Commit Graph
100 Commits
Author SHA1 Message Date
NovaRain e0305983de Added sslc documents to repo
Updated credits.

Minor edit to ddraw.ini.
2020-01-06 14:12:29 +08:00
NovaRain 323738f584 Rewrote DialogGenderWords option to allow more than one word (#274)
Re-fixed setting DIALOG game mode flag.
2020-01-06 00:20:22 +08:00
NovaRain 310a0df8f6 Fixed the timing of setting DIALOG game mode flag
(also fixed the issue of DialogGenderWords mentioned in previous commit)

Fixed AI disposition values in define_extra.h.
Minor code edits to world map travel markers.
2020-01-05 09:55:28 +08:00
NovaRain db4652c105 Added DialogGenderWords option to specify gender words for dialog msg
* they will be displayed depending on the player's gender.

* currently does not work for messages constructed with message_str.
2020-01-04 22:59:11 +08:00
NovaRain 5d9d11b4f5 Changed terrain type to not be displayed when in a location circle
Minor code correction.
2020-01-04 10:23:38 +08:00
NovaRain 756356dbf2 Added displaying terrain types on the world map
(from Rotators repo)
2020-01-03 10:12:03 +08:00
NovaRain fad2928fbf Added customization options to WorldTravelMarkers 2020-01-02 11:09:47 +08:00
NovaRain 85e70fe056 Implemented drawing red dots while traveling on the world map
(from rotators/Fo1in2#3 by ghost22238)
2020-01-02 00:38:01 +08:00
NovaRain 1af1eb2c70 Reverted the change on x offset in previous commit 2019-12-29 08:41:02 +08:00
NovaRain 3a4a9d7240 Increased the width of the total weight display in the inventory
(moved from the CritterInvSizeLimitMode option)

Updated version number and year.

Minor format edits to some code and README.md.
2019-12-29 01:55:59 +08:00
NovaRain b984568b32 Added StrNormalizePath() to Utils.cpp. 2019-12-25 09:15:35 +08:00
NovaRain 71803ff06c Added a comment to Handlers\Utils.cpp 2019-12-24 20:50:52 +08:00
NovaRain 7cef7e8e54 Some edits to hookscripts.txt & function notes.txt 2019-12-24 00:55:31 +08:00
NovaRain 7990d230f2 Fixed the return value/object for HOOK_TARGETOBJECT 2019-12-23 23:41:11 +08:00
NovaRain cb9f759d71 Replaced _stricmp in previous commit with strcmp.
Minor edits to some code.
2019-12-16 15:31:50 +08:00
NovaRain 7ed8dd286c Fixed the path to load global shaders in the previous commit
* when DataLoadOrderPatch is disabled, the path was set to
"sfall.dat\shaders\".
2019-12-15 09:56:47 +08:00
NovaRain 9f3299b47a Restored loading global shaders at game start from pre-3.0
Added GlobalShaderFile option to ddraw.ini.
Added an example global shader file to modderspack.
2019-12-14 10:49:08 +08:00
NovaRain a68498453c Edited the description of hook/functions in the previous commit
Rewrote ASM code for tile_under_cursor script function.
2019-12-14 00:43:09 +08:00
NovaRain 0bf9a322c1 Corrected code and renamed hook/functions from the previous commit 2019-12-13 10:49:24 +08:00
NovaRain a325dd18ea WIP - Added a new hook: HOOK_TARGETOBJ
Added "get_tile" and "get_objects_at_radius" script functions.

* their names are not final and documents are missing.
2019-12-11 15:52:03 +08:00
NovaRain 439de4aecc Re-fixed the return value of get_script function 2019-12-09 10:18:29 +08:00
NovaRain 702e62e610 Rewrote remove_script/set_script functions in C++
Fixed the return value of get_script function.
2019-12-08 23:16:56 +08:00
NovaRain ddf0ec7085 Added missing code for commit b149aaa
Some edits to script related namesapce in Enums.h.
2019-12-08 07:30:14 +08:00
NovaRain b539cab67d Change container from Map to Array for sfall opcodes 2019-12-07 09:54:40 +08:00
NovaRain b149aaa00c Changed the behavior of IniConfigFolder option 2019-12-07 09:41:06 +08:00
NovaRain a5bcfa8a6b Re-fixed the previous commit 2019-12-05 09:38:37 +08:00
NovaRain 80cf1a9ca7 Fix for printing game messages to debug log 2019-12-04 13:04:57 +08:00
NovaRain 4cffc455e2 Code refactoring for opcodes/functions 2019-12-04 10:39:35 +08:00
NovaRain 1bb04a6d45 Improved handling of incorrect formatting for "string_format" script function
Rewrote ASM code of opcode handlers in Memory.cpp.
2019-12-03 10:48:30 +08:00
NovaRain 2a2849537c Added "string_format" script function
Some code refactoring.
2019-12-01 12:09:58 +08:00
NovaRain 84076a2586 Refactored the code for "substr" script function
* fixed the crashing bug and added a new behavior.

