Commit Graph
329 Commits
Author SHA1 Message Date
NovaRain 177137f2ee Edited the description in hookscripts.txt for changes to HOOK_INVENTORYMOVE and HOKK_INVENWIELD.
Fixed a bug in DisplaySecondWeaponRange that didn't display correct weapon range when the secondary mode is aimed (e.g. spear and throwing knife)
Removed trilling spaces in previous commit.
2018-06-11 13:40:09 +08:00
NovaRain 28962f428f Added ItemFastMoveKey and ItemCounterDefaultMax options to ddraw.ini.
Set ReloadReserve to be disabled by default.
2018-06-06 06:33:46 +08:00
NovaRain 410c7ab417 Minor edits to documents. 2018-06-04 21:21:32 +08:00
NovaRain b24a860d40 Renamed WorldMapFont to WorldMapFontPatch and changed its description in ddraw.ini. 2018-05-30 09:27:58 +08:00
NovaRain 120a8cd964 Added WorldMapFont option to use Fallout font on the world map instead of system font. (#48) 2018-05-29 16:22:58 +08:00
NovaRain 5e0e8dd2f1 Added MoreTiles option to ddraw.ini.
Changed MoreTiles to work independently of HRP 4.1.8 and removed the redundant define.
Added sfall log messages to both options in Tiles.cpp.
Implemented HookCalls in TimeLimitPatch().
Fixed a minor typo in function notes.txt.
2018-05-28 09:27:53 +08:00
NovaRain 839e86ed26 Added the description and setting for the previous commit to ddraw.ini.
Improved DisablePipboyAlarm so that when the player press Z key they won't see a blank Pipboy screen.
2018-05-27 15:08:46 +08:00
NovaRain c4903abd4c Added the description of set_iface_tag_text to notes.txt.
Fixed compilation error in BarBoxes.cpp.
Updated version number.
2018-05-21 10:51:12 +08:00
NovaRain 3abebb8486 Added a new script function: set_ini_setting (from Mr.Stalin) (#85)
Added set_ini_setting to documents, and updated info for get_ini_setting.
Updated credits.
Replacing a couple of strcpy usages with strcpy_s.
2018-04-21 09:01:27 +08:00
NovaRain 29910e98bf Revert "Fixed a bug when using HOOK_ITEMDAMAGE and calling item_w_damage_ engine function at the same time. It would result in player self-damaging when attacking targets."
This reverts commit 4194feafdf.
2018-04-13 20:42:09 +08:00
NovaRain 4194feafdf Fixed a bug when using HOOK_ITEMDAMAGE and calling item_w_damage_ engine function at the same time. It would result in player self-damaging when attacking targets.
Set DataLoadOrderPatch to be enabled by default, for preventing partial of a game crash issue due to unusual game folder setup. #136
2018-04-13 11:06:21 +08:00
NovaRain 1a108cade5 Implemented MakeCalls function to reduce code duplication.
Updated version number.
2018-03-16 11:32:23 +08:00
NovaRain d5be2fdc9b Made sure the value of player's base EMP DR is set correctly. 2018-01-02 23:22:45 +08:00
NovaRain bc38a02508 Enabled mouse scroll control in barter and loot screens when the cursor is hovering over other lists, also enabled scrolling through the display monitor (from Crafty) #120
Rearraged the code style in dinput.cpp.
Updated version number.
2017-10-25 11:50:37 +08:00
NovaRain 94fdfb49ef Fix crash when calling partyMemberGetCurLevel_ on a critter that has no data in party.txt.
Updated version number.
2017-10-18 14:54:53 +08:00
NovaRain 35d8052098 Minor edits to ddraw.ini. 2017-06-02 11:49:54 +08:00
NovaRain 35d397c891 Added DontTurnOffSneakIfYouRun option to prevent the player from running while sneaking without Silent Running perk (from Crafty)
Added sfall log text for DisablePipboyAlarm.
2017-05-26 10:36:14 +08:00
NovaRain 579cbd7543 Re-removed CityRepsCount and KarmaFRMsCount from ddraw.ini (they got added back by accident.) 2017-05-08 21:22:05 +08:00
NovaRain 2255d9e947 Fixed skills being capped at 95% when starting a new game.
Changed PipBoyAvailableAtGameStart=1 to be executed before the game starts, so player will be in vault suit at the beginning, instead of first in tribal appearance then switching to vault suit after changing maps.
Added a separator line for the new [Scripts] section in ddraw.ini.
2017-04-19 10:37:04 +08:00
phobos2077 116c522bdc Moved hard-coded "ControlCombat" mod from sfall into a global script #87
- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
2017-04-01 21:11:19 +07:00
NovaRain fc99baa0c6 Changed SkipSizeCheck and ExtraCRC to not require enabling sfall debugging mode. 2017-03-16 22:52:58 +08:00
phobos2077 adf8dd13dd Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
Reverted description for MotionScannerFlags 1 and 2, it was actually correct before.
2017-03-16 01:21:20 +07:00
phobos2077 afadbb71c4 Refactor highlighting mod script, added check for outlined_object (via new scripting function), updated ddraw.ini to reflect the actual meaning of highighting-related settings (they way it worked for a long time); #53
HighlightMod is permanently removed from sfall code, it is now only a script.
2017-03-14 00:20:34 +07:00
phobos2077 a379e1f998 Added ability to load global scripts from different paths with new GlobalScriptPaths option 2017-03-13 02:26:02 +07:00
phobos2077 aa77d82a23 Removed all WorldmapSpeed patches except the default one, fixed global worldmap scripts not working when speed patch is disabled 2017-03-12 23:14:35 +07:00