #282 )
2020-08-09 12:17:32 +08:00
NovaRain
d2b1cdec46
Changed the behavior of ObjCanSeeObj_ShootThru_Fix
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* now the critter can only see through objects in front of it.
2020-08-08 11:50:12 +08:00
NovaRain
37b4a18770
Added a patch to allow setting custom colors for object outlines
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Added a tweak to ObjCanSeeObj_ShootThru_Fix to allow critters to see
through other critters.
Corrected some code.
2020-08-05 16:10:28 +08:00
NovaRain
fd1067373a
Changed the behavior for replacing art aliases for critters
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Added ANIM_charred_body/ANIM_charred_body_sf animations to art aliases
(#323 )
Minor code edit to OverrideMusicDir (nop the rest to avoid leaving
garbage bytes)
2020-08-03 14:28:01 +08:00
NovaRain
82b75f4ea2
Corrected combat_attack_gcsd code in the previous commit
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Added DAM_PRESERVE_FLAGS to attack_complex for keeping result flags.
Fixed OverrideMusicDir=2 not working (#295 )
2020-08-02 19:43:51 +08:00
NovaRain
435180d157
Rewrote several fixes for attack_complex in C++ and merged them
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Added a default fix for attack_complex to untie target_results from
attacker_results.
2020-08-01 10:22:30 +08:00
NovaRain
694d97e123
Added more fixes for the arguments of attack_complex function:
...
* fixed result flags for the attacker and the target when calling
attack_complex function (#323 )
* tweaked how attacker_results/target_results work when
AttackComplexFix is enabled.
Minor code edits.
2020-07-31 20:35:58 +08:00
NovaRain
a27f020edc
Added support for delayed speech playback to AllowDShowSound
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(for synchronizing with subtitles when playing endgame slideshow)
2020-07-30 10:29:06 +08:00
NovaRain
da5484668c
Added a new value 2 to AllowDShowMovies
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* for forcing avi videos to fit the screen width.
Disabled warning C4995 (e.g. wcscpy in Movies.cpp)
2020-07-29 14:16:45 +08:00
NovaRain
600360638e
Added volume control support for avi movies
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Fixed implementation bugs when playing avi movies.
Added a couple of engine variable defines.
2020-07-28 15:21:47 +08:00
NovaRain
19be167c19
Further implementation of speech playback for alternative sound files
2020-07-26 08:46:16 +08:00
NovaRain
deaaf6a137
Added a function extension for vanilla metarule3 function
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Added SET_HORRIGAN_ENCOUNTER function to metarule3.
Updated German translation.
2020-07-24 21:20:48 +08:00
NovaRain
29da941582
WIP: Fixed sfx/speech playback for alternative sound files
2020-07-22 12:24:20 +08:00
NovaRain
b178e15b31
Implemented CodeType enums in some SafeWrite8
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Replaced some SafeWriteX with SafeWriteBatch.
Minor edits to documents.
2020-07-21 12:28:15 +08:00
NovaRain
2491cb22af
Removed some redundant code
2020-07-19 08:38:48 +08:00
NovaRain
85afa1e4d8
Fixed the default values for the MovieXX options
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Added some comments to elevators.ini & other codes.
Updated version number.
2020-07-18 22:13:54 +08:00
NovaRain
64da4dce6c
Uploaded language translation files to repo
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Updated German (#326 ) and Russian translations.
2020-07-08 09:55:30 +08:00
NovaRain
e10b7ca718
Merge branch 'develop'
2020-07-03 21:37:11 +08:00
NovaRain
586d41cce8
Minor edit to ddraw.ini
2020-07-03 21:36:51 +08:00
NovaRain
30d249f02e
Fixed NPC stuck in an animation loop in combat ( #321 )
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* this happens when trying to move close to a multihex critter.
2020-07-01 09:47:02 +08:00
NovaRain
467d895ba6
Removed AutoSearchPath from ddraw.ini
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* the folder path for auto-loading custom files is now constant.