Changed the error message due to missing critter frame (again):
* replaced the interruption with printing the error message to in-game
message window.
2019-11-29 11:52:35 +08:00
NovaRain 11fee91f2f Changed the error msg due to missing critter frame
* now the game only "crashes" when both Enable and DebugMode are
enabled in [Debugging] in ddraw.ini.
2019-11-28 14:17:22 +08:00
NovaRain 6d12481754 Refactored script function handlers 2019-11-28 14:05:36 +08:00
NovaRain 04d4a8dc5b Minor code refactoring for opcodes/metarules
Added separate settable value of return error for invalid arguments of
script functions.
2019-11-27 12:31:45 +08:00
NovaRain d1851cbde1 Added set/unset Special game mode flag when a party member joins/leaves in dialog
Re-fixed commit 227a062 (correct variant)
2019-11-26 07:43:58 +08:00
NovaRain accf564e6e Re-fixed GAMEMODECHANGE hook being triggered unexpectedly in dialog
(undo fix in commit 5053ab5)

Restored calling original engine functions from HRP hacks.
2019-11-25 07:28:08 +08:00
NovaRain 977e6a5ad7 Added "get_text_width" and "string_compare" script functions
Fixed the return value of charcode script function for characters in
the extended ASCII character set.

Rewrote set_dm/df_model, set_movie_path functions in C++.
2019-11-23 20:18:06 +08:00
NovaRain 0c42f6447d Restored and fixed RemoveWindowRounding option
Reorganized ddraw.ini a bit.
2019-11-21 00:58:10 +08:00
NovaRain 5053ab564d Added a new argument to HOOK_GAMEMODECHANGE
* now the previous game mode can be checked with arg2 (#211)

Fixed GAMEMODECHANGE hook being triggered even when the game mode is not
changed.

Added 'SPECIAL' flag to the game mode functions (when switching from
DIALOG mode to BARTER).
2019-11-20 10:41:21 +08:00
NovaRain f0f134d077 Fixed a crash bug in CorpseLineOfFireFix (from commit 521b6c7) 2019-11-19 14:19:58 +08:00
NovaRain e93d878d1d Added a new hook: HOOK_STDPROCEDURE_END
* as an extension to HOOK_STDPROCEDURE hook script.

Updated documents.
2019-11-17 08:32:03 +08:00
NovaRain 18c10d8911 Added four new script functions:
"get_sfall_arg_at", "show_window", "hide_window", "set_window_flag"

Improved the functionality of "inventory_redraw" function.
2019-11-16 22:36:53 +08:00
NovaRain 996dd293c0 Tweaked/fixed reg_anim_callback function 2019-11-15 09:57:31 +08:00
NovaRain 9904423641 Added "reg_anim_callback" script function(opcode) (#257)
Updated documents.
2019-11-14 12:49:06 +08:00
NovaRain 534bc3e5cd Implemented executing timed_event_p_proc in sfall global scripts
Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.

Fixed the check on the 'hidden' flag for previous commit.
2019-11-11 10:00:22 +08:00
NovaRain 227a062fa6 Added a fix for scripted interface windows (#25)
* prevents player's movement when clicking on the window.

* the mouse cursor will not be toggled when the cursor hovers over
a hidden window.

Updated version number.
2019-11-10 18:11:33 +08:00
NovaRain b8de20d455 Fixed gl_partycontrol change in commit 9fab4b3 2019-11-07 09:45:57 +08:00
NovaRain 76cc0471d6 Minor edits to Structs.h and HookScripts.cpp
Fixed Debug build configuration in project file.
2019-11-05 09:18:46 +08:00
NovaRain 2e39325521 Updated define_extra.h
Added define of OBJ_DATA_SCRIPT_INDEX to define_extra.h.
2019-11-04 21:23:11 +08:00
NovaRain f3abea3462 Updated script mods. 2019-11-03 10:05:55 +08:00
NovaRain d0c4bc3b78 Added "get_inven_ap_cost" script function
Added grey outline to controlled critters at the beginning of the turn.
2019-11-02 10:24:05 +08:00
NovaRain 2e655945c0 Added support for displaying item AP cost up to 19 (#228)
* Requires an extended MVENUM.frm in the art\intrface\ directory to
display properly (included in sfal.dat).
2019-10-31 12:46:42 +08:00
NovaRain 521b6c7e08 Fixed the previous commit (conflict with INVENWIELD hook)
Moved some option codes from MiscPatches.cpp to other modules.

