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Added WorldMapTerrainInfo option for toggling the display
Minor code refactoring in MiscPatches/PlayerModel modules. Updated compiler document.
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+4
-1
@@ -120,7 +120,7 @@ ExpandWorldMap=0
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ActionPointsBar=0
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;Set to 1 to enable drawing a dotted line when traveling on the world map (similar to Fallout 1)
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WorldTravelMarkers=0
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WorldMapTravelMarkers=0
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;Uncomment these lines to change the appearance of the markers
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;The color index in Fallout default palette (valid range: 1..255; default is 133)
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;TravelMarkerColor=133
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@@ -129,6 +129,9 @@ WorldTravelMarkers=0
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;The spacing between the dots in pixels (valid range: 1..10)
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;TravelMarkerSpaces=2
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;Set to 1 to display terrain types when moving the cursor over a green triangle on the world map
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WorldMapTerrainInfo=0
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Input]
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;Set to 1 to enable the mouse scroll wheel to scroll through the inventory, barter, and loot screens
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@@ -82,6 +82,14 @@ old:
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X := value2;
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> To assign values, you can use the alternative assignment operator from C/Java instead of Pascal syntax.
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new:
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x = 5;
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old:
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x := 5;
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> Multiple variable decleration: Multiple variables can be declared on one line, seperated by commas. This is an alterative to the ugly begin/end block, or the bulky single variable per line style.
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new:
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@@ -102,12 +110,12 @@ old:
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NOTE: if your expression starts with a constant (eg. 2+2), enclose it in parentheses, otherwise compiler will be confused and give you errors.
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> hexadecimal numerical constants: Simply prefix a number with 0x to create a hexadecimal. The numbers 0 to 9 and a-f are allowed in the number. The number may not have a decimal point.
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> Hexadecimal numerical constants: Simply prefix a number with 0x to create a hexadecimal. The numbers 0 to 9 and a-f are allowed in the number. The number may not have a decimal point.
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new:
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a:=0x1000;
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a := 0x1000;
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old:
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a:=4096;
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a := 4096;
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> increment/decrement operators: ++ and -- can be used as shorthand for +=1 and -=1 respectively. They are mearly a syntactic shorthand to improve readability, and so their use is only allowed where +=1 would normally be allowed.
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@@ -115,7 +123,7 @@ old:
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new:
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a++;
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old:
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a+=1;
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a += 1;
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> "break" & "continue" statements: they work just like in most high-level languages. "break" jumps out of the loop. "continue" jumps right to the beginning of the next iteration (see "for" and "foreach" sections for additional details).
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@@ -157,12 +165,12 @@ old:
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> "for" loops: Another piece of syntactic shorthand, to shorten while loops in many cases. Parentheses around the loop statements are recommended but not required (when not using parentheses, a semicolon is required after the 3rd loop statement).
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new:
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for (i:=0; i<5; i++) begin
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for (i := 0; i < 5; i++) begin
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display_msg("i = "+i);
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end
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old
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i:=0;
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while i<5 do begin
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i := 0;
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while (i < 5) do begin
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display_msg("i = "+i);
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i++;
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end
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@@ -179,7 +187,7 @@ new:
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end
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old:
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variable tmp;
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tmp:=get_attack_type;
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tmp := get_attack_type;
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if tmp == ATKTYPE_PUNCH then begin
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display_msg("punch");
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end else if tmp == ATKTYPE_KICK then begin
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@@ -219,17 +227,17 @@ new:
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new:
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procedure bingle begin
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variable a[2];
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a[0]:=5;
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a[a[0]-4]:=a[0] + 4;
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display_msg("a[0]="+a[0]+", a[1]="+a[1]);
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a[0] := 5;
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a[a[0] - 4] := a[0] + 4;
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display_msg("a[0]=" + a[0] + ", a[1]=" + a[1]);
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end
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old:
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procedure bingle begin
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variable a;
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a:=temp_array(2, 4);
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a := temp_array(2, 4);
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set_array(a, 0, 5);
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set_array(a, get_array(a, 0) - 4, get_array(a, 0) + 4);
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display_msg("a[0]="+get_array(a, 0)+", a[1]="+get_array(a, 1));
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display_msg("a[0]=" + get_array(a, 0) + ", a[1]=" + get_array(a, 1));
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end
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@@ -273,12 +281,12 @@ new:
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old:
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procedure bingle begin
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variable begin critter; array; len; count; end
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array:=list_as_array(LIST_CRITTERS);
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len:=len_array(array);
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count:=0;
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array := list_as_array(LIST_CRITTERS);
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len := len_array(array);
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count := 0;
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while count < len do begin
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critter:=array[count];
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display_msg(""+critter);
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critter := array[count];
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display_msg("" + critter);
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end
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end
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@@ -334,7 +342,8 @@ There are several changes in this version of sslc which may result in problems f
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> sfall 4.2.3
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- fixed compiler giving "assignment operator expected" error when a variable-like macro is not being defined properly
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- added new logical operators 'AndAlso', 'OrElse' for short-circuit evaluation of logical expressions
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- added new logical operators "AndAlso", "OrElse" for short-circuit evaluation of logical expressions
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- added an alternative (C/Java-style) assignment operator "="
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> sfall 4.2.2
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- added support for new opcode "reg_anim_callback"
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