2020-06-30 22:02:21 +08:00
NovaRain
bfaed2eb68
Fixed ASM error in the previous commit
2020-06-30 15:49:32 +08:00
NovaRain
a43a28fe8b
Fixed broken PlayIdleAnimOnReload option ( #320 )
...
(in commit af049ea )
Improved the fix for incorrect positioning after exiting small/medium
locations.
2020-06-30 12:26:56 +08:00
NovaRain
5dd8c441b9
Fixed the code for "display_stats" script function
...
Minor edit to Perks.cpp.
2020-06-29 23:02:45 +08:00
NovaRain
440cfbd72c
Added a fix to prevent showing an empty perk selection window
2020-06-29 12:47:57 +08:00
NovaRain
1db8988368
Added "get_stat_max/min" script functions ( #307 )
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Added updating player's stats on the char screen to "display_stats"
script function (#314 )
2020-06-29 11:53:12 +08:00
NovaRain
6ecc1fcd1f
Corrected the code for multihex retargeting tile
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Small optimization to sfall function code.
2020-06-28 23:11:51 +08:00
NovaRain
6c8bbea764
Re-fix for the previous commit
2020-06-28 09:51:29 +08:00
NovaRain
d947150dc1
Corrected the fix from the previous commit
2020-06-27 10:12:34 +08:00
NovaRain
f5ecaa8bd2
Fixed the hang/freeze in combat (from commit d888161)
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Added a fix for retargeting tile for multihex critters.
2020-06-27 09:46:43 +08:00
NovaRain
e389bb0dc5
Fixed bugs in the hero appearance mod:
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* gender was not reset properly when creating a new character (#309 )
* the player was missing some fire/electrical death animations (#310 )
2020-06-14 09:25:57 +08:00
NovaRain
94296b40d8
Moved static addresses into respective funcs in Stats.cpp
2020-06-13 00:24:13 +08:00
NovaRain
fab5aa2f2f
Fixed Auto Doors example script mod
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Cosmetic changes to the text descriptions in Perks.ini.
2020-06-13 00:14:44 +08:00
NovaRain
703073e255
Increased the max width of the player name on the char screen ( #305 )
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Updated version number.
2020-06-04 06:38:48 +08:00
NovaRain
d888161128
Some bug fixes regarding multihex critters in shoot blocking
2020-05-24 11:30:32 +08:00
NovaRain
ea921aabbd
Merge branch 'develop'
2020-05-21 09:42:23 +08:00
NovaRain
b263b69fa3
Renamed all script opcode handlers with op_ prefix
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Renamed all metarule functions with mf_ prefix.
2020-05-20 11:30:25 +08:00
NovaRain
6bb56b0f95
Minor code fixes in AI.cpp:
...
* Fixed NPCs being unable to select a burst attack mode if the line of
fire was blocked.
* Changed the return point of combat_ai_hook_FleeFix to run
ai_check_drugs_ first.
Changed the debug message about missing art file for critters to be
displayed in game only when in sfall debugging mode.
2020-05-19 09:48:46 +08:00
NovaRain
9a4f0c7505
Merge branch 'develop'
2020-05-11 09:35:28 +08:00
NovaRain
c89a18522d
Fixed ai_move_away_ engine function
...
Some minor fixes.
2020-05-10 09:56:11 +08:00
NovaRain
c7ccb7f2c2
Edited the msg for SkipLoadingGameSettings a bit
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Added a few more defines.
2020-05-08 10:44:37 +08:00
NovaRain
b25ca683f3
Cosmetic changes to the code:
...
Use double underscore for stdcall and "asm" keyword.
2020-05-07 12:27:53 +08:00
NovaRain
e28b3a5796
Minor code edits to Combat.cpp
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Added some function defines.
2020-05-07 12:13:28 +08:00
NovaRain
a9c74501df
Added checking AP cost to ai_pick_hit_mode_ engine function
2020-05-07 09:47:57 +08:00
NovaRain
b03b93d6fc
Added a tweak for finding new targets for PMs
...