Removed CorpseLineOfFireFix from ddraw.ini (always enabled).
2019-10-31 11:28:05 +08:00
NovaRain c348925c95 Fixed PM's weapon being misplaced after level up 2019-10-30 21:13:46 +08:00
NovaRain 0d023c32db Improved and moved the address conflict checking to CheckAddress.cpp/h
Added ddraw_CheckAddr.ini file to check conflicts properly.
Some code fixes/edits.
2019-10-29 10:41:03 +08:00
NovaRain 0570062123 Renamed AnimationsAtOnceLimit module to Animations 2019-10-28 09:44:32 +08:00
NovaRain a6c09d4d5c Added a debug message about missing art file for critters
Minor edit to sfall.h.
2019-10-25 10:21:01 +08:00
NovaRain 20119daf3d Minor code edit to previous commit 2019-10-23 09:36:13 +08:00
NovaRain 3553d45e5c Engine now uses 'English' as the fallback language for all msg files (#256) 2019-10-22 15:42:25 +08:00
NovaRain fc9c260a9f Cleanup in solution files 2019-10-22 09:44:17 +08:00
NovaRain 9f27c160ff Added "add_trait" script function 2019-10-20 19:29:19 +08:00
NovaRain 1f156d39ae Fixed amount argument for critter_add/rm_trait functions 2019-10-17 09:38:28 +08:00
NovaRain 3d9febecb9 Replaced GetPrivateProfileInt/String with wrapper functions
Fixed crash when a name in PremadePaths exceeds 11 characters.
2019-10-16 13:09:02 +08:00
NovaRain 9fab4b32ee Fixed inherited perks in gl_partycontrol 2019-10-15 22:17:08 +08:00
NovaRain d762f57cbc Added a new flag to MainMenuFontColour option
* set bit 1 of the first byte to only change the color of version text
(old behavior)
2019-10-15 11:40:59 +08:00
NovaRain e13a27469f Refactored CritterStats.cpp
Minor edits to to some code.
2019-10-15 10:55:07 +08:00
NovaRain ab2283f0e3 Rewrote set_xp_mod, get_sfall_args, set_sfall_arg functions in C++
Cleanup in ASM scripting handlers code.
2019-10-14 15:29:03 +08:00
NovaRain 882a601b0c Added optional options to the perks ini file
* to toggle modification sections for perks and traits.

Reorganized ini reading functions in main.cpp, and edited related code
in Perks/Stats modules.

Added error/warning icons to message boxes.
2019-10-14 10:19:11 +08:00
NovaRain 85dfb35f01 Updated NPC armor appearance mod script
Added command_lite.h header file (from EcCo mod).
Added alternative npcarmor.ini for vanilla Fallout 2.
2019-10-11 00:49:15 +08:00
NovaRain 614caded92 Fixed art_change_fid_num when the hero appearance mod is enabled
* before it set player's FID incorrectly if PC is in other appearance.

Prevented the player from equipping a weapon when player's current
appearance doesn't have the animation for it.

Fixed the player name while controlling other critters.

Edited texts for some error message boxes.
2019-10-10 11:48:33 +08:00
NovaRain 1b6d6179a1 Added "unwield_slot" script function
Re-fixed obj_art_fid for player's FID (commit 50f4885)
2019-10-08 10:53:47 +08:00
NovaRain 6ede19ceec Fixed inven_unwield script function
* now it updates the interface slot for the player properly.

Fixed some code in PartyControl module.
2019-10-07 13:30:49 +08:00
NovaRain 172495bdc5 Fixed arg1 of HOOK_INVENWIELD when calling move_obj_inven_to_obj
Moved critter stats code from Stats.cpp to a new CritterStats module.
Moved CRC files from Modules folder to the root folder of the project.
Moved get/set_proto_data functions from Misc to Objects handler.
2019-10-05 07:47:17 +08:00
NovaRain 2187854bf2 Improved the implementation of HOOK_INVENWIELD (#266)
* it now runs for the player and NPCs when removing equipped items.
* added an additional argument.

Fixed drop_obj script function not removing the equipped armor properly
for the player and party members.

Fixed incorrect PIDs for RP new party members in npcarmor.ini.
2019-10-04 20:23:49 +08:00
NovaRain 8d29e04712 Fixed move_obj_inven_to_obj script function
* it didn't remove the equipped armor properly for the player and party
members, resulting in broken armor stats.

Added a check for valid objects to get/set_object_data functions.

Some code edits to HeroAppearance.cpp.
2019-09-30 07:45:49 +08:00
NovaRain 8468fee7b4 Improved file searching for hero appearance mod (#251)
* now it will search files in .dat files and folders simultaneously.

