NovaRain
9e403e0e6b
Added a new mode to NPC combat control mod (WIP)
2021-01-21 12:59:45 +08:00
NovaRain
88050850f7
Added a new example mod gl_auto_closebox
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Updated engine structs/functions/variables for future use.
2021-01-20 10:17:01 +08:00
NovaRain
4618776322
Fixed flag setting/unsetting for non-door objects
2021-01-15 08:36:01 +08:00
NovaRain
ef89748eda
Fixed the format of some debug messages ( #195 )
2021-01-14 11:36:35 +08:00
NovaRain
a1c038846a
Changed HOOK_DESCRIPTIONOBJ to run for all types of objects ( #293 )
2021-01-14 10:44:47 +08:00
NovaRain
ef0bdf1e3b
Added a new hook: HOOK_ROLLCHECK
2021-01-13 23:26:19 +08:00
NovaRain
bde6b94855
Added a new hook: HOOK_ADJUSTRADS
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Fixed a crash bug in ScriptExtender.cpp from commit c736e39 .
Some adjustments to the hook injection mechanism.
2021-01-13 11:11:32 +08:00
NovaRain
4535ec9e20
Added TagSkillMode option to the skills ini file
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Added a fix to the radiation handling in the engine when an NPC is under
the player's control.
Code correction in Graphics.cpp.
2021-01-12 11:52:59 +08:00
NovaRain
c736e39f9e
Fixed the display issue in DX9 mode
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* black screen or rainbow colors when returning to the game after using
Alt+Tab in dialogue.
ASM code correction in ScriptExtender.cpp.
2021-01-08 13:27:36 +08:00
NovaRain
83a91638c2
Fixed the ID assignment for script objects and party member's items
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when saving the map
2021-01-08 10:01:12 +08:00
NovaRain
97c48909c0
Added TagSkillBonus option to the skills ini file
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Fixed a crash in the previous commit.
2021-01-06 11:30:29 +08:00
NovaRain
dfeafc3058
Added more options for tweaking some engine perks to the perks ini file
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Added tweaks to include the perk level in the calculation of the bonus
value for "Salesman" and "Demolition Expert" perks.
2021-01-05 14:09:59 +08:00
NovaRain
1219571367
Added sfx volume reduction for objects located on a different map elev
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Added a fix for AI weapon switching when not having enough APs
2021-01-03 10:45:52 +08:00
NovaRain
19f6d64e5b
Added a new hook: HOOK_ADJUSTPOISON
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Added a fix to the poison handling in the engine when an NPC is under
the player's control.
2020-12-30 22:11:02 +08:00
NovaRain
45a523f6ca
Fix for previous commit
2020-12-27 09:27:46 +08:00
NovaRain
3798247a68
Added support for panning sfx sounds
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Removed the tweak that adds the city name in the description for empty
save slots (commit b0a35ee )
2020-12-26 21:57:18 +08:00
NovaRain
279f91274e
Modified some of the mechanics of "interface_overlay" function
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Changed "intface_redraw" with one argument to redraw the specified
interface window.
2020-12-25 14:46:47 +08:00
NovaRain
9d5bfaa059
Added "interface_overlay" script function
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* for creating an additional overlay on the top of the interface window.
(document WIP)
2020-12-23 11:46:17 +08:00
NovaRain
2bc94e8036
Added sfall_func7 and sfall_func8 new opcodes
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Added 3 new attrType values to "get_window_attribute" function.
Minor code edits.
2020-12-22 16:55:17 +08:00
NovaRain
d82db3f572
Added stereo support for SFX and speech ACM files
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(for files at 44.1 kHz sample rate)
SFX sounds that are dependent on the gsound_compute_relative_volume_
function are excluded from the search for alternative formats.
2020-12-21 14:26:33 +08:00
NovaRain
b24b5124d2
Added support for ACM files at 44.1kHz sample rate
2020-12-17 16:39:18 +08:00
NovaRain
db5704f653
Renamed MPClient folder to DebugEditor
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Renamed FalloutClient.exe to FalloutDebug.exe
2020-12-13 12:51:24 +08:00
NovaRain
2764d2c9bc
Updated some code
2020-12-13 09:37:22 +08:00
NovaRain
66058dd975
Corrected code of some hook scripts
2020-12-13 08:45:29 +08:00
NovaRain
3550289ea6
Reverted support for the D3DFMT_A8 texture format
2020-12-10 07:19:50 +08:00
NovaRain
02fba6eda1
Removed unnecessary code in Graphics.cpp
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Replaced the D3DFMT_A8 texture format with D3DFMT_L8.
Minor edits to documents.
Updated version number.