* before they would "forget" their current target when trying to find
new ones (only 3), now the current target is included as one of
potential targets.
Tweaked the code of MultiHexPathingFix.
2020-05-05 12:13:11 +08:00
NovaRain
1f696b9f12
Added internal implementation of engine functions with hooks:
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* item_w_mp_cost_ with CALCAPCOST
* is_within_perception_ with WITHINPERCEPTION
2020-05-01 10:27:05 +08:00
NovaRain
3d2d1cdf2a
Added combat rating check to "Snipe" distance preference fix
2020-05-01 08:00:49 +08:00
NovaRain
42347ac062
Added a fix to reduce friendly fire in burst attacks (experimental)
2020-04-30 16:01:57 +08:00
NovaRain
007b415740
Changed the priority of files in AutoSearchPath
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* now they have higher priority than the PatchFileXX options.
Minor code edits/fixes.
2020-04-30 10:13:44 +08:00
NovaRain
35d2491bcb
Added a fix for AI behavior for "Snipe" distance preference
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Added a check for for the weapon range and the distance to the target
when AI is choosing weapon attack modes.
2020-04-28 10:55:56 +08:00
NovaRain
ece76ee726
Changed the fix for AI target selection in commit f731de7
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* NPCs will reload the weapon in the same turn (and attack if have
enough AP left) if weapon is empty while selecting targets.
Misc code edits.
2020-04-27 14:25:40 +08:00
NovaRain
d6f4a23527
Fixed AllowDShowSound=2 not working
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Limited NumSoundBuffers to the max of 32.
Fixed replacing Body_Torso with Body_Uncalled (from commit 7e31713 )
Corrected the code in the previous commit.
2020-04-23 12:33:00 +08:00
NovaRain
045ad2f5d7
Added a tweak to the miss message in combat
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* if the main target has Flat flag set, remove the message about hitting
another object.
Minor code edits to DebugEditor.cpp & MiscPatches.cpp.
2020-04-22 11:32:03 +08:00
NovaRain
13703f1a3b
Improved the fix for placing PID_CORPSE_BLOOD obj on the lower layer
...
(didn't work correctly after re-entering the map.)
Fixed CorpseDeleteTime not setting the timer correctly.
2020-04-21 10:54:35 +08:00
NovaRain
58bb77d79f
Fixed GvarID option behavior in Drugs.ini
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Reverted incorrect code change of SpeedPatch.cpp in previous commit.
Some code edits to Explosions.cpp and Perks.cpp.
2020-04-19 09:58:47 +08:00
NovaRain
229371e4ab
Added use_item_on_dude macro to sfall.h
...
Various code edits:
* Implemented more HookCalls/MakeCalls/SafeWriteBatch in code.
* Moved return/jump address consts into their respective functions.
* Changed for-loop with iterators to use pre-increment.
2020-04-18 21:19:22 +08:00
NovaRain
1884e279c7
Fixed ReloadWeaponKey for using any non-weapon item ( #84 )
2020-04-18 10:44:17 +08:00
NovaRain
e81d79e43e
Fixed "loot_obj" script function
2020-04-18 08:57:02 +08:00
NovaRain
f731de7a25
Fixed AI target selection for no ammo or target out of range cases
2020-04-18 08:33:08 +08:00
NovaRain
0d6bc33279
Re-fixed automatically ending combat
...
Updated version number.
2020-04-18 07:28:00 +08:00
NovaRain
3377516f67
Merge branch 'develop'
2020-04-05 22:14:57 +08:00
NovaRain
359c79a854
Fixed NPCs not fully reloading a weapon sometimes
...
* NPCs use only one box per reload. If the weapon has more ammo
capacity than a box of ammo (e.g. miniguns and BB gun), it'll take
several tries for them to fully reload it.
2020-04-05 08:19:31 +08:00
NovaRain
41652ec459
Moved static addresses into respective funcs in BugFixes & MiscPatches
2020-04-03 23:14:23 +08:00
NovaRain
ca4e506f1d
Some code correction in BugFixes
...
