Commit Graph
533 Commits
Author SHA1 Message Date
NovaRain dd7613c910 Added "tolower", "toupper" script functions
Renamed TravelMarkerDots to TravelMarkerStyles.
2020-01-16 09:34:53 +08:00
NovaRain 39a89d50a1 Implemented TravelMarkerDots to replace TravelMarkerLength/Spaces
(from Rotators repo)
2020-01-12 20:22:38 +08:00
NovaRain 9dea6911a6 Moved the Combat Block patch from AI.cpp to new CombatBlocked.cpp
Added filter folders for the project files.

Updated credits.

Correction on ddraw.ini.
2020-01-10 10:42:06 +08:00
NovaRain fece180f0b Fixed duplicate critters being added to the target list for AI
Edited hookscripts.txt to mention the fix.

Tweaked the default settings for world map travel markers.

Some code correction.
2020-01-09 11:38:44 +08:00
NovaRain af049eaa38 Added WorldMapTerrainInfo option for toggling the display
Minor code refactoring in MiscPatches/PlayerModel modules.

Updated compiler document.
2020-01-08 16:50:49 +08:00
NovaRain e0305983de Added sslc documents to repo
Updated credits.

Minor edit to ddraw.ini.
2020-01-06 14:12:29 +08:00
NovaRain 323738f584 Rewrote DialogGenderWords option to allow more than one word (#274)
Re-fixed setting DIALOG game mode flag.
2020-01-06 00:20:22 +08:00
NovaRain 310a0df8f6 Fixed the timing of setting DIALOG game mode flag
(also fixed the issue of DialogGenderWords mentioned in previous commit)

Fixed AI disposition values in define_extra.h.
Minor code edits to world map travel markers.
2020-01-05 09:55:28 +08:00
NovaRain db4652c105 Added DialogGenderWords option to specify gender words for dialog msg
* they will be displayed depending on the player's gender.

* currently does not work for messages constructed with message_str.
2020-01-04 22:59:11 +08:00
NovaRain 756356dbf2 Added displaying terrain types on the world map
(from Rotators repo)
2020-01-03 10:12:03 +08:00
NovaRain fad2928fbf Added customization options to WorldTravelMarkers 2020-01-02 11:09:47 +08:00
NovaRain 85e70fe056 Implemented drawing red dots while traveling on the world map
(from rotators/Fo1in2#3 by ghost22238)
2020-01-02 00:38:01 +08:00
NovaRain 7cef7e8e54 Some edits to hookscripts.txt & function notes.txt 2019-12-24 00:55:31 +08:00
NovaRain cb9f759d71 Replaced _stricmp in previous commit with strcmp.
Minor edits to some code.
2019-12-16 15:31:50 +08:00
NovaRain 7ed8dd286c Fixed the path to load global shaders in the previous commit
* when DataLoadOrderPatch is disabled, the path was set to
"sfall.dat\shaders\".
2019-12-15 09:56:47 +08:00
NovaRain 9f3299b47a Restored loading global shaders at game start from pre-3.0
Added GlobalShaderFile option to ddraw.ini.
Added an example global shader file to modderspack.
2019-12-14 10:49:08 +08:00
NovaRain a68498453c Edited the description of hook/functions in the previous commit
Rewrote ASM code for tile_under_cursor script function.
2019-12-14 00:43:09 +08:00
NovaRain 0bf9a322c1 Corrected code and renamed hook/functions from the previous commit 2019-12-13 10:49:24 +08:00
NovaRain 439de4aecc Re-fixed the return value of get_script function 2019-12-09 10:18:29 +08:00
NovaRain b149aaa00c Changed the behavior of IniConfigFolder option 2019-12-07 09:41:06 +08:00
NovaRain 2a2849537c Added "string_format" script function
Some code refactoring.
2019-12-01 12:09:58 +08:00
NovaRain 84076a2586 Refactored the code for "substr" script function
* fixed the crashing bug and added a new behavior.

Changed the error message due to missing critter frame (again):
* replaced the interruption with printing the error message to in-game
message window.
2019-11-29 11:52:35 +08:00
NovaRain 977e6a5ad7 Added "get_text_width" and "string_compare" script functions
Fixed the return value of charcode script function for characters in
the extended ASCII character set.

Rewrote set_dm/df_model, set_movie_path functions in C++.
2019-11-23 20:18:06 +08:00
NovaRain 0c42f6447d Restored and fixed RemoveWindowRounding option
Reorganized ddraw.ini a bit.
2019-11-21 00:58:10 +08:00
NovaRain 5053ab564d Added a new argument to HOOK_GAMEMODECHANGE
* now the previous game mode can be checked with arg2 (#211)

Fixed GAMEMODECHANGE hook being triggered even when the game mode is not
changed.

Added 'SPECIAL' flag to the game mode functions (when switching from
DIALOG mode to BARTER).
2019-11-20 10:41:21 +08:00