2020-12-09 10:44:57 +08:00
NovaRain
ac233c710d
Changed the numbering of args in hookscripts.txt ( #345 )
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* because arg numbers are 0-indexed for related functions.
2020-11-16 09:15:26 +08:00
NovaRain
be5447729e
Re-ordered critical table fixes in Criticals.cpp.
2020-11-03 15:16:46 +08:00
NovaRain
adb159c10d
Reformatted critical table fixes in Criticals.cpp
2020-11-01 09:23:34 +08:00
NovaRain
324f4d5939
Fixed the "uncalled" critical tables for some critter types
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ref: https://www.nma-fallout.com/threads/219827/
2020-10-30 21:53:58 +08:00
NovaRain
f04442d4b7
Reverted the change to Message module in the previous commit
2020-10-27 00:11:31 +08:00
NovaRain
dcbd6b5a23
Cleaned up define_lite.h and command_lite.h
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Commented out the empty exit() in Message module.
Minor code edits.
2020-10-26 11:20:26 +08:00
NovaRain
f8aa6c449a
Fixed the error handling in win_fill_color
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Some code fixes.
2020-10-25 08:05:20 +08:00
NovaRain
65c4cf644a
Added "win_fill_color" script function
2020-10-24 12:56:26 +08:00
NovaRain
97fde2950c
Added support for drawing PCX images to draw_image, draw_image_scaled, and interface_art_draw
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Fixed bug in TalkingHeads.cpp.
2020-10-23 23:23:09 +08:00
NovaRain
a488e9fc5b
Fixed the macro guard in command_lite.h and added two macros
2020-10-21 22:36:26 +08:00
NovaRain
6d412e97fc
Minor edits to PartyControl.cpp
2020-10-18 07:16:39 +08:00
NovaRain
1141348efe
Added the ability for controlled critters to use Sneak skill in combat
2020-10-15 10:36:11 +08:00
NovaRain
5c9d512d12
Fixed and improved the code in Graphics module
2020-10-15 09:30:04 +08:00
NovaRain
d36031613d
Added the ability to change the poison level for critters
2020-10-12 20:45:39 +08:00
NovaRain
cf277efc85
Corrected code in Arrays.cpp
2020-10-12 11:01:25 +08:00
NovaRain
9a3b770182
Code optimization for array expression
2020-10-11 10:13:52 +08:00
NovaRain
fa9aa6dc6f
Moved some code from Graphics.cpp to the new submodule GameRender.cpp
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Minor edits to MetaruleExtender.cpp and notes.txt.
2020-10-11 01:08:59 +08:00
NovaRain
3d99f6ea66
Code correction in Functions.cpp
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Updated global shader example files.
2020-10-09 08:52:14 +08:00
NovaRain
a02d90a52e
Updated define_extra.h
2020-10-08 15:38:24 +08:00
NovaRain
ce5e9cd990
Updated example mod scripts
2020-10-08 15:33:37 +08:00
NovaRain
c71ca95665
Added "combat_data" script function
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Added a new argument to HOOK_COMBATDAMAGE.
Removed the check for valid objects from get/set_object_data functions.
Some code fixes.
2020-10-08 13:49:58 +08:00
NovaRain
2f750a8a4b
Fixed broken Print() script function
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Fixed the background image of the character portrait on inv/char screens.
Renamed "print_text" to "interface_print".
2020-10-06 11:46:13 +08:00
NovaRain
ac28d7293b
Added "print_text" script function
2020-10-05 14:38:53 +08:00
NovaRain
51dfee26d3
Removed InterfaceDontMoveOnTop from ddraw.ini (always enabled)
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Added a fix to prevent toggling the cursor for a Transparent window.
2020-10-05 10:23:17 +08:00
NovaRain
cbe6be6c46
Added support for transparent interface windows ( #25 )
2020-10-03 11:45:25 +08:00
NovaRain
349d217257
Fixed FrmFile struct in the previous commit
2020-09-29 09:02:56 +08:00
NovaRain
4e9d4f2f37
Some code refactoring
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Added a value of 2 to TextureFilter option.
2020-09-28 12:04:08 +08:00
NovaRain
5eac185bfe
Minor edits to the document in previous commit
2020-09-26 22:14:18 +08:00
NovaRain
e696db4b7b
Added "interface_art_draw" script function
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Added an argument to "intface_redraw" function to redraw all interfaces.
2020-09-26 16:15:32 +08:00
NovaRain
88d9126b18
Changed the behavior of saving/restoring hook arguments
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(no need to specify the number of args when executing a nested hook)
Reverted the change of argCount in some hooks.
Disabled an obsolete fix for MultiHexPathingFix.