Minor edits to documents.
2020-04-03 12:16:09 +08:00
NovaRain
6e05ca65fd
Some code/document edits
2020-04-02 11:32:22 +08:00
NovaRain
873d9f81c2
Edited the description of RadEffectsRemovalMsg option
2020-04-01 22:09:46 +08:00
NovaRain
0978769dfc
Fixed loading savegame for "NPC turns into a container" bug fix
...
Added RadEffectsRemovalMsg option for radiation fixes.
Some code/document correction.
2020-03-31 21:51:41 +08:00
NovaRain
29608bb51c
Added ActiveGeigerMsgs option and radiation fixes
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Changed "Radiated" to be highlighted in red color when the player is
under the influence of negative effects of radiation.
2020-03-30 21:06:11 +08:00
NovaRain
ba911375a9
Fixed a crash when using older versions of HRP
...
Fixed potential crash/bug when alt-tab out of game and get back.
Edited OnDeath hook code to minimize its hook points to the engine.
Minor edits to ddraw.ini.
2020-03-26 14:06:46 +08:00
NovaRain
ce5c65d37f
Fixed stuttering when playing avi movies
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Fixed a crash when playing mve movies without the hi-res patch.
Minor edits to ddraw.ini and function notes.txt.
2020-03-24 10:53:00 +08:00
NovaRain
ffd397d9aa
Added performance patches, some code moved to MiscPathes module
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Minor edits to ddraw.ini.
2020-03-22 09:00:25 +08:00
NovaRain
349cffac0c
Added a new "fullscreen windowed" DX9 mode
...
Added saving the position of the game window to ddraw.ini
2020-03-20 12:24:48 +08:00
NovaRain
dfdcd86134
Refactored ASM code of script opcode handlers
...
Included call_offset_xx functions for AllowUnsafeScripting=2 (#288 )
2020-03-19 12:55:01 +08:00
NovaRain
accdeae6ad
Added a new value to AllowUnsafeScripting
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* for disabling the memory address check in unsafe functions (#288 )
2020-03-17 13:26:02 +08:00
NovaRain
288a8fedfd
Improved and fixed the playback of alternative sound files
...
Added a new mode to play_sfall_sound script function.
Minor code corrections.
2020-03-17 13:06:34 +08:00
NovaRain
eb777e6d19
Fixed the return value of play_sfall_sound function
...
* before it returned a raw pointer instead of the ID number of the
played sound.
2020-03-12 11:53:45 +08:00
NovaRain
dd2469b78f
Moved allowDShowSound code from Movies to Sound module
2020-03-12 10:03:43 +08:00
NovaRain
8d375dd81a
Refactored ASM code of script handlers in Misc.cpp
...
Minor code edits.
2020-03-07 14:21:12 +08:00
NovaRain
7f087d1c30
Minor code edits to AI module
2020-02-29 18:58:38 +08:00
NovaRain
e7e5da866a
Added a new value to the 'mark_state' arg of mark_area_known function
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* 3 - uncovers locations without highlighting their sub-tiles.
(Fallout 1 behavior)
2020-02-29 08:36:30 +08:00
NovaRain
ac0b0ef7ef
Fixed Fill_W not uncovering all tiles to the left ( #287 )
2020-02-28 07:41:49 +08:00
NovaRain
c2626de4fa
Fixed a crash or animation glitch of the critter in combat (beta fix)
...
* when an explosion from explosives and the AI attack animation are
performed simultaneously.
2020-02-25 11:38:03 +08:00
NovaRain
e4d395224a
Minor code fix for Graphics.cpp
...
Added notes/correction to hookscripts.txt.
2020-02-22 15:49:13 +08:00
NovaRain
4487bbfeba
Fixed the player's money not being displayed after barter ( #286 )
...
Restored TownMapHotkeysFix option.
Updated version number.
2020-02-22 15:31:17 +08:00
NovaRain
e5eb5cc275
Minor code improvement in Graphics.cpp
2020-02-09 09:23:50 +08:00