Commit Graph
606 Commits
Author SHA1 Message Date
burner1024andNovaRain 3227966767 More highlighting (#130)
* allow to highlight alive critters

* allow to ignore NO_HIGHLIGHT flag

* don't highlight while in loot screen, so that it's not constantly toggled by shift-A ("Take All" hotkey)
2018-01-17 13:55:22 +08:00
NovaRain 9475b8c482 Fixed add_mult_objs_to_inven only adding 500 of an object when the value of "count" argument is over 99999. #129 2018-01-17 07:36:05 +08:00
NovaRain 8b356b1213 Fixed broken ExtraGameMsgFileList option. #127 2018-01-11 07:42:50 +08:00
NovaRain 90485a205a Changed item highlighting mod to only highlight lootable corpses. #126 2018-01-07 21:37:26 +08:00
NovaRain d5be2fdc9b Made sure the value of player's base EMP DR is set correctly. 2018-01-02 23:22:45 +08:00
NovaRain a705341e02 Updated version number and the year. 2018-01-02 10:16:32 +08:00
NovaRain ca3f59ad1e Fixed a bug in NPC combat control that kept increasing the perk rank of Gecko Skinning after the combat ended.
Condensed the code in ApplyHeaveHoFix a bit.
2018-01-02 09:58:30 +08:00
NovaRain d388a5c3bb Fixed player's base EMP DR isn't properly initialized when creating a new character and then starting the game. 2017-12-15 07:32:18 +08:00
NovaRain 9b808cd008 Changed sneak_success to call is_pc_sneak_working_ engine function, which takes player's current sneaking status into account as well, instead of only returning the result of last sneak attempt. 2017-12-05 10:22:35 +08:00
NovaRain fd91be7ea2 Replaced data type hex values with proper VAR_TYPE_* defines for code readability. 2017-12-03 23:54:39 +08:00
NovaRain 4fdd1d3cd8 Added missing entry of block_combat script function in opcode list. 2017-12-03 02:36:00 +08:00
NovaRain 9cb2d3df3e Added the damage type offset of weapon proto to define_extra.h. 2017-11-27 14:14:31 +08:00
NovaRain 08242d77d5 Fixed a typo in hookscripts.txt. 2017-11-27 12:24:22 +08:00
NovaRain 68d0a3e894 Changed the if condition for ProcessorIdle to make sure out-of-bounds values not resulting in unexpected but valid values (ref. commit 50c91db5ea) 2017-11-26 02:08:09 +08:00
NovaRain 16ff0e9ca6 Added a new example mod gl_autodoors (by Mr.Stalin) to modderspack. #19 2017-11-08 21:23:15 +08:00
NovaRain 218ba3004c Tweaked the way DebugMode works, now only DebugMode=2 sends debug output to a debug.log file. Any other non-0 value sends debug output to the screen. #123 2017-11-07 10:46:24 +08:00
NovaRain 8473ce5210 Replaced some SafeWrite* usages in old code with corresponding HookCall/MakeCall/MakeJump for code readability. 2017-11-06 15:13:05 +08:00
NovaRain 38a3dba476 Added description and define of display_stats to notes.txt and sfall.h. 2017-11-06 14:03:22 +08:00
NovaRain 9c1d439153 Added "display_stats" script function #113 2017-11-06 10:16:02 +08:00
NovaRain bc38a02508 Enabled mouse scroll control in barter and loot screens when the cursor is hovering over other lists, also enabled scrolling through the display monitor (from Crafty) #120
Rearraged the code style in dinput.cpp.
Updated version number.
2017-10-25 11:50:37 +08:00
NovaRain 94fdfb49ef Fix crash when calling partyMemberGetCurLevel_ on a critter that has no data in party.txt.
Updated version number.
2017-10-18 14:54:53 +08:00
NovaRain 74d496845b Added compiled gl_partycontrol script from the previous commit. 2017-10-02 10:04:56 +08:00
NovaRain 1bde433a16 Added Gecko Skinning perk to controlled critters if player has the perk, to make geckos killed by controlled critters also have gecko skins in their inventory. 2017-10-02 09:54:47 +08:00
NovaRain f0f4948856 Added LoadHeroAppearance() back to NewGame_After in LoadGameHook.cpp. 2017-09-19 23:04:35 +08:00
NovaRain b4168fe934 Reverted LoadGame_hook to previous revision and changed EndLoadHook to only call LoadHeroAppearance (attempted to fix issue #117 and #94)
Removed redundant LoadHeroAppearance calling.
2017-09-19 11:58:41 +08:00