Commit Graph
100 Commits
Author SHA1 Message Date
NovaRain 9e403e0e6b Added a new mode to NPC combat control mod (WIP) 2021-01-21 12:59:45 +08:00
NovaRain 88050850f7 Added a new example mod gl_auto_closebox
Updated engine structs/functions/variables for future use.
2021-01-20 10:17:01 +08:00
NovaRain 4618776322 Fixed flag setting/unsetting for non-door objects 2021-01-15 08:36:01 +08:00
NovaRain ef89748eda Fixed the format of some debug messages (#195) 2021-01-14 11:36:35 +08:00
NovaRain a1c038846a Changed HOOK_DESCRIPTIONOBJ to run for all types of objects (#293) 2021-01-14 10:44:47 +08:00
NovaRain ef0bdf1e3b Added a new hook: HOOK_ROLLCHECK 2021-01-13 23:26:19 +08:00
NovaRain bde6b94855 Added a new hook: HOOK_ADJUSTRADS
Fixed a crash bug in ScriptExtender.cpp from commit c736e39.
Some adjustments to the hook injection mechanism.
2021-01-13 11:11:32 +08:00
NovaRain 4535ec9e20 Added TagSkillMode option to the skills ini file
Added a fix to the radiation handling in the engine when an NPC is under
the player's control.

Code correction in Graphics.cpp.
2021-01-12 11:52:59 +08:00
NovaRain c736e39f9e Fixed the display issue in DX9 mode
* black screen or rainbow colors when returning to the game after using
Alt+Tab in dialogue.

ASM code correction in ScriptExtender.cpp.
2021-01-08 13:27:36 +08:00
NovaRain 83a91638c2 Fixed the ID assignment for script objects and party member's items
when saving the map
2021-01-08 10:01:12 +08:00
NovaRain 97c48909c0 Added TagSkillBonus option to the skills ini file
Fixed a crash in the previous commit.
2021-01-06 11:30:29 +08:00
NovaRain dfeafc3058 Added more options for tweaking some engine perks to the perks ini file
Added tweaks to include the perk level in the calculation of the bonus
value for "Salesman" and "Demolition Expert" perks.
2021-01-05 14:09:59 +08:00
NovaRain 1219571367 Added sfx volume reduction for objects located on a different map elev
Added a fix for AI weapon switching when not having enough APs
2021-01-03 10:45:52 +08:00
NovaRain 19f6d64e5b Added a new hook: HOOK_ADJUSTPOISON
Added a fix to the poison handling in the engine when an NPC is under
the player's control.
2020-12-30 22:11:02 +08:00
NovaRain 45a523f6ca Fix for previous commit 2020-12-27 09:27:46 +08:00
NovaRain 3798247a68 Added support for panning sfx sounds
Removed the tweak that adds the city name in the description for empty
save slots (commit b0a35ee)
2020-12-26 21:57:18 +08:00
NovaRain 279f91274e Modified some of the mechanics of "interface_overlay" function
Changed "intface_redraw" with one argument to redraw the specified
interface window.
2020-12-25 14:46:47 +08:00
NovaRain 9d5bfaa059 Added "interface_overlay" script function
* for creating an additional overlay on the top of the interface window.
(document WIP)
2020-12-23 11:46:17 +08:00
NovaRain 2bc94e8036 Added sfall_func7 and sfall_func8 new opcodes
Added 3 new attrType values to "get_window_attribute" function.
Minor code edits.
2020-12-22 16:55:17 +08:00
NovaRain d82db3f572 Added stereo support for SFX and speech ACM files
(for files at 44.1 kHz sample rate)