* files in folders have higher priority than .dat files.
2019-09-28 10:45:36 +08:00
NovaRain 000b116895 Removed NPCStage6Fix from ddraw.ini (always enabled)
Moved the code of NPCStage6Fix to BugFixes module.
(to its original relative location, right above MultiHexPathingFix)

Reorganized some code in BugFixes.cpp.
2019-09-27 20:50:20 +08:00
NovaRain 98199b4e7e Refactored code in Arrays.cpp and fixed save_array() script function.
* related to "corrupted" savegames in #265.
2019-09-24 12:30:02 +08:00
NovaRain a17471b624 Some minor changes:
* Improved the display of the car fuel gauge on the world map interface.

* Expanded set_critter_stat function to allow changing STAT_unused and
STAT_dmg_* stats for the player, and STAT_unused for other critters.

* Changed AllowUnsafeScripting to not require sfall debugging mode.

* Changed NPCStage6Fix to be enabled by default.

* Added a new value to AIBestWeaponFix to change the priority multiplier
for having weapon perk to 3x.

* Added RP's extra weapon anim codes to vanilla PMs in npcarmor.ini.

Updated version number.
2019-09-24 12:20:16 +08:00
NovaRain 91ac51d3ff Changed CorpseLineOfFireFix to be enabled by default 2019-09-15 07:16:38 +08:00
NovaRain ffe9d4c8cf Removed duplicate code from intface_redraw_ engine function
Minor edits to code/documents.
2019-09-14 08:50:54 +08:00
NovaRain affb7c4020 Updated UI hotkeys example mod. 2019-09-12 22:59:51 +08:00
NovaRain 2bdd469919 Added "register_hook_proc_spec" script function
Updated documents to address the new function.
2019-09-12 22:16:17 +08:00
NovaRain e23c224535 Excluded timed_event_p_proc from HOOK_STDPROCEDURE 2019-09-12 19:38:30 +08:00
NovaRain 693b78f9db Added a new hook: HOOK_STDPROCEDURE
Optimized execution for global/hook scripts.
2019-09-11 12:40:18 +08:00
NovaRain e55a4f95d2 Fixed AllowLargeTiles option (broken in 4.1.8)
(due to commit d2cf728)
2019-09-10 09:37:46 +08:00
NovaRain 66d4db10ad Fixed some non-critical memory address conflicts
Renamed F1EngineBehavior option to Fallout1Behavior.
2019-09-10 06:57:21 +08:00
NovaRain 4afde14f04 Added F1EngineBehavior option to change some of F2 engine funcs to F1
* disables playing the final movie/credits after the endgame slideshow.
* disables halving the weight for power armor items.

Moved FastShotFix and Ray's combat_p_proc fix from MiscPatches to other
modules.
2019-09-09 14:46:54 +08:00
NovaRain 4975177c34 Added printing a list of all mem addrs in the log for debug version
* for checking hidden memory conflicts.
2019-09-09 12:55:24 +08:00
NovaRain fee142342c Added a call to load f2_res.dll library from sfall code
Fixed some code that depends on HRP addresses.
2019-09-08 10:43:16 +08:00
NovaRain 28cd8f6f43 Changed CriticalOverrides.ini to be parsed only once at game start
* before the ini was always reparsed after each game load/reset. This
should improve the performance.
2019-09-07 20:59:38 +08:00
NovaRain 7e317134dc Removed the dependency of Body_Torso from Body_Uncalled hit modifier
Re-added BodyHit_Torso to ddraw.ini.
Reverted set_bodypart_hit_modifier function to pre-3.7.4 behavior.
2019-09-07 20:03:29 +08:00
NovaRain 19252ba507 Added options for tweaking some engine perks to the perks ini file
Added some engine function defines & util func for possible later use.
2019-09-06 13:11:27 +08:00
NovaRain 694b3995ef Added a compute damage example script.
Updated compiled scripts due to main.h changes.
2019-09-01 11:37:04 +08:00
NovaRain fb718e6fad Increased the width of the car fuel gauge to 2px 2019-09-01 09:00:27 +08:00
NovaRain 241f174bae Tweaked reordering the execution of functions before exiting the map
Added event clearing for active explosives before exiting the map.

Minor code edit to BARTERPRICE hook.
2019-08-31 19:38:59 +08:00
NovaRain 5e693aa955 Fixed some args in HOOK_BARTERPRICE hook when trading with PM
And added a new argument to indicate trading with a party member.
2019-08-27 22:24:30 +08:00
NovaRain b2fa359e3c Replaced 'Take All' hotkey mod with UI hotkeys mod
Minor edits to documents.
2019-08-26 21:47:52 +08:00
NovaRain ab5d7fdf97 Fixed player stuck at "climbing" frame after ladder climbing animation
Removed the previous fix about player's direction.

Some code format edits.
2019-08-25 10:09:17 +08:00
NovaRain 7f59d7a7fd Added MainMenuBigFontColour option to change button text color
Changed the fix for player's direction after climbing ladder (9fea480)
2019-08-23 10:32:07 +08:00