2020-09-25 00:07:56 +08:00
NovaRain
a1d18983e4
Added the ability to get Automap window pointer
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Reorganized some code to prepare for later commits.
2020-09-24 15:14:25 +08:00
NovaRain
8179583160
Correction to the hooks code
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Minor edits to some code.
2020-09-23 22:37:11 +08:00
NovaRain
876616fc7d
Added a new argument to HOOK_TOHIT ( #339 )
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Added hook type 3 to HOOK_WITHINPERCEPTION (when AI selects a target)
Extended the upper limit of set_pickpocket_max and set_hit_chance_max
script functions to 999.
Added a fix for combat_is_shot_blocked_ not taking the flags of critters
in the line of fire into account.
Minor edits to ASM code of some hooks.
2020-09-22 15:43:26 +08:00
NovaRain
008692bec7
Fixed the MMX buf_to_buf_ for warning C4799
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Minor edits to ASM code of some hooks.
2020-09-21 21:30:08 +08:00
NovaRain
0dd8ea5335
Added loading multiple shader files for GlobalShaderFile option
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Added a sharpen filter file as a global shader example.
Set TextureFilter to be enabled by default.
2020-09-21 12:54:42 +08:00
NovaRain
bf9deabded
Added TextureFilter option (restored from sfall 2.x)
2020-09-20 09:58:55 +08:00
NovaRain
11bcbe2013
Moved some engine function defines from Functions.cpp to Functions_def.h
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Implemented a new "buf_to_buf" function (experimental)
* need to check the backward compatibility.
2020-09-19 10:02:16 +08:00
NovaRain
806e09e501
Corrected talking heads code of Use32BitHeadGraphics
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Minor code correction.
2020-09-19 00:37:16 +08:00
NovaRain
2eb1c64bc3
Removed KeepWeaponSelectMode from ddraw.ini (always enabled)
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Minor edits to code and documents.
2020-09-16 10:53:39 +08:00
NovaRain
a9cde5757f
Fixed temporary arrays being cleared when flushing the keyboard buffer ( #337 )
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Added a message about failed initialization of the game and exit if an error occurs.
2020-09-15 11:33:57 +08:00
NovaRain
f16ba16d21
Graphics: improved the performance of DX9 mode
2020-09-15 10:21:35 +08:00
NovaRain
0ce02e2a12
Graphics & Movies refactoring (WIP/unfinished)
2020-09-13 22:10:44 +08:00
NovaRain
96447ca1d3
Updated Ammo INI Loader example script mod
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* now the INI will be read only once on script initialization, not
always being re-read on each map load.
2020-09-10 14:43:46 +08:00
NovaRain
a7355ad937
Added the original Fallout 1 behavior to FastShotFix ( #335 )
2020-09-06 08:30:20 +08:00
NovaRain
2badb5fdd2
Added a fix to the weapon check in the Fast Shot trait ( #335 )
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* changed range check to type+range check, the same fix is also applied
to FastShotTraitFix.
Added more info to the description of FastShotFix option.
2020-09-05 10:39:22 +08:00
NovaRain
282a491718
Fixed typo in sfall.h ( #334 )
2020-09-03 21:05:18 +08:00
NovaRain
43fcaf41e1
Fixed EncounterTableSize option ( #333 )
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* the encounter messages were still limited to 50 entries per table when
the value for encounters is set to greater than 50.
Fixed building the path to multihex objects.
2020-09-03 14:20:23 +08:00
NovaRain
3df322b80e
Tweaked the field of view check in ObjCanSeeObj_ShootThru_Fix
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And fixed a bug when the target critter has the ShootTrhu flag set
(cannot be seen by the source)
Minor edits to some comments in previous commit.
2020-09-02 14:21:38 +08:00
NovaRain
0945382369
Added support for ACM audio file playback to soundplay script function
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(with volume control, #331 )
Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
2020-09-01 16:10:45 +08:00
NovaRain
ac4e4c7868
Minor edits to Interface.cpp and ddraw.ini
2020-08-22 10:48:46 +08:00
NovaRain
d46bb42efd
Reorganized hooks related code
2020-08-21 12:55:18 +08:00
NovaRain
aa132d9951
Moved DeathScreenFontPatch code to Interface.cpp
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Added a note about DeathScreenFontPatch in ddraw.ini.
Some code edits in BugFixes.cpp and DamageMod.cpp.
2020-08-21 12:36:41 +08:00
NovaRain
dfb7779e87
Reorganized the code related to the core functions of hooks
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Added DeathScreenFontPatch option to use the normal font for death
screen subtitles (was using bitmap font).
Attempted to fix the melee damage display for some extreme cases when
BonusHtHDamageFix=1 and DisplayBonusDamage=0.