SFX sounds that are dependent on the gsound_compute_relative_volume_
function are excluded from the search for alternative formats.
2020-12-21 14:26:33 +08:00
NovaRain b24b5124d2 Added support for ACM files at 44.1kHz sample rate 2020-12-17 16:39:18 +08:00
NovaRain db5704f653 Renamed MPClient folder to DebugEditor
Renamed FalloutClient.exe to FalloutDebug.exe
2020-12-13 12:51:24 +08:00
NovaRain 2764d2c9bc Updated some code 2020-12-13 09:37:22 +08:00
NovaRain 66058dd975 Corrected code of some hook scripts 2020-12-13 08:45:29 +08:00
NovaRain 3550289ea6 Reverted support for the D3DFMT_A8 texture format 2020-12-10 07:19:50 +08:00
NovaRain 02fba6eda1 Removed unnecessary code in Graphics.cpp
Replaced the D3DFMT_A8 texture format with D3DFMT_L8.
Minor edits to documents.
Updated version number.
2020-12-09 10:44:57 +08:00
NovaRain ac233c710d Changed the numbering of args in hookscripts.txt (#345)
* because arg numbers are 0-indexed for related functions.
2020-11-16 09:15:26 +08:00
NovaRain be5447729e Re-ordered critical table fixes in Criticals.cpp. 2020-11-03 15:16:46 +08:00
NovaRain adb159c10d Reformatted critical table fixes in Criticals.cpp 2020-11-01 09:23:34 +08:00
NovaRain 324f4d5939 Fixed the "uncalled" critical tables for some critter types
ref: https://www.nma-fallout.com/threads/219827/
2020-10-30 21:53:58 +08:00
NovaRain f04442d4b7 Reverted the change to Message module in the previous commit 2020-10-27 00:11:31 +08:00
NovaRain dcbd6b5a23 Cleaned up define_lite.h and command_lite.h
Commented out the empty exit() in Message module.
Minor code edits.
2020-10-26 11:20:26 +08:00
NovaRain f8aa6c449a Fixed the error handling in win_fill_color
Some code fixes.
2020-10-25 08:05:20 +08:00
NovaRain 65c4cf644a Added "win_fill_color" script function 2020-10-24 12:56:26 +08:00
NovaRain 97fde2950c Added support for drawing PCX images to draw_image, draw_image_scaled, and interface_art_draw
Fixed bug in TalkingHeads.cpp.
2020-10-23 23:23:09 +08:00
NovaRain a488e9fc5b Fixed the macro guard in command_lite.h and added two macros 2020-10-21 22:36:26 +08:00
NovaRain 6d412e97fc Minor edits to PartyControl.cpp 2020-10-18 07:16:39 +08:00
NovaRain 1141348efe Added the ability for controlled critters to use Sneak skill in combat 2020-10-15 10:36:11 +08:00
NovaRain 5c9d512d12 Fixed and improved the code in Graphics module 2020-10-15 09:30:04 +08:00
NovaRain d36031613d Added the ability to change the poison level for critters 2020-10-12 20:45:39 +08:00
NovaRain cf277efc85 Corrected code in Arrays.cpp 2020-10-12 11:01:25 +08:00
NovaRain 9a3b770182 Code optimization for array expression 2020-10-11 10:13:52 +08:00
NovaRain fa9aa6dc6f Moved some code from Graphics.cpp to the new submodule GameRender.cpp
Minor edits to MetaruleExtender.cpp and notes.txt.
2020-10-11 01:08:59 +08:00
NovaRain 3d99f6ea66 Code correction in Functions.cpp
Updated global shader example files.
2020-10-09 08:52:14 +08:00
NovaRain a02d90a52e Updated define_extra.h 2020-10-08 15:38:24 +08:00
NovaRain ce5e9cd990 Updated example mod scripts 2020-10-08 15:33:37 +08:00
NovaRain c71ca95665 Added "combat_data" script function
Added a new argument to HOOK_COMBATDAMAGE.
Removed the check for valid objects from get/set_object_data functions.
Some code fixes.
2020-10-08 13:49:58 +08:00
NovaRain 2f750a8a4b Fixed broken Print() script function
Fixed the background image of the character portrait on inv/char screens.
Renamed "print_text" to "interface_print".
2020-10-06 11:46:13 +08:00
NovaRain ac28d7293b Added "print_text" script function 2020-10-05 14:38:53 +08:00
NovaRain 51dfee26d3 Removed InterfaceDontMoveOnTop from ddraw.ini (always enabled)
Added a fix to prevent toggling the cursor for a Transparent window.
2020-10-05 10:23:17 +08:00
NovaRain cbe6be6c46 Added support for transparent interface windows (#25) 2020-10-03 11:45:25 +08:00
NovaRain 349d217257 Fixed FrmFile struct in the previous commit 2020-09-29 09:02:56 +08:00
NovaRain 4e9d4f2f37 Some code refactoring
Added a value of 2 to TextureFilter option.
2020-09-28 12:04:08 +08:00
NovaRain 5eac185bfe Minor edits to the document in previous commit 2020-09-26 22:14:18 +08:00
NovaRain e696db4b7b Added "interface_art_draw" script function
Added an argument to "intface_redraw" function to redraw all interfaces.
2020-09-26 16:15:32 +08:00
NovaRain 88d9126b18 Changed the behavior of saving/restoring hook arguments
(no need to specify the number of args when executing a nested hook)
Reverted the change of argCount in some hooks.
Disabled an obsolete fix for MultiHexPathingFix.
2020-09-25 00:07:56 +08:00
NovaRain a1d18983e4 Added the ability to get Automap window pointer
Reorganized some code to prepare for later commits.
2020-09-24 15:14:25 +08:00
NovaRain 8179583160 Correction to the hooks code
Minor edits to some code.
2020-09-23 22:37:11 +08:00
NovaRain 876616fc7d Added a new argument to HOOK_TOHIT (#339)
Added hook type 3 to HOOK_WITHINPERCEPTION (when AI selects a target)

Extended the upper limit of set_pickpocket_max and set_hit_chance_max
script functions to 999.

Added a fix for combat_is_shot_blocked_ not taking the flags of critters
in the line of fire into account.

Minor edits to ASM code of some hooks.
2020-09-22 15:43:26 +08:00
NovaRain 008692bec7 Fixed the MMX buf_to_buf_ for warning C4799
Minor edits to ASM code of some hooks.
2020-09-21 21:30:08 +08:00
NovaRain 0dd8ea5335 Added loading multiple shader files for GlobalShaderFile option
Added a sharpen filter file as a global shader example.
Set TextureFilter to be enabled by default.
2020-09-21 12:54:42 +08:00
NovaRain bf9deabded Added TextureFilter option (restored from sfall 2.x) 2020-09-20 09:58:55 +08:00
NovaRain 11bcbe2013 Moved some engine function defines from Functions.cpp to Functions_def.h
Implemented a new "buf_to_buf" function (experimental)
* need to check the backward compatibility.
2020-09-19 10:02:16 +08:00
NovaRain 806e09e501 Corrected talking heads code of Use32BitHeadGraphics
Minor code correction.
2020-09-19 00:37:16 +08:00
NovaRain 2eb1c64bc3 Removed KeepWeaponSelectMode from ddraw.ini (always enabled)
Minor edits to code and documents.
2020-09-16 10:53:39 +08:00
NovaRain a9cde5757f Fixed temporary arrays being cleared when flushing the keyboard buffer (#337)
Added a message about failed initialization of the game and exit if an error occurs.
2020-09-15 11:33:57 +08:00
NovaRain f16ba16d21 Graphics: improved the performance of DX9 mode 2020-09-15 10:21:35 +08:00
NovaRain 0ce02e2a12 Graphics & Movies refactoring (WIP/unfinished) 2020-09-13 22:10:44 +08:00
NovaRain 96447ca1d3 Updated Ammo INI Loader example script mod
* now the INI will be read only once on script initialization, not
always being re-read on each map load.
2020-09-10 14:43:46 +08:00
NovaRain a7355ad937 Added the original Fallout 1 behavior to FastShotFix (#335) 2020-09-06 08:30:20 +08:00
NovaRain 2badb5fdd2 Added a fix to the weapon check in the Fast Shot trait (#335)
* changed range check to type+range check, the same fix is also applied
to FastShotTraitFix.

Added more info to the description of FastShotFix option.
2020-09-05 10:39:22 +08:00
NovaRain 282a491718 Fixed typo in sfall.h (#334) 2020-09-03 21:05:18 +08:00
NovaRain 43fcaf41e1 Fixed EncounterTableSize option (#333)
* the encounter messages were still limited to 50 entries per table when
the value for encounters is set to greater than 50.

Fixed building the path to multihex objects.
2020-09-03 14:20:23 +08:00
NovaRain 3df322b80e Tweaked the field of view check in ObjCanSeeObj_ShootThru_Fix
And fixed a bug when the target critter has the ShootTrhu flag set
(cannot be seen by the source)

Minor edits to some comments in previous commit.
2020-09-02 14:21:38 +08:00
NovaRain 0945382369 Added support for ACM audio file playback to soundplay script function
(with volume control, #331)

Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
2020-09-01 16:10:45 +08:00
NovaRain ac4e4c7868 Minor edits to Interface.cpp and ddraw.ini 2020-08-22 10:48:46 +08:00
NovaRain d46bb42efd Reorganized hooks related code 2020-08-21 12:55:18 +08:00
NovaRain aa132d9951 Moved DeathScreenFontPatch code to Interface.cpp
Added a note about DeathScreenFontPatch in ddraw.ini.

Some code edits in BugFixes.cpp and DamageMod.cpp.
2020-08-21 12:36:41 +08:00
NovaRain dfb7779e87 Reorganized the code related to the core functions of hooks
Added DeathScreenFontPatch option to use the normal font for death
screen subtitles (was using bitmap font).