2020-08-20 13:32:40 +08:00
NovaRain
19df2f9eec
Updated global.fx and withinperception example script
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Fixed some code.
2020-08-19 15:19:11 +08:00
NovaRain
e6d30d7def
Added a fix to limit the maximum distance for knockback animation
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* 20 hexes at max. This does not affect the knockback value in
Combat Damage hook, only the animation part.
2020-08-18 13:07:25 +08:00
NovaRain
c657a9ef86
Added a fix to prevent the player from leaving the map during death anim
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* when the death animation causes the player to cross an exit grid.
Fixed the height of the black background for the subtitles on death
screens when using the hi-res patch.
Added MakeJumps method to SafeWrite.cpp and devlog_f to Logging.cpp.
2020-08-17 15:07:41 +08:00
NovaRain
cbccc7de4e
Fixed the use of #pragma pack() directives for structures
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Corrected HookFile struct in the previous commit.
2020-08-16 11:09:31 +08:00
NovaRain
8fa54d8255
Changed hs_* hook script to be searched only once on game start
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* in the same fashion as global scripts, affected by AlwaysFindScripts.
2020-08-15 22:19:45 +08:00
NovaRain
46a5616b34
Fixed and improved the behavior of nested timer events in global scripts
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Added a fix to prevent the execution of critter_p_proc and game events
when playing movies.
Added a debug message about a corrupted proto file.
Some minor code/document edits.
2020-08-14 21:23:08 +08:00
NovaRain
ff4757d529
Fixed the playback of additional movies defined in the MovieXX options ( #330 )
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Added the keyboard buffer cleanup function to metarule3.
2020-08-13 15:20:30 +08:00
NovaRain
b0a35eec49
Added the city name in the description of a save slot by default
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Corrected some code.
2020-08-13 14:38:09 +08:00
NovaRain
d553e9cbdd
Added a fix to remove floating text after moving to another elevation
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* also update black edges of the map (HRP bug, #282 )
2020-08-09 12:17:32 +08:00
NovaRain
d2b1cdec46
Changed the behavior of ObjCanSeeObj_ShootThru_Fix
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* now the critter can only see through objects in front of it.
2020-08-08 11:50:12 +08:00
NovaRain
37b4a18770
Added a patch to allow setting custom colors for object outlines
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Added a tweak to ObjCanSeeObj_ShootThru_Fix to allow critters to see
through other critters.
Corrected some code.
2020-08-05 16:10:28 +08:00
NovaRain
fd1067373a
Changed the behavior for replacing art aliases for critters
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Added ANIM_charred_body/ANIM_charred_body_sf animations to art aliases
(#323 )
Minor code edit to OverrideMusicDir (nop the rest to avoid leaving
garbage bytes)
2020-08-03 14:28:01 +08:00
NovaRain
82b75f4ea2
Corrected combat_attack_gcsd code in the previous commit
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Added DAM_PRESERVE_FLAGS to attack_complex for keeping result flags.
Fixed OverrideMusicDir=2 not working (#295 )
2020-08-02 19:43:51 +08:00
NovaRain
435180d157
Rewrote several fixes for attack_complex in C++ and merged them
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Added a default fix for attack_complex to untie target_results from
attacker_results.
2020-08-01 10:22:30 +08:00
NovaRain
694d97e123
Added more fixes for the arguments of attack_complex function:
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* fixed result flags for the attacker and the target when calling
attack_complex function (#323 )
* tweaked how attacker_results/target_results work when
AttackComplexFix is enabled.
Minor code edits.
2020-07-31 20:35:58 +08:00
NovaRain
a27f020edc
Added support for delayed speech playback to AllowDShowSound
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(for synchronizing with subtitles when playing endgame slideshow)
2020-07-30 10:29:06 +08:00
NovaRain
da5484668c
Added a new value 2 to AllowDShowMovies
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* for forcing avi videos to fit the screen width.
Disabled warning C4995 (e.g. wcscpy in Movies.cpp)
2020-07-29 14:16:45 +08:00
NovaRain
600360638e
Added volume control support for avi movies
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Fixed implementation bugs when playing avi movies.
Added a couple of engine variable defines.
2020-07-28 15:21:47 +08:00
NovaRain
19be167c19
Further implementation of speech playback for alternative sound files
2020-07-26 08:46:16 +08:00
NovaRain
deaaf6a137
Added a function extension for vanilla metarule3 function
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Added SET_HORRIGAN_ENCOUNTER function to metarule3.
Updated German translation.
2020-07-24 21:20:48 +08:00
NovaRain
29da941582
WIP: Fixed sfx/speech playback for alternative sound files
2020-07-22 12:24:20 +08:00