Attempted to fix the melee damage display for some extreme cases when
BonusHtHDamageFix=1 and DisplayBonusDamage=0.
2020-08-20 13:32:40 +08:00
NovaRain 19df2f9eec Updated global.fx and withinperception example script
Fixed some code.
2020-08-19 15:19:11 +08:00
NovaRain e6d30d7def Added a fix to limit the maximum distance for knockback animation
* 20 hexes at max. This does not affect the knockback value in
Combat Damage hook, only the animation part.
2020-08-18 13:07:25 +08:00
NovaRain c657a9ef86 Added a fix to prevent the player from leaving the map during death anim
* when the death animation causes the player to cross an exit grid.

Fixed the height of the black background for the subtitles on death
screens when using the hi-res patch.

Added MakeJumps method to SafeWrite.cpp and devlog_f to Logging.cpp.
2020-08-17 15:07:41 +08:00
NovaRain cbccc7de4e Fixed the use of #pragma pack() directives for structures
Corrected HookFile struct in the previous commit.
2020-08-16 11:09:31 +08:00
NovaRain 8fa54d8255 Changed hs_* hook script to be searched only once on game start
* in the same fashion as global scripts, affected by AlwaysFindScripts.
2020-08-15 22:19:45 +08:00
NovaRain 46a5616b34 Fixed and improved the behavior of nested timer events in global scripts
Added a fix to prevent the execution of critter_p_proc and game events
when playing movies.

Added a debug message about a corrupted proto file.

Some minor code/document edits.
2020-08-14 21:23:08 +08:00
NovaRain ff4757d529 Fixed the playback of additional movies defined in the MovieXX options (#330)
Added the keyboard buffer cleanup function to metarule3.
2020-08-13 15:20:30 +08:00
NovaRain b0a35eec49 Added the city name in the description of a save slot by default
Corrected some code.
2020-08-13 14:38:09 +08:00
NovaRain d553e9cbdd Added a fix to remove floating text after moving to another elevation
* also update black edges of the map (HRP bug, #282)
2020-08-09 12:17:32 +08:00
NovaRain d2b1cdec46 Changed the behavior of ObjCanSeeObj_ShootThru_Fix
* now the critter can only see through objects in front of it.
2020-08-08 11:50:12 +08:00
NovaRain 37b4a18770 Added a patch to allow setting custom colors for object outlines
Added a tweak to ObjCanSeeObj_ShootThru_Fix to allow critters to see
through other critters.

Corrected some code.
2020-08-05 16:10:28 +08:00
NovaRain fd1067373a Changed the behavior for replacing art aliases for critters
Added ANIM_charred_body/ANIM_charred_body_sf animations to art aliases
(#323)

Minor code edit to OverrideMusicDir (nop the rest to avoid leaving
garbage bytes)
2020-08-03 14:28:01 +08:00
NovaRain 82b75f4ea2 Corrected combat_attack_gcsd code in the previous commit
Added DAM_PRESERVE_FLAGS to attack_complex for keeping result flags.
Fixed OverrideMusicDir=2 not working (#295)
2020-08-02 19:43:51 +08:00
NovaRain 435180d157 Rewrote several fixes for attack_complex in C++ and merged them
Added a default fix for attack_complex to untie target_results from
attacker_results.
2020-08-01 10:22:30 +08:00
NovaRain 694d97e123 Added more fixes for the arguments of attack_complex function:
* fixed result flags for the attacker and the target when calling
attack_complex function (#323)

* tweaked how attacker_results/target_results work when
AttackComplexFix is enabled.

Minor code edits.
2020-07-31 20:35:58 +08:00
NovaRain a27f020edc Added support for delayed speech playback to AllowDShowSound
(for synchronizing with subtitles when playing endgame slideshow)
2020-07-30 10:29:06 +08:00
NovaRain da5484668c Added a new value 2 to AllowDShowMovies
* for forcing avi videos to fit the screen width.

Disabled warning C4995 (e.g. wcscpy in Movies.cpp)
2020-07-29 14:16:45 +08:00
NovaRain 600360638e Added volume control support for avi movies
Fixed implementation bugs when playing avi movies.
Added a couple of engine variable defines.
2020-07-28 15:21:47 +08:00
NovaRain 19be167c19 Further implementation of speech playback for alternative sound files 2020-07-26 08:46:16 +08:00
NovaRain deaaf6a137 Added a function extension for vanilla metarule3 function
Added SET_HORRIGAN_ENCOUNTER function to metarule3.
Updated German translation.
2020-07-24 21:20:48 +08:00
NovaRain 29da941582 WIP: Fixed sfx/speech playback for alternative sound files 2020-07-22 12:24:20 +08:00